- MEDIA ˇ
- GAME ˇ
- DEVELOPMENT ˇ
With tank factories on both sides of the Atlantic running day and night, a lot of new light tanks are making their way unto the field of battle. As we talked about yesterday most of these vehicles will also have the option to be personalized with supplies or anti-tank weapons should you so desire.
Over the coming weeks we will go into a lot more detail with the various vehicles and highlight their specific strengths and weaknesses, but right now we just want to present an overview. So without further stalling, here is an overview of the light tanks. We will of course follow up with medium tanks etc in the coming days.
Enough with all this talk! Show me the tanks! [relax, Ed.]
Tired of sitting in another hero’s wornout beater of a car? Tired of smelling the stale cigarette smoke from the fuzzy dice dangling from the rear-view mirror? Tired of having the glovebox stuffed full of chewing gum and nylon stockings when it could contain a useful map, a handgrenade and a bottle of fine cognac? Remember how we teased you with the prospect of exciting new things?
Then continue reading…
Yesterday we gave you a glimpse of the new character iteration which will improve the realism when aiming your weapon in the Oster build. This will have a noticeable impact on the dynamics of firefights, but it won’t be the only thing that changes when it comes to weapon simulations. Our game design team has gone through the weapon range and damage values, and made some adjustments. In addition, grenades have been made more deadly!
You know the jerk move where you tell a guy that his shoelace is untied and punch him when he looks down? Well that doesn’t work in Heroes & Generals, for the good reason that you don’t have any feet in first-person view… until now! In the soon-to-be-released Oster build, the way you perceive yourself and your situation in 1st-person will become more closely related to the way the other players see you. This means you will see your own body, but also that you will aim from the eye and that your soldier will hold his weapon closer to his body when he’s blocked by a wall or an obstacle. There are also other smaller tweaks. Read on…