Every week dedicated members of our community plan, record, edit and upload or stream videos on everything Heroes & Generals. Some present new features and content, others teach players how to be successful with certain play styles, weapons or vehicles and some are simply good fun.
We are extremely happy and grateful that so many of you make the effort to do this. Unfortunately, many channels are not yet known by many and some players , who would like to, are not streaming yet. We would like to change that! Therefore, we are happy to present our newest community project – the Reto Broadcasting Society.
Since the Squad System was introduced at the end of May we have been hard at work tweaking it and making optimizations to the games Render Engine.
We got hold of our Game Director Reto.RedBjarne and asked him to tell us a bit about the current state of Squad and the DirectX 12 update.
During the last few weeks we have received a lot of valuable feedback from you and we have implemented a series of improvement and tweaks to squad.
The new Squad System was introduced to support teamplay. Having soldiers organized in a Squad with options for tactical teamplay, gives players the opportunity to learn from each other, give commands so that no one is left behind and for everyone to find their favourite role.
We grabbed Our game Director Reto.RedBjarne and asked him to explain a bit about the motivations and thoughts regarding the new Squad updates.
What we learned in the last few days is that this already works well, especially for newer and casual players. We hear stories about battles where players that never played together before, had a fantastic experience on the battlefield, each finding their role almost automatically, working together all the way. Unfortunately, this is not true for players, who were with us for a very long time. The limitations, which we introduced are a hard blow for every player who was used to, for example, change soldier type during the battle. We know now that we should have given all players, who have dedicated so much time enough experience on the Squad Ribbons from the start, so you would have been able to customize your Squad as you see fit.
We have just released a brand new Videolog highlighting all the great new features in the Young update.
Watch it right here, and tell your friends!
To see more details of the features in this update take a look at this release post or jump right in and play!
In the upcoming Xylander update that we are currently testing, Reto.Desji and Reto.RedBjarne are including a round of tweaks and updates to the Town map and the Factory map. In a previous devstream we managed to corner BOTH of them and made them show these changes.
So take a look here
Continue reading for a bit more detail on the changes.
We’ve made a videolog showcasing the features in the Walker update. So if you’re tired of just reading about the new update, the new ribbons, the new scopes, the factory map update, and the tank and vehicle balancing then you can just press play below and sit back and watch it all in moving pictures while listening to the soothing voice of reto.Gargamel!