Master your own destiny! Command a nation!

Building buildings

In order to make more and larger levels, we’re creating the majority of the buildings in Heroes & Generals from a set of smaller modules called “masters”. These masters can be combined into larger and smaller structures (buildings) called a “master compound”. It’s kind of like gluing together miniature plastic model houses from a pile of wall, window, roof and door sections.

buildings An example of a building made from some of the “city-masters”

There are quite a few advantages to this approach; one is that we in short time can create a huge number of different buildings from the same masters. Another major advantage is that if we update a small detail on a master, which might be used on tens of different houses, you don’t need to download all of the houses again, but only the updated part. This greatly reduces download sizes and makes it possible for us to make frequent updates without disrupting the flow of the game through long downloading time.

Some structures will be custom made though, like bridges, major landmarks or special monuments.

Featured Developer Tobias Brogaard (Reto.Ogssan)


First of all, what is your gamertag in Heroes & Generals?
Reto.Ogssan, don’t ask me why. It is a nick I randomly started using with Need for Speed 2 and it just stuck. It has one big advantage, it is sufficiently meaningless to always be available where ever I need a user name.

What is your position at Reto-Moto?
Gameplay programmer on the action part of the game.

For how long have you been working here?
Since Feburary 2011.

What games have you worked on?
I came fresh out of the Danish university system, so all my prior game development experience comes from various university and hobby projects. Most notable of which was an UE3 mod called Steam Racers,

Which tools do you use for making Heroes & Generals?
Primarily Visual Studio and occasionally Flash CS-something and Softimage XSI.

What are your hobbies?
In my spare time I periodically do a lot of boardgaming with friends. I very much enjoy the German games and once in a while the big epic long American boardgames. But typically I grow tired of a game after a couple plays, so I have a tendency to buy a lot of new games that we can try.
Additionally I also enjoy playing a large variety of video games, with my main passion being simulation racing games, FPS games that bring something new to the table, and large scale epic strategy games.
Besides all the gaming I’m a big fan of anything Sci-fi related; movies, tv shows, books, well basically everything except conventions.

What’s the best thing about Heroes & Generals?
As a big fan of both large scale strategy games and the original Battlefield, Heroes & Generals fits in perfectly with my idea for an awesome game. I love the tanks, planes and the idea that what I’m doing has a greater purpose.

What’s the best thing about working at Reto-Moto?
Doing exactly what I love and working with some of the most talented people in the industry.

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Featured Developer: Bo Cordes (Reto.Placebo)

What is your gamertag in Heroes & Generals and what’s the story behind it?
Reto.Placebo – First of all my real life first name is contained in the gamertag, and besides that it’s funny having a handle which derives its meaning from a substance which is not all it seems to be.

What is your position at Reto-Moto?
Code connoisseur or programming artiste.

For how long have you been working here?
Since February 2011.

What games have you worked on?
Hitman, Hitman 2 – Silent Assassin, Hitman Contracts, Hitman Bloodmoney, Hitman Absolution, Mini Ninjas.

Which tools do you use for making Heroes & Generals?
As a programmer – living in a world of text – I almost exclusively use Visual Studio for whatever I am doing. The tools I don’t have already for making the game I have to make myself.

What are your hobbies?
Martial arts and fitness – although not exactly a martial art I have trained Krav Maga for a couple of years and been boxing to keep the body in shape. Furthermore I have recently been introduced to sea-kayaking which I will dedicate some hours to and try to master.

What’s the best thing about Heroes & Generals?
The idea about involving gamers to shape the game.

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Leveldesign: City Map, Boulevard

In the presentation of the “City-River” map, Carsten suggested an idea to a new city map – a more open space location.

I’ve tried to layout the idea – and would love some comments, before I mock it up.

The basic idea with this map is:
1) Very simple layout – opposite to many of the other very complexed maps
2) Only 1 Main Capture Point for winning
3) Open area combat
– snipers positioned in buildings along the boulevard
– canons/tanks positioned on the edge to cover the main boulevard
4) Close area combat
– shotguns/CC weapons usefull in the tunnels connecting the pavements
5) Group tactics are essential, working together to move ahead




Character Costumization: Combat Badges and Ribbons

In order to help you become the war’s greatest Sniper, Fighter Pilot, Tank Commander or whatever you prefer we’ll let you customize your character with Combat Badges.

combat-badges Initial design for some of the Combat Badges – 3 American badges in the top and 3 German badges below

A Combat Badge unlocks a special ability related to that particular badge. One special ability could be “Increase sprint time”, another could be “Faster startup time on airplanes”, etc. Your character can wear two Combat Badges at the same time and you can win the same Combat Badge multiple times, giving you a better version of the special ability. In order to be awarded a Combat Badge you need to earn two or more Ribbons related to that particular Combat Badge.

Ribbons are achieved by performing certain actions a number of times, such as winning a number of battles as attacker, making a number of knife kills, driving a certain distance in a vehicle, etc. A ribbon can be won multiple times and a “pip” will be added for each award.

We’re currently designing the Combat Badges and their abilities, so if you have any ideas for cool special abilities or designs, please write a comment to this post or make a thread in the forum.

Featured Developer: David Nilsson (Reto.Dave)


First of all, what is your gamertag in Heroes & Generals?
Reto.Dave !

What is your position at Reto-Moto?
Environment, props, some concept art, what not artist ;)

For how long have you been working here?
Just about 6 months now i think.

What games have you worked on?
Gangland, some GBA titles, an unreleased Unreal Engine project, an unannounced project at IO Interactive

Which tools do you use for making Heroes & Generals?
Mainly SoftImage XSI and Photoshop

What are your hobbies?
Playing games of course…. :) But else i spend a lot of skateboarding and doing skateboard related stuff such as drawing board graphics and so. And when I’m not doing that I like painting – got some stuff on my not so very updated blog: :)

What’s the best thing about Heroes & Generals?
Driving the vehicles while somebody else is manning the guns – I really like that a lot and I’m also really into the whole team play thing.

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Newsletter August 12th 2011

Our latest newsletter with updates on Alpha keys, videologs and more is out. Check your inbox or read it here.

Work in progress

I’m currently working on the Sd.Kfz. 250 command variant.
Half-tracks will serve multiple purposes in Heroes & Generals but more about that later.

Sd.Kfz. 250/3 WIP

German Sd.Kfz. 250/3 Work in progress

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!