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Category Archive for: ‘Feature’

Newgarden Release 3 Is Now Online

The third and final release of the Newgarden update is now live on the servers! With Newgarden introducing so many big changes to the fold (new character progression, badges and ribbons and game UI, to name a few), we’ve been rolling out the features, changes and tweaks over a number of updates to make sure everything settles in nicely, and today marks the final part of that process. This final release has really been focused on fixing and fine-tuning what’s there already, rather than adding big, sexy features, but there are still plenty of new and improved things to get you up to speed with.

New Features

Assault Team Slots Are No Longer Needed

Before, whenever Generals wanted to buy an assault team, they would first have to purchase an assault team slot. With this update, you no longer need to purchase these slots – all players will now have 10 AT slots available to them, making it clearer and easier to work out how far you are from your next AT purchase.

Enter Combat from the Campaign Screen

Back by popular demand, you can now enter combat through the Campaign screen’s mission details again, which we’re sure many of you will be very happy about!

Chat Window Changes

Another thing our community has been asking for, the chat window has been moved to the bottom left of the screen (indicated by a little antenna), and is minimised by default, so you’ll only see chat if you want to. The social tab is also accessed through this window, so head here if you want to check out your friend list too.

Hill Skirmish Map Optimised

On a smaller scale, we’ve optimised the Hill Skirmish Map further, replacing the dense forest outside of the combat area with lighter patches of trees, which should improve graphical performance for everyone. Hooray!

There are of course many more changes, so continue reading for more details…

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Come Test the New Update to Newgarden Tonight!

Attention troops! This evening at 18:00 (Central European Time), we are opening one of our test servers, “Stable“, to the public for a special stress test of a new update to the Newgarden build. Come join us tonight and you will get to try the new matchmaking function. Read on for details…

The servers opens today at:

PST EST CET UTC / GMT
Tuesday the 14th of January 9:00 am 12:00 pm 18:00 17:00

PST = Pacific Standard Time (US westcoast)
EST = Eastern
StandardTime (US eastcoast)
CET = Central European Time (Central europe)
UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

Note: If you try to join Stable before it is open, you will land on the “Server Is Down for Maintenance” page.

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Combat Ribbons: How Do They Work?

A brand new series of combat ribbons was introduced along with the Newgarden build, as part of the character progression tree. Inspired by the service ribbons worn by real-life servicemen, combat ribbons are decorations earned for achievements in combat. They can be leveled up, unlocking new weapons, modifiers and combat badges in the process.

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Newgarden Feature: Hit Feedback Sounds

The Newgarden build is here, and it brings a neat improvement in the audio department: hit feedback sounds to let you know when you have succesfully wounded an enemy. Actually, it’s a little bit more than just new sound effects.

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Newgarden Feature: Prone Movement

Among the new features in Newgarden is one that is better explained with pictures. It is a discreet change but it makes a huge difference in terms of gameplay. See for yourself…

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Newgarden Feature: Assault Team Priority

In the posts so far we have focused on the action game and the character progression, but the coming Newgarden build also brings changes to the strategy game. Reto.Indusninja has cooked up new algorithms to determine the way assault teams are selected and committed to battle. Here’s how it’s going to work…

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Newgarden Feature: Character Progression Iteration – Part 3

A new character progression tree will be introduced at the Newgarden build. Here are some more details concerning unlockable abilities.

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Newgarden Feature: Character Progression Iteration – Part 2

Last week we began looking at one of the main features of the coming Newgarden build, the character progression tree. Today I will reveal a bit more about this new aspect of the Hero experience.

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