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Category Archive for: ‘Development’

‘Battle Director’ handling war battles coming in Xylander Update

In Heroes & Generals there are two types of battles that players can join and fight.
Staged battles are auto generated battles that are fought independently of the war with evenly balanced resources for all factions. War-battles are on the other hand based on the actions of the officers and generals controlling Assault Teams in the war. This means that sometimes these battle can be very uneven in terms of resources available for the players and thereby less fun to play.

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More soldier outfits on their way from the tailor!

The incoming Xylander (named after German general Wolf-Dietrich von Xylander) update brings a number of much requested uniform variations.

Ever since we introduced uniform (and weapon) variations they have been much loved by players wanting to customize their looks and this time we’re adding a new handful. We know that some players wanted more specific German variations and we have been digging through forum posts where a lively discussions of how the uniforms look and should look has taken place. We also introduce four new Soviet recon uniforms that we think you’ll like as well!

GM_Tank_Sumpf

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Incoming Xylander Update brings new Soviet rifle!

In the next update named Xylander the Soviet faction gets a new rifle as promised. In the last update we introduced the German StG44 and the American M1/M2 Carbine, as a high-level infantry weapons and here is the equivalent Soviet version. The Soviet players will get access to the Avtomaticheskaya Vintovka Simonova 1936 model (Автоматическая винтовка Симонова) aka the AVS-36.

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1 Year Steam Anniversary Gold Gift!

Following the ‘Walker’ update, we can celebrate our 1 year anniversary on Steam for Heroes & Generals. Since the Early Access release in July 2014, the community has grown to more than 5.5 million players! We have added a lot of new gear, added a lot of new features, and thanks to our awesome community we have fixed lots of bugs and tweaked gameplay and balancing using performance stats and community feedback.

Once again we thank you for your support and we look forward to deliver more content, more features and, with your help, constantly work on improving the game for many years to come!

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Walker Videolog showing all the new features in moving pictures!

We’ve made a videolog showcasing the features in the Walker update. So if you’re tired of just reading about the new update, the new ribbons, the new scopes, the factory map update, and the tank and vehicle balancing then you can just press play below and sit back and watch it all in moving pictures while listening to the soothing voice of reto.Gargamel!

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StG44, M1/M2 Carbine, New Scopes, Factory Map updates, New ribbons and more now live in the Walker update!

This brand-new update brings a lot of new features – Sturmgewehr 44 and M1/M2 carbines, Factory Map updates, Tank balancing pass, New scopes AND new ribbons and unlocks! The update is named ‘Walker’ after the American Major General Fred L. Walker, and here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

 

New Scopes

In this update we’re updating and expanding the selection of scopes in the game. We’re introducing a nice selection of low power scopes and limiting the high power scopes to recons. Read more and see the new scopes here.

StG44 & M1/M2 Carbine

This update adds the much requested StG44 assault rifle for the German faction and the M1/M2 Carbine for the American as well as Selective Fire (switch between semi- and full-auto) on supported weapons. You can read more about the new weapons in this blog post.

Factory Map Updates

We’ve gone through the Factory Map and given it a lot of updates to improve balancing and make it a LOT MORE FUN. Check out the details in this blog post.

Vehicle Balance Pass

In this update, all tanks and tank destroyers have been visited by the mechanic and armor plates measured and adjusted, and cannons tweaked and balanced. Read more about the changes here.

New Ribbons & Ribbon level completion

Walker also brings a bunch of new ribbons! We have given each vehicle and weapon their own specialist ribbon to progress that will unlock upgrades for that weapon/vehicle. We have merged some of the ribbons that did not unlock much into the broader Infantry and Armor Assault ribbons. AND now you can complete the individual ribbon levels using gold and currently also credits. Read more about the updates here.

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Factory Map changes coming in Walker update

While we are still hard at work getting the Walker update ready for you all, it is time to lift the curtain and reveal some of the awesome new features this update brings! The update is called ‘Walker’ after the American Major General Fred L. Walker.

A map that has been around for quite a while is the Factory map, and this time reto.Desji managed to find time in between his other very secret work to give it a makeover, addressing a lot of the major and minor annoyances on the map, as well as adding a solid handful of new tweaks to improve the level.

Keep reading for more details!

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AT Morale, Badges for Generals, new melee and MORE arrives with the New Vasilevsky Update

This brand-new update brings a lot of new features – assault team morale , a new melee system and more! The update is named Vasilevsky after the Soviet general Aleksandr Vasilevsky and here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

Assault Team Morale

This update introduces Assault Team Morale. This adds a much requested layer of depth to the strategic war game. You now have to take your units’ morale into consideration before you commit them to attacks, and it makes defense-in-depth a more effective strategy. You can read more about the Assault Team Morale in this blog post.

Melee / Close Combat update

In this update we have reworked the melee / Close combat feature. It is now much easier to use and looks a LOT better. You can read more about how it works in this blog post.

Weapon Balance Pass

This build continues the weapon balancing and tweaks and adds a few new things, first of all the M1 Carbine is now available for regular US infantry with rank 12 of the Semi-Auto Ribbon. Soldiers wielding Pistols & Revolvers can now decide on how much ammunition they want to carry and a new powerful round for the American revolver is here.

New Ribbons & Combat Badges

Four new Combat Badges! Mechanic (faster vehicle repair), Charismatic Leader (Faster morale recovery), Battlefield Commander (Extra Morale), Logistic Expert (Increased AT movement speed). And two new ribbons: Battle Ribbon (Participate in WAR battles to earn experience. Highest award is given for victories) and War Ribbon (Participate on the winning side of a war to earn experience). – Other ribbon updates; See the full changelog (link below) for more details.

There is of course much more happening in the build, so continue reading for more details…

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