Category Archive for: ‘Weapons’

Oster: Sneak Peek Fan Trailer

As you may have seen, we’ve been revealing many details about the upcoming Oster build on the blog over the past couple of weeks, and the response we’ve had so far has been fantastic. Reading about all the exciting things we’re bringing in with the next build is all well and good, but we thought it might be nice to do something a little different and actually show you some of the new features in action!

Before we release a new build, we have a small squadron of loyal soldiers wreaking havoc on our test server, doing their best to break anything and everything they can. It was these grizzled veterans who, along with the help of a couple of our most battle-hardened community members, took on the task of putting together this small teaser trailer to give you a taste of some of the new toys that will soon be arriving on the battlefields.

These behind-the-scenes Heroes did such a good job of it that we decided to release it as an official video on our YouTube channel. Have a look, get excited, then let us know which of the new features coming in Oster that you’re most looking forward to in the comments below.


Oster Feature: Firearm Tweaks & Buffed Grenades

Yesterday we gave you a glimpse of the new character iteration which will improve the realism when aiming your weapon in the Oster build. This will have a noticeable impact on the dynamics of firefights, but it won’t be the only thing that changes when it comes to weapon simulations. Our game design team has gone through the weapon range and damage values, and made some adjustments. In addition, grenades have been made more deadly!

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Oster Feature: Hero Iteration 2

You know the jerk move where you tell a guy that his shoelace is untied and punch him when he looks down? Well that doesn’t work in Heroes & Generals, for the good reason that you don’t have any feet in first-person view… until now! In the soon-to-be-released Oster build, the way you perceive yourself and your situation in 1st-person will become more closely related to the way the other players see you. This means you will see your own body, but also that you will aim from the eye and that your soldier will hold his weapon closer to his body when he’s blocked by a wall or an obstacle. There are also other smaller tweaks. Read on…

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Oster Feature: MG34 and M1918 Automatic Rifle

We have shown you the new career choice menu and some new environment features that are coming in the Oster build. Now let’s move on to even more exciting things: new light machine guns!


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Incoming! Panzerschreck

As you might have heard rumours of, a new antitank weapon is making its way from the factories to the fields of battle!

The German panzerschreck!


The Panzerschreck is closer in functionality to the American Bazooka and with new addition we have changed how anti-tank weapons are unlocked.

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Armory Museum visit

Last Friday we decided to have a quick late-afternoon excursion from HQ and visited Tøjhusmuseet (Danish armory museum), they used to have an English name and homepage as well, but that has apparently disappeared. Whether they just forgot or if it is to confuse foreign spies I don’t know. OOOPS! If it is to confuse spies I guess I shouldn’t write about it in English? Oh, well, here is their homepage:

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Half the Battle: Bullet the Blue Sky

Last time, I showed you the basics of piloting. This week I have prepared a short video that provides tips on how to shoot down planes with the M55 Quad or the Flakvierling.

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Newgarden Feature: Character Progression Iteration – Part 3

A new character progression tree will be introduced at the Newgarden build. Here are some more details concerning unlockable abilities.

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