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In the upcoming Xylander update that we are currently testing, Reto.Desji and Reto.RedBjarne are including a round of tweaks and updates to the Town map and the Factory map. In a previous devstream we managed to corner BOTH of them and made them show these changes.
So take a look here
Continue reading for a bit more detail on the changes.
We’ve made a videolog showcasing the features in the Walker update. So if you’re tired of just reading about the new update, the new ribbons, the new scopes, the factory map update, and the tank and vehicle balancing then you can just press play below and sit back and watch it all in moving pictures while listening to the soothing voice of reto.Gargamel!
In the next major update, named Vasilevsky, we have greatly improved the melee combat. We know that a lot of players like to carry a knife or shovel or maybe a wrench with which they can also fix both their own and teammates vehicles. But we felt the melee combat could be improved and so we did.
We have just given our melee mechanics another iteration, using Inverse Kinematics and more precise animations to aid the attacker.
It will now be easier to hit your enemy with knives, shovels and wrenches.
In the next update to the game, one of the new features we are introducing is Morale for Assault Teams. The next update is called “Vasilevsky” after the Soviet general Aleksandr Vasilevsky
All assault teams now have a morale value that shows how combat-ready they are. Here is one of my “Mototized Guard” units happily moving towards Warsaw. This is how it looks on the campaign map.
In the next update to the game named Utz (after General Willibald Utz) we are introducing a new Assault Map codenamed “Forward Airfield”.
This new map represents one of the forward airfields that were built all over Europe before and during the war. Here we have a small village situated on a hill overlooking a river where a piece of nearby farmland has been laid out as an impromptu airstrip. The map is an assault map with 3 main objectives: The Airfield, The village Church and the bridge controlling access to the village. Click the objective names to see more details on each area!
Are you ready for a special Devstream TODAY, where we will reveal the first details of the upcoming GIGANTIC ‘T-update‘?
Then join Reto.RedBjarne and Reto.Gargamel in Devstream #20 at:
TODAY (Friday, January 30th) at 15.00 CET.
Meanwhile you may watch this ‘Spaatz Addon#2: Community Videolog‘ where community member and YouTuber Luftangreifer highlights the recent changes in the latest update:
Tuesday TeeVee, ehh. Tuesday Tube? Hmm.. Tuesday Thunder? Nahh.. Tuesday FAN VIDEO!
Sch1ll1 just send this vid to us at Reto HQ and we thought it would be a pity not to show it to the rest of you as well!
NB: The faint sobbing you might hear in the background is me crying over not being even half as good. /Reto.Robotron3000