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One of the problems with invading a foreign country is that you don’t really have time to learn the correct pronounciation of all the street names. Also, it’s hard to ask for directions when the local residents are mostly hiding in the cellar — and if you’re really unpopular, they probably took the street signs with them. This is when maps come in handy! And with the Newgarden build, the in-game map will become more useful.
We are beginning to get a clearer picture of the new enemy airfield, thanks to the heroic dedication of Obergefreiter Waldemar Schweige, who led a daring yet successful reconnaissance mission in this heavily guarded area. He has returned with invaluable knowledge about the site, both in terms of structures and equipment.
No war game would be complete without some destruction effects! With the upcoming Manstein build, we can at last announce the first iteration of our destruction physics: now wooden fences can be blown up and plowed through. Even gunfire damages them, if you’re ready to waste a few bullets!
One of the key features in the upcoming Manstein build is the complete opposite of the Matrix: you cannot see it for yourself — you have to be told what it is ;-) I am talking about a very useful, yet invisible, improvement in the way the action game client interacts with the server hosting the battle: the partial game state update.