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Category Archive for: ‘Development’

[UPDATE: Fixed] Hardware errors at hosting center.

UPDATE: Servers back up! Enjoy!

SORRY!

First of all, sorry for today’s long downtime. What has happened is that an important server in the game’s backend decided to fry its memory. When the server technicians at the hosting center then replaced the memory, something else apparently broke and they had to pull the server down again. Somewhere along the lines the main boot disk then decided “hey, I want attention as well” and corrupted itself.

What has happened so far is that the server has been booted from a rescue set and we are making sure nothing else has broken and are checking that all data is correct, creating another just-in-case backup in case something else decides to break, and then the server technicians at the hosting center are working on getting the OS back up and running and hopefully get everything back to normal as soon as we have verified that all backups are correct and that no data has been lost.

Again! SORRY for the inconvenience and rest assured that we are working as fast as WE can and doing our best to make sure that the server techs at the hosting center are as well!

Timoshenko Update: Here’s Bobik!

While advancing across the battlefield you might have seen a strange new vehicle. A small, fast scout car used by Soviet Mechanized Recon Assault Teams. This is the BA-64B aka the ‘Bobik’.


The design is roughly based on the German SdKfz 222, but armed with a Degtyaryov machinegun instead of a cannon, this fast 4×4 is very effective at transporting recon units long distances fast while protecting them from small arms fire, but if driving this pay attention to enemies armed with cannons or Anti-tank weapons and stay well away.

Being smaller and lighter armored than its German and American counterparts it is also cheaper to produce and easier to operate. This it both reflected in how soon you get access to it, where it unlocks when you reach the rank of “Senior Praporshchik” (rank 10) AND in the price to field and use it where it approximately 35% cheaper than the American & German counterparts.

Timoshenko Update: Tank Destroyer, Medium & Heavy Tank Overview

With all the new Soviet equipment being presented you might sometimes lose track of what it is you can expect to see, so here is an overview of the Tank Destroyer and the medium and heavy tanks you can expect to either face or drive in the upcoming update!

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Timoshenko Update: Light Tank Overview

The T-whatchamacallit, model year which-one? With so many awesome new tanks about to appear in the game it can be a bit difficult to tell them a part and remember their names, so to help out we’ve made this overview of the Soviet light tanks.

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Timoshenko Update: Anti-Air and Anti-Tank fun!

Having shown the Soviet Uniforms yesterday, and a lot of tanks in previous posts, we also need something to protect the Soviet soldiers from attacks from enemy airplanes, AND give the infantry a way to defend themselves against enemy armor! So here is a presentation of the Maxim M4 Quad Anti-air setup and the PTRD 1941 Anti-Tank Rifle.

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Timoshenko Update: New Vehicle Spawn options

Among the many new light tanks, Medium tanks, heavy tanks, weapons, uniform variations etc. that the Timoshenko update brings, a seemingly small update to the spawn rules is hiding. This will have a marked impact on the way you play the action game and help promote teamwork across the board.

  • For the first 10 seconds after a Car/Motorcycle/Halftrack or tank is spawned it now works as a mobile spawn!

But what does that even mean? Keep reading for more details!

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Timoshenko Update: Resource Pooling

The Timoshenko Update not only brings us Soviets with their tanks and weapons, but also a new feature called Resource Pooling.

What Resource Pooling does is to take the resources brought to a battlefield and pool them, this allows for players to spawn from all the Assault Teams present for which type they have characters, and eliminates the situation where, for example, Two Motorized Infantry teams are present and one is completely wiped out (costing the owner a fair chunk of Warfunds), whereas the other only loses maybe 5 spawns. In Timoshenko the losses (AND the wins) will be distributed evenly between the ATs present.

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Timoshenko Update: Soviet Bolt-Action Rifles!

Soviet troops are marching! And beside (and behind) the tanks we have recently shown, infantry advances. These soldiers carry a selection of weapons, including SMGs, light machineguns & semi-automatic rifles, but a lot of them carry the bolt-action Mosin-Nagant 1891-30 rifle.

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