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All Posts Tagged Tag: ‘build’

Oster is online!

The new build named Oster (after the German Major General Hans Oster) is live on the servers! So that you know what to look out for when you jump in, here’s a short update explaining the new features we’ve added for you to enjoy!

New Features

Mechanized Recon – New AT and New Vehicles

A new Assault Team makes its way onto the field of battle. Mechanized Recon – these recon ATs can not only help generals by spotting enemies from afar, but also deliver a considerable punch to lightly armored enemies in the action game. If you want to know more about the newly added SdKfz 222 & M8 Greyhound, take a look here.

New weapons

Fresh weapons! The Oster build also introduces the MG34 German light machine gun as well as the American M1918 Automatic Rifle. But that’s not all, the factory-fresh German Panzerschreck also makes an appearance on battlefields everywhere.

Updated weapon mods and tweaks

In addition to adding the above-mentioned new weapons, we have also gone through all the weapons and weapon mods, improving balancing between modded weapons and combat badges so everything now plays better, and fixing existing bugs. Ohh! And we’ve also given the hand grenades a boost so they are more effective and work much better in clearing rooms. You can read more about the updated weapons, mods & grenades here.

Hero Iteration

Another new exciting addition is a major update on how your character handles in the action game. This should give you a much better sense of where your character is in the environment as well as improving how the camera works, how aiming works and generally tightening the coupling between what you see and what the enemy sees on the screen. You can read more about the hero iteration here.

There is of course much more happening in the build, so continue reading for more details…

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Beta Videolog 10: “Newgarden” is now online.

The new build ‘Newgarden’ is online with a lot of exciting new stuff! We hope you will all help us welcome new players and community members to the game. With Winter Solstice & Christmas upon us we managed to get Reto.KenSolo and Reto.Colding in from the cold and into the editing booth and they went straight to work on a new videolog showing you some of the updates in the Newgarden build. Take a look here:

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Newgarden is online!

The new build named Newgarden (after the American Major General Paul Newgarden) is live on the servers! And here is a short update explaining the new features we’ve added for you to enjoy!

New Features

Character Progression and new Combat Ribbons & Badges

The biggest new feature in this build is the brand new Character Progression Tree! Now all new heroes start out as infantrymen and as you capture points, kill enemies and gain experience your hero will climb in rank. Whilst moving through these ranks, your hero will be offered the opportunity to branch off and join the armour forces, recon or the air force, as well as unlocking the ability to use more advanced weapons and equipment. If you want to know more, you can take a look at our special videolog here and you can take a look at these blog posts: Character Progression Part 1, Part 2 & Part 3.

NB: For specific information on how the conversion of existing characters work take a look here.

New Airfield Map

The old Airfield has been closed for takeoff and landing and a brand new Airfield map is here! It is now a much more fully-fledged and exciting map with multiple attack routes, and will require some tactical thinking when choosing a direction for attack. If you want to know more about the Airfield map read along here: Part 1 & Part 2.

New game interface

We have worked our way through the game and updated the interface and streamlined the look and layout. Mainly the interface is now split into a ‘Heroes’ and a ‘Generals’ section to help you see where to depending on what you want to do. We will continue to work on the interface to make it more accessible, more consistent and easier to use.

New Pz.I & Pz.III textures

On a smaller scale, we have also updated the textures and shaders on the Panzer I and the Panzer III and in the coming builds we will continue to polish vehicles to make sure they look as good as possible. You can see a couple of pictures of the new versions here. And as the commander of the Panzer III was done emptying the crate full of cake he had momentarily placed on top of his turret, he of course removed it, so it wouldn’t block his viewports. ;-)

Improved Low Quality Render

We have also updated the “low quality” render to give a graphical boost to lower-end machines. This will raise the minimum requirements a tiny bit, but more than makes up for it by making the low quality setting look so much better. Read more and see a few example screenshots here.

There is of course much more happening in the build, so continue reading for more details…

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Manstein is online!

The new build named Manstein (after the German Field Marshall Erich von Manstein) is live on the servers! And here is a short update explaining the new features we have added for you to enjoy!

New Features

New Mountain Map

We have updated the Mountain Map with about 200% more mountain and a lot of improvements to how the map is constructed behind the scenes. This makes updating and adjusting easier, so we can make sure the map stays as fun as possible over time without turning level designer’s hair gray.
Take a look here for screenshots and additional details.

Destruction

“Enough with these fences everywhere! Destroy them!” That is how it sounded here at HQ, so we can now destroy fences by crushing them with tanks, shooting them or by having things explode next to them. Click the link for more details (and a few splinters).

Asset Streaming & Partial-State Update

Behind this cryptic sounding point hides two very important features. Asset Streaming lets us load assets (textures now, models & modifications & vehicles in the future) into a running action game. Streaming also adds a layer of performance optimization on graphics adapters without tons of onboard memory as explained here. The Partial State Update is a new generation of the network code handling how your game communicates with the servers. This lets the game send smaller packages and gives a better game experience for all players, but especially those further away from the servers. More Techy info here.

Mounted MG34 & Weapons Sounds

In addition to improving the game’s performance we have also added a new weapon. The MG34 has been added as the mounted machinegun of choice on a couple of German vehicles and we have added the first batch of the new weapon sounds (with more to come).

Fog of War

In Manstein we introduce fog of war for the first time. This is mainly relevant for Generals as it now only let’s them see what their Assault Teams can see. Take a look here for more information!

There are of course more happening in the build, so continue reading for more details…

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Beta Videolog 8: “Leeb” is now online.

The new build ‘Leeb’ has been online for a short while, and we hope you will all help us welcome new players and community members to the game. With summer ending and fall upon us we managed to herd Reto.KenSolo and Reto.Colding out of the deckchairs and into the editing booth and they went to work on a new videolog detailing some of the bigger Leeb updates. Take a look here:

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Leeb is alive and online!

The new build named Leeb (after the German Field Marshall Wilhelm Ritter von Leeb) is live on the servers! And here is a short update explaining the new features we have added for you to enjoy!

New Features

New Deploy System

We have updated the deploy system with a much more streamlined presentation, cool flyover animations and better info boxes to make it easier for you to deploy where you will have the most fun. Take a look here for screenshots and additional details.

New Recon character models

The recon units has finally had their new uniforms delivered, and we hope you’ll like them. Check out the German one here and click here for the new US Recon.

New US Heavy Armor Assault Team

The rumbling in the distance has revealed it’s source! New US Heavy Armor Assault Teams are joining the battle in their M26 Pershing tanks.
Take a look here for more information on the Pershing.

Improved Armor Model

We have been working on improving the armor model in the game for quite some time as we want to improve the experience of fighting with tanks. The new system is easier for us to maintain, and more precise to boot. This first iteration is designed to improve ricochets, penetration and non-damaging shots and lay out the groundwork for adding additional layers of features and complexity in the future. Take a look here for a more detailed explanation.

We are also still looking for a Front-End Programmer to join our team, so if you are in the Copenhagen area (or willing to relocate) take a look here.

There are of course more happening in the build, so continue reading for more details…

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Irwin is online

The new build named Irwin (after the US General Stafford LeRoy Irwin) is online.
gewehr43

New Features

  • Warfunds added, Assault Teams earn Warfunds by fighting and spend them on supplies and reinforcements
  • True Triple Currency means no longer possible to convert gold to credits, but most items can be bought with either gold or Credits/Warfunds.
  • German semi-automatic rifle Gewehr 43 added
  • US M1903 bolt-action rifle (without scope) added
  • First iteration of improved character equipment system

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!