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Tired of looking at the same old Bazooka? Want to stand out from the Anti-Tank crowd?
Then look no further! In the coming build ‘Quesada’ we have added a new batch of weapon personalizations, this time for the Bazookas and Panzerschrecks.
Continue reading to see the rest of the awesome new paint-jobs for the anti tank weapons!
Paratroopers are getting ready to jump! In the next build named Quesada (after the United States Army Airforce general Elwood Richard Quesada) paratroopers will fly back into action!
Jump into action!
If you have an Infantry soldier at rank 7 or above you can transfer him to the paratroopers! Paratroopers are not as heavily armed as other soldiers and cannot carry Machineguns, Panzerschreck/Bazookas so if you have purchased a lot of heavy equipment for your soldier, it might be an idea to play another soldier up to rank 7 and convert him. Or if you don’t have the time for that you can buy an academy trained paratrooper for gold. Keeping at least one normal infantry soldier is always a good idea to help minimize waiting times when EVERYBODY wants to play with a specific type of soldier.
The new build ‘Patton’ is online with a lot of exciting new stuff! This new update includes Russian weapons, weapon personalization, captured weapons, spotting 2.0, and more. We’re currently releasing new updates for the game more frequently than previously, so we’ve made a new videolog that summarizes some of the features introduced in the latest two updates :-)
Take a look here:
Map update: Mountain Village
The level design team has been hard at work revamping the Mountain Village map and the time has come to share with you the fruits of our toil. This time around, the landscape and train station area has gotten the biggest (polygon) face lifts. Read on for the juicy specifics!
A good map comes from lots of testing and iteration. We have listened to your feedback, and we have also tweaked the map to be a step closer to our original vision. The entire train station area has gotten an overhaul, including new buildings, props and interiors. The railway has been rebuilt, and the very landscape it sits on top of is more lush and welcoming – or should we say – less intimidating. Such a transformation affects the nearby settlements, as can be seen for instance along the connecting attack lines E and D.
We are just in the process of rolling a number of hotfixes on to the servers that will improve everybody’s gaming experience! All the server and backend guys are currently working as fast as they can to improve server performance, raise the player count and lower waiting & queue times.
The two most visible fixes this time around is a new Idle detection mechanism and a new auto Fighter Squadron Scrambling feature.
Please go to this forum thread to see all updates:
With the light tanks & medium tanks presented in previous posts we now get to the heavy guys and the Tank Destroyers. These can, of course, also be personalized like other vehicles and we want to keep adding options for personalization over time.
Today we introduce the last two of the 9 new tanks. Over the coming weeks we will go into each vehicle in more detail, but to start with: Here is a quick overview of the Heavy Tanks and the Tank Destroyers.
So take a look! Tell your friends and DESTROY YOUR ENEMIES ;-)