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All Posts Tagged Tag: ‘ribbon’

“Adams – Ground Fire” Update is here with Mobile AA, Town Map updates & more!

The brand new update named “Adams – Ground Fire” (after the American hero Lucian Adams) is here! And here’s a quick overview of the new features we’ve added for you to enjoy! We’ll start out with the Videolog and then continue with more details below!

VIDEOLOG

 

New Features

Soviet GAZ-AAA Mobile AA

This update brings a brand new type of vehicles to the game: Mobile Anti-Air and here is the Soviet one GAZ-AAA Truck. Read more about it here.

German SdKfz 7/1 Mobile AA

The Germans bring THEIR Mobile AA as well. The heavier but equally awesome SdKfz 7/1. Read more about it here.

American M16 MGMC Mobile AA

The American are not left out. They have 4 mounted “Ma Deuce” Heavy Machineguns on a halftrack in the impressive M16MGMC. Read more about it here.

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Merry Christmas everyone!

Merry Christmas and a Happy New year to all of you! 2015 was a spectacular year for Heroes & Generals. Several major updates have been launched during the last year, and tons of content have been introduced to the game. Just to name a few highlights from 2015; Heroes & Generals surpassed 5 million players in May, the Timoshenko Update brought the Soviet Faction to the game, and 2015 has also seen the introduction of scopes for non-recon soldiers and several high-tier weapons including the German Sturmgewehr-44, the Soviet PPS-43 and the US M1/M2 Carbine. Personal uniforms, weapon and vehicle skins have also been added, and numerous skins are being prepared for 2016 – And we couldn’t have done it without every single on of you guys.

So to celebrate a wonderful 2015, it is time to give everyone a Ribbon Booster bundle as a present:

XMASBOOST2015

The Voucher is valid until January 4th 2016 12.00 CET

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New Ribbons & unlocks in Walker update

In the coming Walker update we are moving some ribbons around and adding a bunch of new ones.

We are rolling the rifle ribbons into a new “Infantry Assault” ribbon and the tank ribbons into one “Armor Assault” ribbon.

CONVERSION

But what about my progress on the removed ribbons? We’ll take your progress from the individual ribbons and ADD them together, so a lot of you might start the new ribbon at a very high level, we thought this is the most fair thing to do.

ARMOR & INFANTRY ASSAULT

The two new ribbons introduced are the main ribbons for Infantry and Tankers and progress in these ribbons are unlocks weapons and vehicles in the different categories.

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Memorial Day Weekend

This coming weekend is Memorial Day weekend in the United States with Memorial Day itself on Monday.

This is a day honoring those who lost their lives in military service, similar to Remembrance Day in the British Commonwealth, Volkstrauertag in Germany, the ANZAC Day in Australia and New Zealand and many other days of remembrance all over the world.

We want to take this opportunity to remember the ones who have sacrificed their lives to secure the future of their nation, not ONLY in the United States but all over the world.

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Incoming! Panzerschreck

As you might have heard rumours of, a new antitank weapon is making its way from the factories to the fields of battle!

The German panzerschreck!

”Panzerscreck

The Panzerschreck is closer in functionality to the American Bazooka and with new addition we have changed how anti-tank weapons are unlocked.

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Newgarden is online!

The new build named Newgarden (after the American Major General Paul Newgarden) is live on the servers! And here is a short update explaining the new features we’ve added for you to enjoy!

New Features

Character Progression and new Combat Ribbons & Badges

The biggest new feature in this build is the brand new Character Progression Tree! Now all new heroes start out as infantrymen and as you capture points, kill enemies and gain experience your hero will climb in rank. Whilst moving through these ranks, your hero will be offered the opportunity to branch off and join the armour forces, recon or the air force, as well as unlocking the ability to use more advanced weapons and equipment. If you want to know more, you can take a look at our special videolog here and you can take a look at these blog posts: Character Progression Part 1, Part 2 & Part 3.

NB: For specific information on how the conversion of existing characters work take a look here.

New Airfield Map

The old Airfield has been closed for takeoff and landing and a brand new Airfield map is here! It is now a much more fully-fledged and exciting map with multiple attack routes, and will require some tactical thinking when choosing a direction for attack. If you want to know more about the Airfield map read along here: Part 1 & Part 2.

New game interface

We have worked our way through the game and updated the interface and streamlined the look and layout. Mainly the interface is now split into a ‘Heroes’ and a ‘Generals’ section to help you see where to depending on what you want to do. We will continue to work on the interface to make it more accessible, more consistent and easier to use.

New Pz.I & Pz.III textures

On a smaller scale, we have also updated the textures and shaders on the Panzer I and the Panzer III and in the coming builds we will continue to polish vehicles to make sure they look as good as possible. You can see a couple of pictures of the new versions here. And as the commander of the Panzer III was done emptying the crate full of cake he had momentarily placed on top of his turret, he of course removed it, so it wouldn’t block his viewports. ;-)

Improved Low Quality Render

We have also updated the “low quality” render to give a graphical boost to lower-end machines. This will raise the minimum requirements a tiny bit, but more than makes up for it by making the low quality setting look so much better. Read more and see a few example screenshots here.

There is of course much more happening in the build, so continue reading for more details…

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Special Videolog: Character Progression

The new build ‘Newgarden’ is right around the corner and one of the bigger features introduced is the much requested character progression tree. In order to answer some of the questions that have popped up, we did a quick video interview with our Game Director Jacob ‘Reto.RedBjarne’ Andersen.

Take a look here:

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!