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Category Archive for: ‘Developers’

Reto-Moto has been compromised… by a ninja!

I’ve patiently waited for months under the cover of mediocrity, and have finally succeeded in my mission.

You all know me as Reto.indusninja, and while my name should have already given you (as well as everyone else at Reto-Moto) a hint towards my actual profession – it seems to have raised no suspicion in this workplace. But there is no longer any need for my cover. I am indeed actually a ninja who was originally sent to this god-forsaken cold country to spy on Reto-Moto so we can bring them to their knees.

To accomplish this goal, I have meticulously observed them and their habits. Following the teachings of Sun Tzu, I now “Know thy enemy”! I have even recorded their everyday existence in video form as you all can see below.

Coders at Work – Timelapse from the Coder room showing actual work in progress of the coders at Reto-Moto.

In conclusion, they seem to work long, drink too much beer and like cakes too much. I’m still working on how that information can be used for their demise :(

Featured Developer Bo Heidelberg (Reto.BomberBo)

Once in a while we feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s our trigger happy Effects Artist Bo Heidelberg aka. Reto.BomberBo.

retobombebo

What is your gamertag in Heroes & Generals, and what’s the story behind it?
Reto.BomberBo – because I love guns and explosions!

What is your position at Reto-Moto?
Senior Visual Effects Artist – I’m making gunshots and explosions look good!

For how long have you been working here?
Since December 1st 2011.

What games have you worked on?
Hitman: Contracts
Hitman: Blood Money
Kane & Lynch: Dead Men.

Which tools do you use for making Heroes & Generals?
Softimage XSI, Photoshop and FumeFX.

What are your hobbies?
Making electronic music, traveling and watching movies.

What’s the best thing about Heroes & Generals?
The endless possibilities for the future development of the game and the intensity of the battles.

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Meet the Team – Summer 2012

It’s summer and it’s time for another group photo of the development team! One year ago we were 20 people on the photo we took outside our office and this year we are 26 hard working developers and administrative personnel.

retogroupshot2012fullrestags Here we are – The Reto-Moto team 2012

Standing (left to right): Andreas (Leto), Prakash (indusninja), Martin (Lord), Thomas (Colding), Sarah (Lusa), Peter T (Bacon), Jesper D (Robotron3000), Hakon (Goonstah), Simon (draebesmoelf), Jesper W (Hr.Wille), Tobias B (Ogssan), Henrik (Vashu), Henning (Hal9K), Tobias L (masterdisaster17), Hans (hansg), Peter F (FleCK), Per (Topo), Rune (Splixxen), Bo (BombeBo), Else (Accountant)

Sitting (left to right): Jacob (RedBjarne), Jens (Injection)

MIA (well.. not really missing, but just absent) images (left to right): David (Dave), Anders (Owleater), Kenneth (KenSolo), Jesper J (Mato)

You can also visit the new “Meet the Developers” page, where you can see an overview of all the devs and further click on their image or name to read a detailed interview with each one.

Another Day at the Office

Getting Ready

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[6:19 AM] The alarm clock tells me it is time to get up. I disagree but get out of bed anyway.
[6:50 AM] My wife leaves for work and before I wake up the kids I quickly check my mails.
[6:55 AM] Time to wake up the kids. The young ones should be easy to get out of bed today as they both have activities at school and kindergarten that they look forward to. Their older brother is struggling but manages to get out of bed too
[7:45 AM] Taking the young ones to school and kindergarten.
[8:10 AM] I find a seat on the train and begin working. Yesterday at work I created some sounds for Reto.Colding’s swimming animations that I am not quite pleased with. I need to find some better sounding source material in my sound library. I should be able to do that within the next half-an-hour that the train ride lasts.

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Featured Developer Sarah Lund (Reto.Lusa)

Once in a while we feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s none other than the first lady of the production of Heroes & Generals: Project Coordinator, Reto.Lusa.

retolusa

What is your gamertag in Heroes & Generals, and what’s the story behind it?
Reto.Lusa – a combination of the first letters in my surname and the first letters in my first name. This is my first gamertag ever – Not the most inventive one though… Maybe Reto.Hardcoredinator would be better? :)

What is your position at Reto-Moto?
I’m project coordinator, which means that it’s my task to keep everyone informed about new tasks and bugs and do the best to make sure that we make our deadlines. I also do other ad hoc things.

For how long have you been working here?
I started at Reto-Moto February 1st 2012.

What games have you worked on?
This is my first game production ever, but I used to work in advertising and post production, so I’m familiar with some of the terms production-wise.

Which tools do you use for making Heroes & Generals?
Microsoft-Project, Mantis, Post-it, Pen and paper and a lot of talking.

What are your hobbies?
I’m pretty active doing the summer (during the winter I just eat and sleep). I have a nice little bungalow house on the outskirts of Copenhagen with a big garden that needs a lot of work – and I also love bike riding.

What’s the best thing about Heroes & Generals and working at Reto-Moto?
I could go on and on how the game is being designed and all the positive things about the game, but I must admit that I don’t know many games so I find it difficult to compare – but I am deeply impressed about H&G! I do know one thing and that is, this game is going to blow your mind.
I also have to mention all my colleagues who create amazing things to the game everyday. Reto-Moto is a great place to work – with a lot of dedicated, funny, nice and intelligent people.

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Featured Developer Peter Thorsø Rasmussen (Reto.Bacon)

Once in a while we feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s our very own medic: Support Manager, Peter Thorsø Rasmussen aka. Reto.Bacon.

retobacon

What is your gamertag in Heroes & Generals, and what’s the story behind it?
Reto.Bacon – “A life without bacon, is like a sea without water “ Enough said? :)

What is your position at Reto-Moto?
Support Manager – It is my task to build and manage our support center.

For how long have you been working here?
Since February 2012

What games have you worked on?
None. Prior to joining the team at Reto.Moto, I worked within the financial sector in customer service and risk management.

Which tools do you use for making Heroes & Generals?
A screwdriver, a baseball bat and a pack of smoked bacon. Joke aside, as I am not an actual “game developer” so this question doesn’t really apply to me, but the Support Center is build on Kayako.

What are your hobbies?
Gaming, movies, partying, board games, role-playing and other geeky hobbies.

What’s the best thing about Heroes & Generals?
I love the idea of combining a realistic FPS game, with a strategic game. What appeals to me the most, is the concept that the FPS won’t be a mindless “Kill as many as possible in a certain amount of time” type of game – but that there will be actual strategic decisions that will affect the FPS play in multiple ways.

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Featured Developer Tobias Larsen (Reto.masterdisaster17)

Once in a while we feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s Server Programmer Tobias Larsen aka. Reto.masterdisaster17.

retomasterdisaster17

What is your gamertag in Heroes & Generals, and what’s the story behind it?
Reto.masterdisaster17. masterdisaster17 has always been my gamer name, because 17 is such a nice number, much better than, say, 16, or 3256 which is just horrible.(and let’s not even talk about 282, this is supposed to be a family website). So from a purely aesthetic standpoint, it makes a lot of sense.

What is your position at Reto-Moto?
‘Server Programmer’, which doesn’t really say much. I’m helping test and develop the server backend, the machinery that will keep track of all your stats and wars and pretty ribbons.

For how long have you been working here?
About two months now.

What games have you worked on?
Not a single one. This is my first experience working for a game developer, and so far it’s a blast.

Which tools do you use for making Heroes & Generals?
Visual Studio for all my coding needs, and notepad for everything else. Never underestimate notepad.

What are your hobbies?
I like reading lots of books, usually hard sci-fi, occasionally playing hockey (badly) and sometimes even writing my own stuff. Oh, and, shockingly, lots and lots of gaming.

What’s the best thing about Heroes & Generals?
I like that it’s not ‘just’ a shooter; It’s an entire gaming platform, able to spread across both strategic, action and to some extent casual gaming. It’s something very new wrapped in some very classic trappings.

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Featured Developer Andreas Thomsen (Reto.Leto)

Once in a while we feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s Gameplay Programmer Andreas Thomsen aka. Reto.Leto.

retoleto

What is your gamertag in Heroes & Generals, and what’s the story behind it?
Reto.Leto. ‘Leto’ is from back in the days when i lived in a students home. We got a 2mbit connection to share with all the residents, and that attracted some gamers that got us hooked on quake world.

What is your position at Reto-Moto?
I am a programmer working on the action game. That means Animation, Hero code, vehicles, Effects and Physics

For how long have you been working here?
3 years

What games have you worked on?
When I started at IO-Interactive they were just about to release Freedom Fighters. So the first game I was working on was Hitman Blood Money. I was at IO until i joined Reto, and in that period I also worked on Kane & Lynch and Mini Ninjas.

Which tools do you use for making Heroes & Generals?
Visual studio. All the core programming is done in C++.

What are your hobbies?
I like to travel, hopefully there will be time for some vacation soon. :)

What’s the best thing about Heroes & Generals?
The best thing is all the cool features we get to add when the core game is up and running. All the new game modes like coop vs ai. and long bombing runs with targets in ongoing games, will all interact with the same game world as everyone else is playing in.

What’s the best thing about working at Reto-Moto?
Small focused teams and we have developed our own technology.

What are you working on right now?
I’m working on making the gameplay feel more tight. Especially the weapons and effects atm. Upgraded the vehicle physics a few weeks ago and I’m looking forward to test it in the next build. Hopefully we will have time to add some more destruction of the environment soon. :)

What are your favorite games of all time?
Masters of Orion II, Quake World, Unreal Tournament II, Weird Worlds: return to infinite space, Knight’s of the Old Republic, and many more.

What are your favorite movies?
Planet Terror, Aliens, Æon Flux, Fifth Element, and probably a different list another day… :)

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!