- MEDIA ˇ
- GAME ˇ
- DEVELOPMENT ˇ
Multiple rifles, 2 pistols, 2 sub-machine guns, light machineguns, general purpose machineguns and heavy machineguns. Bazookas and a panzerfaust.
This reads like my wishlist for Christmas, but is actually what I am currently working on. In a FPS the guns are very very important, so I’ll try to explain a bit about how I work on balancing and tweaking them.
Currently we have three types of mines for each faction, the Anti-personnel, Anti-tank and magnetic/sticky mine.
“… you HEAR ME SOLDIER ? …Being a FirstPersonShooter is NO excuse for SLACKING POSES ! “
(…Below are screen grabs showing my ambitions on tight and dynamic posing…. SIR!)
“The Tight Grip”
Even though you don’t see the hands – apart from a couple of finger tips here and there (in 1st person view) – I still want to cater for when you are up close to your buddy or when screenshots will be made.
You could argue that posing fingers in a dynamic pose is a waste of time… I strongly disagree…
Since we mentioned a short while ago that we are working on mortars, we felt that we should show you all a bit more, so here is a view of the in-game model of the Axis’ mortar.
If you are interested in Heroes & Generals’ mortars and their use, take a look at this thread in the forum.
For your enjoyment Reto.Hr.Wille has just published two renders of the ingame versions of the MG42 and the M1903 scoped rifle.
Updated image of the M1903
The M1903 is the American sniper rifle in the game. It is a bolt-action rifle with a powerful scope, and as such it is a very nice rifle to bring if you, for example, plan to spend time in a church tower scouting for enemy troops.
At the moment, one of the things that Reto.lord and I are working on is bringing the weapons to life and make them sound unique. The main thing we are doing is adding mechanical sounds of the gun to the explosion of the gun shot. We try to add flavor to the shots and not make them sound static and sterile. We want the guns to sound dangerous and give the player a kick every time he/she fires a weapon.
You can hear the difference between the old placeholder gun shot and the first test of the new gun shot sounds in the video below. I am using a Thompson SMG in this example.
Please enter the url to a YouTube video.
Post your thoughts and wishes regarding the balance of weapons currently in the game
Updated to link to new forum.