- MEDIA ˇ
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- DEVELOPMENT ˇ
This week we published a new VideoLog and sent out a Newsletter to the many new community members. The response to the VideoLog has been overwhelming, so two thumbs up from us to all of you for commenting and helping us spread the word.
We’re currently struggling with some quite annoying bugs on the game servers, concerning Alpha-activation and file-distribution. So we won’t send more Alpha-keys until we’ve fixed these bugs.
Make no mistake, we DO want to send out more Alpha-keys, and get more of you playing H&G, but we don’t feel there is any point in doing so, if we already know that you’ll face login/activation/installation problems. So (once more) please have some patience – we’re working hard to fix the bugs.
The Reto-Moto team has been further strengthened by two new employees; Lead Tester Reto.Splixxen and IT Admin Reto.Hansi. Welcome to both – we’re looking forward to work with you guys! Read more in the Team Debriefing below to check out what they’ve started working on.
Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.
First of all, what is your gamertag in Heroes & Generals?
Reto.Hr.Wille. I sort of regret the “Hr”. though (“Hr.” is the danish expression for “Mr.”). It just doesn’t sit well with being a tough grunt such as myself.
What is your position at Reto-Moto?
I’m in charge of making all the weapons and vehicles that end up in Heroes & Generals. Manly the graphics aspects but I also work on their setup alongside with our coders.
For how long have you been working here?
About 3 years.
What games have you worked on?
Mainly the Hitman games, and a few unpublished titles as well.
Which tools do you use for making Heroes & Generals?
Softimage, MARI, Photoshop and a few In-house tools.
What are your hobbies?
This sounds unbelievably sad, but doing 3D. :)
Sometimes it feel like I’m getting paid to play with Lego all day. Having your work also be your hobby is a real blessing.
I also do a lot of fishing with a quite remarkable low amount of fish to show for it. :)
What’s the best thing about Heroes & Generals?
Almost from day one the game has been fun to play and that has to count for something, but I would have to go with the strategy part of Heroes & Generals.
A couple of rare crashes inside the Nvidia PhysX 2.8.4 physics engine has forced us to upgrade it. So Heroes & Generals is being retrofitted with the Nvidia PhysX 3.1 physics engine.
Some knots and bolts need refitting as the PhysX 3.1 engine is a totally new API (Application Programming Interface, just so you know).
This upgrade should result in a more stable game-experience, but it also makes our server Linux deployment easier as 3.1 is already compiled for Linux.
And as an extra bonus – PhysX 3.1 also doesn’t require that you install it separately, but it can be installed as a part of the game installation, which makes it a better match for browser-based distribution.
Our latest newsletter is out!
“Where is my Alpha-key?”
“Is there a new Alpha VideoLog?”
“And what are those Intelligence Bulletin’s really about?”
Find the answers in your inbox or read it here.
A new VideoLog is out on our YouTube-channel showing you some of the features and assets available in the latest stable build
Please remember that the graphics, sound, physics, gameplay, etc. is work in progress and not yet final.
Another week has passed and we’ve finished and deployed a new stable build.
The previous build had some bugs with joining missions, where you sometimes ended up in another map and on a different mission than the one you wanted to join. This has been fixed and some new features and assets have also been added, which we’ll show more of in a new VideoLog, which we’ll publish next week.
Our Game Director Reto.RedBjarne did an interview with MMORPG ITALIA, a little while ago and you can find it here.
The next release is now in the works, and besides that a new vehicle is also in progress – this time a bicycle – which you can read more about in the Team Debriefing below.
And to those of you who have an Alpha-key: Remember that we have weekly play sessions, where we (the developers) will be online, every Tuesday, Thursday and Sunday at 20.00 – 24.00 CEST.
Currently we have three types of mines for each faction, the Anti-personnel, Anti-tank and magnetic/sticky mine.
“… you HEAR ME SOLDIER ? …Being a FirstPersonShooter is NO excuse for SLACKING POSES ! “
(…Below are screen grabs showing my ambitions on tight and dynamic posing…. SIR!)
“The Tight Grip”
Even though you don’t see the hands – apart from a couple of finger tips here and there (in 1st person view) – I still want to cater for when you are up close to your buddy or when screenshots will be made.
You could argue that posing fingers in a dynamic pose is a waste of time… I strongly disagree…