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Category Archive for: ‘Weapons’

Incoming! Panzerschreck

As you might have heard rumours of, a new antitank weapon is making its way from the factories to the fields of battle!

The German panzerschreck!

Panzerscreck ingame

The Panzerschreck is closer in functionality to the American Bazooka and with new addition we have changed how anti-tank weapons are unlocked.

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Armory Museum visit

Last Friday we decided to have a quick late-afternoon excursion from HQ and visited Tøjhusmuseet (Danish armory museum), they used to have an English name and homepage as well, but that has apparently disappeared. Whether they just forgot or if it is to confuse foreign spies I don’t know. OOOPS! If it is to confuse spies I guess I shouldn’t write about it in English? Oh, well, here is their homepage: http://www.thm.dk/

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Half the Battle: Bullet the Blue Sky

Last time, I showed you the basics of piloting. This week I have prepared a short video that provides tips on how to shoot down planes with the M55 Quad or the Flakvierling.

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Newgarden Feature: Character Progression Iteration – Part 3

A new character progression tree will be introduced at the Newgarden build. Here are some more details concerning unlockable abilities.

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Feature Friday: The MG 34 Mounted Machine Gun

Achtung history nerds! You will be pleased to learn that the infamous Maschinengewehr 34 will be making its appearance in the upcoming Manstein build, replacing the MG 42 as the standard mounted machine gun for all German vehicles.

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New Armor Model

Tankers rejoice! Starting with the imminent Leeb build, your enemies will have to learn to aim better if they want to stop you. We have increased the level of combat realism by completely rewriting the armor physics model. Here’s how it works…

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Jefferson sneak-peek weekend!

We are currently working on getting the Jefferson build ready for the live servers and while we are getting there, we need your help!

Tiger cover (Watermark)
We have been hunting some performance related bugs and while we think they are fixed we are not sure, so we have decided to do a quick load-test (and bughunt) over the weekend.

So if you want to check it out and help us iron out the last bugs.

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Guns… Lots of guns..

In the Jefferson build we are rolling out the next iteration of the equipment system, that gives you a lot more flexibility as to what gear your hero brings to the battlefield. I cornered Reto.RedBjarne and had him explain. – Reto.Robotron3000

Equipment System iteration 2

For Jefferson we have updated the equipment system with a few new features.

Medium Loadout

The system was introduced in Irwin in its simplest form. Basically each uniform of the different soldier classes (Infantry, Paratrooper, Recon, Armor and Fighter Pilot) carries a number of equipment points and for every weapon equipped a number of these points are spent.

In Jefferson the next iteration is rolled out with more customization available.

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