The new update named ‘Devyatayev – Squad’ (named after the Soviet soldier Mikhael Petrovich Devyatayev ) is here! Here you can get a quick overview of all the new features we’ve added for you! The Videolog will start you off and we then continue with more details below!
In the upcoming Devyatayev update (named after the Soviet pilot Mikhael Petrovich Devyatayev) we went through and performance optimized the bullet impacts in the action game.
How does that EFFECT me?
Bullets hitting something is an event that happens a LOT in the game, and especially in areas where there is a lot of fighting, such as indoors when capturing a control point. You have probably experienced being in a firefight where there was bullets everywhere but you couldn’t really see what was going on with smoke and sparks flying everywhere. This optimization makes this look better, but also improves framerate!
UPDATE at 23.00 CEST on Tuesday the 24th of June: The servers survived this session and we wish to thank all who showed up!
One of the coming days all who successfully logged in between 20.00 – 23.00 CEST will receive a voucher with a 3-day veteran membership by email – we’ll use the email address you signed up with. The winners of the SteelSeries 9H Headsets will be announced on this blog one of the coming days and we’ll notify the winners by email.
A while ago our friends at the Yogscast created and published some hilarious videos, which caused our servers to roll over and die due to a massive influx of new players. In the meantime we have optimized the code and added more hardware, but we really need your help to test how much the servers now can handle.
So in collaboration with the SteelSeries community we invite you to come and do your best to crash our servers on:
Tuesday the 24th of June 2014 at 20.00 CEST / 14.00 EDT.
We are continuously trying to improve performance as well as add more content to the maps. These two things often pull in opposite directions as more objects in the game gives more hiding places while also hurting performance. We try to keep ahead of the issues of bad performance by tracking performance over the different builds.
[image caption=”Jefferson build – Average framerates (< 60)"]http://www.heroesandgenerals.com/community/wp-content/uploads/2013/07/J60.png[/image] [/fancy_images] [raw]
Ladies & Gentlemen! The second set of answers to this month’s Developer Q&A session is here! Reto.Vashu has been gathering questions in a forum thread and then we have answered to the best of our abilities.