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UPDATE: Offer has ended
To help to get the Soviet faction kickstarted in the Campaign Game we are offering a time-limited discount. This is your chance to get your general gameplay going and get in on the Soviet faction with a hefty discount.
For a LIMITED-TIME only:
On Soviet Officers, Soviet Generals
and Soviet Assault Teams
This latest update brings the Soviet Union to the war as the third playable faction! 3 Factions fight for domination on 3000 battlefields (1000 new). The update is named Timoshenko (after the Soviet marshal and military commander Semyon Timoshenko) and here’s a quick overview of the new features we’ve added for you to enjoy!
There is of course much more happening in the build, so continue reading for more details…
Among the many new light tanks, Medium tanks, heavy tanks, weapons, uniform variations etc. that the Timoshenko update brings, a seemingly small update to the spawn rules is hiding. This will have a marked impact on the way you play the action game and help promote teamwork across the board.
- For the first 10 seconds after a Car/Motorcycle/Halftrack or tank is spawned it now works as a mobile spawn!
But what does that even mean? Keep reading for more details!
Soviet troops are marching! And beside (and behind) the tanks we have recently shown, infantry advances. These soldiers carry a selection of weapons, including SMGs, light machineguns & semi-automatic rifles. A crucial part of flanking is being able to keep your moves quiet, hence equipping a knife or shovel is a good way to kill some enemies without anyone knowing.
Soviet troops are marching! And beside (and behind) the tanks we have recently shown, infantry advances. These soldiers carry a selection of weapons, including SMGs, light machineguns & semi-automatic rifles. Among them are the SVT-40 Semi-Automatic rifle and the PPD-40 Tier 1 Submachine-Gun.
The Timoshenko Update not only brings us Soviets with their tanks and weapons, but also a new feature called Resource Pooling.
What Resource Pooling does is to take the resources brought to a battlefield and pool them, this allows for players to spawn from all the Assault Teams present for which type they have characters, and eliminates the situation where, for example, Two Motorized Infantry teams are present and one is completely wiped out (costing the owner a fair chunk of Warfunds), whereas the other only loses maybe 5 spawns. In Timoshenko the losses (AND the wins) will be distributed evenly between the ATs present.
Soviet troops are marching! And beside (and behind) the tanks we have recently shown, infantry advances. These soldiers carry a selection of weapons, including SMGs, light machineguns & semi-automatic rifles, but a lot of them carry the bolt-action Mosin-Nagant 1891-30 rifle.
A big new feature coming in the Timoshenko Update is a complete rework of how you modify and upgrade your weapons. The old system was at times confusing and it was not always easy to understand how the different mods affected the weapon and how that might be useful for you as the player using that weapon.
We have gone through the entire system and replaced a lot and updated the rest. So Let us recap how everything works! All weapon upgrades work by modifying one or more of the following five categories: Damage, Range, Precision, Stability & Rate of Fire. Below is a quick explanation of what each does as well as their respective icons.