Category Archive for: ‘Game Design’

Incoming Armor! Soviet T-70 Light Tank

Comrades! Our factories are hard at work producing new tools which you can use to crush our enemies! In the coming update named Zhukov (after the Soviet Marshal Georgy Konstantinovich Zhukov) comes the T-70 Soviet light tank.

The Soviet T-70 model 1942 is a very well-armored light tank. It is protected in some parts by 60mm thick (turret front) sloped armor making it very hard to destroy for enemy light tanks. It is armed with a 45mm 20K/L46 main gun and a coaxial 7.62mm machine gun.

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New Map and Gamemode, Soviet SMG, German Kettenkrad, StatsDB, American Folding stock Carbine AND more in recently released update!

The recently released update named Young (after US brigadier-general Gordon Russell Young) we’ve added a LOT of new features! And here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

NEW Depot Map and NEW Encounter Game Mode

“Encounter” gamemode is a hectic new infantry only gamemode where two infantry groups fight for control of a single control point. In the first map this is a small railway depot in a forest. Read more about it here.

Improved Spawn Protection

In this update we also brought in a brand new Spawn Protection feature on both the existing Skirmish and brand-new encounter gamemodes. Read more about it here.

New StatsDB to improve server performance

As an addon (November 10) to this update we’ve also released a new StatsDB (short for Statistics Database) to improve server performance and generally allow the increased number of players to all play at the same time and not experience stuck ATs, delayed XP & Credits, Server timeouts etc.

US M1A1 Carbine with folding stock

A brand new US weapon appears. The M1A1 Folding stock semi-auto carbine, and it also brings a couple of new personal skins you can choose from. Read More about it here

PPS-43 – New Soviet SMG ready for action

The Soviet Union has become the first faction with 3 SMGs with the PPS-43 making its’ way to the front! Read more about it here.

A tracked motorcycle? German Kettenkrad is here!

The German Kettenkrad is the first motorcycle class vehicle with both great stability, great off-road capabilities AND the option to bring ammo/medic/Anti-tank supply crates! Read more about this fun new vehicle here.

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Incoming update to the War – Underdog bonus, Reworked paratrooper AT update and more battlefields!

In the coming update named Young (after US brigadier-general Gordon Russell Young) we are adding several new features to balance the War – an Underdog bonus for underpopulated factions, reworking the paratrooper system and adding even more battlefields.

The underdog bonus is a feature designed to even out the factions to make the campaign more balanced. The goal is to have the same amount of Assault Teams available for all factions. This is of course an impossible goal but we want to get as close as possible to help minimize resource waiting time (at least in the beginning of a war) and make the strategy gameplay more fun for everybody.


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Coming soon: M1A1 Carbine with folding stock – Young update expands the US arsenal

Rejoice US Tankers and Paratroopers. In the coming update named Young (after US brigadier-general Gordon Russell Young) comes the M1A1 carbine with folding stock.

As the weapon was designed to be a light and compact weapon, it only requires 4 equipment slots. This makes it available to US tankers and it allows for new tactical options for US paratrooper loadouts.

Paratroopers can unlock it on the Parachute Ribbon at Rank 11 as the Second paratrooper carbine.

Or it unlocks for tankers on the Armour Damage Ribbon at Rank 9 as the Second tank weapon.

The handling is quite similar to the existing M1M2 Carbine.

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Coming soon: Action in the Trenches – The Depot Map and the Encounter Game Mode

As teased in our last DEV STREAM, we are introducing a new Encounter Game Mode and the new Depot Map in the Young update (after US brigadier-general Gordon Russell Young)

After a long time in development and several iterations, we are proud to present to you this new infantry-only map. No tanks to worry about, no pesky airplanes to ruin your day. It is the brutal strength of each player that determines the outcome of the battle.

Designed to be an intuitive and easily understood map, Depot will offer a dynamic and action-packed experience.

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Vehicle skins are coming!

In the upcoming update named Young (after US brigadier-general Gordon Russell Young), we are introducing a much requested feature by the community, Vehicle Skins. You can now customize your vehicles by applying your favorite paint jobs and camo.

Drive into battle in style with one of the 5 brand spanking new skins. We are starting with 1 new skin for the US 4×4, 1 new skin for the Soviet Gaz-67, 1 new skin for the German Kübelwagen and finally 2 new skins for the amazing Kettenkrad. But do have patience, many more are to come in future updates. Who knows, your favorite vehicle might be the next to recieve new skins.

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A tracked motorcycle? New vehicle incoming in Young update! German Kettenkrad!

In the coming update named Young (after US brigadier-general Gordon Russell Young) we’re adding a brand-new vehicle to the game. The aptly named Sonderkraftfahrzeug Zwei “Kettenkrad” HK 101!

Officially designated a light tractor, the Kettenkrad might not be the fastest, but it is definitely one of the most maneuverable and versatile vehicles of the war. With the ability to attach a supply crate and improved off-road capabilities, the Kettenkrad offers a completely different experience when transporting the player into battle. Who wants a regular motorbike, when you can get a motorbike with treads and supplies?

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Improved Spawn Protection and other incoming spawn changes in the Young update.

In the coming update named Young (after US brigadier-general Gordon Russell Young) we’re adding a much-requested improvement to the game. Improved spawn protection! Everybody knows that being spawn-camped can be a rage-inducing experience and can drive otherwise normally sane people to smashing their keyboards and screaming abuse at innocent bystanders.

The new spawn protection will be introduced on the Skirmish maps in this first iteration and then when we have collected feedback and data it will be extended to other gamemodes as well.


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