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Category Archive for: ‘Development’

Rommel Feature: New Weapons : FG42 & M1 Carbine

In the upcoming Rommel build we are introducing two new weapons: The American M1 Carbine & the German Fallschirmjägergewehr 42. We did talk a bit about them in our live twitch.tv broadcast on Friday, and if you missed the show, you can catch it here on our Youtube channel.

SO let’s start with the new German toy, the:

Fallschirmjägergewehr 42

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Twitch.tv – Devstream #1; Live from Copenhagen

Today at 1500 CEST (click the time to find it in your timezone) we will do our first live twitch.tv broadcast from Reto-Moto Headquarters where we will talk about features in the upcoming Rommel build AND take questions from the community.

Asking Questions

IF you have a question about the upcoming Rommel build that you like to ask the Game Director here’s how to do it:
Just pop into the Twitch.tv channel here AND send your question as a private message to the user ‘heroesandgenerals’ that owns the channel. We will sort through the questions as they come in and answer as many as we can related to the Rommel build. If you write your question in the subject line and with any extra clarifications in the text below you will have a better chance of getting YOUR question answered ;-)

Where?

Here is the link to the stream:
http://www.twitch.tv/heroesandgenerals

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Quesada is online!

The new build named Quesada (after the US General Elwood Richard “Pete” Quesada) is live on the servers! So here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

Paratroopers returning to battle

The Paratrooper class is now back! Their planes are now polished and looks awesome, and there is an AI that controls the plane, to let all paratroopers fight. Read more about the paratroopers AND their uniform personalizations here.

Uniform Variations

You can now customize your soldiers with new uniforms, as we have introduced uniform variations for some of the classes. In this update the US Recon, US Paratrooper, German Tank Crew, German Recon and German Paratrooper characters can get new uniforms, while the rest of the classes will have to wait a bit for variations to be added in future updates.

New ammo types for vehicles

In this update we have started to add more ammo types for the vehicles, plus we have updated the user interface, to make it easier to see which ammo types you have available, how fast it reloades and how you change between them when you’re engaged in battle. It’s not all vehicles that now have more ammo types available, but try to log in and see if there are new explosive toys available for your favourite vehicle. In the coming updates we’ll add more.

Heroes & Generals coming soon to Steam

As many, many players have requested and asked for we are now coming to the Steam platform. Take a look at our Steam page here, and stay tuned for more info! You can already grab one of our avatars for your steam profile by clicking here.

More weapon personalization

The US Bazooka and the German Panzerschreck now have a new set of personalization options and we have also made a special “Gott mit uns” variation of the Gewehr 43, as well as a “Death or Glory” variation of the M1 Garand. Take a look at the Panzerschreck and Bazooka personalizations here.

There is of course much more happening in the build, so continue reading for more details…

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Feature: Personalize your Bazookas & Panzerschrecks!

Tired of looking at the same old Bazooka? Want to stand out from the Anti-Tank crowd?
Then look no further! In the coming build ‘Quesada’ we have added a new batch of weapon personalizations, this time for the Bazookas and Panzerschrecks.

Continue reading to see the rest of the awesome new paint-jobs for the anti tank weapons!

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Feature: Paratroopers are coming back!

LOOK UP!

Paratroopers are getting ready to jump! In the next build named Quesada (after the United States Army Airforce general Elwood Richard Quesada) paratroopers will fly back into action!

Jump into action!

If you have an Infantry soldier at rank 7 or above you can transfer him to the paratroopers! Paratroopers are not as heavily armed as other soldiers and cannot carry Machineguns, Panzerschreck/Bazookas so if you have purchased a lot of heavy equipment for your soldier, it might be an idea to play another soldier up to rank 7 and convert him. Or if you don’t have the time for that you can buy an academy trained paratrooper for gold. Keeping at least one normal infantry soldier is always a good idea to help minimize waiting times when EVERYBODY wants to play with a specific type of soldier.

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Beta Videolog 12: “Patton” is now online.

The new build ‘Patton’ is online with a lot of exciting new stuff! This new update includes Russian weapons, weapon personalization, captured weapons, spotting 2.0, and more. We’re currently releasing new updates for the game more frequently than previously, so we’ve made a new videolog that summarizes some of the features introduced in the latest two updates :-)

Take a look here:

 

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Map update: Mountain Village

Map update: Mountain Village

The level design team has been hard at work revamping the Mountain Village map and the time has come to share with you the fruits of our toil. This time around, the landscape and train station area has gotten the biggest (polygon) face lifts. Read on for the juicy specifics!

Ch-ch-ch-ch-changes

A good map comes from lots of testing and iteration. We have listened to your feedback, and we have also tweaked the map to be a step closer to our original vision. The entire train station area has gotten an overhaul, including new buildings, props and interiors. The railway has been rebuilt, and the very landscape it sits on top of is more lush and welcoming – or should we say – less intimidating. Such a transformation affects the nearby settlements, as can be seen for instance along the connecting attack lines E and D.

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Idle hands are the Devil’s playthings!
(And other hotfixes)

We are just in the process of rolling a number of hotfixes on to the servers that will improve everybody’s gaming experience! All the server and backend guys are currently working as fast as they can to improve server performance, raise the player count and lower waiting & queue times.

The two most visible fixes this time around is a new Idle detection mechanism and a new auto Fighter Squadron Scrambling feature.

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