Yesterday we gave you a glimpse of the new character iteration which will improve the realism when aiming your weapon in the Oster build. This will have a noticeable impact on the dynamics of firefights, but it won’t be the only thing that changes when it comes to weapon simulations. Our game design team has gone through the weapon range and damage values, and made some adjustments. In addition, grenades have been made more deadly!
You know the jerk move where you tell a guy that his shoelace is untied and punch him when he looks down? Well that doesn’t work in Heroes & Generals, for the good reason that you don’t have any feet in first-person view… until now! In the soon-to-be-released Oster build, the way you perceive yourself and your situation in 1st-person will become more closely related to the way the other players see you. This means you will see your own body, but also that you will aim from the eye and that your soldier will hold his weapon closer to his body when he’s blocked by a wall or an obstacle. There are also other smaller tweaks. Read on…
In the latest build we have updated the ‘Character Controller’. “What in the world is a character controller?” you might ask, so let me explain!
Below is an image of the character colision object.
No war game would be complete without some destruction effects! With the upcoming Manstein build, we can at last announce the first iteration of our destruction physics: now wooden fences can be blown up and plowed through. Even gunfire damages them, if you’re ready to waste a few bullets!
Tankers rejoice! Starting with the imminent Leeb build, your enemies will have to learn to aim better if they want to stop you. We have increased the level of combat realism by completely rewriting the armor physics model. Here’s how it works…
A new VideoLog is out on our YouTube-channel showing you some of the features and assets available in the latest build.
The features highlighted in this Videolog are:
- An introduction to the Strategic Multiplayer Campaign and the connection to the Shooter-part of the game
- The new Factory Map
- New Vehicles (including bicycles)
- New Character models
- And many more…
Please remember that the graphics, sound, physics, gameplay, etc. is work in progress and not yet final.