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Rejoice US Tankers and Paratroopers. In the coming update named Young (after US brigadier-general Gordon Russell Young) comes the M1A1 carbine with folding stock.
As the weapon was designed to be a light and compact weapon, it only requires 4 equipment slots. This makes it available to US tankers and it allows for new tactical options for US paratrooper loadouts.
Paratroopers can unlock it on the Parachute Ribbon at Rank 11 as the Second paratrooper carbine.
Or it unlocks for tankers on the Armour Damage Ribbon at Rank 9 as the Second tank weapon.
The handling is quite similar to the existing M1M2 Carbine.
In the coming update named Young (after US brigadier-general Gordon Russell Young) we’re adding a brand-new weapon to the game. The much requested Soviet submachinegun the PPS-43 or as it is known in Russian the ППС – “Пистолет-пулемёт Судаева” (Pistolet-pulemyot Sudaeva) which translates as Sudaeva’s submachinegun.
The Soviet PPS-43 unlocks on the SMG Assault Ribbon at Rank 11 as the THIRD Soviet SMG. It is a compact and light SMG with good handling and range.
The incoming Xylander (named after German general Wolf-Dietrich von Xylander) update brings two new special edition weapons and a few variations for the MP 40.
P08 Parabellum – ‘Eisernes Kreuz’ edition
This update introduces a new exclusive version of the P08 pistol. Customizing pistols by adding new grips or modifying the existing ones was something that officers sometimes did. Here is the first one we’re adding to the game. The ‘Eiserne Kreuz’ (Iron Cross) edition of the P08.
The pistol has an ivory handle with an embedded black iron cross placed so it is visible even when you hold the pistol in your hand in game.
WAIT THERE IS MOAR!
In the next update named Xylander the Soviet faction gets a new rifle as promised. In the last update we introduced the German StG44 and the American M1/M2 Carbine, as a high-level infantry weapons and here is the equivalent Soviet version. The Soviet players will get access to the Avtomaticheskaya Vintovka Simonova 1936 model (Автоматическая винтовка Симонова) aka the AVS-36.
In the coming Walker update we are moving some ribbons around and adding a bunch of new ones.
We are rolling the rifle ribbons into a new “Infantry Assault” ribbon and the tank ribbons into one “Armor Assault” ribbon.
But what about my progress on the removed ribbons? We’ll take your progress from the individual ribbons and ADD them together, so a lot of you might start the new ribbon at a very high level, we thought this is the most fair thing to do.
ARMOR & INFANTRY ASSAULT
The two new ribbons introduced are the main ribbons for Infantry and Tankers and progress in these ribbons are unlocks weapons and vehicles in the different categories.
We know the gameplay with scoped rifles is loved by a lot of players, so this is something we have wanted to expand for a while. BUT this said, the different classes still have their different purposes on the battlefield, and we think it is much more fun if these differences are expanded by for example not giving everybody access to all scopes, but limiting the high end scopes to the recon class.
Rumors have been flying! Whispers heard at night in the barracks. BUT NOW the wait is almost over! 2 new weapons shows up in the Walker update! The American M1/M2 Carbine and the German StG44! These much requested high tier weapons will soon be available to enjoy!
The next update is called ‘Walker’ after the American Major General Fred L. Walker, and here these new weapons will be available!
German Sturmgewehr 44
This is one of the most iconic weapons of World War II and is a truly fearsome beast. Sturmgewehr means “assault rifle” and that is just what it is for – Assault! It fires a shortened down version of the normal German 8×57 IS round called the 7.92x33mm Kurz (short). This gives it less power and range than the rifles firing the full-sized 8x57IS, but it more than makes up for this with a 30-round magazine, selective fire (choose between full and semi-automatic fire)
In the next major update, named Vasilevsky, we have greatly improved the melee combat. We know that a lot of players like to carry a knife or shovel or maybe a wrench with which they can also fix both their own and teammates vehicles. But we felt the melee combat could be improved and so we did.
We have just given our melee mechanics another iteration, using Inverse Kinematics and more precise animations to aid the attacker.
It will now be easier to hit your enemy with knives, shovels and wrenches.