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Everhart – Update rolls in Trucks for the US Faction!

The Everhart update introduces the CCKW Truck for the US Faction. Take all your friends on a road trip to the battlegrounds!

Just as the Gaz-AAA, the CCKW can fit nine soldiers, two supply crates and a driver.
As the enemy will expect a full load of soldiers, why not use it as a bluff? When their attention is fully on the truck, run your offensive in this moment of confusion!

The CCKW is unlocked on Chauffeur Ribbon Rank 2 and can be used by Infantry soldiers.

Historical Facts

The truck is lovingly called Jimmy or Deuce and a half within the US Army.
In 1940 the US Army needed a 2 1/2 ton truck with a big cargo space. So the 1939 ACKWX, which was built for the French Army, was converted into the CCKW.
The name CCKW is part of a specfic nomenclatur:

  • C – designed in 1941
  • C – conventional cab
  • K – all wheel drive
  • W – dual rear axis

Everything one needs to know about a truck.

Soviet Infantry Truck incoming with Everhart – Knights of the Road Update

In the upcoming Everhart update (named after the American soldier Forrest Eugene Everhart) we are introducing a new Infantry vehicles. The GAZ AAA Cargo Truck! This vehicle takes you and all your comrades right to the action.

This truck will fit a driver and nine extra soldiers, which are covered by tarp. A Trojan horse on wheels, which will leave your enemies wondering how many forces they have to expect.
However, beware of enemy fire, the truck is not armored like other Infantry vehicles.

The GAZ AAA Cargo unlocks at Chauffeur Ribbon Rank 2, can equip two supply crates and is available for Infantry Soldiers.

Historical Facts

The GAZ-AAA Cargo Truck is the three axle version of the GAZ-AA, which corresponds to the Ford Model AA. The Soviet Union signed an agreement with the Ford Motor Company in 1929 to purchase automobiles and parts from Ford, while Ford agreed to give technical assistance. With the experience the engineers gathered from Ford’s help and vehicles they later built their own models, which were only loosely based on Ford’s former models.

RBS – Reto Broadcasting Society

Every week dedicated members of our community plan, record, edit and upload or stream videos on everything Heroes & Generals. Some present new features and content, others teach players how to be successful with certain play styles, weapons or vehicles and some are simply good fun.
We are extremely happy and grateful that so many of you make the effort to do this. Unfortunately, many channels are not yet known by many and some players , who would like to, are not streaming yet. We would like to change that! Therefore, we are happy to present our newest community project – the Reto Broadcasting Society.

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Midsummer Event

The team at Reto-Moto will be celebrating Midsummer this evening, and we wanted to invite all of you to take part by giving everybody a voucher giving a free one day Veteran Membership!

”MIDSUMMER16″

This voucher gives your account a free one day Veteran Membership and can be redeemed from Thursday June 23rd 12:00 CEST until Tuesday the 28th of June at 09.00 CEST.

Enjoy your Veteran Membership and remember that EVERY squad member with an active Veteran Membership gives a bonus to ALL squad members, so grab your friends, squad up and play!

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Game Director’s Squad wrap up

Since the Squad System was introduced at the end of May we have been hard at work tweaking it and making optimizations to the games Render Engine.

We got hold of our Game Director Reto.RedBjarne and asked him to tell us a bit about the current state of Squad and the DirectX 12 update.

During the last few weeks we have received a lot of valuable feedback from you and we have implemented a series of improvement and tweaks to squad.

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Render Update

UPDATE Friday June 17 1300 CEST

We have just rolled out a set of hotfixes to improve the game performance. These are a fix for a memory leak in render engine (that lead to out of memory crashes). We have optmized the the DirectX 11 render to use a bit less memory in total. We have added an updated fix for render threading to reduce micro-stuttering and freezes AND a fix for the action game not closing properly if mission ends during loading.

Yesterday we rolled out a brand new update to the render engine, a core component of the game, with the purpose of making the game run faster and smoother. Before releasing it we did an extensive internal test and following release we asked you for feedback and started closely monitoring how it performed out in the “real world”.

It is clear that there are still a number of different issues with the DirectX 12 render causing problems for you out there. Instead of hotfixing these a handful at a time, we have decided to disable DirectX 12 support, for now, in the new render engine.

Alongside this we are also adding a fix for micro-stuttering that has affected players regardless of DirectX version.

We are extremely thankful for all the good and detailed feedback you, have given us and this information is solid ammunition for continued optimization!

We’re sorry that the render update caused issues for you and we would like to give you all a voucher for 24hr FREE VETERAN MEMBERSHIP that can be activated until Thursday June 23rd 2016, Noon CEST (click to see when this is in your timezone). So make sure you use the voucher BEFORE this time to activate your Free Veteran Membership.

The voucher code is

RENDERJUNE16

HOW DO I USE THIS VOUCHER?

  1. Go to http://game.heroesandgenerals.com/ or launch the game on Steam.
  2. Log in
  3. Click the Menu button (cog wheel) in the top right corner
  4. Click on the “Redeem Voucher” button
  5. Paste or type in the voucher code “RENDERJUNE16” and click “OK”

Perfomance Optimizations and introducing Microsoft DirectX 12

UPDATE

Thanks to the precise feedback from the players we have been able to quickly identify a number of bugs and we are working as fast as we can on a fix. If you have more feedback please use this forum thread: DirectX 12 Feedback Thread.

In today’s update to the game we are adding a number of optimizations to help you run the game faster and smoother while at the same time making it look better!

Better Performance Across The Board

We’ve updated the game’s render and with these optimizations we are seeing an average of 5-15 percent framerate increase across all machines. And even bigger increase on machines running DirectX 12 (10-15 percent increase), and we have even tested a few setups with up to 40 percent increase in framerate!

Resolution and Render resolution

If you still want more after these optimizations we have introduced a new feature in the render where resolution and render resolution are split into two! This means that you can lower the render resolution while still keeping the user interface and overlays in your monitor’s native resolution. This is a way to get a better framerate without hurting the graphics card too much. The game then scales the 3D render to fit the screen resolution. You find this in the settings in the action game, and you can always press F7 (default key) to see the current FPS and Ping in the action game. But wont lowering the render resolution make the game look horrible and jagged? Read on for more info on how this is handled!

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D-Day Week

To honor this occasion and mark the day, we give you a free voucher for a surprise Ribbon Booster on Monday the 6th, Wednesday the 8th and Friday the 10th of June.

You will find a new voucher code in your in-game messages on Monday the 6th, Wednesday the 8th and Friday the 10th of June 12:00 CEST
These codes will contain a new surprise each day, which will make your week on the battlefield all the more enjoyable!

Voucher redemption instructions

  1. Go to http://game.heroesandgenerals.com/ or launch the Steam client.
  2. Log in
  3. Click the Menu button (looks like a cogwheel) in the top right corner
  4. Click on the “Redeem Voucher” button
  5. Paste or type in the voucher code you will find in your message and click “OK”

A short History of D-Day

On Tuesday the 6th of June 1944 Allied soldiers landed on the shores of Normandy following the protocol of Operation Neptune as part of Operation Overlord. This was the largest seaborne operations in history, which would come to be a crucial contribution to the Victory of the Allied Forces in WWII. This operation was preceded by extensive naval and aerial bombardment and airborne assault as well as about 24,000 British, American and Canadian paratroopers, who landed on the shores of France shortly after Midnight.
The five beachheads were separated and the weather conditions forced some of the troops to land off course, as well as scattered Paratrooper drops. Despite the chaos and failing to take the planned targets in due time, the Nazi German forces did not manage to exploit this chaos. The Allied forces losses were considerable, however, after two weeks they managed to take their main target Caen and the operation can be called a success.

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