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Category Archive for: ‘Gameplay’

Update: Server & Client hotfix

We have just uploaded the first hotfix of the Oster build. This new hotfix addresses both a handful of bugs that we’ve found over the last couple of days as well as a few tweaks.

Weapon Tweaks

  • Machine guns (M1918, MG34, M1919 & MG42): Range increased, and “far Damage” lowered
    - this has the effect that the weapons will damage enemies further away.
  • Sub-machine guns (MP40 & Thompson): Near damage buffed, range increased
    - this makes the SMGs a bit more effective
  • Semi-Auto rifles (M1 and G43): Range increased
    - this makes the weapons a bit more effective at range
  • Head damage multiplier upped from 3 to 4

Other Tweaks & Fixes

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Oster Feature: Queue for Missions

More new stuff? Yep, more new stuff! Yesterday we looked at the much talked-about vehicle unlock feature which will be introduced in the Oster build. Today we’ll quickly introduce two very practical novelties: the ability to queue for missions when they are already full, and the ability to queue for a friend’s mission.

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Oster Features: Vehicle Theft, Vehicle Icons & New HUD Messages

By now we have covered most of the nice new features you will find in the “O” build of Heroes & Generals: new LMGs, the infamous Panzerschreck, Mechanized Recon ATs with 2 new vehicles, a new career selection menu, supply crates on cars, new buildings on the Airfield map and on the Skirmish maps, improved realism for Heroes as well as adjusted damage values for weapons. But wait! There’s more! We’re also going to introduce a new way to interact with vehicles, in particular when it comes to stealing them… and we have added some features to the head-up display, too!

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Oster Feature: Firearm Tweaks & Buffed Grenades

Yesterday we gave you a glimpse of the new character iteration which will improve the realism when aiming your weapon in the Oster build. This will have a noticeable impact on the dynamics of firefights, but it won’t be the only thing that changes when it comes to weapon simulations. Our game design team has gone through the weapon range and damage values, and made some adjustments. In addition, grenades have been made more deadly!

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Oster Features: Anti-Spawncamping Map Design

The Oster build is drawing near, but there are still cool new features we haven’t shown you! Besides introducing Mechanized Recon ATs, supply crates on cars, new weapons, a new career selection menu, the Oster build also features several interesting new map tweaks.

We’ve already covered the new buildings you will find on the Airfield map, but now comes something that was widely requested by our community: redesigned access points on the Hill Skirmish and Forest Skirmish maps. Our level design team took on the challenge of finding a way to reduce the amount of spawncamping in skirmish battles without having to completely re-write the existing game mode. The result is a combination of new buildings, new landscaping, new terrain props and rearranged spawn points, which should make it much less comfortable for lazy campers to just sit around the access points, waiting to shoot enemies as they appear.

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Half the Battle – Experience

Last time I showed you how to look for your friends. Today I will discuss something a little bit more advanced: the different ways a soldier earns experience.

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Map Update: New Airfield – Part 3

The airfield map (which we previously discussed in part 2 here and part 1 here) is now about to become a more interesting place to fight. For the next build, we have tweaked it a little to improve the gameplay experience. Come and see what we’re adding in the upcoming Oster build!

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Half the Battle – Finding Friends

It has been a while since the last Half the Battle post, and many new players have joined us since. For those of you who just arrived, here is a warm welcome and a link to the index of all my previous articles. Half the Battle is a blog column which highlights the game’s features for new players, and provides basic gameplay advice, illustrates battle tactics and war strategies. Today I will answer a simple question, which is often asked by our new players: how can I add people to my friends list?

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