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Category Archive for: ‘Development’

Update ‘Utz’ introducing the new Forward Airfield map is now live!

This brand-new update brings a much requested new feature – a brand new map ! The update is named Utz (after General Willibald Utz) and here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

New Map: Forward Airfield

The new map is an assault map called ‘Forward Airfield‘ and it represents the small forward airfields built all over Europe during the war. We have published a handful of blogposts detailing the objective on the map so click the links to learn more about ‘the village church‘, ‘the bridge and village&the airstrip‘ itself.

Weapon Tweaks

We have made a handful of tweaks to weapon handling of grenades, semi-auto rifles and LMGs. Read more about the tweaks here!

Character Update

This update also brings an update to the characters in the game. They now look much better running and when standing on sloped terrain due to the improved IK and banking. We have also adjusted the control of the character while jumping to make it look and feel better.

There is of course much more happening in the build, so continue reading for more details…

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Utz Update Detail: Weapon Tweaks

When attacking or defending maps, including of course the NEW Forward Airfield map, you need your weapons to perform! And while we’re not introducing any new weapons in this build or making any major changes, we do have a collection of tweaks to make the weapons feel better, and hopefully be more enjoyable to play with!

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Utz Update: These boots are made for walking!

Speaking of walking, we have improved the inverse kinematics for the characters making them look much better when turning (banking) and standing on sloped surfaces. So as soon as the Utz Update rolls out, everybody will look much better. Take a look below!


NB: No catcalling at your fellow soldiers please!

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New Forward Airfield detail: The Airstrip

A few days ago we wrote an overview post of the new Forward Airfield map that we are introducing in the upcoming Utz update!

Today we will look into a bit more detail on Objective O2 – The Airstrip and the D-line leading there from the “North Camp” in the forest.

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New Forward Airfield map detail: The Bridge

A few days ago we wrote an overview post of the new Forward Airfield map that we are introducing in the upcoming Utz update! Today we’ll take a look at Objective O1 – The Bridge and the village itself. The image below shows the bridge as seen from inside the village.

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New Forward Airfield map detail: The Church

A few days ago we wrote an overview post of the new Forward Airfield map that we are introducing in the upcoming Utz update!


Today we will look into a bit more detail on Objective O3 – The Church and the two lines leading there.
The Church itself is a small village church, but the tower still presents you with a great, if rather exposed, point from where you can scout enemy advances.

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Incoming! New ‘Forward Airfield’ map in next update!

In the next update to the game named Utz (after General Willibald Utz) we are introducing a new Assault Map codenamed “Forward Airfield”.

This new map represents one of the forward airfields that were built all over Europe before and during the war. Here we have a small village situated on a hill overlooking a river where a piece of nearby farmland has been laid out as an impromptu airstrip. The map is an assault map with 3 main objectives: The Airfield, The village Church and the bridge controlling access to the village. Click the objective names to see more details on each area!

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[UPDATE: Fixed] Hardware errors at hosting center.

UPDATE: Servers back up! Enjoy!

SORRY!

First of all, sorry for today’s long downtime. What has happened is that an important server in the game’s backend decided to fry its memory. When the server technicians at the hosting center then replaced the memory, something else apparently broke and they had to pull the server down again. Somewhere along the lines the main boot disk then decided “hey, I want attention as well” and corrupted itself.

What has happened so far is that the server has been booted from a rescue set and we are making sure nothing else has broken and are checking that all data is correct, creating another just-in-case backup in case something else decides to break, and then the server technicians at the hosting center are working on getting the OS back up and running and hopefully get everything back to normal as soon as we have verified that all backups are correct and that no data has been lost.

Again! SORRY for the inconvenience and rest assured that we are working as fast as WE can and doing our best to make sure that the server techs at the hosting center are as well!

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