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You know the jerk move where you tell a guy that his shoelace is untied and punch him when he looks down? Well that doesn’t work in Heroes & Generals, for the good reason that you don’t have any feet in first-person view… until now! In the soon-to-be-released Oster build, the way you perceive yourself and your situation in 1st-person will become more closely related to the way the other players see you. This means you will see your own body, but also that you will aim from the eye and that your soldier will hold his weapon closer to his body when he’s blocked by a wall or an obstacle. There are also other smaller tweaks. Read on…
The Oster build is drawing near, but there are still cool new features we haven’t shown you! Besides introducing Mechanized Recon ATs, supply crates on cars, new weapons, a new career selection menu, the Oster build also features several interesting new map tweaks.
We’ve already covered the new buildings you will find on the Airfield map, but now comes something that was widely requested by our community: redesigned access points on the Hill Skirmish and Forest Skirmish maps. Our level design team took on the challenge of finding a way to reduce the amount of spawncamping in skirmish battles without having to completely re-write the existing game mode. The result is a combination of new buildings, new landscaping, new terrain props and rearranged spawn points, which should make it much less comfortable for lazy campers to just sit around the access points, waiting to shoot enemies as they appear.
Yes, that is correct, we are talking about vehicles equipped with first-aid / ammo boxes. In the Oster build, Motorized Infantry squads will deploy with these goodies. So not only can you look forward to new machine guns, more career flexibility and new buildings, but on top of that you will soon be able to heal and resupply your friends… if you manage to reach them through the storm of bullets.
With spring upon us, everybody is readying themselves for new offensives and new equipment is rolling out of the assembly lines.
The German engineers have been hard at work and produced a strange new vehicle. US spotters have noticed it zipping across the landscape, too fast to be a tank but bulkier than your average Kübelwagen. It looks nasty.
BUT the ingenuity of America’s automotive industry has not melted with the last snow of winter. The Allies also have a new dog in their hunting pack, as this German patrol is just discovering.
The third and final release of the Newgarden update is now live on the servers! With Newgarden introducing so many big changes to the fold (new character progression, badges and ribbons and game UI, to name a few), we’ve been rolling out the features, changes and tweaks over a number of updates to make sure everything settles in nicely, and today marks the final part of that process. This final release has really been focused on fixing and fine-tuning what’s there already, rather than adding big, sexy features, but there are still plenty of new and improved things to get you up to speed with.
There are of course many more changes, so continue reading for more details…
This year, we’re really looking to ramp up the amount of videos we release (a kind of New Year’s resolution of ours, if you will), and to help us achieve this we want to get our players involved in the process to help us capture all of the very best moments from the battlefields!
If you’re interested in getting involved with H&G video capture (and picking up some Gold in the process) head over to this thread on the forum and find out more:
NB: Reto.Robotron3000′s New Year’s resolution is to “not eat a single unripe gooseberry in 2014″ which might be the most easily kept AND useless New Year’s resolution in a long time.