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When attacking or defending maps, including of course the NEW Forward Airfield map, you need your weapons to perform! And while we’re not introducing any new weapons in this build or making any major changes, we do have a collection of tweaks to make the weapons feel better, and hopefully be more enjoyable to play with!
While advancing across the battlefield you might have seen a strange new vehicle. A small, fast scout car used by Soviet Mechanized Recon Assault Teams. This is the BA-64B aka the ‘Bobik’.
The design is roughly based on the German SdKfz 222, but armed with a Degtyaryov machinegun instead of a cannon, this fast 4×4 is very effective at transporting recon units long distances fast while protecting them from small arms fire, but if driving this pay attention to enemies armed with cannons or Anti-tank weapons and stay well away.
Being smaller and lighter armored than its German and American counterparts it is also cheaper to produce and easier to operate. This it both reflected in how soon you get access to it, where it unlocks when you reach the rank of “Senior Praporshchik” (rank 10) AND in the price to field and use it where it approximately 35% cheaper than the American & German counterparts.
This latest update brings the Soviet Union to the war as the third playable faction! 3 Factions fight for domination on 3000 battlefields (1000 new). The update is named Timoshenko (after the Soviet marshal and military commander Semyon Timoshenko) and here’s a quick overview of the new features we’ve added for you to enjoy!
There is of course much more happening in the build, so continue reading for more details…
Having shown the Soviet Uniforms yesterday, and a lot of tanks in previous posts, we also need something to protect the Soviet soldiers from attacks from enemy airplanes, AND give the infantry a way to defend themselves against enemy armor! So here is a presentation of the Maxim M4 Quad Anti-air setup and the PTRD 1941 Anti-Tank Rifle.
Soviet troops are marching! And beside (and behind) the tanks we have recently shown, infantry advances. These soldiers carry a selection of weapons, including SMGs, light machineguns & semi-automatic rifles. A crucial part of flanking is being able to keep your moves quiet, hence equipping a knife or shovel is a good way to kill some enemies without anyone knowing.
Soviet troops are marching! And beside (and behind) the tanks we have recently shown, infantry advances. These soldiers carry a selection of weapons, including SMGs, light machineguns & semi-automatic rifles. Among them are the SVT-40 Semi-Automatic rifle and the PPD-40 Tier 1 Submachine-Gun.
Soviet troops are marching! And beside (and behind) the tanks we have recently shown, infantry advances. These soldiers carry a selection of weapons, including SMGs, light machineguns & semi-automatic rifles, but a lot of them carry the bolt-action Mosin-Nagant 1891-30 rifle.
A big new feature coming in the Timoshenko Update is a complete rework of how you modify and upgrade your weapons. The old system was at times confusing and it was not always easy to understand how the different mods affected the weapon and how that might be useful for you as the player using that weapon.
We have gone through the entire system and replaced a lot and updated the rest. So Let us recap how everything works! All weapon upgrades work by modifying one or more of the following five categories: Damage, Range, Precision, Stability & Rate of Fire. Below is a quick explanation of what each does as well as their respective icons.