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As you might have heard rumours of, a new antitank weapon is making its way from the factories to the fields of battle!
The German panzerschreck!
The Panzerschreck is closer in functionality to the American Bazooka and with new addition we have changed how anti-tank weapons are unlocked.
With spring upon us, everybody is readying themselves for new offensives and new equipment is rolling out of the assembly lines.
The German engineers have been hard at work and produced a strange new vehicle. US spotters have noticed it zipping across the landscape, too fast to be a tank but bulkier than your average Kübelwagen. It looks nasty.
BUT the ingenuity of America’s automotive industry has not melted with the last snow of winter. The Allies also have a new dog in their hunting pack, as this German patrol is just discovering.
The third and final release of the Newgarden update is now live on the servers! With Newgarden introducing so many big changes to the fold (new character progression, badges and ribbons and game UI, to name a few), we’ve been rolling out the features, changes and tweaks over a number of updates to make sure everything settles in nicely, and today marks the final part of that process. This final release has really been focused on fixing and fine-tuning what’s there already, rather than adding big, sexy features, but there are still plenty of new and improved things to get you up to speed with.
There are of course many more changes, so continue reading for more details…
A brand new series of combat ribbons was introduced along with the Newgarden build, as part of the character progression tree. Inspired by the service ribbons worn by real-life servicemen, combat ribbons are decorations earned for achievements in combat. They can be leveled up, unlocking new weapons, modifiers and combat badges in the process.
In the posts so far we have focused on the action game and the character progression, but the coming Newgarden build also brings changes to the strategy game. Reto.Indusninja has cooked up new algorithms to determine the way assault teams are selected and committed to battle. Here’s how it’s going to work…