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StG44, M1/M2 Carbine, New Scopes, Factory Map updates, New ribbons and more now live in the Walker update!
This brand-new update brings a lot of new features – Sturmgewehr 44 and M1/M2 carbines, Factory Map updates, Tank balancing pass, New scopes AND new ribbons and unlocks! The update is named ‘Walker’ after the American Major General Fred L. Walker, and here’s a quick overview of the new features we’ve added for you to enjoy!
In the coming Walker update we are moving some ribbons around and adding a bunch of new ones.
We are rolling the rifle ribbons into a new “Infantry Assault” ribbon and the tank ribbons into one “Armor Assault” ribbon.
But what about my progress on the removed ribbons? We’ll take your progress from the individual ribbons and ADD them together, so a lot of you might start the new ribbon at a very high level, we thought this is the most fair thing to do.
ARMOR & INFANTRY ASSAULT
The two new ribbons introduced are the main ribbons for Infantry and Tankers and progress in these ribbons are unlocks weapons and vehicles in the different categories.
We know the gameplay with scoped rifles is loved by a lot of players, so this is something we have wanted to expand for a while. BUT this said, the different classes still have their different purposes on the battlefield, and we think it is much more fun if these differences are expanded by for example not giving everybody access to all scopes, but limiting the high end scopes to the recon class.
Rumors have been flying! Whispers heard at night in the barracks. BUT NOW the wait is almost over! 2 new weapons shows up in the Walker update! The American M1/M2 Carbine and the German StG44! These much requested high tier weapons will soon be available to enjoy!
The next update is called ‘Walker’ after the American Major General Fred L. Walker, and here these new weapons will be available!
German Sturmgewehr 44
This is one of the most iconic weapons of World War II and is a truly fearsome beast. Sturmgewehr means “assault rifle” and that is just what it is for – Assault! It fires a shortened down version of the normal German 8×57 IS round called the 7.92x33mm Kurz (short). This gives it less power and range than the rifles firing the full-sized 8x57IS, but it more than makes up for this with a 30-round magazine, selective fire (choose between full and semi-automatic fire)
We have pulled performance stats for all vehicles and looked at how they perform in game and we’ve been digging through our forums and the Steam discussions to gather as much community feedback as possible, and now we’ve rolled this into a great big balancing pass for armored vehicles (and AA cannons).
The next update is called ‘Walker’ after the American Major General Fred L. Walker, and here these tweaks, fixes, etc. will show up. Keep reading for more details on what is being improved.
While we are still hard at work getting the Walker update ready for you all, it is time to lift the curtain and reveal some of the awesome new features this update brings! The update is called ‘Walker’ after the American Major General Fred L. Walker.
A map that has been around for quite a while is the Factory map, and this time reto.Desji managed to find time in between his other very secret work to give it a makeover, addressing a lot of the major and minor annoyances on the map, as well as adding a solid handful of new tweaks to improve the level.
Keep reading for more details!
This brand-new update brings a lot of new features – assault team morale , a new melee system and more! The update is named Vasilevsky after the Soviet general Aleksandr Vasilevsky and here’s a quick overview of the new features we’ve added for you to enjoy!
There is of course much more happening in the build, so continue reading for more details…
In the next major update, named Vasilevsky, we have greatly improved the melee combat. We know that a lot of players like to carry a knife or shovel or maybe a wrench with which they can also fix both their own and teammates vehicles. But we felt the melee combat could be improved and so we did.
We have just given our melee mechanics another iteration, using Inverse Kinematics and more precise animations to aid the attacker.
It will now be easier to hit your enemy with knives, shovels and wrenches.