- MEDIA ˇ
- GAME ˇ
- DEVELOPMENT ˇ
After rolling out new tanks, now it is time for a few weapon updates, and a lot of tweaks behind the scenes. Fresh from the front line you are now able to buy and equip captured enemy weapons! Including weapons from none other than the Russians.
The Germans has managed to capture a few weapons from the East and after giving them their new (long) German names they are making their way to the front. After getting wind of this, the Americans immediately pursued their Soviet allies to provide them with weapons as well for field-testing. The German engineers have also begun supplying M24 Frag Sleeve grenades to the front. So these are now available as well. On the same note all grenades have been tweaked and differentiated a bit more, so they now have different strengths and weaknesses.
The weapons rotating below are the following:
- PPSh-41 aka ‘Maschinenpistole 717(r)’
- M24 Frag Sleeve (Germans only) – Slightly shorter throw range, but does more damage as the M24 Handgrenades
- Degtyarev DP-28 aka ‘Maschinengewehr 120(r)’
- RGD-33 aka ‘Handgranate 337(r)’
- TM-35 mines
- PMK-40 mines
This update also introduces the first step in ‘Weapon Personalization’ where you can buy personalized weapons or personalize the weapons you already own. This first iteration introduces the G43 and the Garand semi-auto rifles, with more to follow in the coming weeks.For more details on what’s new continue reading below.
We are going to move the webservers and content over the weekend and roll out the first version of the new design early next week.
This means that we’ll have to set the forums and the blog comments to read-only as of now, until the new website goes live, so you don’t end up writing witty nuggets of great insight only to have them become lost in the limbo between two webservers.
We will of course keep the game open, so you will have to play the game instead of talking about it :-) If you DO have something to say that is too important to keep to yourself until next week, the ingame chat is still open, our facebook page at https://www.facebook.com/HeroesAndGenerals is there and should you run into any kind of problems support is standing by with the binary med-packs at http://support.heroesandgenerals.com/
Pretty soon we’re going to be getting underway with a mammoth undertaking, as we prepare to push the big red button on a range of operations designed to drive greater interest in our special little home we like to call Heroes & Generals.
Which means you lot are going to have lots more people to shoot at.
It involves a big server migration, as we first mentioned earlier this month – but now all the plans are locked down we wanted to share more details, so you can see the scale of the project at hand.
Here’s what we’re improving:
- Server stability – better hardware means fewer crashes and a smoother experience
- Security – further safeguards to personal information
- Performance – particularly on the campaign map… which we’re very happy about
- Overall scalability – so moah players doesn’t mean moah laaaaaaaaaaaaaaaaaag
The server migration will now be taking place on Monday 27th January 2014. During this migration, the servers will be down for approximately 10-12 hours, starting at around 0900 CET (click here to see when this is in your time zone), so you’ll be unable to play the game during this time.
Looking slightly further ahead, we’ve got a shiny new website waiting in the wings – we’re expecting deployment on Friday 31st and we’re looking forward to bringing everything together in a way that makes it easier to navigate. Here’s a sneak peek to give you an idea of the look and feel of things ahead of the switch:
Following the new site launch, the next part of the plan is a big change to our customer support structure on March 5th, better enabling us to look after soldiers who run into trouble in the line of duty.
So thanks for your ongoing support – there are big, big days ahead for Heroes & Generals, and we’re very glad to have you along for the ride.
Icons done! Update from Perforce! Bugs fixed! Feature locked and committed! There is a LOT going on here at Reto HQ as we are working as fast as we can to get the features for the Guderian build done. But we also managed to get a videolog detailing the Felber build done. And so much faster than the last one. :-) If you haven’t already please notice the new music from our tame Beethoven – Jesper Kyd.
The community is really showing just how awesome they are. This week we have a fan-trailer made by K120 & a detailed account by Fontan of his visit to HQ. There is also a lot of progress getting done on both the Squad Leader feature and “First Blood” and we have been doing some quick iterations on how the user interface should look and work, both for the squad leader and for the squad members being led. We want to create a system where it is easy for a new player to have a fun experience by following the orders and guidelines from more experienced players. You can still do what you want, but you don’t have to worry about what to attack or where to spawn if you don’t feel like it.
MAJOR EMERGENCY! On Thursday right before lunch we ran out of sugar for our tea and coffee.
Nobody felt like venturing outside to the supermarket 300m away and buy some so we decided to stick with icing sugar until we had new groceries delivered. After noticing that my tea had a slightly odd consistency I noticed that icing sugar contains 20% potato starch…..