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Mountains! Mountains! Mountains! A train station, an inn, and a whole lot more! A new build is rolling on to the servers right now. The main new feature is a lot of updates to the Mountain Town map, some tweaks to the Airfield map a couple of cool new personalizations for bolt-action rifles and SMGs. So together with the last batch, the should be something for (almost) everybody now :-)
Continue reading for more details on the changes in this build. And!! See you on the battlefield :-)
With tank factories on both sides of the Atlantic running day and night, a lot of new light tanks are making their way unto the field of battle. As we talked about yesterday most of these vehicles will also have the option to be personalized with supplies or anti-tank weapons should you so desire.
Over the coming weeks we will go into a lot more detail with the various vehicles and highlight their specific strengths and weaknesses, but right now we just want to present an overview. So without further stalling, here is an overview of the light tanks. We will of course follow up with medium tanks etc in the coming days.
Enough with all this talk! Show me the tanks! [relax, Ed.]
Tired of sitting in another hero’s wornout beater of a car? Tired of smelling the stale cigarette smoke from the fuzzy dice dangling from the rear-view mirror? Tired of having the glovebox stuffed full of chewing gum and nylon stockings when it could contain a useful map, a handgrenade and a bottle of fine cognac? Remember how we teased you with the prospect of exciting new things?
Then continue reading…
Yesterday we gave you a glimpse of the new character iteration which will improve the realism when aiming your weapon in the Oster build. This will have a noticeable impact on the dynamics of firefights, but it won’t be the only thing that changes when it comes to weapon simulations. Our game design team has gone through the weapon range and damage values, and made some adjustments. In addition, grenades have been made more deadly!