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Category Archive for: ‘Ingame Graphics’

Performance Optimization For Effects In Devyatayev

In the upcoming Devyatayev update (named after the Soviet pilot Mikhael Petrovich Devyatayev) we went through and performance optimized the bullet impacts in the action game.

How does that EFFECT me?

Bullets hitting something is an event that happens a LOT in the game, and especially in areas where there is a lot of fighting, such as indoors when capturing a control point. You have probably experienced being in a firefight where there was bullets everywhere but you couldn’t really see what was going on with smoke and sparks flying everywhere. This optimization makes this look better, but also improves framerate!

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New Soviet camouflage in Devyatayev update

In the upcoming Devyatayev update (named after the Soviet pilot Mikhael Petrovich Devyatayev) we are introducing new camouflage uniform options for the all factions. Here we’ll take a look at the new options for the Soviet soldiers! So when you and your friends gather in a squad for an effective coordinated attack on the enemy? Grab a new uniform to blend in!

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New German camouflage in Devyatayev update

In the upcoming Devyatayev update (named after the Soviet pilot Mikhael Petrovich Devyatayev) we are introducing new camouflage uniform options for the all factions. Here we’ll take a look at the new option avalable to the German soldiers!

The new German Sumpfmuster 44 is a late war variant of Sumpfmuster 43 available for Infantry, Paratroopers, Recon & Panzer troops. So even if you and your friends play different roles on the battlefield you can still sport the same threads!

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New US camouflage in Devyatayev update

In the upcoming Devyatayev update (named after the Soviet pilot Mikhael Petrovich Devyatayev) we are introducing new camouflage uniform options for the all factions. Here we’ll take a look at the new possibilities for the American soldiers! So when you need to set an ambush for that pesky T-20 komsomolets that has been harassing your advance? Grab a new uniform to blend in!

Just as the Hunter and Forest pattern introduced in the Churchill update and the Bauer update respectively, it will come in three colours and help Infantrymen, Paratroopers and Recons not to be seen. When playing together with friends grab identical uniforms so when you operate as a squad ingame you are also easy to identify as a group.

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Churchill brings additional US Camouflage

In the upcoming Churchill update (after the British soldier Jack Churchill) we are introducing new camouflage options for the American faction. We have chosen to add another experimental camo pattern Hunter. Just as the Forest pattern introduced in the Bauer update, it will come in three colours and help Infantrymen, Paratroopers and Recons not to be seen.

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Swiss Faction Confirmed!

The next major update will have a new faction, which is one of the smaller, but not unimportant nations of WWII: the Swiss faction. It is a neutral faction that cannot initiate the first attack towards any of the other factions, but if attacked by a faction it will then be able to perform attacks towards that faction for the remainder of the War, but only within the region of Switzerland.

The first and only Assault Team and soldier type available for the Swiss faction is Recon, but in coming updates we will add further Assault Teams and soldier types. The Swiss Recon soldiers will be armed with K31/43 rifles with 2.8x Scopes and a Swiss Army Knife as default weapon. The Swiss Faction will be the only Faction in which Soldiers will earn Gold instead of Credits.
In the upcoming weeks we will reveal more information about the Swiss faction…

Tune in on today’s devstream#68 at 15:00 UTC +1 for more details about the next update…

New US Camouflage Uniforms

In the coming update named Bauer (after the German soldier Ludwig Bauer) we will also be adding new camouflage options for the American faction. This time we have chosen a camo pattern (“Forest“) which was developed by the US Army as an experiment around 1942. Available in three different color schemes, it will undoubtedly help Infantrymen, Recons and Paratroopers to blend into dense, wooded surroundings.

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Adams update brings new terrain and tweaks to the town map

In the coming update named Adams (after the American hero Lucian Adams) we have improved the terrain graphics and added a handful of tweaks to the town map.

Terrain update

We have updated and improved the way terrain is generated and drawn on screen, and the Town map is the first to receive the update. You can see that grass and bushes now look a lot better and the terrain has a more fluid and less jagged feel. In addition the grass-land and fields are a bit more hilly, which helps infantry move by providing a bit more cover.

Here you can see how nice these improvements look, and how nice the uniforms now blend in to the terrain better. This is the capture point E2 –

MORE DETAILS?

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