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All Posts Tagged Tag: ‘weapons’

Patton Weapon Update online

After rolling out new tanks, now it is time for a few weapon updates, and a lot of tweaks behind the scenes. Fresh from the front line you are now able to buy and equip captured enemy weapons! Including weapons from none other than the Russians.

The Germans has managed to capture a few weapons from the East and after giving them their new (long) German names they are making their way to the front. After getting wind of this, the Americans immediately pursued their Soviet allies to provide them with weapons as well for field-testing. The German engineers have also begun supplying M24 Frag Sleeve grenades to the front. So these are now available as well. On the same note all grenades have been tweaked and differentiated a bit more, so they now have different strengths and weaknesses.

The weapons rotating below are the following:

  • PPSh-41 aka ‘Maschinenpistole 717(r)’
  • M24 Frag Sleeve (Germans only) – Slightly shorter throw range, but does more damage as the M24 Handgrenades
  • Degtyarev DP-28 aka ‘Maschinengewehr 120(r)’
  • RGD-33 aka ‘Handgranate 337(r)’
  • TM-35 mines
  • PMK-40 mines

Weapon Personalization

This update also introduces the first step in ‘Weapon Personalization’ where you can buy personalized weapons or personalize the weapons you already own. This first iteration introduces the G43 and the Garand semi-auto rifles, with more to follow in the coming weeks.

For more details on what’s new continue reading below.

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Newgarden Feature: Character Progression Iteration – Part 2

Last week we began looking at one of the main features of the coming Newgarden build, the character progression tree. Today I will reveal a bit more about this new aspect of the Hero experience.

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Half the Battle: Managing Equipment

Last week I gave you some tips on how to fight off tanks when you are playing as infantry. I concluded with a few suggestions to adapt your weapon loadout for different types of combat, depending on whether you want to focus on fighting mostly infantry or mostly vehicles. Squeezing different weapon types into your character’s limited inventory space can be a little bit tricky if you’re a new player, so I’ll use this week’s column to provide a quick overview of the Equipment Menu, as well as some versatile weapon combinations for the soldier who wants to be ready for any situation.

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Guns… Lots of guns..

In the Jefferson build we are rolling out the next iteration of the equipment system, that gives you a lot more flexibility as to what gear your hero brings to the battlefield. I cornered Reto.RedBjarne and had him explain. – Reto.Robotron3000

Equipment System iteration 2

For Jefferson we have updated the equipment system with a few new features.

”Medium

The system was introduced in Irwin in its simplest form. Basically each uniform of the different soldier classes (Infantry, Paratrooper, Recon, Armor and Fighter Pilot) carries a number of equipment points and for every weapon equipped a number of these points are spent.

In Jefferson the next iteration is rolled out with more customization available.

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New weapon textures

We are constantly working on improving the game, one of the very visible things is when we update the look of weapons and vehicles and this time it was the weapons’ turn for a haircut, shave and manicure in the binary beauty parlor. – Reto.Robotron3000

”Updated

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!