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All Posts Tagged Tag: ‘optimization’

Help us crash our servers TONIGHT (Tuesday) and WIN SteelSeries headsets

UPDATE at 23.00 CEST on Tuesday the 24th of June: The servers survived this session and we wish to thank all who showed up!

One of the coming days all who successfully logged in between 20.00 – 23.00 CEST will receive a voucher with a 3-day veteran membership by email – we’ll use the email address you signed up with. The winners of the SteelSeries 9H Headsets will be announced on this blog one of the coming days and we’ll notify the winners by email.

A while ago our friends at the Yogscast created and published some hilarious videos, which caused our servers to roll over and die due to a massive influx of new players. In the meantime we have optimized the code and added more hardware, but we really need your help to test how much the servers now can handle.

So in collaboration with the SteelSeries community we invite you to come and do your best to crash our servers on:

 

Tuesday the 24th of June 2014 at 20.00 CEST / 14.00 EDT.

 

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Fishing for frames.

We are continuously trying to improve performance as well as add more content to the maps. These two things often pull in opposite directions as more objects in the game gives more hiding places while also hurting performance. We try to keep ahead of the issues of bad performance by tracking performance over the different builds.

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Dev Q&A – May 13 part 2

DevQandA_banner-copy

Ladies & Gentlemen! The second set of answers to this month’s Developer Q&A session is here! Reto.Vashu has been gathering questions in a forum thread and then we have answered to the best of our abilities.

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Dev Q&A – May 13 part 1

DevQandA_banner-copy

Ladies & Gentlemen! The first set of answers to this month’s Developer Q&A session is here! Reto.Vashu has been gathering questions in a forum thread and then we have answered to the best of our abilities.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!