All Posts Tagged Tag: ‘Assault Team’

Incoming update to the War – Underdog bonus, Reworked paratrooper AT update and more battlefields!

In the coming update named Young (after US brigadier-general Gordon Russell Young) we are adding several new features to balance the War – an Underdog bonus for underpopulated factions, reworking the paratrooper system and adding even more battlefields.

The underdog bonus is a feature designed to even out the factions to make the campaign more balanced. The goal is to have the same amount of Assault Teams available for all factions. This is of course an impossible goal but we want to get as close as possible to help minimize resource waiting time (at least in the beginning of a war) and make the strategy gameplay more fun for everybody.


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AT Morale, Badges for Generals, new melee and MORE arrives with the New Vasilevsky Update

This brand-new update brings a lot of new features – assault team morale , a new melee system and more! The update is named Vasilevsky after the Soviet general Aleksandr Vasilevsky and here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

Assault Team Morale

This update introduces Assault Team Morale. This adds a much requested layer of depth to the strategic war game. You now have to take your units’ morale into consideration before you commit them to attacks, and it makes defense-in-depth a more effective strategy. You can read more about the Assault Team Morale in this blog post.

Melee / Close Combat update

In this update we have reworked the melee / Close combat feature. It is now much easier to use and looks a LOT better. You can read more about how it works in this blog post.

Weapon Balance Pass

This build continues the weapon balancing and tweaks and adds a few new things, first of all the M1 Carbine is now available for regular US infantry with rank 12 of the Semi-Auto Ribbon. Soldiers wielding Pistols & Revolvers can now decide on how much ammunition they want to carry and a new powerful round for the American revolver is here.

New Ribbons & Combat Badges

Four new Combat Badges! Mechanic (faster vehicle repair), Charismatic Leader (Faster morale recovery), Battlefield Commander (Extra Morale), Logistic Expert (Increased AT movement speed). And two new ribbons: Battle Ribbon (Participate in WAR battles to earn experience. Highest award is given for victories) and War Ribbon (Participate on the winning side of a war to earn experience). – Other ribbon updates; See the full changelog (link below) for more details.

There is of course much more happening in the build, so continue reading for more details…

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Incoming! New feature in next update: Assault Team Morale

In the next update to the game, one of the new features we are introducing is Morale for Assault Teams. The next update is called “Vasilevsky” after the Soviet general Aleksandr Vasilevsky

All assault teams now have a morale value that shows how combat-ready they are. Here is one of my “Mototized Guard” units happily moving towards Warsaw. This is how it looks on the campaign map.


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Spaatz Feature: Limited Faction Resources

It’s time to save up fuel and ration the food. Everyone must do their share for the war effort! Because in the coming Spaatz build, both factions will experience limited resources, giving a new dimension to the Strategy Game. How will this affect gameplay? Read on!

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Half the Battle: The War Economy

The way your assault teams earn warfunds has changed in the Leeb build, as we are moving towards a system which rewards risk-taking and initiative. This blog post is for you, Generals!

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New Deploy Menu

The time has come to reveal the main attraction in the coming Leeb build: a brand new deploy menu with a more streamlined presentation, a cool new flyover animation and detailed information boxes that pop up when you need them! We think you’ll enjoy this one, as it lets you really visualize where your character is going to be deployed in relation to the mission objectives — and more importantly, it lets you see in real-time what your teammates are doing!

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Tier based matchmaking

As an extension to the matchmaking work required by  ‘Play with Friends‘ and as part of the general effort in making the game easier to understand for new players we are working on adding tiers to matchmaking as has been requested by the community for a LONG time. So without wasting further keystrokes, take it away Reto.Hal9K (tier 3) – Reto.Robotron3000

To help avoid the situation where first-time players are being completely overrun by more experienced players, we are working on adding tiers into the action game matchmaking. This is also a benefit for the veterans, as they won’t be as frustrated with people new to the game who might not yet understand what “NMY pz3 at B2 app. B3” means. :-)

In the first iteration we will stick with two tiers, cleverly named: Tier 1 & Tier 2

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Mobile Command updated

Mobile Command has been updated to allow generals full control over their Assault Teams on both iOS and Android.

Generals can deploy, resupply and move Assault Teams in and out of battles and thereby update their strategy to counter that of their enemies even when they’re on the go.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!