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Category Archive for: ‘Developers’

Featured Developer Jesper Wille (Reto.Hr.Wille)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

retohrwille

First of all, what is your gamertag in Heroes & Generals?
Reto.Hr.Wille. I sort of regret the “Hr”. though (“Hr.” is the danish expression for “Mr.”). It just doesn’t sit well with being a tough grunt such as myself.

What is your position at Reto-Moto?
I’m in charge of making all the weapons and vehicles that end up in Heroes & Generals. Manly the graphics aspects but I also work on their setup alongside with our coders.

For how long have you been working here?
About 3 years.

What games have you worked on?
Mainly the Hitman games, and a few unpublished titles as well.

Which tools do you use for making Heroes & Generals?
Softimage, MARI, Photoshop and a few In-house tools.

What are your hobbies?
This sounds unbelievably sad, but doing 3D. :)
Sometimes it feel like I’m getting paid to play with Lego all day. Having your work also be your hobby is a real blessing.
I also do a lot of fishing with a quite remarkable low amount of fish to show for it. :)

What’s the best thing about Heroes & Generals?
Almost from day one the game has been fun to play and that has to count for something, but I would have to go with the strategy part of Heroes & Generals.

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Featured Developer Karsten Hvidberg (Reto.Murphy)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

retomurphy

What is your gamertag in Heroes & Generals?
Reto.Murphy.

What is your position at Reto-Moto?
Server framework programmer.

For how long have you been working here?
From the beginning.

What games have you worked on?
The Hitman series, Freedom Fighters, Scorcher, Red Zone, Sub-Terrania among others.

Which tools do you use for making Heroes & Generals?
Visual Studio and Perforce.

What are your hobbies?
Computers and coding – yes, quite sad, I know.

What’s the best thing about Heroes & Generals?
Hmm. I don’t really like war at all… I know it’s a bit odd, when we’re making a war game. But I really enjoy working with games – oh, and parachuting is actually fun… :-D

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Featured Developer Anders Poulsen (Reto.Owleater)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

First of all, what is your gamertag in Heroes & Generals, and what’s the story behind it?
Reto.Owleater
Taken from the Book of Deuteronomy 14:11-18:
- 11 You may eat any clean bird.
- 12 But these you may not eat: the eagle, the vulture, the black vulture,
- 13 the red kite, the black kite, any kind of falcon,
- 14 any kind of raven,
- 15 the horned owl, the screech owl, the gull, any kind of hawk,
- 16 the little owl, the great owl, the white owl,
- 17 the desert owl, the osprey, the cormorant,
- 18 the stork, any kind of heron, the hoopoe and the bat.

What is your position at Reto-Moto?
Character Designer

For how long have you been working here?
7-8 months

What games have you worked on?
I created the characters for Kane & Lynch: Deadmen and Kane & Lynch 2: Dog Days.
Concept work (mainly Characters for a unpublished game)
Characters for Hitman 5: Absolution.

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Featured Developer Peter Fleckenstein (Reto.FleCK)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

retofleck

First of all, what is your gamertag in Heroes & Generals, and what’s the story behind it?
Reto.FleCK – well it combines two passions in life: 1) myself (fleck) and 2) FCK (Danish football team).

What is your position at Reto-Moto?
I’m Game- and Level-designer.

For how long have you been working here?
I’ve been working here for 3 years from the very beginning of the re-structering of Reto-Moto.

What games have you worked on?
As many of the other guys I’ve been working on Hitman – all the way back from Hitman 1.

Which tools do you use for making Heroes & Generals?
To make a new level I normally start sketching with pen and paper, then a more formal sketch in Adobe Illustror. Then I proceed with creating the terrain for the level in World Machine 2 Professional, and when I’m happy with the general layout I bring the height map into Softimage XSI where the rest of the level construction is being made.

What are your hobbies?
I love to spend my precious spare time working on my house (leveldesign in real life :-) ) and watch my favorite football team FC Copenhagen.

What’s the best thing about Heroes & Generals?
The idea of bringing the players closer to the development is great – and I like the short way from ideas to implementation (since we are self-publishing).
Also, I love that the outcome of each level you play actually is a part of a bigger picture instead of endless level rotations – that makes the killing more meaningful…. And I know for sure, that our Design Document contains a lot of new and interesting thoughts for the future.

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Featured Developer Henning Semler (Reto.Hal9k)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

retohal9k

First of all, what is your gamertag in Heroes & Generals and what’s the story behind it?
Reto.Hal9k, taken from the computer HAL 9000 from movie ‘2001: A Space Odyssey’

What is your position at Reto-Moto?
I’m a programmer mainly focusing on our rendering pipeline, but I also maintain our Build and Deploy system for our server setup.

For how long have you been working here?
I’ve been working since we founded the company back in August 2007.

What games have you worked on?
Prior to working here I was working for IO Interactive, where I worked on the games: Hitman, Hitman 2, Hitman 4, Freedom Fighters, Kane & Lynch and Hitman 5.

Which tools do you use for making Heroes & Generals?
As I’m a programmer I’m using Visual Studio (2008 mostly), Notepad++, and for debugging of the rendering pipeline I use PIX, Nvidia NSight, Nvidia PerfHud and AMD GPU PerfStudio.

What are your hobbies?
Programming, researching rendering stuff and playing games.

What’s the best thing about Heroes & Generals?
The game is not finished when we launch, so we can continue enhancing and tweaking it based on the feedback from the community, in order to make the best possible game. This is somewhat different from before where I worked on Boxed Games where you got the feedback after you were done with the game.

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Featured Developer Jesper Donnis (Reto.Robotron3000)

What is your gamertag in Heroes & Generals, and what’s the story?
Reto.Robotron3000, well… At some point I was playing a load of old arcade games and wanted Robotron2084 as a gamertag, but it was taken in whatever game it was I was trying to play. So in frustration I decided to round up to 3000 :-)

What is your position at Reto-Moto?
Community Manager / Game Designer. I am basically in charge of helping the players enjoy the game and helping them bring their thoughts and ideas into the game’s development.

 

For how long have you been working here?
Since April 2010.

What games have you worked on?
Hitman: Contracts, Hitman: BloodMoney, Kane & Lynch: Dead Men, Hitman: Absolution, some unpublished titles and a number of educational games back in the stone age.

Which tools do you use for making Heroes & Generals?
Notepad++, XSI, Spreadsheets, Word Processors, coffee and cake.

What are your hobbies?
Handgun and rifle shooting. Watching documentaries about obscure historical events, visiting strange museums around the world (French Fry museum, 17th century working Marble mill), perfoming brain surgery while piloting a helicopter, AND lying about my hobbies.

What’s the best thing about Heroes & Generals?
Playing a first-person game where each won (or lost) battle has consequence for the outcome of the war.

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Featured Developer: Jesper Jørgensen (Reto.Mato)

retomato

What is your gamertag in Heroes & Generals?
Reto.Mato :O)

What is your position at Reto-Moto?
Lead Character Artist.

For how long have you been working here?
From day one.

What games have you worked on?
Hitman: Blood Money
Hitman: Contracts
Freedom Fighters
Hitman 2: Silent Assassin
Hitman: Codename 47
Scorcher
Red Zone
Sub-Terrania
OsWald
Sword of Sodan
And a butt load of unpublished stuff… :o)

Which tools do you use for making Heroes & Generals?
XSI
ZBrush
Photoshop
3D-Coat
XNormal

What are your hobbies?
It’s not really hobbies but I enjoy games, music and movies (good hi-fi gear), tinkering on a time machine, art and comic books I guess…

What’s the best thing about Heroes & Generals?
The feeling that you are a part of a huge war where every little action really makes a difference in the larger scheme of things.

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Featured Developer: Martin Munk Pollas (Reto.Lord)

retolord

First of all, what is your gamertag in Heroes & Generals?
Reto.Lord

What is your position at Reto-Moto?
Audio Programmer

For how long have you been working here?
Since the first daylight.

What games have you worked on?
Amok, Scavenger
Hitman series, IO Interactive
Freedom fighters IO Interactive
Currently Heroes & Generals

Which tools do you use for making Heroes & Generals?
Visual Studio
Audio editors
Fmod
Xsi

What are your hobbies?
Ladies ;-)

What’s the best thing about Heroes & Generals?
Well, it is great fun playing it.

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