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Category Archive for: ‘Development’

1 Year Steam Anniversary Gold Gift!

Following the ‘Walker’ update, we can celebrate our 1 year anniversary on Steam for Heroes & Generals. Since the Early Access release in July 2014, the community has grown to more than 5.5 million players! We have added a lot of new gear, added a lot of new features, and thanks to our awesome community we have fixed lots of bugs and tweaked gameplay and balancing using performance stats and community feedback.

Once again we thank you for your support and we look forward to deliver more content, more features and, with your help, constantly work on improving the game for many years to come!

So to celebrate this anniversary it is time to give everyone a present:

Voucher-code:

1YEARONSTEAM

This voucher gives your account 200 Gold and can be redeemed from now until Monday the 3rd of August 2015 at 04:00 US EDT / 10.00 CEST.

Voucher redemption instructions

  1. Go to http://game.heroesandgenerals.com/ or launch the Steam client.
  2. Log in
  3. Click the Menu button in the top right corner
  4. Click on the “Redeem Voucher” button
  5. Paste or type in the voucher code “1YEARONSTEAM” and click “OK”

We have trawled through the changelogs and made a highlight of some of the things we have added for Heroes & Generals since the Early Access launch 1 year ago:

1_Year_on_Steam_Infographic80pct

 

Walker Videolog showing all the new features in moving pictures!

We’ve made a videolog showcasing the features in the Walker update. So if you’re tired of just reading about the new update, the new ribbons, the new scopes, the factory map update, and the tank and vehicle balancing then you can just press play below and sit back and watch it all in moving pictures while listening to the soothing voice of reto.Gargamel!

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StG44, M1/M2 Carbine, New Scopes, Factory Map updates, New ribbons and more now live in the Walker update!

This brand-new update brings a lot of new features – Sturmgewehr 44 and M1/M2 carbines, Factory Map updates, Tank balancing pass, New scopes AND new ribbons and unlocks! The update is named ‘Walker’ after the American Major General Fred L. Walker, and here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

 

New Scopes

In this update we’re updating and expanding the selection of scopes in the game. We’re introducing a nice selection of low power scopes and limiting the high power scopes to recons. Read more and see the new scopes here.

StG44 & M1/M2 Carbine

This update adds the much requested StG44 assault rifle for the German faction and the M1/M2 Carbine for the American as well as Selective Fire (switch between semi- and full-auto) on supported weapons. You can read more about the new weapons in this blog post.

Factory Map Updates

We’ve gone through the Factory Map and given it a lot of updates to improve balancing and make it a LOT MORE FUN. Check out the details in this blog post.

Vehicle Balance Pass

In this update, all tanks and tank destroyers have been visited by the mechanic and armor plates measured and adjusted, and cannons tweaked and balanced. Read more about the changes here.

New Ribbons & Ribbon level completion

Walker also brings a bunch of new ribbons! We have given each vehicle and weapon their own specialist ribbon to progress that will unlock upgrades for that weapon/vehicle. We have merged some of the ribbons that did not unlock much into the broader Infantry and Armor Assault ribbons. AND now you can complete the individual ribbon levels using gold and currently also credits. Read more about the updates here.

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Factory Map changes coming in Walker update

While we are still hard at work getting the Walker update ready for you all, it is time to lift the curtain and reveal some of the awesome new features this update brings! The update is called ‘Walker’ after the American Major General Fred L. Walker.

A map that has been around for quite a while is the Factory map, and this time reto.Desji managed to find time in between his other very secret work to give it a makeover, addressing a lot of the major and minor annoyances on the map, as well as adding a solid handful of new tweaks to improve the level.

Keep reading for more details!

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AT Morale, Badges for Generals, new melee and MORE arrives with the New Vasilevsky Update

This brand-new update brings a lot of new features – assault team morale , a new melee system and more! The update is named Vasilevsky after the Soviet general Aleksandr Vasilevsky and here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

Assault Team Morale

This update introduces Assault Team Morale. This adds a much requested layer of depth to the strategic war game. You now have to take your units’ morale into consideration before you commit them to attacks, and it makes defense-in-depth a more effective strategy. You can read more about the Assault Team Morale in this blog post.

Melee / Close Combat update

In this update we have reworked the melee / Close combat feature. It is now much easier to use and looks a LOT better. You can read more about how it works in this blog post.

Weapon Balance Pass

This build continues the weapon balancing and tweaks and adds a few new things, first of all the M1 Carbine is now available for regular US infantry with rank 12 of the Semi-Auto Ribbon. Soldiers wielding Pistols & Revolvers can now decide on how much ammunition they want to carry and a new powerful round for the American revolver is here.

New Ribbons & Combat Badges

Four new Combat Badges! Mechanic (faster vehicle repair), Charismatic Leader (Faster morale recovery), Battlefield Commander (Extra Morale), Logistic Expert (Increased AT movement speed). And two new ribbons: Battle Ribbon (Participate in WAR battles to earn experience. Highest award is given for victories) and War Ribbon (Participate on the winning side of a war to earn experience). – Other ribbon updates; See the full changelog (link below) for more details.

There is of course much more happening in the build, so continue reading for more details…

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Incoming Update: Improved Melee Combat

In the next major update, named Vasilevsky, we have greatly improved the melee combat. We know that a lot of players like to carry a knife or shovel or maybe a wrench with which they can also fix both their own and teammates vehicles. But we felt the melee combat could be improved and so we did.

We have just given our melee mechanics another iteration, using Inverse Kinematics and more precise animations to aid the attacker.
It will now be easier to hit your enemy with knives, shovels and wrenches.

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Memorial Day Weekend

This coming weekend is Memorial Day weekend in the United States with Memorial Day itself on Monday.

This is a day honoring those who lost their lives in military service, similar to Remembrance Day in the British Commonwealth, Volkstrauertag in Germany, the ANZAC Day in Australia and New Zealand and many other days of remembrance all over the world.

We want to take this opportunity to remember the ones who have sacrificed their lives to secure the future of their nation, not ONLY in the United States but all over the world.

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Incoming! New feature in next update: Assault Team Morale

In the next update to the game, one of the new features we are introducing is Morale for Assault Teams. The next update is called “Vasilevsky” after the Soviet general Aleksandr Vasilevsky

All assault teams now have a morale value that shows how combat-ready they are. Here is one of my “Mototized Guard” units happily moving towards Warsaw. This is how it looks on the campaign map.

StrategyView

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