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Category Archive for: ‘Game Design’

With the US Jumbo Sherman the Furness Fist of Steel Update introduces a new Giant

In the coming update named Furness (after the British soldier Christopher Furness) we’re adding a Heavy Tank that will makes every US Tank Crewman’s heart leap for joy US M4A3E2 Sherman “Jumbo”!

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Rolling in with the Furness update – The Soviet SU-76M Tank Destroyer

In the coming Fist of Steel update named Furness (after the British soldier Christopher Furness) a new Tank Destroyer will make the ground shake – The Soviet SU-76M!

The SU-76 was regarded as a reliable, easy to use and well liked tank destroyer and the second most produced Soviet armored vehicle of WWII. However, its nickname “Suka” or “Cyka”, which means as much as bitch reveals its sometimes defiant steering.

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Everhart – Knights of the Road update is here!

The new update named ‘Everhart – Knights of the road’ (named after the American soldier Forrest Eugene Everhart) is here! Here you can get a quick overview of all the new features we’ve added for you!

We’ll start with a short highlight video and then continue with more details below!

HIGHLIGHT VIDEO

New Features

Immersion and Gunplay Improvements

In this update we have a lot of updates, improvements and tweaks to the immersion and gunplay in the game. This gives a better feel when playing and makes for tighter gameplay for all. You can read more about the immersion and Gunplay updates in the linked news post.

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Immersion and Gunplay Tweaks in Everhart

In addition to adding three new infranty trucks to Heroes & Generals the upcoming ‘Everhart – Knights of the Road’ update will also contain a range of tweaks affecting the immersion and gunplay of the game.

To a wide extent the tweaks are more something that you, rather than seeing them on screen, will feel or sense in the game. Stuff that makes pulling the trigger just a bit more satisfying.


Have a look at the primary tweaks below:

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German Blitz on the move with Everhart – Update!

After we showed you the Soviet GAZ-AAA Cargo and the American CCKW Truck, it is time to present you with the German Blitz truck!

The Blitz truck fits 9 soldiers, two supply crates and a driver – enough space for three German standard Infantry Squads on the move to the frontline!
Keep a Recon Auxiliary Seat to scout and warn you about or eliminate all the threats you could meet on the road.

It unlocks at Chauffeur Ribbon Rank 2 and is available for Infantry soldiers. Just like the other two trucks it works as a mobile deploy vehicle, BUT while cheaper to buy and faster to unlock than the halftracks, it is not armored so it requires a bit of skill to place it where it is both useful for teammates, but also a bit protected from enemy fire!

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Everhart – Update rolls in Trucks for the US Faction!

The Everhart update introduces the CCKW Truck for the US Faction. Take all your friends on a road trip to the battlegrounds!

Just as the Gaz-AAA, the CCKW can fit nine soldiers, two supply crates and a driver.
As the enemy will expect a full load of soldiers, why not use it as a bluff? When their attention is fully on the truck, run your offensive in this moment of confusion!

The CCKW is unlocked on Chauffeur Ribbon Rank 2 and can be used by Infantry soldiers.

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Soviet Infantry Truck incoming with Everhart – Knights of the Road Update

In the upcoming Everhart update (named after the American soldier Forrest Eugene Everhart) we are introducing a new Infantry vehicles. The GAZ AAA Cargo Truck! This vehicle takes you and all your comrades right to the action.

This truck will fit a driver and nine extra soldiers, which are covered by tarp. A Trojan horse on wheels, which will leave your enemies wondering how many forces they have to expect.
However, beware of enemy fire, the truck is not armored like other Infantry vehicles.

The GAZ AAA Cargo unlocks at Chauffeur Ribbon Rank 2, can equip two supply crates and is available for Infantry Soldiers.

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Game Director’s Squad wrap up

Since the Squad System was introduced at the end of May we have been hard at work tweaking it and making optimizations to the games Render Engine.

We got hold of our Game Director Reto.RedBjarne and asked him to tell us a bit about the current state of Squad and the DirectX 12 update.

During the last few weeks we have received a lot of valuable feedback from you and we have implemented a series of improvement and tweaks to squad.

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