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Every week dedicated members of our community plan, record, edit and upload or stream videos on everything Heroes & Generals. Some present new features and content, others teach players how to be successful with certain play styles, weapons or vehicles and some are simply good fun.
We are extremely happy and grateful that so many of you make the effort to do this. Unfortunately, many channels are not yet known by many and some players , who would like to, are not streaming yet. We would like to change that! Therefore, we are happy to present our newest community project – the Reto Broadcasting Society.
The team at Reto-Moto will be celebrating Midsummer this evening, and we wanted to invite all of you to take part by giving everybody a voucher giving a free one day Veteran Membership!
Enjoy your Veteran Membership and remember that EVERY squad member with an active Veteran Membership gives a bonus to ALL squad members, so grab your friends, squad up and play!
Since the Squad System was introduced at the end of May we have been hard at work tweaking it and making optimizations to the games Render Engine.
We got hold of our Game Director Reto.RedBjarne and asked him to tell us a bit about the current state of Squad and the DirectX 12 update.
During the last few weeks we have received a lot of valuable feedback from you and we have implemented a series of improvement and tweaks to squad.
In the last weeks we have kept working on tweaking and polishing the Squad system based on player feedback and gathered data on how it performs in the live game environment.
With these updates (already on the live servers) we think it works really well and we have only a few extra tweaks and polished coming in the next update called Everhart! More about those in a future update!
Recent Squad Tweaks!
These tweaks all focus on making it easier for you to manage your squad and to help avoid leaderless squads getting stuck.
- Orders can now be given from all characters that have the squad leader unlock (rank 6).
- Ability to switch access-point is also available for squad leader cadets.
- If the squad leader/cadet has been missing from the squad for more than four minutes squad command is assigned to a new squad member.
- Added ready countdown.
- “Launch” button is briefly shown while 30 seconds timer ticks down.
- Even if a squad is not ready, the squad leader can select ‘enter combat’ and the squad will enter combat after 15 seconds
We know that it has been a big wish from all of you for us to optimize the game and make it run faster and better and with the recently released update to the game’s render engine we aimed to do just that. This update brought ao. support for DirectX 12 / Temporal Anti-Aliasing / Render Resolution separate from screen resolution and a number of other updates, optimizations and improvements to how the game engine runs.
Our extensive internal testing showed performance increases on all CPU/GPU combinations able to run the game, however the real world results did not live up to this.
For those players where it works as expected it runs really well and boosts performance, but for a large number of you it did not perform as well as we wanted. And we have identified a number of more complex bugs that would require multiple hotfixes over a long period of time to get stable and fast for everybody. We don’t think this is fair for those of you, for whom the game runs poorly at the moment, so we’ve decided to switch the render engine back to the previous version and postpone the render engine update.
As the render engine is an isolated component in our game engine, we’re fortunate that we DO have the option to switch to an earlier version. We want to deliver a better playing experience for all so when we have an updated version of the render engine ready we might ask you to help us test it on a separate server.
So tomorrow (21JUN16) morning we’re switching the Render Engine version.
UPDATE: The render engine has now been switched.
The new Squad System was introduced to support teamplay and for a lot of players this works really well. As our Game Director, Reto.RedBjarne, mentioned in the video we released on Friday, there are a number of improvements to the squads that a LOT of, especially veteran, players have requested! Today we roll out a number of hotfixes addressing a good selection of these!
Personal Squad Setup
You can now create your own squad and add that to the matchmaker, without adding a friend. The matchmaker will then try to fill open seats with other players. How do I do that I hear you ask?
The new Squad System was introduced to support teamplay. Having soldiers organized in a Squad with options for tactical teamplay, gives players the opportunity to learn from each other, give commands so that no one is left behind and for everyone to find their favourite role.
We grabbed Our game Director Reto.RedBjarne and asked him to explain a bit about the motivations and thoughts regarding the new Squad updates.
What we learned in the last few days is that this already works well, especially for newer and casual players. We hear stories about battles where players that never played together before, had a fantastic experience on the battlefield, each finding their role almost automatically, working together all the way. Unfortunately, this is not true for players, who were with us for a very long time. The limitations, which we introduced are a hard blow for every player who was used to, for example, change soldier type during the battle. We know now that we should have given all players, who have dedicated so much time enough experience on the Squad Ribbons from the start, so you would have been able to customize your Squad as you see fit.