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With spring upon us, everybody is readying themselves for new offensives and new equipment is rolling out of the assembly lines.
The German engineers have been hard at work and produced a strange new vehicle. US spotters have noticed it zipping across the landscape, too fast to be a tank but bulkier than your average Kübelwagen. It looks nasty.
BUT the ingenuity of America’s automotive industry has not melted with the last snow of winter. The Allies also have a new dog in their hunting pack, as this German patrol is just discovering.
We are looking for a programmer to join the Heroes & Generals team (http://www.heroesandgenerals.com).
Your focus will be developing and maintaining existing frameworks used on the server back end. The frameworks run the game logic and handle most of the resource management; parallelization and data serialization, synchronization and caching. The frameworks are written in C#/.NET
We are offering a full-time position in our office in central Copenhagen, where you will be part of a team of highly experienced developers.
- Develop and maintain the server software
- Monitor and improve server performance and scalability
- Work with the other programmers to improve the frameworks
- Master’s degree in software engineering or similar background
- Good English skills (written and spoken)
- Must have relevant work permit
- Strong skills in C# is a must.
- Experience with multithreaded/distributed programming
- Experience with client/server programming.
- Experience with SQL and DB performance tuning
The third and final release of the Newgarden update is now live on the servers! With Newgarden introducing so many big changes to the fold (new character progression, badges and ribbons and game UI, to name a few), we’ve been rolling out the features, changes and tweaks over a number of updates to make sure everything settles in nicely, and today marks the final part of that process. This final release has really been focused on fixing and fine-tuning what’s there already, rather than adding big, sexy features, but there are still plenty of new and improved things to get you up to speed with.
There are of course many more changes, so continue reading for more details…
I look around me and I see a lot of new faces. Lots of green recruits looking to improve their efficiency in combat! War is dirty business, and there is a lot to learn. Luckily I have been posting gameplay advice in a semi-regular blog column called Half the Battle for a little while now, and in order for you to find these posts more easily, I organized them in a convenient index page on our wiki.
Remember that you can send me a private message on the Heroes & Generals Forum if you have ideas for topics that you would like to see discussed in Half the Battle. Stay tuned for more!
If you have had the opportunity to play on the new airfield map, you will probably have wondered about the strange fortifications which look like above-ground tunnels or hollowed-out hills. What are they for? Did our level designer just make these up or did they really exist during WWII? Let’s find out!
Happy New Year everybody!
Late at night, when everybody is sleeping – Reto.Hal9k climbs into his programming hideout and with only a single candle lit, he writes new render features that hopefully makes their way into the game one day. This time he has been working on weather effects – and in this case: SNOW! – Reto.Robotron3000
A brand new series of combat ribbons was introduced along with the Newgarden build, as part of the character progression tree. Inspired by the service ribbons worn by real-life servicemen, combat ribbons are decorations earned for achievements in combat. They can be leveled up, unlocking new weapons, modifiers and combat badges in the process.
The new build ‘Newgarden’ is online with a lot of exciting new stuff! We hope you will all help us welcome new players and community members to the game. With Winter Solstice & Christmas upon us we managed to get Reto.KenSolo and Reto.Colding in from the cold and into the editing booth and they went straight to work on a new videolog showing you some of the updates in the Newgarden build. Take a look here: