- MEDIA ˇ
- GAME ˇ
- DEVELOPMENT ˇ
In the posts so far we have focused on the action game and the character progression, but the coming Newgarden build also brings changes to the strategy game. Reto.Indusninja has cooked up new algorithms to determine the way assault teams are selected and committed to battle. Here’s how it’s going to work…
That’s right! Reto is turning all battles, literally. In this short news-post I want to show you one of the small, but very interesting and much requested feature.
Please take your seats gentlemen… ah! I see our special guests from the Square Enix webpage have arrived. Welcome! Now that we have everybody, we may begin this briefing. Kindly start the projector, Wilson…
Gentlemen! I am pleased to announce that very shortly a new character progression tree will be implemented as part of the coming Newgarden build. This is a feature which has been widely requested by our players for a very long time, and one which shall bring more depth to the Heroes & Generals gaming experience. It consists of a completely revised system for character types and ranks, equipment, combat ribbons and badges.