Archives

Category Archive for: ‘Weapons’

Upcoming improvements to the HUD/UI

We recently gave the Heads-Up Display (HUD) a major overhaul and we think it improved it tremendously, but all was not perfect and so based on your (very welcome) feedback, and our thoughts, feelings & sketches on napkins, we decided to do a few updates and some polish for the Jefferson build to make it even better.

In Irwin we took a step towards cleaning up the HUD by removing all the unnecessary clutter, which resulted in a cleaner & simpler HUD as you can see below.

Irwin UI

In Jefferson we wanted to bring back some of the information we removed, but this time without it taking up half the screen, in addition we also wanted to add some new information that you long have been asking for.

Below is the same screenshot in the upcoming Jefferson build.

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M1 Garand vs. Gewehr 43

We often have a lot of players raging complaining about one being MUCH better than the other.
This is not the case though.

Shooting Range

After I had mentioned this to Reto.Robotron3000, he handed me a couple of virtual rifles and pushed me out on the virtual shooting range to take notes and look at the weapon stats.

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Irwin is online

The new build named Irwin (after the US General Stafford LeRoy Irwin) is online.
gewehr43

New Features

  • Warfunds added, Assault Teams earn Warfunds by fighting and spend them on supplies and reinforcements
  • True Triple Currency means no longer possible to convert gold to credits, but most items can be bought with either gold or Credits/Warfunds.
  • German semi-automatic rifle Gewehr 43 added
  • US M1903 bolt-action rifle (without scope) added
  • First iteration of improved character equipment system

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New weapon textures

We are constantly working on improving the game, one of the very visible things is when we update the look of weapons and vehicles and this time it was the weapons’ turn for a haircut, shave and manicure in the binary beauty parlor. – Reto.Robotron3000

Updated C96

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Gewehr 43 reloading

We are working as fast as we can to get the Gewehr 43 ready for frontline duty! One of the last things missing is the reload animations and I am currently finishing them. Following up on reto.Scratchliquid’s “Wonderful World of Weapons” post from Thursday, here is a quick look on the progress of the reload animation.

G43 Reload

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Wonderful World of Weapons – Gewehr 43

There are many different ways to building weapons in 3D. This is the general way I approach building a weapon. As some of you might have noticed from the weekly Intelligence Bulletins we have been working on getting a German semi-automatic into the game for quite some time. In this post I will explain a bit about how we go about getting the graphics done for a new weapon. So without further ado, take a look at the Gewehr 43 in progress.

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Beta Videolog 5: Felber

A new VideoLog is out on our YouTube-channel showing you some of the features and assets available in the latest build.

Some of the new features from the Felber build are:

  • New Skirmish map with new domination gamemode
  • New Vehicles:
    • German Panzerkampfwagen I Ausführung A light tank
    • US M5A1 Stuart light tank
    • German Panzerkampfwagen III Ausführung J medium tank
    • German motorcycle with sidecar
  • New Assault Teams
  • Assault Team can earn XP
  • Assault Team Progression
  • Tweaked light-settings
  • New US and German music theme by Jesper Kyd
  • …and much more

You can take a look at the full changelog here.

Please remember that the graphics, sound, physics, gameplay, etc. is work in progress and not yet final.

Animation : polishing sprint…sprint

“Benny Hill”, “Dragons Lair” and Spaceships… ? …what the… ?

Again a perfect attention grabber… no ? .. well I got your attention this far ;) . There is actually a bit of sense to be found in the above title – just hang on for a few sentences.

Currently our programmers are prioritizing builds and stability which I think is a wise choice. It leaves me with a bit of gap for polishing animations which is mega!

I have opened up three sections of animation polish that have been on the list for some time. These are – 3rd person Sprints and Runs and 1st person weapon holds.

“Benny Hill” ?

Initially when adding the sprint animations I mucked up a 28 frames sprint loop per weapon. Now – 28 frames (60fps base) approximates to just under half a second per loop (right foot down – left foot down).

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