- MEDIA ˇ
- GAME ˇ
- DEVELOPMENT ˇ
Having recently looked at the new Infantry Uniform Variations for the Germans and American it is time to present a line-up of the soldiers of the Soviet faction.
Read more for details of the how the various soldiers and their variations look!
A feature that has been requested by the community for a long time is uniform variations for infantry. And since this has been requested for a long while, we found it prudent to start off by showing the variations for the German & American faction!
What about the Soviets I hear you ask? Don’t worry! More information about their uniforms is coming soon.
As you are probably aware, Westwick runs a monthly community screenshot contest over at the Steam forums!
This months theme was “Armor” and the judging committee came up with these three winners!
As last month we at Reto-Moto sponsored a prize of 2000 gold for each winner, next Battlevision contest is already started and the theme is “Behind Enemy Lines” – for more information see the link to the Steam forums above!
So without further stalling! Congratulations to Bobthedino, Magebuss & Shadow and check their winning entries below (in nor particular order).
In the upcoming build named Rommel we are introducing a new piece of equipment – The Adjustable (or Monkey) Wrench.
The Wrench is a very versatile tool that can be used to repair vehicles from bicycles over cars and half tracks to tanks.
Map update: Mountain Village
The level design team has been hard at work revamping the Mountain Village map and the time has come to share with you the fruits of our toil. This time around, the landscape and train station area has gotten the biggest (polygon) face lifts. Read on for the juicy specifics!
A good map comes from lots of testing and iteration. We have listened to your feedback, and we have also tweaked the map to be a step closer to our original vision. The entire train station area has gotten an overhaul, including new buildings, props and interiors. The railway has been rebuilt, and the very landscape it sits on top of is more lush and welcoming – or should we say – less intimidating. Such a transformation affects the nearby settlements, as can be seen for instance along the connecting attack lines E and D.
You know the jerk move where you tell a guy that his shoelace is untied and punch him when he looks down? Well that doesn’t work in Heroes & Generals, for the good reason that you don’t have any feet in first-person view… until now! In the soon-to-be-released Oster build, the way you perceive yourself and your situation in 1st-person will become more closely related to the way the other players see you. This means you will see your own body, but also that you will aim from the eye and that your soldier will hold his weapon closer to his body when he’s blocked by a wall or an obstacle. There are also other smaller tweaks. Read on…