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All Posts Tagged Tag: ‘optimization’

Perfomance Optimizations and introducing Microsoft DirectX 12

UPDATE

Thanks to the precise feedback from the players we have been able to quickly identify a number of bugs and we are working as fast as we can on a fix. If you have more feedback please use this forum thread: DirectX 12 Feedback Thread.

In today’s update to the game we are adding a number of optimizations to help you run the game faster and smoother while at the same time making it look better!

Better Performance Across The Board

We’ve updated the game’s render and with these optimizations we are seeing an average of 5-15 percent framerate increase across all machines. And even bigger increase on machines running DirectX 12 (10-15 percent increase), and we have even tested a few setups with up to 40 percent increase in framerate!

Resolution and Render resolution

If you still want more after these optimizations we have introduced a new feature in the render where resolution and render resolution are split into two! This means that you can lower the render resolution while still keeping the user interface and overlays in your monitor’s native resolution. This is a way to get a better framerate without hurting the graphics card too much. The game then scales the 3D render to fit the screen resolution. You find this in the settings in the action game, and you can always press F7 (default key) to see the current FPS and Ping in the action game. But wont lowering the render resolution make the game look horrible and jagged? Read on for more info on how this is handled!

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Devyatayev – Squad Update is here introducing New Squad System, T-20 Komsomolets and more

The new update named ‘Devyatayev – Squad’ (named after the Soviet soldier Mikhael Petrovich Devyatayev ) is here! Here you can get a quick overview of all the new features we’ve added for you! The Videolog will start you off and we then continue with more details below!

VIDEOLOG

New Features

The New Squad System

The long awaited Squad system is finally here, enhancing tactical teamplay which will lead you and your Squad to success! Read more about it here.

Veteran Membership Bonus for Squads

As a limited offer we bring the Action Pack for your Squad with a ten days Veteran Membership and ten Squad Member Ribbon Boosters. Furthermore, we give a 1 Day Veteran Membership for everyone. The Voucher Code is: SHARETHECARE

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Performance Optimization For Effects In Devyatayev

In the upcoming Devyatayev update (named after the Soviet pilot Mikhael Petrovich Devyatayev) we went through and performance optimized the bullet impacts in the action game.

How does that EFFECT me?

Bullets hitting something is an event that happens a LOT in the game, and especially in areas where there is a lot of fighting, such as indoors when capturing a control point. You have probably experienced being in a firefight where there was bullets everywhere but you couldn’t really see what was going on with smoke and sparks flying everywhere. This optimization makes this look better, but also improves framerate!

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Help us crash our servers TONIGHT (Tuesday) and WIN SteelSeries headsets

UPDATE at 23.00 CEST on Tuesday the 24th of June: The servers survived this session and we wish to thank all who showed up!

One of the coming days all who successfully logged in between 20.00 – 23.00 CEST will receive a voucher with a 3-day veteran membership by email – we’ll use the email address you signed up with. The winners of the SteelSeries 9H Headsets will be announced on this blog one of the coming days and we’ll notify the winners by email.

A while ago our friends at the Yogscast created and published some hilarious videos, which caused our servers to roll over and die due to a massive influx of new players. In the meantime we have optimized the code and added more hardware, but we really need your help to test how much the servers now can handle.

So in collaboration with the SteelSeries community we invite you to come and do your best to crash our servers on:

 

Tuesday the 24th of June 2014 at 20.00 CEST / 14.00 EDT.

 

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Fishing for frames.

We are continuously trying to improve performance as well as add more content to the maps. These two things often pull in opposite directions as more objects in the game gives more hiding places while also hurting performance. We try to keep ahead of the issues of bad performance by tracking performance over the different builds.


[image caption=”Jefferson build – Average framerates (< 60)"]http://www.heroesandgenerals.com/community/wp-content/uploads/2013/07/J60.png[/image] [/fancy_images] [raw]

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Dev Q&A – May 13 part 2

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Ladies & Gentlemen! The second set of answers to this month’s Developer Q&A session is here! Reto.Vashu has been gathering questions in a forum thread and then we have answered to the best of our abilities.

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Dev Q&A – May 13 part 1

DevQandA_banner-copy

Ladies & Gentlemen! The first set of answers to this month’s Developer Q&A session is here! Reto.Vashu has been gathering questions in a forum thread and then we have answered to the best of our abilities.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!