All Posts Tagged Tag: ‘map’

Young Videolog is here with Kettenkrad, new map and much more!

We have just released a brand new Videolog highlighting all the great new features in the Young update.

Watch it right here, and tell your friends!

To see more details of the features in this update take a look at this release post or jump right in and play!

New Map and Gamemode, Soviet SMG, German Kettenkrad, StatsDB, American Folding stock Carbine AND more in recently released update!

The recently released update named Young (after US brigadier-general Gordon Russell Young) we’ve added a LOT of new features! And here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

NEW Depot Map and NEW Encounter Game Mode

“Encounter” gamemode is a hectic new infantry only gamemode where two infantry groups fight for control of a single control point. In the first map this is a small railway depot in a forest. Read more about it here.

Improved Spawn Protection

In this update we also brought in a brand new Spawn Protection feature on both the existing Skirmish and brand-new encounter gamemodes. Read more about it here.

New StatsDB to improve server performance

As an addon (November 10) to this update we’ve also released a new StatsDB (short for Statistics Database) to improve server performance and generally allow the increased number of players to all play at the same time and not experience stuck ATs, delayed XP & Credits, Server timeouts etc.

US M1A1 Carbine with folding stock

A brand new US weapon appears. The M1A1 Folding stock semi-auto carbine, and it also brings a couple of new personal skins you can choose from. Read More about it here

PPS-43 – New Soviet SMG ready for action

The Soviet Union has become the first faction with 3 SMGs with the PPS-43 making its’ way to the front! Read more about it here.

A tracked motorcycle? German Kettenkrad is here!

The German Kettenkrad is the first motorcycle class vehicle with both great stability, great off-road capabilities AND the option to bring ammo/medic/Anti-tank supply crates! Read more about this fun new vehicle here.

Read More

Coming soon: Action in the Trenches – The Depot Map and the Encounter Game Mode

As teased in our last DEV STREAM, we are introducing a new Encounter Game Mode and the new Depot Map in the Young update (after US brigadier-general Gordon Russell Young)

After a long time in development and several iterations, we are proud to present to you this new infantry-only map. No tanks to worry about, no pesky airplanes to ruin your day. It is the brutal strength of each player that determines the outcome of the battle.

Designed to be an intuitive and easily understood map, Depot will offer a dynamic and action-packed experience.

Read More

Map tweaks coming in Xylander Update!

In the upcoming Xylander update that we are currently testing, Reto.Desji and Reto.RedBjarne are including a round of tweaks and updates to the Town map and the Factory map. In a previous devstream we managed to corner BOTH of them and made them show these changes.

So take a look here

Continue reading for a bit more detail on the changes.

Read More

Factory Map changes coming in Walker update

While we are still hard at work getting the Walker update ready for you all, it is time to lift the curtain and reveal some of the awesome new features this update brings! The update is called ‘Walker’ after the American Major General Fred L. Walker.

A map that has been around for quite a while is the Factory map, and this time reto.Desji managed to find time in between his other very secret work to give it a makeover, addressing a lot of the major and minor annoyances on the map, as well as adding a solid handful of new tweaks to improve the level.

Keep reading for more details!

Read More

Update ‘Utz’ introducing the new Forward Airfield map is now live!

This brand-new update brings a much requested new feature – a brand new map ! The update is named Utz (after General Willibald Utz) and here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

New Map: Forward Airfield

The new map is an assault map called ‘Forward Airfield‘ and it represents the small forward airfields built all over Europe during the war. We have published a handful of blogposts detailing the objective on the map so click the links to learn more about ‘the village church‘, ‘the bridge and village&the airstrip‘ itself.

Weapon Tweaks

We have made a handful of tweaks to weapon handling of grenades, semi-auto rifles and LMGs. Read more about the tweaks here!

Character Update

This update also brings an update to the characters in the game. They now look much better running and when standing on sloped terrain due to the improved IK and banking. We have also adjusted the control of the character while jumping to make it look and feel better.

There is of course much more happening in the build, so continue reading for more details…

Read More

New Forward Airfield detail: The Airstrip

A few days ago we wrote an overview post of the new Forward Airfield map that we are introducing in the upcoming Utz update!

Today we will look into a bit more detail on Objective O2 – The Airstrip and the D-line leading there from the “North Camp” in the forest.

Read More

Incoming! New ‘Forward Airfield’ map in next update!

In the next update to the game named Utz (after General Willibald Utz) we are introducing a new Assault Map codenamed “Forward Airfield”.

This new map represents one of the forward airfields that were built all over Europe before and during the war. Here we have a small village situated on a hill overlooking a river where a piece of nearby farmland has been laid out as an impromptu airstrip. The map is an assault map with 3 main objectives: The Airfield, The village Church and the bridge controlling access to the village. Click the objective names to see more details on each area!

Read More

Page 1 of 3123»

What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!