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Category Archive for: ‘Gameplay’

Update ‘Utz’ introducing the new Forward Airfield map is now live!

This brand-new update brings a much requested new feature – a brand new map ! The update is named Utz (after General Willibald Utz) and here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

New Map: Forward Airfield

The new map is an assault map called ‘Forward Airfield‘ and it represents the small forward airfields built all over Europe during the war. We have published a handful of blogposts detailing the objective on the map so click the links to learn more about ‘the village church‘, ‘the bridge and village&the airstrip‘ itself.

Weapon Tweaks

We have made a handful of tweaks to weapon handling of grenades, semi-auto rifles and LMGs. Read more about the tweaks here!

Character Update

This update also brings an update to the characters in the game. They now look much better running and when standing on sloped terrain due to the improved IK and banking. We have also adjusted the control of the character while jumping to make it look and feel better.

There is of course much more happening in the build, so continue reading for more details…

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New Forward Airfield detail: The Airstrip

A few days ago we wrote an overview post of the new Forward Airfield map that we are introducing in the upcoming Utz update!

Today we will look into a bit more detail on Objective O2 – The Airstrip and the D-line leading there from the “North Camp” in the forest.

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New Forward Airfield map detail: The Bridge

A few days ago we wrote an overview post of the new Forward Airfield map that we are introducing in the upcoming Utz update! Today we’ll take a look at Objective O1 – The Bridge and the village itself. The image below shows the bridge as seen from inside the village.

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New Forward Airfield map detail: The Church

A few days ago we wrote an overview post of the new Forward Airfield map that we are introducing in the upcoming Utz update!


Today we will look into a bit more detail on Objective O3 – The Church and the two lines leading there.
The Church itself is a small village church, but the tower still presents you with a great, if rather exposed, point from where you can scout enemy advances.

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‘Timoshenko’ update introducing the Soviet faction is now live!

This latest update brings the Soviet Union to the war as the third playable faction! 3 Factions fight for domination on 3000 battlefields (1000 new). The update is named Timoshenko (after the Soviet marshal and military commander Semyon Timoshenko) and here’s a quick overview of the new features we’ve added for you to enjoy!

 

New Features

New Faction: Soviet Union as playable faction

The Soviets are here! And they bring light tanks as well as medium, heavies and tank destroyers, as well as a giant Anti-tank rifle & AA, a lot of new weapons, planes, paratroopers and a lot more!

Weapon Balancing and NEW Weapon Upgrades

We have rebalanced all weapons in game and now introduce an Improved Weapon Upgrade feature, with much easier to see effects. The old (and a bit confusing) weapon mod system has been retired and mods refunded. Read more here.

Resource Pooling, Supply Line Skirmish & Retreat

All units in a battle pool their resources, to make it easier to spawn and even out Assault Teams wins/losses. Read more here. Supply line skirmish missions are now started when two Assault teams meet on a supply line AND Assault teams can now retreat from battles by sacrificing some resources as a rear guard.

There is of course much more happening in the build, so continue reading for more details…

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Timoshenko Update: New Vehicle Spawn options

Among the many new light tanks, Medium tanks, heavy tanks, weapons, uniform variations etc. that the Timoshenko update brings, a seemingly small update to the spawn rules is hiding. This will have a marked impact on the way you play the action game and help promote teamwork across the board.

  • For the first 10 seconds after a Car/Motorcycle/Halftrack or tank is spawned it now works as a mobile spawn!

But what does that even mean? Keep reading for more details!

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Timoshenko Update: RPG-43 Anti-Tank Grenade, NR-40 Melee Knife and Vulkan Stalin

Soviet troops are marching! And beside (and behind) the tanks we have recently shown, infantry advances. These soldiers carry a selection of weapons, including SMGs, light machineguns & semi-automatic rifles. A crucial part of flanking is being able to keep your moves quiet, hence equipping a knife or shovel is a good way to kill some enemies without anyone knowing.

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Timoshenko Update: Resource Pooling

The Timoshenko Update not only brings us Soviets with their tanks and weapons, but also a new feature called Resource Pooling.

What Resource Pooling does is to take the resources brought to a battlefield and pool them, this allows for players to spawn from all the Assault Teams present for which type they have characters, and eliminates the situation where, for example, Two Motorized Infantry teams are present and one is completely wiped out (costing the owner a fair chunk of Warfunds), whereas the other only loses maybe 5 spawns. In Timoshenko the losses (AND the wins) will be distributed evenly between the ATs present.

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