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As you are probably aware, Westwick runs a monthly community screenshot contest over at the Steam forums!
This months theme was “Armor” and the judging committee came up with these three winners!
As last month we at Reto-Moto sponsored a prize of 2000 gold for each winner, next Battlevision contest is already started and the theme is “Behind Enemy Lines” – for more information see the link to the Steam forums above!
So without further stalling! Congratulations to Bobthedino, Magebuss & Shadow and check their winning entries below (in nor particular order).
In the upcoming build named Rommel we are introducing a new piece of equipment – The Adjustable (or Monkey) Wrench.
The Wrench is a very versatile tool that can be used to repair vehicles from bicycles over cars and half tracks to tanks.
Map update: Mountain Village
The level design team has been hard at work revamping the Mountain Village map and the time has come to share with you the fruits of our toil. This time around, the landscape and train station area has gotten the biggest (polygon) face lifts. Read on for the juicy specifics!
A good map comes from lots of testing and iteration. We have listened to your feedback, and we have also tweaked the map to be a step closer to our original vision. The entire train station area has gotten an overhaul, including new buildings, props and interiors. The railway has been rebuilt, and the very landscape it sits on top of is more lush and welcoming – or should we say – less intimidating. Such a transformation affects the nearby settlements, as can be seen for instance along the connecting attack lines E and D.
You know the jerk move where you tell a guy that his shoelace is untied and punch him when he looks down? Well that doesn’t work in Heroes & Generals, for the good reason that you don’t have any feet in first-person view… until now! In the soon-to-be-released Oster build, the way you perceive yourself and your situation in 1st-person will become more closely related to the way the other players see you. This means you will see your own body, but also that you will aim from the eye and that your soldier will hold his weapon closer to his body when he’s blocked by a wall or an obstacle. There are also other smaller tweaks. Read on…
The Oster build is drawing near, but there are still cool new features we haven’t shown you! Besides introducing Mechanized Recon ATs, supply crates on cars, new weapons, a new career selection menu, the Oster build also features several interesting new map tweaks.
We’ve already covered the new buildings you will find on the Airfield map, but now comes something that was widely requested by our community: redesigned access points on the Hill Skirmish and Forest Skirmish maps. Our level design team took on the challenge of finding a way to reduce the amount of spawncamping in skirmish battles without having to completely re-write the existing game mode. The result is a combination of new buildings, new landscaping, new terrain props and rearranged spawn points, which should make it much less comfortable for lazy campers to just sit around the access points, waiting to shoot enemies as they appear.
Yes, that is correct, we are talking about vehicles equipped with first-aid / ammo boxes. In the Oster build, Motorized Infantry squads will deploy with these goodies. So not only can you look forward to new machine guns, more career flexibility and new buildings, but on top of that you will soon be able to heal and resupply your friends… if you manage to reach them through the storm of bullets.