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Category Archive for: ‘Feature’

Incoming Update: Improved Melee Combat

In the next major update, named Vasilevsky, we have greatly improved the melee combat. We know that a lot of players like to carry a knife or shovel or maybe a wrench with which they can also fix both their own and teammates vehicles. But we felt the melee combat could be improved and so we did.

We have just given our melee mechanics another iteration, using Inverse Kinematics and more precise animations to aid the attacker.
It will now be easier to hit your enemy with knives, shovels and wrenches.

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Incoming! New feature in next update: Assault Team Morale

In the next update to the game, one of the new features we are introducing is Morale for Assault Teams. The next update is called “Vasilevsky” after the Soviet general Aleksandr Vasilevsky

All assault teams now have a morale value that shows how combat-ready they are. Here is one of my “Mototized Guard” units happily moving towards Warsaw. This is how it looks on the campaign map.

StrategyView

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Update ‘Utz’ introducing the new Forward Airfield map is now live!

This brand-new update brings a much requested new feature – a brand new map ! The update is named Utz (after General Willibald Utz) and here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

New Map: Forward Airfield

The new map is an assault map called ‘Forward Airfield‘ and it represents the small forward airfields built all over Europe during the war. We have published a handful of blogposts detailing the objective on the map so click the links to learn more about ‘the village church‘, ‘the bridge and village&the airstrip‘ itself.

Weapon Tweaks

We have made a handful of tweaks to weapon handling of grenades, semi-auto rifles and LMGs. Read more about the tweaks here!

Character Update

This update also brings an update to the characters in the game. They now look much better running and when standing on sloped terrain due to the improved IK and banking. We have also adjusted the control of the character while jumping to make it look and feel better.

There is of course much more happening in the build, so continue reading for more details…

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Utz Update Detail: Weapon Tweaks

When attacking or defending maps, including of course the NEW Forward Airfield map, you need your weapons to perform! And while we’re not introducing any new weapons in this build or making any major changes, we do have a collection of tweaks to make the weapons feel better, and hopefully be more enjoyable to play with!

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Utz Update: These boots are made for walking!

Speaking of walking, we have improved the inverse kinematics for the characters making them look much better when turning (banking) and standing on sloped surfaces. So as soon as the Utz Update rolls out, everybody will look much better. Take a look below!


NB: No catcalling at your fellow soldiers please!

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New Forward Airfield detail: The Airstrip

A few days ago we wrote an overview post of the new Forward Airfield map that we are introducing in the upcoming Utz update!

Today we will look into a bit more detail on Objective O2 – The Airstrip and the D-line leading there from the “North Camp” in the forest.

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New Forward Airfield map detail: The Bridge

A few days ago we wrote an overview post of the new Forward Airfield map that we are introducing in the upcoming Utz update! Today we’ll take a look at Objective O1 – The Bridge and the village itself. The image below shows the bridge as seen from inside the village.

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New Forward Airfield map detail: The Church

A few days ago we wrote an overview post of the new Forward Airfield map that we are introducing in the upcoming Utz update!


Today we will look into a bit more detail on Objective O3 – The Church and the two lines leading there.
The Church itself is a small village church, but the tower still presents you with a great, if rather exposed, point from where you can scout enemy advances.

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