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Category Archive for: ‘Gameplay’

Factory Map changes coming in Walker update

While we are still hard at work getting the Walker update ready for you all, it is time to lift the curtain and reveal some of the awesome new features this update brings! The update is called ‘Walker’ after the American Major General Fred L. Walker.

A map that has been around for quite a while is the Factory map, and this time reto.Desji managed to find time in between his other very secret work to give it a makeover, addressing a lot of the major and minor annoyances on the map, as well as adding a solid handful of new tweaks to improve the level.

Keep reading for more details!

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Operation Bagration: The Soviet Offensive

Monday, June 22nd marks the anniversary of the beginning of Operation Bagration in 1944, a major Soviet offensive pushing west into Poland and Belarus aimed at driving the German forces out!

The date was chosen to be the same calendar day as when Germany invaded the Soviet Union in Operation Barbarossa in 1941. So in effect this is a double anniversary. We want to commemorate Operation Bagration by giving you all a present this weekend!

After the Vasilevsky update rolled out on the servers we have spent a lot of time looking at player performance, trawled the forums and generally been gathering more information on what the community likes and dislikes.

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Memorial Day Weekend

This coming weekend is Memorial Day weekend in the United States with Memorial Day itself on Monday.

This is a day honoring those who lost their lives in military service, similar to Remembrance Day in the British Commonwealth, Volkstrauertag in Germany, the ANZAC Day in Australia and New Zealand and many other days of remembrance all over the world.

We want to take this opportunity to remember the ones who have sacrificed their lives to secure the future of their nation, not ONLY in the United States but all over the world.

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Update ‘Utz’ introducing the new Forward Airfield map is now live!

This brand-new update brings a much requested new feature – a brand new map ! The update is named Utz (after General Willibald Utz) and here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

New Map: Forward Airfield

The new map is an assault map called ‘Forward Airfield‘ and it represents the small forward airfields built all over Europe during the war. We have published a handful of blogposts detailing the objective on the map so click the links to learn more about ‘the village church‘, ‘the bridge and village&the airstrip‘ itself.

Weapon Tweaks

We have made a handful of tweaks to weapon handling of grenades, semi-auto rifles and LMGs. Read more about the tweaks here!

Character Update

This update also brings an update to the characters in the game. They now look much better running and when standing on sloped terrain due to the improved IK and banking. We have also adjusted the control of the character while jumping to make it look and feel better.

There is of course much more happening in the build, so continue reading for more details…

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New Forward Airfield detail: The Airstrip

A few days ago we wrote an overview post of the new Forward Airfield map that we are introducing in the upcoming Utz update!

Today we will look into a bit more detail on Objective O2 – The Airstrip and the D-line leading there from the “North Camp” in the forest.

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New Forward Airfield map detail: The Bridge

A few days ago we wrote an overview post of the new Forward Airfield map that we are introducing in the upcoming Utz update! Today we’ll take a look at Objective O1 – The Bridge and the village itself. The image below shows the bridge as seen from inside the village.

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New Forward Airfield map detail: The Church

A few days ago we wrote an overview post of the new Forward Airfield map that we are introducing in the upcoming Utz update!


Today we will look into a bit more detail on Objective O3 – The Church and the two lines leading there.
The Church itself is a small village church, but the tower still presents you with a great, if rather exposed, point from where you can scout enemy advances.

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‘Timoshenko’ update introducing the Soviet faction is now live!

This latest update brings the Soviet Union to the war as the third playable faction! 3 Factions fight for domination on 3000 battlefields (1000 new). The update is named Timoshenko (after the Soviet marshal and military commander Semyon Timoshenko) and here’s a quick overview of the new features we’ve added for you to enjoy!

 

New Features

New Faction: Soviet Union as playable faction

The Soviets are here! And they bring light tanks as well as medium, heavies and tank destroyers, as well as a giant Anti-tank rifle & AA, a lot of new weapons, planes, paratroopers and a lot more!

Weapon Balancing and NEW Weapon Upgrades

We have rebalanced all weapons in game and now introduce an Improved Weapon Upgrade feature, with much easier to see effects. The old (and a bit confusing) weapon mod system has been retired and mods refunded. Read more here.

Resource Pooling, Supply Line Skirmish & Retreat

All units in a battle pool their resources, to make it easier to spawn and even out Assault Teams wins/losses. Read more here. Supply line skirmish missions are now started when two Assault teams meet on a supply line AND Assault teams can now retreat from battles by sacrificing some resources as a rear guard.

There is of course much more happening in the build, so continue reading for more details…

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