In Heroes & Generals there are two types of battles that players can join and fight.
Staged battles are auto generated battles that are fought independently of the war with evenly balanced resources for all factions. War-battles are on the other hand based on the actions of the officers and generals controlling Assault Teams in the war. This means that sometimes these battle can be very uneven in terms of resources available for the players and thereby less fun to play.
In the upcoming Xylander update that we are currently testing, Reto.Desji and Reto.RedBjarne are including a round of tweaks and updates to the Town map and the Factory map. In a previous devstream we managed to corner BOTH of them and made them show these changes.
So take a look here
Continue reading for a bit more detail on the changes.
The incoming Xylander (named after German general Wolf-Dietrich von Xylander) update brings a number of much requested uniform variations.
Ever since we introduced uniform (and weapon) variations they have been much loved by players wanting to customize their looks and this time we’re adding a new handful. We know that some players wanted more specific German variations and we have been digging through forum posts where a lively discussions of how the uniforms look and should look has taken place. We also introduce four new Soviet recon uniforms that we think you’ll like as well!
In the next update named Xylander the Soviet faction gets a new rifle as promised. In the last update we introduced the German StG44 and the American M1/M2 Carbine, as a high-level infantry weapons and here is the equivalent Soviet version. The Soviet players will get access to the Avtomaticheskaya Vintovka Simonova 1936 model (Автоматическая винтовка Симонова) aka the AVS-36.
Following the ‘Walker’ update, we can celebrate our 1 year anniversary on Steam for Heroes & Generals. Since the Early Access release in July 2014, the community has grown to more than 5.5 million players! We have added a lot of new gear, added a lot of new features, and thanks to our awesome community we have fixed lots of bugs and tweaked gameplay and balancing using performance stats and community feedback.
Once again we thank you for your support and we look forward to deliver more content, more features and, with your help, constantly work on improving the game for many years to come!
StG44, M1/M2 Carbine, New Scopes, Factory Map updates, New ribbons and more now live in the Walker update!
This brand-new update brings a lot of new features – Sturmgewehr 44 and M1/M2 carbines, Factory Map updates, Tank balancing pass, New scopes AND new ribbons and unlocks! The update is named ‘Walker’ after the American Major General Fred L. Walker, and here’s a quick overview of the new features we’ve added for you to enjoy!
In the coming Walker update we are moving some ribbons around and adding a bunch of new ones.
We are rolling the rifle ribbons into a new “Infantry Assault” ribbon and the tank ribbons into one “Armor Assault” ribbon.
But what about my progress on the removed ribbons? We’ll take your progress from the individual ribbons and ADD them together, so a lot of you might start the new ribbon at a very high level, we thought this is the most fair thing to do.
ARMOR & INFANTRY ASSAULT
The two new ribbons introduced are the main ribbons for Infantry and Tankers and progress in these ribbons are unlocks weapons and vehicles in the different categories.
We know the gameplay with scoped rifles is loved by a lot of players, so this is something we have wanted to expand for a while. BUT this said, the different classes still have their different purposes on the battlefield, and we think it is much more fun if these differences are expanded by for example not giving everybody access to all scopes, but limiting the high end scopes to the recon class.