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All Posts Tagged Tag: ‘armor model’

Guest Video: K120′s “Tanks Overview”

Long time community member K120 has made a great little video showing off the tanks available in the game.

So put your tanker helmet on, hold an oily rag under your nose (not TOO close :-) ) and press play!
(remember to turn up, the volume and hit both the HD and full-screen buttons)

Manstein Feature: New Sounds

That’s right, cool new sounds! Sure, graphics may be the most immediately noticeable aspect of video games (ever wondered why they’re not called “audio games”?), but most players will agree that sound plays a huge role in creating a truly immersive environment. A squadron of Messerschmitts wouldn’t be quite as scary without the roar of engines and the whistling of bombs dropping over your head. The reflex to duck behind cover comes much quicker when you can hear loud gunfire crackling from a nearby window, and bullets ricocheting way too close for your taste.

In the coming Manstein build we will bring you more of this adrenaline-inducing audio assault, with new stereo gunshot effects and new armor model impact sounds.

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New Armor Model

Tankers rejoice! Starting with the imminent Leeb build, your enemies will have to learn to aim better if they want to stop you. We have increased the level of combat realism by completely rewriting the armor physics model. Here’s how it works…

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Intelligence Bulletin Vol 3 * No 27

New build incoming! We are currently hard at work hammering away at the new armor model getting it into tip-top shape. The ‘Leeb’ build will show the first iteration and it will form a solid base from which we can start expanding the damage models on vehicles to make them more fun to both fight in and against. Hiding behind trees and observing these metal beasts moving about are the new recon models. We have already released a sneak peek of the German and a sneak peek of the new American recon is on its way as well.

Based on ao. a lot of DxDiags detailing performance issues we have started focusing on more specific performance issues and we are working on making the game run better and more stable for everybody, so over the next couple of months a lot of our focus will be on these issues. We do of course have new features planned, but we also want to increase stability, performance, scalability, fix bugs etc. This might not be as exciting as new content, but it will make the game more fun and give us a more stable platform for the continued development of new features.

Also, as we have done a couple of times before Reto.Vashu is gathering questions from you guys in a new Developer Q&A session.

That is all from me, have a great week everybody! :-)

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Dev Q&A – May 13 part 2

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Ladies & Gentlemen! The second set of answers to this month’s Developer Q&A session is here! Reto.Vashu has been gathering questions in a forum thread and then we have answered to the best of our abilities.

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Dev Q&A – May 13 part 1

DevQandA_banner-copy

Ladies & Gentlemen! The first set of answers to this month’s Developer Q&A session is here! Reto.Vashu has been gathering questions in a forum thread and then we have answered to the best of our abilities.

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