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Live Tank Demonstration by the Danish Army

Reto.Leto, Reto.Ogssan, Reto.RedBjarne, Reto.Hr.Wille and I have taken a small break from the office and are currently on our way to the Danish Oksbøl Garrison and Army Combat School to see a live tank demonstration. Looking forward to see the Centurion, Leopard and M10 tanks in action! :-D

Featured Developer: Jens Albretsen (Reto.Injection)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

retoingnition

First of all, what is your gamertag in Heroes & Generals?
Reto.Injection – Back when I played Duke Nukem 3D, my gamertag was originally  “Drugs” (don’t ask – I don’t know why :-)), and people started to comment on the fact that when I killed someone it said “Killed by Drugs”, which some found a bit too offensive, so I decided to change it to “Injection”.

What is your position at Reto-Moto?
Senior Programmer

For how long have you been working here?
Since always :)

What games have you worked on?
Mini Ninjas
Kane & Lynch
Hitman Blood Money
Hitman Contracts
Freedom Figthers
Hitman 2 : Silent Assasin
M&M’s Around the world in 80 days
M&M’s Crazy Carts
M&M’s Crazy Factory
Atlantsammenslutningen stragegy game
Fredgaard Skrabespil
Premiair Slot Machine
Canon World Cup Soccer
Palle Pedal Post
Scorcher
Red Zone
Sub Terrania
Hydromatic – unreleased

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So what’s the deal with the campaign part of H&G?

One of the things that sets Heroes & Generals apart from other multiplayer first person shooters is that we have a major campaign behind the FPS-missions. Normally there is no other purpose to a team-based multiplayer FPS experience than the fun in beating the other team – yes, there are of course clan-fights and ladders which gives more purpose, but we wanted to take it a bit further, so we came up with the idea of making a game which works on several layers. But how does it all play out? Let me try to explain…

war-map01

The War

First of all each player must choose side in the war – Axis or Allies – and then fight for that side throughout the war. There won’t be any options of switching side before a war is ended. A war is ended when one of the sides has reached the victory conditions, which could be for instance to capture the other sides capital or plain and simply to wipe out the enemy’s army.

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Featured Developer: Christen Lorensen (Reto.Chrestangen)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

retochrestangen

What is your gamertag in Heroes & Generals?
Reto.Chrestangen and it is properly the longest username we’ve got.

What is your position at Reto-Moto?
My title is “Programmer”, more specific I handle the frontend of the strategy part of the game. So ActionScript programming is my middle name.

For how long have you been working here?
I joined in May this year, so it has only been two months. I have just scratched the surface and I’m now digging deeper into the code and concepts.

What games have you worked on?
I come from the casual game industry and web development. This is my first AAA title. But for casual games, I can mention “DR’s store pakkeleg” – DR, “Diego dino rescue” – NickJr, “Max and Ruby – Ice Scating” – NickJr, “Jungledyret Hugo games” – A-film, and a bunch of other small casual games.

Which tools do you use for making Heroes & Generals?
I primarily create Flash in Flex 4.5 and AS3, so most of my time is used in Flex Builder, and internet browsers. But it is still early.

What are your hobbies?
I use most of my time with my daughter and wife. Other recreational activities include volleyball, the indoor season is over at the moment, so right now it is beach volley. I have a love for board games, so I am at the moment ¾ through a campaign in Descent – Road to Legend, with four friends, and it has only taken us half a year to get here. :) Other favorite board games include, Twilight Imperium, Space Hulk, Tide of Iron, Zombies, Warhammer (FB/40K), Arkham Horror, and I could go on. Guess I’m a big board gaming geek. I also have a thing for zombies and co-op social gaming, so when it come time to do some gaming on the old comp I break out Left 4 Dead 2 and Alien Swarm.

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Featured Developer: Per Chrom Jacobsen (Reto.Topo)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

retotopo

First of all, what is your gamertag in Heroes & Generals?
My tag is Reto.Topo – with no value or hints embedded in the name.

What is your position at Reto-Moto?
My official position is CEO, and my job is both strategic and administrative.

For how long have you been working here?
I have been working here since early January. I don’t  have a gamer background or a background from the gaming industry. I have worked in investment banking and consultancy – so lots of strategy and no programming! I’m still on a learning curve when it comes to many aspects of the gaming industry.

What games have you worked on?
None – well besides Heroes & Generals.

Which tools do you use for making Heroes & Generals?
Mainly spreadsheets and word processing programs.

What are your hobbies?
Hobbies? I like most sports, and I particularly like sports with a ball. Now it’s mostly tennis. I also do bicycling, running and skiing. I enjoy reading as well, mostly biographies  and historical topics. This of course also includes WWII, which in my view, will continue to captivate people for many years to come.

What’s the best thing about Heroes & Generals?
The strategy side of the game is very appealing to me! the plan of action to achieve the goals set – so to speak, based on the resources available to you, your intelligence on the enemy and your adaptability to the enemy’s move, once the (virtual) reality of war hits you. On the FPS part of the game, it’s the flying I find most entertaining, as I have some RL flying experience. I also really like the “follow the bomb” feature for aerial bombing.

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New Sounds for the Guns – Work in Progress

At the moment, one of the things that Reto.lord and I are working on is bringing the weapons to life and make them sound unique. The main thing we are doing is adding mechanical sounds of the gun to the explosion of the gun shot. We try to add flavor to the shots and not make them sound static and sterile. We want the guns to sound dangerous and give the player a kick every time he/she fires a weapon.

You can hear the difference between the old placeholder gun shot and the first test of the new gun shot sounds in the video below. I am using a Thompson SMG in this example.

Please enter the url to a YouTube video.

Featured Developer: Hakon Steinø (Reto.Goonstah)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.

retogoonstah

First of all, what is your gamertag in Heroes & Generals?
Reto.Goonstah. My real name, Hakon, is a bit unusual, and some people have had problems getting it right. Goonstah is one of the mutations that it went through, and I’ve been using that nick for quite a while now.

What is your position at Reto-Moto?
Programmer and technical lead. I do work on a lot of different bits and pieces.

For how long have you been working here?
I was part of the group that created Reto-Moto in its current form in 2007.

What games have you worked on?
I worked on the Hitman series (all of them) as programmer and later technical producer. Also did some work on Freedom Fighters and Kane & Lynch. I was also at Nintendo subsidiary Genius Sonority for a while and worked on a game that, unfortunately, was never released.

Which tools do you use for making Heroes & Generals?
It’s a long list! I use Visual Studio for most of the C/C++/C# work. Flash Builder, FlashDevelop and Flash CS3 for flash and Notepad++ for other languages.
On the graphics side, i use XSI and Photoshop. Not that i make a lot of art assets for the game, but it’s nice to be able to make your own things to test with.
Other than that, I’m using the usual suite of desktop and network tools (Firefox, Thunderbird, Google docs, Putty, NX, Wireshark etc.)

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Pre-alpha Videolog 1

Through a series of videologs we’ll try to keep you updated on the new features and assets in every new build of Heroes & Generals.

The graphics, sound, physics, gameplay, etc. is work in progress and not final yet, so things might look or sound a bit weird, but we still want to show you what we’re working on, although we must admit that it’s a bit frightening for us to show you our “dirty underwear”. :)

Anyway, we hope you like what you see and we look forward to invite you all in for an alpha-session soon.

Please enter the url to a YouTube video.

On different note – the office is almost closed the next two weeks due to summer holiday (Reto.Leto, Reto.Ogssan and a few others will still be here), so things might be a bit quiet here at the community site. The weekly play-sessions might also be sparsely populated from our side, but the servers won’t be shut down.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!