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We are beginning to get a clearer picture of the new enemy airfield, thanks to the heroic dedication of Obergefreiter Waldemar Schweige, who led a daring yet successful reconnaissance mission in this heavily guarded area. He has returned with invaluable knowledge about the site, both in terms of structures and equipment.
No war game would be complete without some destruction effects! With the upcoming Manstein build, we can at last announce the first iteration of our destruction physics: now wooden fences can be blown up and plowed through. Even gunfire damages them, if you’re ready to waste a few bullets!
One of the key features in the upcoming Manstein build is the complete opposite of the Matrix: you cannot see it for yourself — you have to be told what it is ;-) I am talking about a very useful, yet invisible, improvement in the way the action game client interacts with the server hosting the battle: the partial game state update.
Achtung history nerds! You will be pleased to learn that the infamous Maschinengewehr 34 will be making its appearance in the upcoming Manstein build, replacing the MG 42 as the standard mounted machine gun for all German vehicles.
That’s right, cool new sounds! Sure, graphics may be the most immediately noticeable aspect of video games (ever wondered why they’re not called “audio games”?), but most players will agree that sound plays a huge role in creating a truly immersive environment. A squadron of Messerschmitts wouldn’t be quite as scary without the roar of engines and the whistling of bombs dropping over your head. The reflex to duck behind cover comes much quicker when you can hear loud gunfire crackling from a nearby window, and bullets ricocheting way too close for your taste.
In the coming Manstein build we will bring you more of this adrenaline-inducing audio assault, with new stereo gunshot effects and new armor model impact sounds.