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Featured Developer Christian Sinding Nellemann (Reto.sNell)

retosnell

First of all, what is your gamertag in Heroes & Generals, and what’s the story?
Reto.sNell – A play on my name and the german word for ‘fast’ (misspelled).

What is your position at Reto-Moto?
Mobile Programmer

For how long have you been working here?
Since December 1st, so not very long. I am still finding my way around the code.

What games have you worked on?
None that people would know of. A mod for UT3 called The Witching Hour that died when UDK was released, and an artsy game about growing plants, as well as some GameJam games. So this is my plunge into professional game programming.

Which tools do you use for making Heroes & Generals?
Since we are developing for two platforms, we use MonoTouch and Mono for Android. This allows us to write everything in C#, and share a fair amount of game logic code across platforms. Apple’s rules means that the iOS version has to be built on a Mac, so I work on both OSX and Windows.

What are your hobbies?
Gaming, gardening, hiking, food, beer, and wine, music.

What’s the best thing about Heroes & Generals?
The game makes you feel that you’re influencing the outcome of something greater than yourself. Winning a battle as Hero really feels like it has more purpose than just frags, and sending in troops as General feels cool too, since you know it will influence the experience of other players.

What’s the best thing about working at Reto-Moto?
The large amount of freedom in the day-to-day work, and the people here. Just the right amount of geek culture.

What are you working on right now?
Work on the mobile clients has been done by an external company up until now, so right now I’m shaping the applications up for their first release while figuring out how everything works in the system. Also, I attend meetings where we discuss the changes we’d like to make to the strategy game.

What are your favorite games of all time?
The original XCOM, Dune II, Colonization, Baldur’s Gate, Mount & Blade Warband with C-RPG mod, DOTA, Quake II Action and loads of others.

What is your favorite movies?
That’s tough. 12 Monkeys is definitely high on the list, but other than that, I’d rather name Shows. The Wire, Battlestar Galactica, Deadwood, that sort of thing.

Featured Developer Shaun Mechen (reto.scratchliquid)

retoscratchliquid First of all, what is your gamertag in Heroes & Generals, and what’s the story?
Scratchliquid. Scratch is from an old inside joke and liquid is from solid snake’s bad ass brother liquid snake.

What is your position at Reto-Moto?
3D Artist. I am overlooking the weapons.

For how long have you been working here?
2 months.

What games have you worked on?
I have worked on a few unannounced games I can not talk about. But I used to work doing weapons on Interstellar Marines at ZeroPoint Software.

Which tools do you use for making Heroes & Generals?
Maya, Softimage and Zbrush

What are your hobbies?
I like the outdoors but I also like to build plastic model kits of WWII German armour when I am not looking after my little girl.

What’s the best thing about Heroes & Generals?
WWII what more can I say.

What’s the best thing about working at Reto-Moto?
Having great support for something I love to do.

What are you working on right now?
Guns, guns and more guns.

What are your favorite games of all time?
I have a few ZX Spectrum and Commodore 64 games I love.
But more into this century I played a lot of Battlefield 2 and Company of Heroes.

What is your favorite movies?
Well I can’t say one movie but i generally love most WWII movies and I am not saying that because I am working on Heroes and Generals.

A room packed with ACTION!

What does the Reto office look like? – People

Ever so often people ask “What does the Reto office look like?”
(Splixxen! You just made that up! /Ed.)

We sometimes move around to make communication easier, for the people who needs to work together.
At the moment, one of the rooms is called “The Action Room”, where we have all the guys working on stuff for the action game; Level design, Vehicle design, Action game code, Animations, Stats, QA, etc.

So here’s a small glimpse into the world of Reto’s (messy?) workstations ;-)

leto
The Rainbow-colored elephant watches closely as Reto.Leto tweaks the vehicle code.

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Fix your bugs!

With every new build, there’s going to be some new bugs.
– Ancient developer proverb

Some of these will be easy to fix, some will be hard to fix and some are just plain boring to fix.

Hence the other Devs need a little motivation.

You can only ask people to fix something so many times and when cookies don’t speed up the bug fixing…

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Reto-Moto has been compromised… by a ninja!

I’ve patiently waited for months under the cover of mediocrity, and have finally succeeded in my mission.

You all know me as Reto.indusninja, and while my name should have already given you (as well as everyone else at Reto-Moto) a hint towards my actual profession – it seems to have raised no suspicion in this workplace. But there is no longer any need for my cover. I am indeed actually a ninja who was originally sent to this god-forsaken cold country to spy on Reto-Moto so we can bring them to their knees.

To accomplish this goal, I have meticulously observed them and their habits. Following the teachings of Sun Tzu, I now “Know thy enemy”! I have even recorded their everyday existence in video form as you all can see below.

Coders at Work – Timelapse from the Coder room showing actual work in progress of the coders at Reto-Moto.

In conclusion, they seem to work long, drink too much beer and like cakes too much. I’m still working on how that information can be used for their demise :(

Featured Developer Bo Heidelberg (Reto.BomberBo)

Once in a while we feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s our trigger happy Effects Artist Bo Heidelberg aka. Reto.BomberBo.

retobombebo

What is your gamertag in Heroes & Generals, and what’s the story behind it?
Reto.BomberBo – because I love guns and explosions!

What is your position at Reto-Moto?
Senior Visual Effects Artist – I’m making gunshots and explosions look good!

For how long have you been working here?
Since December 1st 2011.

What games have you worked on?
Hitman: Contracts
Hitman: Blood Money
Kane & Lynch: Dead Men.

Which tools do you use for making Heroes & Generals?
Softimage XSI, Photoshop and FumeFX.

What are your hobbies?
Making electronic music, traveling and watching movies.

What’s the best thing about Heroes & Generals?
The endless possibilities for the future development of the game and the intensity of the battles.

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Meet the Team – Summer 2012

It’s summer and it’s time for another group photo of the development team! One year ago we were 20 people on the photo we took outside our office and this year we are 26 hard working developers and administrative personnel.

retogroupshot2012fullrestags Here we are – The Reto-Moto team 2012

Standing (left to right): Andreas (Leto), Prakash (indusninja), Martin (Lord), Thomas (Colding), Sarah (Lusa), Peter T (Bacon), Jesper D (Robotron3000), Hakon (Goonstah), Simon (draebesmoelf), Jesper W (Hr.Wille), Tobias B (Ogssan), Henrik (Vashu), Henning (Hal9K), Tobias L (masterdisaster17), Hans (hansg), Peter F (FleCK), Per (Topo), Rune (Splixxen), Bo (BombeBo), Else (Accountant)

Sitting (left to right): Jacob (RedBjarne), Jens (Injection)

MIA (well.. not really missing, but just absent) images (left to right): David (Dave), Anders (Owleater), Kenneth (KenSolo), Jesper J (Mato)

You can also visit the new “Meet the Developers” page, where you can see an overview of all the devs and further click on their image or name to read a detailed interview with each one.

Another Day at the Office

Getting Ready

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[6:19 AM] The alarm clock tells me it is time to get up. I disagree but get out of bed anyway.
[6:50 AM] My wife leaves for work and before I wake up the kids I quickly check my mails.
[6:55 AM] Time to wake up the kids. The young ones should be easy to get out of bed today as they both have activities at school and kindergarten that they look forward to. Their older brother is struggling but manages to get out of bed too
[7:45 AM] Taking the young ones to school and kindergarten.
[8:10 AM] I find a seat on the train and begin working. Yesterday at work I created some sounds for Reto.Colding’s swimming animations that I am not quite pleased with. I need to find some better sounding source material in my sound library. I should be able to do that within the next half-an-hour that the train ride lasts.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!