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Our glorious light tanks assault teams are the highly mobile claws of our armies, their broad selection of uses ranges from the anti-infantry Panzerkampfwagen I Ausf. A over the versatile Panzerkampfwagen II ausf. C to the Panzerkampfwagen 38(t) Ausf. E that can even go up against some medium tanks in the hands of experienced panzer crews. In the coming update named Zhukov (after the Soviet Marshal Georgy Konstantinovich Zhukov) comes the Panzerkampfwagen II, Ausf. L ‘Luchs’ light tank.
The final version of the German Panzer II, nicknamed ‘Luchs’ is better armored, faster and more maneuverable than the original light tank. It is actually so different that it is more or less a completely different tank from the early versions. It is excellent for reconnaissance and use against light tanks and infantry.
Straight from factory to front! In the coming update named Zhukov (after the Soviet Marshal Georgy Konstantinovich Zhukov) comes the BA-6 Recon vehicle. This is the first 6-wheeled vehicle in the game and its two-person crew can punch above their weight-class with both speed compared to tracked vehicles and a very effective cannon.
The BA-6 is a heavily armed Soviet six-wheeled armored scout car. It uses the same turret as the T-26 light tank. It is armed with a 45mm 20K main gun and a 7.62mm DT coaxial machinegun for defense against infantry.
Comrades! Our factories are hard at work producing new tools which you can use to crush our enemies! In the coming update named Zhukov (after the Soviet Marshal Georgy Konstantinovich Zhukov) comes the T-70 Soviet light tank.
The Soviet T-70 model 1942 is a very well-armored light tank. It is protected in some parts by 60mm thick (turret front) sloped armor making it very hard to destroy for enemy light tanks. It is armed with a 45mm 20K/L46 main gun and a coaxial 7.62mm machine gun.
We have just released a brand new Videolog highlighting all the great new features in the Young update.
Watch it right here, and tell your friends!
To see more details of the features in this update take a look at this release post or jump right in and play!
Fixes and updates to the StatsDB are worknig fine, thank your for your patience!
We have today (10NOV15) rolled out an new StatsDB to handle the database backend that is designed to fix these problems!
As you might have noticed the game has recently been suffering from occasional server glitches, stalls and other annoyances.
What happens currently is this: Due to the growing player population, the database servers handling character experience and earnings are stressed/overloaded. No data is lost, as gained experience and earnings are queued up and added to the database slowly if it is too busy, but you might experience for instance an empty Battle Report, even though the data is actually there.
We have been working on an entirely new database system for a while, but the current issues has now made it our top priority to get this finalized, tested and deployed to the live servers. Right now we’re in the final stages of testing the setup and we aim to release it very soon.
How can I see if this affects me?
The issue mainly manifests during afternoon/evening in the European timezones.
Known issues caused by the current stressed database are:
- empty Battle Reports
- being unable to join action games
- being thrown back to the login screen
- character rank experience wrongly displayed as “MAX”
- being unable to add friends
- being unable to select a different character inside the Action game
- being unable to select a new Assault Team from the spawn menu
- unresponsive interface buttons
In the coming update named Young (after US brigadier-general Gordon Russell Young) we are adding several new features to balance the War – an Underdog bonus for underpopulated factions, reworking the paratrooper system and adding even more battlefields.
The underdog bonus is a feature designed to even out the factions to make the campaign more balanced. The goal is to have the same amount of Assault Teams available for all factions. This is of course an impossible goal but we want to get as close as possible to help minimize resource waiting time (at least in the beginning of a war) and make the strategy gameplay more fun for everybody.
Rejoice US Tankers and Paratroopers. In the coming update named Young (after US brigadier-general Gordon Russell Young) comes the M1A1 carbine with folding stock.
As the weapon was designed to be a light and compact weapon, it only requires 4 equipment slots. This makes it available to US tankers and it allows for new tactical options for US paratrooper loadouts.
Paratroopers can unlock it on the Parachute Ribbon at Rank 11 as the Second paratrooper carbine.
Or it unlocks for tankers on the Armour Damage Ribbon at Rank 9 as the Second tank weapon.
The handling is quite similar to the existing M1M2 Carbine.