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Category Archive for: ‘Feature’

Weapon Files: M1918

Yesterday we gave you a profile of the German Maschinengewehr 34, so today it’s America’s turn, with Bonnie and Clyde‘s weapon of choice, the M1918.

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Weapon Files: MG 34

Moving on from submachine guns , let us take a look at the light machine guns available from the armory. We will begin with the fearsome MG 34.

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Oster Feature: Queue for Missions

More new stuff? Yep, more new stuff! Yesterday we looked at the much talked-about vehicle unlock feature which will be introduced in the Oster build. Today we’ll quickly introduce two very practical novelties: the ability to queue for missions when they are already full, and the ability to queue for a friend’s mission.

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Oster Features: Vehicle Theft, Vehicle Icons & New HUD Messages

By now we have covered most of the nice new features you will find in the “O” build of Heroes & Generals: new LMGs, the infamous Panzerschreck, Mechanized Recon ATs with 2 new vehicles, a new career selection menu, supply crates on cars, new buildings on the Airfield map and on the Skirmish maps, improved realism for Heroes as well as adjusted damage values for weapons. But wait! There’s more! We’re also going to introduce a new way to interact with vehicles, in particular when it comes to stealing them… and we have added some features to the head-up display, too!

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Oster Feature: Firearm Tweaks & Buffed Grenades

Yesterday we gave you a glimpse of the new character iteration which will improve the realism when aiming your weapon in the Oster build. This will have a noticeable impact on the dynamics of firefights, but it won’t be the only thing that changes when it comes to weapon simulations. Our game design team has gone through the weapon range and damage values, and made some adjustments. In addition, grenades have been made more deadly!

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Oster Feature: Hero Iteration 2

You know the jerk move where you tell a guy that his shoelace is untied and punch him when he looks down? Well that doesn’t work in Heroes & Generals, for the good reason that you don’t have any feet in first-person view… until now! In the soon-to-be-released Oster build, the way you perceive yourself and your situation in 1st-person will become more closely related to the way the other players see you. This means you will see your own body, but also that you will aim from the eye and that your soldier will hold his weapon closer to his body when he’s blocked by a wall or an obstacle. There are also other smaller tweaks. Read on…

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Oster Features: Anti-Spawncamping Map Design

The Oster build is drawing near, but there are still cool new features we haven’t shown you! Besides introducing Mechanized Recon ATs, supply crates on cars, new weapons, a new career selection menu, the Oster build also features several interesting new map tweaks.

We’ve already covered the new buildings you will find on the Airfield map, but now comes something that was widely requested by our community: redesigned access points on the Hill Skirmish and Forest Skirmish maps. Our level design team took on the challenge of finding a way to reduce the amount of spawncamping in skirmish battles without having to completely re-write the existing game mode. The result is a combination of new buildings, new landscaping, new terrain props and rearranged spawn points, which should make it much less comfortable for lazy campers to just sit around the access points, waiting to shoot enemies as they appear.

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Oster Feature: Mechanized Recon Assault Team

So we’ve talked about mobile supply crates, new weapons, a new career selection menu and new map features. How about a little something for the strategy game now? Generals, good news: you will have a new toy at your disposal! When Oster hits the servers you will be able to unlock 3-star Mechanized Recon Assault Teams. Just how awesome are they? Read on to find out!

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