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With our D-Day contest & Veteran Weekend well underway, it is time for a bit of extra bonus! We recently got our filthy paws on this great video by SemperFi. So if you need a break from capping objectives to win at our little contest, sit back, grab a cup of coffee and enjoy!
So after saying a loud “Thank YOU” to SemperFi, the rest of you should get a chance to check the video out as well.
And THEN.. Go out there and
Give ‘em HELL!
We are in the progress of polishing up a bunch of new toys for you at a scale you haven’t seen from us before! A series of massive updates bringing loads of new weapons and vehicles, plus some really cool new features will hit the live servers over the next few weeks, and we’re dying to present this to you – but… no spoilers… You’ll just have to wait and see ;-)
Yes, we know it’s not fair to tease you like that, but stay tuned – the new updates will hit the live servers before you can say “Jagdpanzer acht-und-dreißig T”, ten times in a row.
Wars Aren’t Won By TANKS Alone Trailer
To celebrate the upcoming content-fest, we are proud to present our new Heroes & Generals “Wars Aren’t Won by Tanks Alone” gameplay trailer showcasing the various different roles you can take in the persistent war between Axis and Allies in the European theater of war and reminding you that you need soldiers to win a war – not just tanks and planes… ;-)
A shout out goes to the dedicated community-members who helped us stage these scenes and an Academy Award, BAFTA & Emmy goes to them for their performance as actors, when we captured these fantastic in-game shots – thanks for all the late hours you put in!
We are continuously trying to improve performance as well as add more content to the maps. These two things often pull in opposite directions as more objects in the game gives more hiding places while also hurting performance. We try to keep ahead of the issues of bad performance by tracking performance over the different builds.
Jefferson and the accompanying Videolog is online. As you will probably be aware, it is summer here on the Northern hemisphere, so a lot of us are having some time off to go on vacation, frolick in the sun and spend time with family and friends. But fear not, not everything stops. We are gathering feedback and data and hotfixing Jefferson as fast as possible, if you run into issues, please head to the forums, and even if you might not get a reply from a developer immediately, we are reading and following up on all the important threads. As I am up next for some R&R there won’t be an Intelligence Bulletin for the next two weeks, but then I expect to be back with tall tales from the Swedish forests and a lot of information on the next exciting features for the game.
The team here is currently working on four major things: First is hotfixing bugs on the Jefferson build on live, second is helping the next build Keating through it’s Quality Assurance sessions to get it stabilized, third is working on features for the upcoming builds and last, but not least – vacations at various beaches and chilled white wine in the shade.
That is all from me, and have a great Wednesday everybody! :-)
The new build ‘Jefferson’ is online with a number of new exciting features (and a lot of bug fixes) and we hope you will all help us welcome new players and community members to the game. Following hard on the videolog from May, we herded Reto.KenSolo and Reto.Colding into the editing booth and they went to work. Take a look here:
Ladies & Gentlemen! The second set of answers to this month’s Developer Q&A session is here! Reto.Vashu has been gathering questions in a forum thread and then we have answered to the best of our abilities.
Ladies & Gentlemen! The first set of answers to this month’s Developer Q&A session is here! Reto.Vashu has been gathering questions in a forum thread and then we have answered to the best of our abilities.
Now that Irwin build has been live for a bit we have gathered a lot of data on performance (and fixed bugs as fast as we could); we have gathered player feedback on the Warfunds system and we are looking at weapon usage and performance over time. So all in all this week has been spent hotfixing bugs on the live servers as soon as we noticed them and also gathering as much data as we can for future tweaking/balancing and general improvements. We are lurking on the forums, reading chat-logs and watching replays from the live servers to help us ID the most pressing needs so we can prioritize features and bug fixes in the most sensible way.
Reto.Injection is back! His zombie-foot seems to be mending so we are very happy to have him back (working on the resource system).
This weeks Intelligence Bulletin went out an hour later than normally, we were testing some things in the game (spawn delays, etc) and got kinda carried away in a mayhem of battle :-)
Have a great weekend everybody! :-)