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Category Archive for: ‘Ingame Graphics’

Incoming Update: Improved Melee Combat

In the next major update, named Vasilevsky, we have greatly improved the melee combat. We know that a lot of players like to carry a knife or shovel or maybe a wrench with which they can also fix both their own and teammates vehicles. But we felt the melee combat could be improved and so we did.

We have just given our melee mechanics another iteration, using Inverse Kinematics and more precise animations to aid the attacker.
It will now be easier to hit your enemy with knives, shovels and wrenches.

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Utz Update: These boots are made for walking!

Speaking of walking, we have improved the inverse kinematics for the characters making them look much better when turning (banking) and standing on sloped surfaces. So as soon as the Utz Update rolls out, everybody will look much better. Take a look below!


NB: No catcalling at your fellow soldiers please!

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Timoshenko Update: Soviet Soldiers and their variations

Having recently looked at the new Infantry Uniform Variations for the Germans and American it is time to present a line-up of the soldiers of the Soviet faction.

Read more for details of the how the various soldiers and their variations look!

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Timoshenko Update: German & US Infantry variations

A feature that has been requested by the community for a long time is uniform variations for infantry. And since this has been requested for a long while, we found it prudent to start off by showing the variations for the German & American faction!

What about the Soviets I hear you ask? Don’t worry! More information about their uniforms is coming soon.

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Battlevision Winners announced!

As you are probably aware, Westwick runs a monthly community screenshot contest over at the Steam forums!

This months theme was “Armor” and the judging committee came up with these three winners!

As last month we at Reto-Moto sponsored a prize of 2000 gold for each winner, next Battlevision contest is already started and the theme is “Behind Enemy Lines” – for more information see the link to the Steam forums above!

So without further stalling! Congratulations to Bobthedino, Magebuss & Shadow and check their winning entries below (in nor particular order).

Magebuss

Mexican Standoff

”MAGEBUSS

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Feature: New Adjustable Wrench; tool & weapon

In the upcoming build named Rommel we are introducing a new piece of equipment – The Adjustable (or Monkey) Wrench.

The Wrench is a very versatile tool that can be used to repair vehicles from bicycles over cars and half tracks to tanks.

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Quesada is online!

The new build named Quesada (after the US General Elwood Richard “Pete” Quesada) is live on the servers! So here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

Paratroopers returning to battle

The Paratrooper class is now back! Their planes are now polished and looks awesome, and there is an AI that controls the plane, to let all paratroopers fight. Read more about the paratroopers AND their uniform personalizations here.

Uniform Variations

You can now customize your soldiers with new uniforms, as we have introduced uniform variations for some of the classes. In this update the US Recon, US Paratrooper, German Tank Crew, German Recon and German Paratrooper characters can get new uniforms, while the rest of the classes will have to wait a bit for variations to be added in future updates.

New ammo types for vehicles

In this update we have started to add more ammo types for the vehicles, plus we have updated the user interface, to make it easier to see which ammo types you have available, how fast it reloades and how you change between them when you’re engaged in battle. It’s not all vehicles that now have more ammo types available, but try to log in and see if there are new explosive toys available for your favourite vehicle. In the coming updates we’ll add more.

Heroes & Generals coming soon to Steam

As many, many players have requested and asked for we are now coming to the Steam platform. Take a look at our Steam page here, and stay tuned for more info! You can already grab one of our avatars for your steam profile by clicking here.

More weapon personalization

The US Bazooka and the German Panzerschreck now have a new set of personalization options and we have also made a special “Gott mit uns” variation of the Gewehr 43, as well as a “Death or Glory” variation of the M1 Garand. Take a look at the Panzerschreck and Bazooka personalizations here.

There is of course much more happening in the build, so continue reading for more details…

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Map update: Mountain Village

Map update: Mountain Village

The level design team has been hard at work revamping the Mountain Village map and the time has come to share with you the fruits of our toil. This time around, the landscape and train station area has gotten the biggest (polygon) face lifts. Read on for the juicy specifics!

Ch-ch-ch-ch-changes

A good map comes from lots of testing and iteration. We have listened to your feedback, and we have also tweaked the map to be a step closer to our original vision. The entire train station area has gotten an overhaul, including new buildings, props and interiors. The railway has been rebuilt, and the very landscape it sits on top of is more lush and welcoming – or should we say – less intimidating. Such a transformation affects the nearby settlements, as can be seen for instance along the connecting attack lines E and D.

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