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All Posts Tagged Tag: ‘ping’

Squad Update Incoming Today!

The new Squad System was introduced to support teamplay and for a lot of players this works really well. As our Game Director, Reto.RedBjarne, mentioned in the video we released on Friday, there are a number of improvements to the squads that a LOT of, especially veteran, players have requested! Today we roll out a number of hotfixes addressing a good selection of these!

Personal Squad Setup

You can now create your own squad and add that to the matchmaker, without adding a friend. The matchmaker will then try to fill open seats with other players. How do I do that I hear you ask?

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Update: Server & Client hotfix

We have just uploaded the first hotfix of the Oster build. This new hotfix addresses both a handful of bugs that we’ve found over the last couple of days as well as a few tweaks.

Weapon Tweaks

  • Machine guns (M1918, MG34, M1919 & MG42): Range increased, and “far Damage” lowered
    – this has the effect that the weapons will damage enemies further away.
  • Sub-machine guns (MP40 & Thompson): Near damage buffed, range increased
    – this makes the SMGs a bit more effective
  • Semi-Auto rifles (M1 and G43): Range increased
    – this makes the weapons a bit more effective at range
  • Head damage multiplier upped from 3 to 4

Other Tweaks & Fixes

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Developer’s Corner: Partial State Update

One of the key features in the upcoming Manstein build is the complete opposite of the Matrix: you cannot see it for yourself — you have to be told what it is ;-) I am talking about a very useful, yet invisible, improvement in the way the action game client interacts with the server hosting the battle: the partial game state update.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!