- MEDIA ˇ
- GAME ˇ
- DEVELOPMENT ˇ
IS it friday? YES it is. And that means we’ll do a livestream on our Twitch channel this afternoon (click here to see when this takes place in your timezone).
This time we have received a bunch of questions in the forum and we have gone through and sorted and poked people in the office for answers.
We also have a couple of guest stars lined up; Reto.Desji (not Matt Damon) will talk a bit about a new skirmish map that is in production and we might even get to see the elusive Reto.Splixxen live on cam!
And lastly, if you missed last weeks episode, take a look here:
This weeks episode will of course also be made available on our Youtube channel when it is done.
By popular demand, I am launching a series of blog posts about squad tactics, which is to say tips on how to function better as a team. This week I want to draw your attention to the grid coordinates found on the in-game map. You will see that they can function as a very efficient tool for quick communication.
The time has come to announce the biggest change to come in the Manstein build: a complete overhaul of the Mountain Town map. In fact our level designer and graphics department haven’t “reworked” the map so much as completely rebuilt it! This is the first part of the tour. Hop onto my truck!
Indian Summer? The calendar says late September, but the sky is blue, the sun is shining and we released a new videolog. Please note the impressive flying in the beginning; we saw the video fightingfalconf16 posted online and went in; ID’ed the session and grabbed the replay from the server. If you see awesome things like this in the game, please make a note of when it happened (and your timezone), the name of the battle, and the names of the players involved. Then you might be featured in our next video or we might make a compilation video of awesome heroics :-)
We have published another batch of answers from the Q&A thread and I am still sneaking up on devs and finding answers for your questions.
The other main things happening here at HQ, is the continued tracking of how the servers run and putting out hotfixes as well as locking down the feature set for the next build. We will then spend the next while making sure the new features work and play well together with the existing features and of course eliminate all bugs we find on the way.
That is all from me, have a great week everybody! :-)
So they’re blocking access to the bridge and they brought the bigger guns. Some joker parked his Sherman right in the middle of the road and your infantry keeps getting mowed down by machine gun fire, or blown to bits — sometimes both at the same time. “Why don’t we have tanks?”, asks a green recruit. You do have tanks… but they have been deployed on another attack line. You can hear them shooting at something far away across the water. The body count is rising, but you’re not advancing. What now?