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Category Archive for: ‘Weapons’

Timoshenko Update: Here’s Bobik!

While advancing across the battlefield you might have seen a strange new vehicle. A small, fast scout car used by Soviet Mechanized Recon Assault Teams. This is the BA-64B aka the ‘Bobik’.


The design is roughly based on the German SdKfz 222, but armed with a Degtyaryov machinegun instead of a cannon, this fast 4×4 is very effective at transporting recon units long distances fast while protecting them from small arms fire, but if driving this pay attention to enemies armed with cannons or Anti-tank weapons and stay well away.

Being smaller and lighter armored than its German and American counterparts it is also cheaper to produce and easier to operate. This it both reflected in how soon you get access to it, where it unlocks when you reach the rank of “Senior Praporshchik” (rank 10) AND in the price to field and use it where it approximately 35% cheaper than the American & German counterparts.

‘Timoshenko’ update introducing the Soviet faction is now live!

This latest update brings the Soviet Union to the war as the third playable faction! 3 Factions fight for domination on 3000 battlefields (1000 new). The update is named Timoshenko (after the Soviet marshal and military commander Semyon Timoshenko) and here’s a quick overview of the new features we’ve added for you to enjoy!

 

New Features

New Faction: Soviet Union as playable faction

The Soviets are here! And they bring light tanks as well as medium, heavies and tank destroyers, as well as a giant Anti-tank rifle & AA, a lot of new weapons, planes, paratroopers and a lot more!

Weapon Balancing and NEW Weapon Upgrades

We have rebalanced all weapons in game and now introduce an Improved Weapon Upgrade feature, with much easier to see effects. The old (and a bit confusing) weapon mod system has been retired and mods refunded. Read more here.

Resource Pooling, Supply Line Skirmish & Retreat

All units in a battle pool their resources, to make it easier to spawn and even out Assault Teams wins/losses. Read more here. Supply line skirmish missions are now started when two Assault teams meet on a supply line AND Assault teams can now retreat from battles by sacrificing some resources as a rear guard.

There is of course much more happening in the build, so continue reading for more details…

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Timoshenko Update: Anti-Air and Anti-Tank fun!

Having shown the Soviet Uniforms yesterday, and a lot of tanks in previous posts, we also need something to protect the Soviet soldiers from attacks from enemy airplanes, AND give the infantry a way to defend themselves against enemy armor! So here is a presentation of the Maxim M4 Quad Anti-air setup and the PTRD 1941 Anti-Tank Rifle.

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Timoshenko Update: RPG-43 Anti-Tank Grenade, NR-40 Melee Knife and Vulkan Stalin

Soviet troops are marching! And beside (and behind) the tanks we have recently shown, infantry advances. These soldiers carry a selection of weapons, including SMGs, light machineguns & semi-automatic rifles. A crucial part of flanking is being able to keep your moves quiet, hence equipping a knife or shovel is a good way to kill some enemies without anyone knowing.

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Timoshenko Update: SVT-40 and the PPD-40

Soviet troops are marching! And beside (and behind) the tanks we have recently shown, infantry advances. These soldiers carry a selection of weapons, including SMGs, light machineguns & semi-automatic rifles. Among them are the SVT-40 Semi-Automatic rifle and the PPD-40 Tier 1 Submachine-Gun.

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Timoshenko Update: Soviet Bolt-Action Rifles!

Soviet troops are marching! And beside (and behind) the tanks we have recently shown, infantry advances. These soldiers carry a selection of weapons, including SMGs, light machineguns & semi-automatic rifles, but a lot of them carry the bolt-action Mosin-Nagant 1891-30 rifle.

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Timoshenko Update: Weapon Upgrades

A big new feature coming in the Timoshenko Update is a complete rework of how you modify and upgrade your weapons. The old system was at times confusing and it was not always easy to understand how the different mods affected the weapon and how that might be useful for you as the player using that weapon.

We have gone through the entire system and replaced a lot and updated the rest. So Let us recap how everything works! All weapon upgrades work by modifying one or more of the following five categories: Damage, Range, Precision, Stability & Rate of Fire. Below is a quick explanation of what each does as well as their respective icons.

Upgrade Categories

WeaponUpgradeDamage

DAMAGE

Increased damage will make the weapon more deadly to your enemies. Damage is dependent on range, with more damage with the target close and less with distance.

WeaponUpgradeRange

RANGE

Increased range will enable you to hit targets that are further away. Because the damage works with range you will also get increased damage on distanced targets.

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Timoshenko Update: Soviet light tank T-26

Ahead of the advancing Red Army, various recon and scout units can be spotted. The light armor and recon units use a number of different weapon and vehicles and one of their finest pieces of equipment is the T-26.

T-26 Model 1933

The T-26 is one of the most successful Soviet light tanks and is deployed on all the Soviet fronts. It is a further development of the British Vickers Mk. E. It is armed with a 45mm cannon and a 7.62mm machine gun.

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