Master your own destiny! Command a nation!

Featured Developer Henning Semler (Reto.Hal9k)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.


First of all, what is your gamertag in Heroes & Generals and what’s the story behind it?
Reto.Hal9k, taken from the computer HAL 9000 from movie ‘2001: A Space Odyssey’

What is your position at Reto-Moto?
I’m a programmer mainly focusing on our rendering pipeline, but I also maintain our Build and Deploy system for our server setup.

For how long have you been working here?
I’ve been working since we founded the company back in August 2007.

What games have you worked on?
Prior to working here I was working for IO Interactive, where I worked on the games: Hitman, Hitman 2, Hitman 4, Freedom Fighters, Kane & Lynch and Hitman 5.

Which tools do you use for making Heroes & Generals?
As I’m a programmer I’m using Visual Studio (2008 mostly), Notepad++, and for debugging of the rendering pipeline I use PIX, Nvidia NSight, Nvidia PerfHud and AMD GPU PerfStudio.

What are your hobbies?
Programming, researching rendering stuff and playing games.

What’s the best thing about Heroes & Generals?
The game is not finished when we launch, so we can continue enhancing and tweaking it based on the feedback from the community, in order to make the best possible game. This is somewhat different from before where I worked on Boxed Games where you got the feedback after you were done with the game.

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Intelligence Bulletin Vol 1 * No 4

Welcome to the fourth “Heroes & Generals Intelligence Bulletin”. The purpose of this bulletin is to give you an insight in the development progress of Heroes & Generals and show you what each of us are working on at a weekly basis.


The first 200 keys were sent out last Friday, and yesterday we sent out 200 more. I was a pure pleasure to watch new players pop up in the game. We’ve already learned a lot from playing with the alpha-players and the feedback has been constructive and really positive. A few hotfixes has been applied to the current stable build to fix the worst bugs.

We’ve now working on the next release and expect to launch it at the end of next week.

Thursday we sent out our latest newsletter, which you can read here – and below you can also find our latest videolog.

Now let’s proceed to the Team Debriefing…




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Newsletter September 29th 2011

Our latest newsletter is in out – this time about sending out Alpha keys, Alpha VideoLog 2, weekly Play Sessions and more. Go check your inbox or read it here.

EDIT: The link for the new videolog in the newsletter is wrong – It links to the first one. The correct link is here.

Alpha VideoLog 2

We’ve made a new videolog to show you some of the features and assets available in the latest stable build.

Some of you have already received a key and are playing it, and in the coming weeks we’ll invite a whole lot more. So in this video you can see some of the things you can look forward to when you get your key…

And once more, please remember that the graphics, sound, physics, gameplay, etc. is work in progress and not yet final.



Play sessions and the Alpha-tests so far

Last Friday we sent out 200 alpha-keys to selected clans and later this week we’ll send out 200 more keys – this time to the ones who registered first.

The primary purpose of this weekends sessions was to test log in, installation of the Retox plugin and download and play missions. The reason why we haven’t invited all of you in yet is that we want to test the most basic stuff before we invited a whole lot of players.

During the weekend we were online on our IRC channel and monitored our forum as well, and everything actually went quite well. There were some log in and download issues, and the servers also had a few crashes, but all in all everything went better than we could have feared. :-)

So we’re currently looking at the feedback from the first alpha-players and trying to fix the most urgent bugs.

We’re rebooting our old “Play sessions” which means that every Tuesday, Thursday and Saturday between 20.00 – 24.00 CEST at least one of us developers will be online to support you and get your feedback in-game, on our IRC and in the forum. So we would like to encourage you to show up play with us and have a talk with us.

We have a IRC webclient, but you can also access our IRC on a normal IRC client:

Featured Developer Jesper Donnis (Reto.Robotron3000)

What is your gamertag in Heroes & Generals, and what’s the story?
Reto.Robotron3000, well… At some point I was playing a load of old arcade games and wanted Robotron2084 as a gamertag, but it was taken in whatever game it was I was trying to play. So in frustration I decided to round up to 3000 :-)

What is your position at Reto-Moto?
Community Manager / Game Designer. I am basically in charge of helping the players enjoy the game and helping them bring their thoughts and ideas into the game’s development.


For how long have you been working here?
Since April 2010.

What games have you worked on?
Hitman: Contracts, Hitman: BloodMoney, Kane & Lynch: Dead Men, Hitman: Absolution, some unpublished titles and a number of educational games back in the stone age.

Which tools do you use for making Heroes & Generals?
Notepad++, XSI, Spreadsheets, Word Processors, coffee and cake.

What are your hobbies?
Handgun and rifle shooting. Watching documentaries about obscure historical events, visiting strange museums around the world (French Fry museum, 17th century working Marble mill), perfoming brain surgery while piloting a helicopter, AND lying about my hobbies.

What’s the best thing about Heroes & Generals?
Playing a first-person game where each won (or lost) battle has consequence for the outcome of the war.

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Intelligence Bulletin Vol 1 * No 3


Finally we have a new stable build up and running and we’ve invited more alpha-players. 200 alpha-keys has just been sent out to selected clan- and guild-leaders, so go check your inbox right away or spam your leader for a key!

If you haven’t received a key yet, don’t despair – in the coming weeks we’ll send out more.

As you can read in the Team Debriefing this week, we have all been busy with testing, debugging, bugfixing and polishing the current build and we’re very excited to welcome new players.

We’ll be online on our IRC channel and in our forum this weekend. You can find our IRC here:

See you on the battlefield!

Now let’s proceed to the Team Debriefing…


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The next batch of Alpha-keys coming this week

We’re currently working on getting the latest stable build ready for deployment. If all goes well we’re sending alpha-keys to approx. 150 players at the end of this week, and then in the following weeks and months we’ll invite more and more.

The primary focus in the first week is installation and deployment. This means that we’re testing if you’re able to log in, install the Retox plugin and download and play missions.

When you log in to the game you’ll be met by a message of the day telling you the current test-focus. We strongly encourage you to only report in bugs and suggestions concerning the current test-focus, but if you can’t resist the urge to report in other stuff, feel free to do so anyway.

You can report bugs and suggestions in the following ways:

  1. File a bug in our Mantis system. The first time you file bugs there you need to create an account.
  2. Submit a bug using the form on this page.
  3. Post your feedback in the forums – this is probably the best approach if it is a suggestion that you have.
  4. Tell a member of the Reto-Moto team.

If you’re reporting a bug, please try to be as specific as possible about the problem and remember to note your system specs and which browser you’re using. To upload relevant screenshots or DX Diag information please go here.

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