Welcome to a new section of the Heroes & Generals news blog, the Weapon Files. As the name implies, we will use this series of posts to review the armament available to your soldiers and discuss the characteristics of individual weapons. We will start with a brief introduction about weapon ranges. As is often the case, pictures can explain this concept better than words.
Yesterday we gave you a glimpse of the new character iteration which will improve the realism when aiming your weapon in the Oster build. This will have a noticeable impact on the dynamics of firefights, but it won’t be the only thing that changes when it comes to weapon simulations. Our game design team has gone through the weapon range and damage values, and made some adjustments. In addition, grenades have been made more deadly!