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In the upcoming build named Rommel we are introducing a new piece of equipment – The Adjustable (or Monkey) Wrench.
The Wrench is a very versatile tool that can be used to repair vehicles from bicycles over cars and half tracks to tanks.
Paratroopers are getting ready to jump! In the next build named Quesada (after the United States Army Airforce general Elwood Richard Quesada) paratroopers will fly back into action!
Jump into action!
If you have an Infantry soldier at rank 7 or above you can transfer him to the paratroopers! Paratroopers are not as heavily armed as other soldiers and cannot carry Machineguns, Panzerschreck/Bazookas so if you have purchased a lot of heavy equipment for your soldier, it might be an idea to play another soldier up to rank 7 and convert him. Or if you don’t have the time for that you can buy an academy trained paratrooper for gold. Keeping at least one normal infantry soldier is always a good idea to help minimize waiting times when EVERYBODY wants to play with a specific type of soldier.
Mountains! Mountains! Mountains! A train station, an inn, and a whole lot more! A new build is rolling on to the servers right now. The main new feature is a lot of updates to the Mountain Town map, some tweaks to the Airfield map a couple of cool new personalizations for bolt-action rifles and SMGs. So together with the last batch, the should be something for (almost) everybody now :-)
Continue reading for more details on the changes in this build. And!! See you on the battlefield :-)
Map update: Mountain Village
The level design team has been hard at work revamping the Mountain Village map and the time has come to share with you the fruits of our toil. This time around, the landscape and train station area has gotten the biggest (polygon) face lifts. Read on for the juicy specifics!
A good map comes from lots of testing and iteration. We have listened to your feedback, and we have also tweaked the map to be a step closer to our original vision. The entire train station area has gotten an overhaul, including new buildings, props and interiors. The railway has been rebuilt, and the very landscape it sits on top of is more lush and welcoming – or should we say – less intimidating. Such a transformation affects the nearby settlements, as can be seen for instance along the connecting attack lines E and D.
After rolling out new tanks, now it is time for a few weapon updates, and a lot of tweaks behind the scenes. Fresh from the front line you are now able to buy and equip captured enemy weapons! Including weapons from none other than the Russians.
The Germans has managed to capture a few weapons from the East and after giving them their new (long) German names they are making their way to the front. After getting wind of this, the Americans immediately pursued their Soviet allies to provide them with weapons as well for field-testing. The German engineers have also begun supplying M24 Frag Sleeve grenades to the front. So these are now available as well. On the same note all grenades have been tweaked and differentiated a bit more, so they now have different strengths and weaknesses.
The weapons rotating below are the following:
- PPSh-41 aka ‘Maschinenpistole 717(r)’
- M24 Frag Sleeve (Germans only) – Slightly shorter throw range, but does more damage as the M24 Handgrenades
- Degtyarev DP-28 aka ‘Maschinengewehr 120(r)’
- RGD-33 aka ‘Handgranate 337(r)’
- TM-35 mines
- PMK-40 mines
This update also introduces the first step in ‘Weapon Personalization’ where you can buy personalized weapons or personalize the weapons you already own. This first iteration introduces the G43 and the Garand semi-auto rifles, with more to follow in the coming weeks.For more details on what’s new continue reading below.
With tank factories on both sides of the Atlantic running day and night, a lot of new light tanks are making their way unto the field of battle. As we talked about yesterday most of these vehicles will also have the option to be personalized with supplies or anti-tank weapons should you so desire.
Over the coming weeks we will go into a lot more detail with the various vehicles and highlight their specific strengths and weaknesses, but right now we just want to present an overview. So without further stalling, here is an overview of the light tanks. We will of course follow up with medium tanks etc in the coming days.
Enough with all this talk! Show me the tanks! [relax, Ed.]