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Last Friday we decided to have a quick late-afternoon excursion from HQ and visited Tøjhusmuseet (Danish armory museum), they used to have an English name and homepage as well, but that has apparently disappeared. Whether they just forgot or if it is to confuse foreign spies I don’t know. OOOPS! If it is to confuse spies I guess I shouldn’t write about it in English? Oh, well, here is their homepage: http://www.thm.dk/
Achtung history nerds! You will be pleased to learn that the infamous Maschinengewehr 34 will be making its appearance in the upcoming Manstein build, replacing the MG 42 as the standard mounted machine gun for all German vehicles.
Tankers rejoice! Starting with the imminent Leeb build, your enemies will have to learn to aim better if they want to stop you. We have increased the level of combat realism by completely rewriting the armor physics model. Here’s how it works…
We are currently working on getting the Jefferson build ready for the live servers and while we are getting there, we need your help!
We have been hunting some performance related bugs and while we think they are fixed we are not sure, so we have decided to do a quick load-test (and bughunt) over the weekend.
So if you want to check it out and help us iron out the last bugs.
In the Jefferson build we are rolling out the next iteration of the equipment system, that gives you a lot more flexibility as to what gear your hero brings to the battlefield. I cornered Reto.RedBjarne and had him explain. – Reto.Robotron3000
Equipment System iteration 2
For Jefferson we have updated the equipment system with a few new features.
The system was introduced in Irwin in its simplest form. Basically each uniform of the different soldier classes (Infantry, Paratrooper, Recon, Armor and Fighter Pilot) carries a number of equipment points and for every weapon equipped a number of these points are spent.
In Jefferson the next iteration is rolled out with more customization available.
We recently gave the Heads-Up Display (HUD) a major overhaul and we think it improved it tremendously, but all was not perfect and so based on your (very welcome) feedback, and our thoughts, feelings & sketches on napkins, we decided to do a few updates and some polish for the Jefferson build to make it even better.
In Irwin we took a step towards cleaning up the HUD by removing all the unnecessary clutter, which resulted in a cleaner & simpler HUD as you can see below.
In Jefferson we wanted to bring back some of the information we removed, but this time without it taking up half the screen, in addition we also wanted to add some new information that you long have been asking for.
Below is the same screenshot in the upcoming Jefferson build.