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Category Archive for: ‘Feature’

Incoming Armor! Soviet T-70 Light Tank

Comrades! Our factories are hard at work producing new tools which you can use to crush our enemies! In the coming update named Zhukov (after the Soviet Marshal Georgy Konstantinovich Zhukov) comes the T-70 Soviet light tank.

The Soviet T-70 model 1942 is a very well-armored light tank. It is protected in some parts by 60mm thick (turret front) sloped armor making it very hard to destroy for enemy light tanks. It is armed with a 45mm 20K/L46 main gun and a coaxial 7.62mm machine gun.

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Incoming update to the War – Underdog bonus, Reworked paratrooper AT update and more battlefields!

In the coming update named Young (after US brigadier-general Gordon Russell Young) we are adding several new features to balance the War – an Underdog bonus for underpopulated factions, reworking the paratrooper system and adding even more battlefields.

The underdog bonus is a feature designed to even out the factions to make the campaign more balanced. The goal is to have the same amount of Assault Teams available for all factions. This is of course an impossible goal but we want to get as close as possible to help minimize resource waiting time (at least in the beginning of a war) and make the strategy gameplay more fun for everybody.

UnderdogBonus

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Coming soon: M1A1 Carbine with folding stock – Young update expands the US arsenal

Rejoice US Tankers and Paratroopers. In the coming update named Young (after US brigadier-general Gordon Russell Young) comes the M1A1 carbine with folding stock.

As the weapon was designed to be a light and compact weapon, it only requires 4 equipment slots. This makes it available to US tankers and it allows for new tactical options for US paratrooper loadouts.

Paratroopers can unlock it on the Parachute Ribbon at Rank 11 as the Second paratrooper carbine.

Or it unlocks for tankers on the Armour Damage Ribbon at Rank 9 as the Second tank weapon.

The handling is quite similar to the existing M1M2 Carbine.

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Coming soon: Action in the Trenches – The Depot Map and the Encounter Game Mode

As teased in our last DEV STREAM, we are introducing a new Encounter Game Mode and the new Depot Map in the Young update (after US brigadier-general Gordon Russell Young)

After a long time in development and several iterations, we are proud to present to you this new infantry-only map. No tanks to worry about, no pesky airplanes to ruin your day. It is the brutal strength of each player that determines the outcome of the battle.

Designed to be an intuitive and easily understood map, Depot will offer a dynamic and action-packed experience.

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PPS-43 – New Soviet SMG coming with Young Update

In the coming update named Young (after US brigadier-general Gordon Russell Young) we’re adding a brand-new weapon to the game. The much requested Soviet submachinegun the PPS-43 or as it is known in Russian the ППС – “Пистолет-пулемёт Судаева” (Pistolet-pulemyot Sudaeva) which translates as Sudaeva’s submachinegun.

The Soviet PPS-43 unlocks on the SMG Assault Ribbon at Rank 11 as the THIRD Soviet SMG. It is a compact and light SMG with good handling and range.

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A tracked motorcycle? New vehicle incoming in Young update! German Kettenkrad!

In the coming update named Young (after US brigadier-general Gordon Russell Young) we’re adding a brand-new vehicle to the game. The aptly named Sonderkraftfahrzeug Zwei “Kettenkrad” HK 101!

Officially designated a light tractor, the Kettenkrad might not be the fastest, but it is definitely one of the most maneuverable and versatile vehicles of the war. With the ability to attach a supply crate and improved off-road capabilities, the Kettenkrad offers a completely different experience when transporting the player into battle. Who wants a regular motorbike, when you can get a motorbike with treads and supplies?

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Improved Spawn Protection and other incoming spawn changes in the Young update.

In the coming update named Young (after US brigadier-general Gordon Russell Young) we’re adding a much-requested improvement to the game. Improved spawn protection! Everybody knows that being spawn-camped can be a rage-inducing experience and can drive otherwise normally sane people to smashing their keyboards and screaming abuse at innocent bystanders.

The new spawn protection will be introduced on the Skirmish maps in this first iteration and then when we have collected feedback and data it will be extended to other gamemodes as well.

HOW DOES IT WORK?

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Soviet AVS-36, new uniforms, new weapon skins, “Battle Director” and more available in just-released Xylander Update

This brand-new update brings a lot of new features – AVS-36 (and its’ bayonet) to help fight the Sturmgewehr 44 and M1/M2 carbines released in Walker, Town and Factory Map updates, XP-bonuses for War battles, credit earnings update and new “Battle Director“! The update is named ‘Xylander’ after the German Major General Wolf-Dietrich von Xylander (there are not that many people named something with X), and here’s a quick overview of the new features we’ve added for you to enjoy!

VIDEOLOG

 

New Features

New Soviet AVS-36

In this update we’re adding the AVS-36 for the Soviet faction to help compete against the StG44 and M1/M2 Carbine. Read more about it here.

New Camouflage Uniforms

We’re also adding a larger selection of camouflage uniforms to help you personalize how your heroes look in the game. Take a peek here.

Map Updates

We’ve gone through the Town Map and Factory Map tweaked a lot of small details based on stats and player feedback. Check it out here.

New Weapon Skins

The AVS-36, the Sturmgewehr 44, the MP-40 and the M1917 Revolver can now be upgraded with new skins, plus we’re introducing an exclusive “Eisernes Kreuz” skin with an ivory handle engraved with an iron cross for the P08 Parabellum.

‘Battle Director’ giving better balanced and more fun War Battles

Staged battles are auto generated battles that are evenly balanced and fought independently of the war. War-battles are on the other hand based on the actions of the officers and generals controlling Assault Teams in the war and can sometimes be very unbalanced.

So we have introduced a ‘Battle Director‘ feature that identifies which battles are fun and suitable to be played. The fun battles can be joined as usual through either the matchmaker or by manually picking a battle, and the battles that are not fun will be auto-resolved by the Battle Director.

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