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Ever wonder how many tanks, cars etc really drive around and fight in the game?
Well, Reto.Ogssan also wondered and dug into the database to pull out some stats.
Infantry! Infantry everywhere! After showing you the new M16 MGMC, the GAZ-AAA and the SdKfz 7/1, there are also a handful of other tweaks incoming for the infantry! In the coming update named Adams (after the American hero Lucian Adams) a number of tweaks and adjustments will enhance infantry gameplay.
WEAPON AND GUNPLAY TWEAKS
We have been digging through the stats for a while, listened (and read) a lot of feedback & talked to a number of players, and we have decided on a few tweaks to help improve the feel of the gunplay in the game. Most notably we are adjusting a number of values around the semi-auto rifles (the Gewehr 43, M1 Garand & Tokarev SVT-40) to make them more valuable as weapons for both new players and veterans.
In the coming Adams update (after the American hero Lucian Adams) comes the M16 Multiple Gun Motor Carriage mobile AA gun. The vehicle was known as the “Kraut-mower”, “Meat-Chopper”, the devil has many names. The vehicle was beloved by the troops and rightfully so. It provided the infantry with mobile fire support from its four .50 caliber M2 “Ma Deuce” heavy machine guns, and could be used as both in an anti aircraft or anti materiel role. This new mobile AA gun is the US counter-part to the previously revealed Soviet GAZ-AAA, and German SdKfz 7/1
Despite its awesome firepower, the vehicle is still vulnerable. Remember to support this valuable battlefield unit.
In the coming Adams update (after the American hero Lucian Adams) comes the Sd.Kfz. 7/1 mobile AA gun. This new German mobile AA gun can be described as a mobile powerhouse of destruction. Large, menacing and equipped with the infamous Flakvierling, this new mobile AA gun is the German counter-part to the previously revealed Soviet GAZ-AAA.
The Sonderkraftfahrzeug 7/1 mittlerer Zugkraftwagen 8t is a a German half-track armed with the 20mm Flak 38 Flakvierling Anti-Aircraft gun. It has immense firepower to take down unsuspecting aircrafts and provide firesupport for the infantry.
In the coming update named Adams (after the American hero Lucian Adams) we have improved the terrain graphics and added a handful of tweaks to the town map.
We have updated and improved the way terrain is generated and drawn on screen, and the Town map is the first to receive the update. You can see that grass and bushes now look a lot better and the terrain has a more fluid and less jagged feel. In addition the grass-land and fields are a bit more hilly, which helps infantry move by providing a bit more cover.
Here you can see how nice these improvements look, and how nice the uniforms now blend in to the terrain better. This is the capture point E2 –
The upcoming ‘Adams – Ground Fire‘ update (Named after American hero Lucian Adams) will improve the gunplay mechanics. A new hip-fire mechanism has been implemented and the cone-fire have been made more consistent.
Have you ever experienced shooting at an enemy at close range. You had a clear headshot, but the bullet hit below the crosshair or hit something else entirely? here we explain how bullet trajectory works and why you missed your target. Further details includes improvements to the hip-fire mechanics and cone-fire mechanics.
As you probably know the current update, you’re playing right now, is called Zhukov (after the Soviet Marshal Georgy Konstantinovich Zhukov) and we’ve come to the end of the alphabet (excluding weird Scandinavian bonus letters).
So after having gone through a bunch of generals from A-Z, we think it is time to go highlight a bunch of heroes! And we also think YOU heroes playing the game should have a say!.
WANT TO HELP?
Jump into the forum here and suggest a hero with a name beginning with A and we’ll select from your suggestions! If you haven’t used the forum before, just login with your normal game account and password.