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The new update named ‘Devyatayev – Squad’ (named after the Soviet soldier Mikhael Petrovich Devyatayev ) is here! Here you can get a quick overview of all the new features we’ve added for you! The Videolog will start you off and we then continue with more details below!
Reto.BombeBo is our in-house special effects ninja! Today he emerged from a nicely rendered cloud of smoke with a blog post about…. Smoke! – Reto.Robotron3000
Today I’ll show you guys how animated particle textures are used for making fake volumetric smoke effects.
When making smoke with simple particles the result is often a little flat looking. To beef up the complexity and give the smoke a volumetric look – animated textures are the way to go.
This is an example of a generic smoke texture:
Once in a while we feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s our trigger happy Effects Artist Bo Heidelberg aka. Reto.BomberBo.
What is your gamertag in Heroes & Generals, and what’s the story behind it?
Reto.BomberBo – because I love guns and explosions!
What is your position at Reto-Moto?
Senior Visual Effects Artist – I’m making gunshots and explosions look good!
For how long have you been working here?
Since December 1st 2011.
What games have you worked on?
Hitman: Blood Money
Kane & Lynch: Dead Men.
Which tools do you use for making Heroes & Generals?
Softimage XSI, Photoshop and FumeFX.
What are your hobbies?
Making electronic music, traveling and watching movies.
What’s the best thing about Heroes & Generals?
The endless possibilities for the future development of the game and the intensity of the battles.