Archives

Category Archive for: ‘Game Design’

New Ribbons & unlocks in Walker update

In the coming Walker update we are moving some ribbons around and adding a bunch of new ones.

We are rolling the rifle ribbons into a new “Infantry Assault” ribbon and the tank ribbons into one “Armor Assault” ribbon.

CONVERSION

But what about my progress on the removed ribbons? We’ll take your progress from the individual ribbons and ADD them together, so a lot of you might start the new ribbon at a very high level, we thought this is the most fair thing to do.

ARMOR & INFANTRY ASSAULT

The two new ribbons introduced are the main ribbons for Infantry and Tankers and progress in these ribbons are unlocks weapons and vehicles in the different categories.

Read More

New Scopes coming for all factions in Walker update!

Among all the other awesome new weapons, vehicle tweaks, etc. we must not forget that the Walker update ALSO brings a solid handful of new scopes to the game.

We know the gameplay with scoped rifles is loved by a lot of players, so this is something we have wanted to expand for a while. BUT this said, the different classes still have their different purposes on the battlefield, and we think it is much more fun if these differences are expanded by for example not giving everybody access to all scopes, but limiting the high end scopes to the recon class.

Read More

Tank and vehicle balancing in coming Walker update

We have pulled performance stats for all vehicles and looked at how they perform in game and we’ve been digging through our forums and the Steam discussions to gather as much community feedback as possible, and now we’ve rolled this into a great big balancing pass for armored vehicles (and AA cannons).

The next update is called ‘Walker’ after the American Major General Fred L. Walker, and here these tweaks, fixes, etc. will show up. Keep reading for more details on what is being improved.

Read More

Factory Map changes coming in Walker update

While we are still hard at work getting the Walker update ready for you all, it is time to lift the curtain and reveal some of the awesome new features this update brings! The update is called ‘Walker’ after the American Major General Fred L. Walker.

A map that has been around for quite a while is the Factory map, and this time reto.Desji managed to find time in between his other very secret work to give it a makeover, addressing a lot of the major and minor annoyances on the map, as well as adding a solid handful of new tweaks to improve the level.

Keep reading for more details!

Read More

Update ‘Utz’ introducing the new Forward Airfield map is now live!

This brand-new update brings a much requested new feature – a brand new map ! The update is named Utz (after General Willibald Utz) and here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

New Map: Forward Airfield

The new map is an assault map called ‘Forward Airfield‘ and it represents the small forward airfields built all over Europe during the war. We have published a handful of blogposts detailing the objective on the map so click the links to learn more about ‘the village church‘, ‘the bridge and village&the airstrip‘ itself.

Weapon Tweaks

We have made a handful of tweaks to weapon handling of grenades, semi-auto rifles and LMGs. Read more about the tweaks here!

Character Update

This update also brings an update to the characters in the game. They now look much better running and when standing on sloped terrain due to the improved IK and banking. We have also adjusted the control of the character while jumping to make it look and feel better.

There is of course much more happening in the build, so continue reading for more details…

Read More

Utz Update Detail: Weapon Tweaks

When attacking or defending maps, including of course the NEW Forward Airfield map, you need your weapons to perform! And while we’re not introducing any new weapons in this build or making any major changes, we do have a collection of tweaks to make the weapons feel better, and hopefully be more enjoyable to play with!

Read More

New Forward Airfield detail: The Airstrip

A few days ago we wrote an overview post of the new Forward Airfield map that we are introducing in the upcoming Utz update!

Today we will look into a bit more detail on Objective O2 – The Airstrip and the D-line leading there from the “North Camp” in the forest.

Read More

New Forward Airfield map detail: The Bridge

A few days ago we wrote an overview post of the new Forward Airfield map that we are introducing in the upcoming Utz update! Today we’ll take a look at Objective O1 – The Bridge and the village itself. The image below shows the bridge as seen from inside the village.

Read More

Page 1 of 1012345»...Last »

What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!