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Category Archive for: ‘Feature’

Come Test the New Update to Newgarden Tonight!

Attention troops! This evening at 18:00 (Central European Time), we are opening one of our test servers, “Stable“, to the public for a special stress test of a new update to the Newgarden build. Come join us tonight and you will get to try the new matchmaking function. Read on for details…

The servers opens today at:

PST EST CET UTC / GMT
Tuesday the 14th of January 9:00 am 12:00 pm 18:00 17:00

PST = Pacific Standard Time (US westcoast)
EST = Eastern
StandardTime (US eastcoast)
CET = Central European Time (Central europe)
UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

Note: If you try to join Stable before it is open, you will land on the “Server Is Down for Maintenance” page.

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Combat Ribbons: How Do They Work?

A brand new series of combat ribbons was introduced along with the Newgarden build, as part of the character progression tree. Inspired by the service ribbons worn by real-life servicemen, combat ribbons are decorations earned for achievements in combat. They can be leveled up, unlocking new weapons, modifiers and combat badges in the process.

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Newgarden Feature: Hit Feedback Sounds

The Newgarden build is here, and it brings a neat improvement in the audio department: hit feedback sounds to let you know when you have succesfully wounded an enemy. Actually, it’s a little bit more than just new sound effects.

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Newgarden Feature: Prone Movement

Among the new features in Newgarden is one that is better explained with pictures. It is a discreet change but it makes a huge difference in terms of gameplay. See for yourself…

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Newgarden Feature: Assault Team Priority

In the posts so far we have focused on the action game and the character progression, but the coming Newgarden build also brings changes to the strategy game. Reto.Indusninja has cooked up new algorithms to determine the way assault teams are selected and committed to battle. Here’s how it’s going to work…

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Newgarden Feature: Character Progression Iteration – Part 3

A new character progression tree will be introduced at the Newgarden build. Here are some more details concerning unlockable abilities.

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Newgarden Feature: Character Progression Iteration – Part 2

Last week we began looking at one of the main features of the coming Newgarden build, the character progression tree. Today I will reveal a bit more about this new aspect of the Hero experience.

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Turning the battle!

That’s right! Reto is turning all battles, literally. In this short news-post I want to show you one of the small, but very interesting and much requested feature.

Upside Down!

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!