The in-game Store will be getting a new section in the coming Bauer update: bundles, packed with upgraded weapons, exclusive skins (such as the Black Locust SVT-40 featured on this screenshot), Ribbon Boosters and Veteran Memberships. This is something every player can look forward to.
After rolling out new tanks, now it is time for a few weapon updates, and a lot of tweaks behind the scenes. Fresh from the front line you are now able to buy and equip captured enemy weapons! Including weapons from none other than the Soviets.
The Germans has managed to capture a few weapons from the East and after giving them their new (long) German names they are making their way to the front. After getting wind of this, the Americans immediately pursued their Soviet allies to provide them with weapons as well for field-testing. The German engineers have also begun supplying M24 Frag Sleeve grenades to the front. So these are now available as well. On the same note all grenades have been tweaked and differentiated a bit more, so they now have different strengths and weaknesses.
The weapons rotating below are the following:
- PPSh-41 aka ‘Maschinenpistole 717(r)’
- M24 Frag Sleeve (Germans only) – Slightly shorter throw range, but does more damage as the M24 Handgrenades
- Degtyarev DP-28 aka ‘Maschinengewehr 120(r)’
- RGD-33 aka ‘Handgranate 337(r)’
- TM-35 mines
- PMK-40 mines
This update also introduces the first step in ‘Weapon Personalization’ where you can buy personalized weapons or personalize the weapons you already own. This first iteration introduces the G43 and the Garand semi-auto rifles, with more to follow in the coming weeks.For more details on what’s new continue reading below.
In the Jefferson build we are rolling out the next iteration of the equipment system, that gives you a lot more flexibility as to what gear your hero brings to the battlefield. I cornered Reto.RedBjarne and had him explain. – Reto.Robotron3000
Equipment System iteration 2
For Jefferson we have updated the equipment system with a few new features.
The system was introduced in Irwin in its simplest form. Basically each uniform of the different soldier classes (Infantry, Paratrooper, Recon, Armor and Fighter Pilot) carries a number of equipment points and for every weapon equipped a number of these points are spent.
In Jefferson the next iteration is rolled out with more customization available.