Archives

Category Archive for: ‘Tech’

Newgarden Feature: New Textures and Shaders for Panzer I and Panzer III

One of the coolest-looking improvements to look for in the Newgarden build is the addition of new textures and shaders for both the Panzer I and the Panzer III.

Read More

Developer’s Corner: New Low-Quality Rendering

In the coming Newgarden build, we will change the way the game renders graphics when the “low” quality setting is selected. The picture below pretty much sums it up, but read on for the details!

Read More

Developer’s Corner: Asset Streaming

As was mentioned already in the last few blog posts, a lot of the work that we have been putting into the upcoming Manstein build of Heroes & Generals is aimed at improving performance. One of these improvements is asset streaming.

Lock & Load

In all the previous builds, the game would load all of its assets (geometry, textures, sounds, etc), every single time you launched a FPS match, using up a large amount of memory, preventing some of the lower-end graphics processors from running the game at all. Starting with the Manstein build, textures will be loaded on the fly (i.e. streamed), as they become needed.

Read More

Feature Friday: Destruction

No war game would be complete without some destruction effects! With the upcoming Manstein build, we can at last announce the first iteration of our destruction physics: now wooden fences can be blown up and plowed through. Even gunfire damages them, if you’re ready to waste a few bullets!

Read More

New Armor Model

Tankers rejoice! Starting with the imminent Leeb build, your enemies will have to learn to aim better if they want to stop you. We have increased the level of combat realism by completely rewriting the armor physics model. Here’s how it works…

Read More

Fishing for frames.

We are continuously trying to improve performance as well as add more content to the maps. These two things often pull in opposite directions as more objects in the game gives more hiding places while also hurting performance. We try to keep ahead of the issues of bad performance by tracking performance over the different builds.


[image caption=”Jefferson build – Average framerates (< 60)"]http://www.heroesandgenerals.com/community/wp-content/uploads/2013/07/J60.png[/image] [/fancy_images] [raw]

Read More[/raw]

Big Brother is watching you perform bike stunts!

A while back Fry-40 sent us a Youtube video of a bike stunt he did in game. We thought it was fun and shared it with you here.

We decided to use this as a test case of how our own capture system works, so Reto.Ogssan dug around in the server records and found the time and place where the stunt happened. Then we grabbed the corresponding data-files and set to work.

As you might know, we record all game sessions and we can play these back when needed, this is both a nifty tool for making videos, but also a secondary part of the Anti-Grief system, as it lets us playback situations from the game and look for bugs, cheats, exploits, random griefing etc.

Reto.Colding was the man with the binary camera (and full control of the weather).

New LOD Models and textures

One of the things we need to do when creating buildings and other props for the game is to build LOD (Level Of Detail) models. LOD Models are low-resolution models that are used when you are looking at something far away. If you imagine a door with hinges, keyhole, door handle etc. When you are 50 meters away you cannot really see any of these, so there are no reasons for the computer to spend CPU and GPU power drawing them.


Continue reading to see how we got there :-)

Read More

Page 2 of 8«12345»...Last »

What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!