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Category Archive for: ‘Feature’

Upcoming Feature: Open Faction Fighting

One of the most interesting and also most visible features we are getting ready to roll out is the Open Faction Fighting. We talked a bit about this in the last Devstream.

What does it mean?

You no longer have to commit to a faction before even playing your first battle. From the next update (Spaatz Addon #1) you can play Staged Battles (previously called training missions) for as long as you want and you can add soldiers from all factions into the matchmaker if you just want to play now!

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‘Spaatz’ update is now Live!

The new build named Spaatz (after the American general and first Chief of Staff of the US Airforce Carl Andrew ‘Tooey’ Spaatz) is live on the servers! So here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

New Weapons: German P08 pistol and American M1917 Revolver

The new weapons are of almost iconic nature: German soldiers can now get the classic high-precision P08 Pistol, while the US soldiers will be able to live out their inner cowboy with the hard hitting M1917 Revolver.

Limited Strategic Resources

The ‘Spaatz’ update introduces limited army resources for the two factions. The resources for the Assault Teams are drawn from a shared ‘stockpile’ with only so and so many new resources being produced within a certain time-interval for each faction.

This gives a better balance between the two factions, as the winning strategy is no longer merely to send a massive amount of Assault Teams to the frontline, but now the Generals have to carefully consider where they deploy and direct their troops, as well as to coordinate their joined efforts better.

Ingame message system

We have made a new in-game email system, where you may send messages to other players, also when they’re not online. In order to send a message to someone you need to add him as a friend and he needs to have you added as a friend too. So now you can communicate with the other generals, fellow clan-members or other players who are not online at the same time as you.

New Mission Briefing and Battle Report screens

The campaign and the core action game missions are also brought closer together by the new mission briefing, showing what you fight for in each mission and what the objectives are. On top of that, the enhanced battle report shows details about the results of a battle, as well as give you an overview of your performance after a mission has ended.

There is of course much more happening in the build, so continue reading for more details…

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Spaatz Feature: Limited Faction Resources

It’s time to save up fuel and ration the food. Everyone must do their share for the war effort! Because in the coming Spaatz build, both factions will experience limited resources, giving a new dimension to the Strategy Game. How will this affect gameplay? Read on!

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Rommel Feature: New Weapons : FG42 & M1 Carbine

In the upcoming Rommel build we are introducing two new weapons: The American M1 Carbine & the German Fallschirmjägergewehr 42. We did talk a bit about them in our live twitch.tv broadcast on Friday, and if you missed the show, you can catch it here on our Youtube channel.

SO let’s start with the new German toy, the:

Fallschirmjägergewehr 42

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Rommel Feature: Multiple Capitals

In the upcoming build named Rommel we are introducing a new addition to the strategic layer of the game – Expanded Victory Conditions.


We are changing the condition for winning a war in Rommel. Before we only had one capital per faction, and you could win by capturing the enemy capital. But now we have expanded the campaign map to a much larger part of Europe and there are now 15 capitals (and other strategically important cities) in total.

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Feature: New Adjustable Wrench; tool & weapon

In the upcoming build named Rommel we are introducing a new piece of equipment – The Adjustable (or Monkey) Wrench.

The Wrench is a very versatile tool that can be used to repair vehicles from bicycles over cars and half tracks to tanks.

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Rommel Feature: GENERALS!

Ach-TUNG!

Notice that silence? You can hear flies buzzing. There are thousands of boots lined up on the landing strip but no movement, not a sound. The atmosphere is heavy with the authoritative presence of the lone character who is just now stepping out of his personal transport. Who commands such obedience and discipline? The General, that’s who!

With the imminent arrival of the aptly-named Rommel build, the time has come to unveil a major change in the strategy portion of Heroes & Generals: namely, that Officers and Generals will now be actual characters, with direct command of their own Assault Teams. This means new ranks will now become available. So how does it work? Read on.

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Feature: Paratroopers are coming back!

LOOK UP!

Paratroopers are getting ready to jump! In the next build named Quesada (after the United States Army Airforce general Elwood Richard Quesada) paratroopers will fly back into action!

Jump into action!

If you have an Infantry soldier at rank 7 or above you can transfer him to the paratroopers! Paratroopers are not as heavily armed as other soldiers and cannot carry Machineguns, Panzerschreck/Bazookas so if you have purchased a lot of heavy equipment for your soldier, it might be an idea to play another soldier up to rank 7 and convert him. Or if you don’t have the time for that you can buy an academy trained paratrooper for gold. Keeping at least one normal infantry soldier is always a good idea to help minimize waiting times when EVERYBODY wants to play with a specific type of soldier.

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