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Category Archive for: ‘Ingame Graphics’

New Soviet camouflage in Everhart update

In the upcoming “Everhart – Knights of the road” update we are introducing new camouflage uniform options for the Soviet faction.

The new camouflage uniforms are called Palma Amoeba and come in the variants Fall, Mountain and Summer. The uniforms are available for Infantry, Recon and Paratrooper.

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Perfomance Optimizations and introducing Microsoft DirectX 12

UPDATE

Thanks to the precise feedback from the players we have been able to quickly identify a number of bugs and we are working as fast as we can on a fix. If you have more feedback please use this forum thread: DirectX 12 Feedback Thread.

In today’s update to the game we are adding a number of optimizations to help you run the game faster and smoother while at the same time making it look better!

Better Performance Across The Board

We’ve updated the game’s render and with these optimizations we are seeing an average of 5-15 percent framerate increase across all machines. And even bigger increase on machines running DirectX 12 (10-15 percent increase), and we have even tested a few setups with up to 40 percent increase in framerate!

Resolution and Render resolution

If you still want more after these optimizations we have introduced a new feature in the render where resolution and render resolution are split into two! This means that you can lower the render resolution while still keeping the user interface and overlays in your monitor’s native resolution. This is a way to get a better framerate without hurting the graphics card too much. The game then scales the 3D render to fit the screen resolution. You find this in the settings in the action game, and you can always press F7 (default key) to see the current FPS and Ping in the action game. But wont lowering the render resolution make the game look horrible and jagged? Read on for more info on how this is handled!

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Performance Optimization For Effects In Devyatayev

In the upcoming Devyatayev update (named after the Soviet pilot Mikhael Petrovich Devyatayev) we went through and performance optimized the bullet impacts in the action game.

How does that EFFECT me?

Bullets hitting something is an event that happens a LOT in the game, and especially in areas where there is a lot of fighting, such as indoors when capturing a control point. You have probably experienced being in a firefight where there was bullets everywhere but you couldn’t really see what was going on with smoke and sparks flying everywhere. This optimization makes this look better, but also improves framerate!

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New Soviet camouflage in Devyatayev update

In the upcoming Devyatayev update (named after the Soviet pilot Mikhael Petrovich Devyatayev) we are introducing new camouflage uniform options for the all factions. Here we’ll take a look at the new options for the Soviet soldiers! So when you and your friends gather in a squad for an effective coordinated attack on the enemy? Grab a new uniform to blend in!

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New German camouflage in Devyatayev update

In the upcoming Devyatayev update (named after the Soviet pilot Mikhael Petrovich Devyatayev) we are introducing new camouflage uniform options for the all factions. Here we’ll take a look at the new option avalable to the German soldiers!

The new German Sumpfmuster 44 is a late war variant of Sumpfmuster 43 available for Infantry, Paratroopers, Recon & Panzer troops. So even if you and your friends play different roles on the battlefield you can still sport the same threads!

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New US camouflage in Devyatayev update

In the upcoming Devyatayev update (named after the Soviet pilot Mikhael Petrovich Devyatayev) we are introducing new camouflage uniform options for the all factions. Here we’ll take a look at the new possibilities for the American soldiers! So when you need to set an ambush for that pesky T-20 komsomolets that has been harassing your advance? Grab a new uniform to blend in!

Just as the Hunter and Forest pattern introduced in the Churchill update and the Bauer update respectively, it will come in three colours and help Infantrymen, Paratroopers and Recons not to be seen. When playing together with friends grab identical uniforms so when you operate as a squad ingame you are also easy to identify as a group.

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Churchill brings additional US Camouflage

In the upcoming Churchill update (after the British soldier Jack Churchill) we are introducing new camouflage options for the American faction. We have chosen to add another experimental camo pattern Hunter. Just as the Forest pattern introduced in the Bauer update, it will come in three colours and help Infantrymen, Paratroopers and Recons not to be seen.

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Swiss Faction Confirmed!

The next major update will have a new faction, which is one of the smaller, but not unimportant nations of WWII: the Swiss faction. It is a neutral faction that cannot initiate the first attack towards any of the other factions, but if attacked by a faction it will then be able to perform attacks towards that faction for the remainder of the War, but only within the region of Switzerland.

The first and only Assault Team and soldier type available for the Swiss faction is Recon, but in coming updates we will add further Assault Teams and soldier types. The Swiss Recon soldiers will be armed with K31/43 rifles with 2.8x Scopes and a Swiss Army Knife as default weapon. The Swiss Faction will be the only Faction in which Soldiers will earn Gold instead of Credits.
In the upcoming weeks we will reveal more information about the Swiss faction…

Tune in on today’s devstream#68 at 15:00 UTC +1 for more details about the next update…
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