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Category Archive for: ‘Developers’

Featured Developer: Jens Albretsen (Reto.Injection)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

retoingnition

First of all, what is your gamertag in Heroes & Generals?
Reto.Injection – Back when I played Duke Nukem 3D, my gamertag was originally  “Drugs” (don’t ask – I don’t know why :-)), and people started to comment on the fact that when I killed someone it said “Killed by Drugs”, which some found a bit too offensive, so I decided to change it to “Injection”.

What is your position at Reto-Moto?
Senior Programmer

For how long have you been working here?
Since always :)

What games have you worked on?
Mini Ninjas
Kane & Lynch
Hitman Blood Money
Hitman Contracts
Freedom Figthers
Hitman 2 : Silent Assasin
M&M’s Around the world in 80 days
M&M’s Crazy Carts
M&M’s Crazy Factory
Atlantsammenslutningen stragegy game
Fredgaard Skrabespil
Premiair Slot Machine
Canon World Cup Soccer
Palle Pedal Post
Scorcher
Red Zone
Sub Terrania
Hydromatic – unreleased

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Featured Developer: Christen Lorensen (Reto.Chrestangen)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

retochrestangen

What is your gamertag in Heroes & Generals?
Reto.Chrestangen and it is properly the longest username we’ve got.

What is your position at Reto-Moto?
My title is “Programmer”, more specific I handle the frontend of the strategy part of the game. So ActionScript programming is my middle name.

For how long have you been working here?
I joined in May this year, so it has only been two months. I have just scratched the surface and I’m now digging deeper into the code and concepts.

What games have you worked on?
I come from the casual game industry and web development. This is my first AAA title. But for casual games, I can mention “DR’s store pakkeleg” – DR, “Diego dino rescue” – NickJr, “Max and Ruby – Ice Scating” – NickJr, “Jungledyret Hugo games” – A-film, and a bunch of other small casual games.

Which tools do you use for making Heroes & Generals?
I primarily create Flash in Flex 4.5 and AS3, so most of my time is used in Flex Builder, and internet browsers. But it is still early.

What are your hobbies?
I use most of my time with my daughter and wife. Other recreational activities include volleyball, the indoor season is over at the moment, so right now it is beach volley. I have a love for board games, so I am at the moment ¾ through a campaign in Descent – Road to Legend, with four friends, and it has only taken us half a year to get here. :) Other favorite board games include, Twilight Imperium, Space Hulk, Tide of Iron, Zombies, Warhammer (FB/40K), Arkham Horror, and I could go on. Guess I’m a big board gaming geek. I also have a thing for zombies and co-op social gaming, so when it come time to do some gaming on the old comp I break out Left 4 Dead 2 and Alien Swarm.

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Featured Developer: Per Chrom Jacobsen (Reto.Topo)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

retotopo

First of all, what is your gamertag in Heroes & Generals?
My tag is Reto.Topo – with no value or hints embedded in the name.

What is your position at Reto-Moto?
My official position is CEO, and my job is both strategic and administrative.

For how long have you been working here?
I have been working here since early January. I don’t  have a gamer background or a background from the gaming industry. I have worked in investment banking and consultancy – so lots of strategy and no programming! I’m still on a learning curve when it comes to many aspects of the gaming industry.

What games have you worked on?
None – well besides Heroes & Generals.

Which tools do you use for making Heroes & Generals?
Mainly spreadsheets and word processing programs.

What are your hobbies?
Hobbies? I like most sports, and I particularly like sports with a ball. Now it’s mostly tennis. I also do bicycling, running and skiing. I enjoy reading as well, mostly biographies  and historical topics. This of course also includes WWII, which in my view, will continue to captivate people for many years to come.

What’s the best thing about Heroes & Generals?
The strategy side of the game is very appealing to me! the plan of action to achieve the goals set – so to speak, based on the resources available to you, your intelligence on the enemy and your adaptability to the enemy’s move, once the (virtual) reality of war hits you. On the FPS part of the game, it’s the flying I find most entertaining, as I have some RL flying experience. I also really like the “follow the bomb” feature for aerial bombing.

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Featured Developer: Hakon Steinø (Reto.Goonstah)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

retogoonstah

First of all, what is your gamertag in Heroes & Generals?
Reto.Goonstah. My real name, Hakon, is a bit unusual, and some people have had problems getting it right. Goonstah is one of the mutations that it went through, and I’ve been using that nick for quite a while now.

What is your position at Reto-Moto?
Programmer and technical lead. I do work on a lot of different bits and pieces.

For how long have you been working here?
I was part of the group that created Reto-Moto in its current form in 2007.

What games have you worked on?
I worked on the Hitman series (all of them) as programmer and later technical producer. Also did some work on Freedom Fighters and Kane & Lynch. I was also at Nintendo subsidiary Genius Sonority for a while and worked on a game that, unfortunately, was never released.

Which tools do you use for making Heroes & Generals?
It’s a long list! I use Visual Studio for most of the C/C++/C# work. Flash Builder, FlashDevelop and Flash CS3 for flash and Notepad++ for other languages.
On the graphics side, i use XSI and Photoshop. Not that i make a lot of art assets for the game, but it’s nice to be able to make your own things to test with.
Other than that, I’m using the usual suite of desktop and network tools (Firefox, Thunderbird, Google docs, Putty, NX, Wireshark etc.)

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Featured Developer: Thomas Kaae Colding (Reto.Colding)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

retocoldingpilot

First of all, what is your gamertag in H&G ?
– “Reto.Colding”

What is your position at Reto-Moto ?
– My title is Lead Animator. I am heavily involved in designing and developing both Rig and Animation for H&G – both Pipeline and actual production.

For how long have you been working here ?
– I started working at Reto-Moto on the 1st of May 2011.

What games have you worked on ?
– I have been in the animation business since 1995. For the first 8 years doing Animated Feature Films / Shorts / Commercials. Since 2003 I have worked in the Computer Games Industry. Released games include : “Total Overdose”, “ChiliConCarnage”. Canned or unreleased games include “Bonnie & Clyde”, “Faith & a 45”, “Butch Cassidy and the Sundance Kid” …amongst others.

Which tools do you use for making Heroes & Generals ?
– I use SoftImage for Rigging, Skinning, Animating and scripting tools. Also I do a bit of Photoshopping and will probably use some video editing tool (undecided).

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Featured Developer: Kenneth Ellegaard Andersen (Reto.KenSolo)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

retokensolo

First of all, what is your gamertag in Heroes & Generals?
It’s Reto.KenSolo – you know like Han Solo, only with… you know… like my real… Ehrm…. never mind… 8-)

What is your position at Reto-Moto?
My official title is “PR & Marketing Coordinator” (edit October 2012: I’m now Producer at Reto-Moto) and my job is to handle all contact with the press as well as setting up and executing marketing plans in co-op with our CEO Per (Topo). I will also team up with our Community Manager Jesper (Reto.Robotron3000) to handle the communication with our community in our User Driven Development approach.

For how long have you been working here?
Almost 3 week now, so everything is quite new. I’m still trying to learn the names of everybody in here and last week I finished installing things on my laptop, so I’m all set to go!

What games have you worked on?
Actually not that many compared to a lot of the other guys at Reto-Moto. My background is quite mixed up. Before I started working with games I worked in the music industry as a sound engineer and producer and before that I was a computer networks engineer. But to answer the question – I worked on a game called Interstellar Marines for more than two and a half years as Lead Sound Designer, Producer and PR-dude, and before that on a couple of smaller never released projects.

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Meet the Team – 2011

Last week we showed you a few images from our office, and I promised you to show some people in the photos next time. So here they are – the team working hard to give you Heroes & Generals.


Standing (left to right): Per (Topo), Jacob (RedBjarne), Jens (Injection), David (Dave), Peter (Fleck), Jesper (Robotron3000), Andreas (Leto), Thomas (Colding), Tobias (Ogssan), Anders (Owleater)

Sitting (left to right): Jesper (Mato), Simon (Draebersmoelf), Christen (Chrestangen), Bo (Placebo), Hakon (Goonstah), Martin (Lord), Kenneth (KenSolo), Jesper (Hr.Wille)

The two silhouettes represent Karsten (Murphy) and Henning (hal9k), who were M.I.A. when we shot the photo.

Each week (starting next week) we’ll feature one of the developers from the team and tell you a bit about what they are working on.

Cheers,
Kenneth

iPhone blogging is go

Jaki working on stuff!

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