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Category Archive for: ‘Developers’

Featured Developer Peter Thorsø Rasmussen (Reto.Bacon)

Once in a while we feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s our very own medic: Support Manager, Peter Thorsø Rasmussen aka. Reto.Bacon.

retobacon

What is your gamertag in Heroes & Generals, and what’s the story behind it?
Reto.Bacon – “A life without bacon, is like a sea without water “ Enough said? :)

What is your position at Reto-Moto?
Support Manager – It is my task to build and manage our support center.

For how long have you been working here?
Since February 2012

What games have you worked on?
None. Prior to joining the team at Reto.Moto, I worked within the financial sector in customer service and risk management.

Which tools do you use for making Heroes & Generals?
A screwdriver, a baseball bat and a pack of smoked bacon. Joke aside, as I am not an actual “game developer” so this question doesn’t really apply to me, but the Support Center is build on Kayako.

What are your hobbies?
Gaming, movies, partying, board games, role-playing and other geeky hobbies.

What’s the best thing about Heroes & Generals?
I love the idea of combining a realistic FPS game, with a strategic game. What appeals to me the most, is the concept that the FPS won’t be a mindless “Kill as many as possible in a certain amount of time” type of game – but that there will be actual strategic decisions that will affect the FPS play in multiple ways.

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Featured Developer Tobias Larsen (Reto.masterdisaster17)

Once in a while we feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s Server Programmer Tobias Larsen aka. Reto.masterdisaster17.

retomasterdisaster17

What is your gamertag in Heroes & Generals, and what’s the story behind it?
Reto.masterdisaster17. masterdisaster17 has always been my gamer name, because 17 is such a nice number, much better than, say, 16, or 3256 which is just horrible.(and let’s not even talk about 282, this is supposed to be a family website). So from a purely aesthetic standpoint, it makes a lot of sense.

What is your position at Reto-Moto?
‘Server Programmer’, which doesn’t really say much. I’m helping test and develop the server backend, the machinery that will keep track of all your stats and wars and pretty ribbons.

For how long have you been working here?
About two months now.

What games have you worked on?
Not a single one. This is my first experience working for a game developer, and so far it’s a blast.

Which tools do you use for making Heroes & Generals?
Visual Studio for all my coding needs, and notepad for everything else. Never underestimate notepad.

What are your hobbies?
I like reading lots of books, usually hard sci-fi, occasionally playing hockey (badly) and sometimes even writing my own stuff. Oh, and, shockingly, lots and lots of gaming.

What’s the best thing about Heroes & Generals?
I like that it’s not ‘just’ a shooter; It’s an entire gaming platform, able to spread across both strategic, action and to some extent casual gaming. It’s something very new wrapped in some very classic trappings.

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Featured Developer Andreas Thomsen (Reto.Leto)

Once in a while we feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s Gameplay Programmer Andreas Thomsen aka. Reto.Leto.

retoleto

What is your gamertag in Heroes & Generals, and what’s the story behind it?
Reto.Leto. ‘Leto’ is from back in the days when i lived in a students home. We got a 2mbit connection to share with all the residents, and that attracted some gamers that got us hooked on quake world.

What is your position at Reto-Moto?
I am a programmer working on the action game. That means Animation, Hero code, vehicles, Effects and Physics

For how long have you been working here?
3 years

What games have you worked on?
When I started at IO-Interactive they were just about to release Freedom Fighters. So the first game I was working on was Hitman Blood Money. I was at IO until i joined Reto, and in that period I also worked on Kane & Lynch and Mini Ninjas.

Which tools do you use for making Heroes & Generals?
Visual studio. All the core programming is done in C++.

What are your hobbies?
I like to travel, hopefully there will be time for some vacation soon. :)

What’s the best thing about Heroes & Generals?
The best thing is all the cool features we get to add when the core game is up and running. All the new game modes like coop vs ai. and long bombing runs with targets in ongoing games, will all interact with the same game world as everyone else is playing in.

What’s the best thing about working at Reto-Moto?
Small focused teams and we have developed our own technology.

What are you working on right now?
I’m working on making the gameplay feel more tight. Especially the weapons and effects atm. Upgraded the vehicle physics a few weeks ago and I’m looking forward to test it in the next build. Hopefully we will have time to add some more destruction of the environment soon. :)

What are your favorite games of all time?
Masters of Orion II, Quake World, Unreal Tournament II, Weird Worlds: return to infinite space, Knight’s of the Old Republic, and many more.

What are your favorite movies?
Planet Terror, Aliens, Æon Flux, Fifth Element, and probably a different list another day… :)

Featured Developer Henrik Skov Jakobsen (Reto.Vashu)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s our newest employee, Flash Programmer Henrik Skov Jakobsen aka. Reto.Vashu.

retovashu

First of all, what is your gamertag in Heroes & Generals, and what’s the story?
Reto.Vashu – it’s a bit of blur really, but my interest in Vash the Stampede from Trigun mainly influenced the name. I was pretty sure there was something that inspired the “u”, but we’ll probably never find out!

What is your position at Reto-Moto?
It says “Programmer”, but I’m only working with the Flash part of the game, so I’m probably better described as a Flash Programmer (though they are dying out slowly).

For how long have you been working here?
I started on the 2nd of January 2012, I’m the latest and greatest addition to the team (in 2012)!

What games have you worked on?
I have never worked making games before! I was a beta tester for Playdead Games’ Limbo, but I haven’t been creating any game before, so this was a quantum leap into Games Development from working in a Digital Agency before.

Which tools do you use for making Heroes & Generals?
Adobe Flash Builder 4.6 / ActionScript 3.0, Adobe Photoshop, Evernote, Perforce, a lot of Browsers and asking a lot of questions to everyone.

What are your hobbies?
I’m an enthusiast. I love computer games, tabletop games, card games and adrenalin kicks from either skiing, rollercoasters or just trying new things. Shiny gadgets and having good hardware also takes up a lot of my sparetime! I’m also a collector of books and I read as much as I can.

What’s the best thing about Heroes & Generals?
The level of control a player will have on determining the fate of the Second World War. The fact that every spawned soldier count towards the grand goal of conquering the other side. That battles are determined not only by the cunning of strategy and supply lines, but also by the skill with a tank, plane or grenade.

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Featured Developer Hans-Henrik Grüner-Pedersen (Reto.hansg)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s our IT Administrator and server-guru Hans-Henrik Grüner-Pedersen aka. Reto.hansg.

retohansg

First of all, what is your gamertag in Heroes & Generals?
Reto.hansg

What is your position at Reto-Moto?
IT Administrator, so I’m building the Game Servers and make sure that they stay up and alive, when launched. Besides that, I also maintain our internal network, servers and workstations at the office.

For how long have you been working here?
Two months now.

What games have you worked on?
None – this is the first game-production I’m working on, but I have many years of experience in server and network administration.

Which tools do you use for making Heroes & Generals?
Unix and Windows OS and tools like Unix, Windows 2008, SSH and Nagios.

What are your hobbies?
HiFi and my dog, a slow Labrador called “Diva”.

What’s the best thing about Heroes & Generals?
The mega cool gfx and the gameplay. The music and the sound in the game is also great – I love this game. :)

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Featured Developer Jacob Andersen (Reto.RedBjarne)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

retoredbjarne

First of all, what is your gamertag in Heroes & Generals?
Reto.RedBjarne

What is your position at Reto-Moto?
Game Director.

For how long have you been working here?
From the beginning (that’s a bit more than 3 years I guess). We founded the company after leaving IO Interactive, but we had to sit around for a while waiting for our non-compete clauses to expire so not much work were done in the first period.

What games have you worked on?
I have been working on games since the high-school days (I’m an old man now), where I did a few terrible games for almost no pay. My first ‘real’ game was a 2d vertically scrolling shooter for the Amiga, called Banshee (released by the now defunct Core Design (Tomb Raider) in England). Then I did a few games (AMOK + Scorcher) for Sega Saturn together with a few of the other Reto-Moto-founders (Scavenger Inc. / USA) before we moved back to Denmark (Scavenger folded) to start IO Interactive. At IO I worked on the first four Hitman games as well as Freedom Fighters. I was Game Director on the Hitman series, and made graphics and gamedesign on Freedom Fighters.

Which tools do you use for making Heroes & Generals?
Softimage XSI, World Machine 2 (Base terrain), Visual Studio (for plugins for XSI), Flash Builder 4 (for the strategy game), Photoshop/Illustrator/Indesign.

What are your hobbies?
Ehh Hobbies? What I do when I’m not making Heroes & Generals? I teach a bunch of 7 year olds how to play ice-hockey a few times a week. Excellent sport. Fast, physical and requiring a lot of dexterity and coordination. I would also call the programming bit of my work a hobby :-) Let’s me use the left side of the brain once in a while.

What’s the best thing about Heroes & Generals?
The fps part fits my taste perfectly, lots of vehicles and not-too-fast action on large terrains. I love Tanks :-) The strategic and tactical parts of the game is also something that I really like.

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Featured Developer Rune Speich (Reto.Splixxen)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

retosplixxen

First of all, what is your gamertag in Heroes & Generals, and what’s the story?
Reto.Splixxen.
The full story behind it is an almost well-kept secret! But I can reveal it has something to do with Scrabble..

What is your position at Reto-Moto?
QA Manager

For how long have you been working here?
Since November 1st 2011

What games have you worked on?
I’ve been an active Alpha/Beta/Game tester for 15 years, but this is the first game where I’m paid for it!

Which tools do you use for making Heroes & Generals?
Mainly MS Visual Studio 2010, Notepad++, ingame debugging tools, Red Bull.

What are your hobbies?
Believe it or not.. Gaming! I’m also quite the movie addict.

What’s the best thing about Heroes & Generals?
It matters if you win or lose. Instead of what you do in almost any other game – just logging on to a map and once done, you wipe the slate clean and start over.

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Two recruits reporting from HQ

We are 2 boys from 9th grade at ‘Toftevangsskolen’, Birkerød, DK, and we have been the trainees of Reto-Moto for a whole week now. In the beginning of the week we were finding bugs in the game that we thought should be fixed and reported them as an issue. We found places in the game were there was missing textures - that means there was no graphic on the chosen object. But the game is not finished yet so it will improved over time.

We also attended a brainstorm meeting about the upcoming launch trailer. That was fun, because you never think about how much work and resources is used to make a trailer. We have of course also tested the game a lot, and we have been playing against other alpha-testers and giving them tips that we have learned this week.

In the evenings we played at home in game sessions – with players from all over the world.

We also helped designing a train-station in the game. We found some historical material to help making and designing the train-station. We saw how they made buildings and stuff e.g. the train-station. They use Autodesk XSI as 3D software to make the game look realistic and fun to play. It has been a great week here at Reto-Moto and we think the game is going to be a lot of pure epic awesomeness.

 
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