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All Posts Tagged Tag: ‘Assault Team’

Incoming! New feature in next update: Assault Team Morale

In the next update to the game, one of the new features we are introducing is Morale for Assault Teams. The next update is called “Vasilevsky” after the Soviet general Aleksandr Vasilevsky

All assault teams now have a morale value that shows how combat-ready they are. Here is one of my “Mototized Guard” units happily moving towards Warsaw. This is how it looks on the campaign map.

StrategyView

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Spaatz Feature: Limited Faction Resources

It’s time to save up fuel and ration the food. Everyone must do their share for the war effort! Because in the coming Spaatz build, both factions will experience limited resources, giving a new dimension to the Strategy Game. How will this affect gameplay? Read on!

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Half the Battle: The War Economy

The way your assault teams earn warfunds has changed in the Leeb build, as we are moving towards a system which rewards risk-taking and initiative. This blog post is for you, Generals!

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New Deploy Menu

The time has come to reveal the main attraction in the coming Leeb build: a brand new deploy menu with a more streamlined presentation, a cool new flyover animation and detailed information boxes that pop up when you need them! We think you’ll enjoy this one, as it lets you really visualize where your character is going to be deployed in relation to the mission objectives — and more importantly, it lets you see in real-time what your teammates are doing!

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Tier based matchmaking

As an extension to the matchmaking work required by  ‘Play with Friends‘ and as part of the general effort in making the game easier to understand for new players we are working on adding tiers to matchmaking as has been requested by the community for a LONG time. So without wasting further keystrokes, take it away Reto.Hal9K (tier 3) – Reto.Robotron3000

To help avoid the situation where first-time players are being completely overrun by more experienced players, we are working on adding tiers into the action game matchmaking. This is also a benefit for the veterans, as they won’t be as frustrated with people new to the game who might not yet understand what “NMY pz3 at B2 app. B3″ means. :-)


In the first iteration we will stick with two tiers, cleverly named: Tier 1 & Tier 2

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Mobile Command updated

Mobile Command has been updated to allow generals full control over their Assault Teams on both iOS and Android.

Generals can deploy, resupply and move Assault Teams in and out of battles and thereby update their strategy to counter that of their enemies even when they’re on the go.

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Beta Videolog 6 is now online

The new build ‘Irwin’ is online with a number of new exciting features (and a lot of bug fixes) and we hope you will all help us welcome new players and community members to the game. We also realized that we hadn’t made a videolog in some time, so Reto.KenSolo and Reto.Colding went to work. Take a look here:

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Intelligence Bulletin Vol 3 * No 16

PHEEEEW! – or the sound of 1000 men breathing! The new Irwin build is out on live and we are bug fixing it as fast as we can. [pun intended, Ed.]

We have added Warfunds – so now Assault Teams earn income as well as experience. This income is then spent on securing supplies for your assault team so you can keep on fighting. Infantry and low-level assault teams generally earn more warfunds than they need to keep in supply whereas high-level assault teams earn less than they need.

If you want to resupply your team RIGHT now, you can do that using gold.
The reasoning behind this is that we can keep on letting players play the game and earn warfunds without being forced to pay for it, but if you want to only play with heavy tanks and paratroopers you can of course do that but it might cost you a few gold pieces.

We have also updated the GUI and are gathering a lot of feedback for further tweaks. Reto.Hr.Wille is lurking and gathering feedback so we can keep on improving the way the game looks.

Have a great weekend everybody! :-)

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