Master your own destiny! Command a nation!

Help us test our new live server TODAY!

We have a new build of Heroes & Generals online on our new live server with lot’s of new stuff and we want all who have received an Alpha-key to help us test it!

The first play session is TODAY (Thursday) at 19.00 UTC and the next one is Saturday at 19.00 UTC

Hellcat ambush
So to all who have already received an alpha key – Go to our new “live server” to access and play Heroes & Generals:


New Play Session Timeslots

The next couple of weeks you can only play the game at certain play session timeslots and the game can’t be played outside these timeslots. If you try to log in at other times you will see a count-down to the next play session.

We have two play sessions planned so far. The first one is today (Thursday the 19th of January) and the next one is Saturday the 22nd of January.

The timeslots for the next two play sessions are:

Thursday the 19th of January 11.00 – 13.00 14.00 – 16.00 19.00 – 21.00
Saturday the 22nd of Jaunary 11.00 – 13.00 14.00 – 16.00 19.00 – 21.00

PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)

UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

And for North- and South-American players – don’t worry, we’ll soon make some additional ‘evening’ play sessions that will be a better match for your timezones.

We’ll keep you updated on the results of the tests and of upcoming play sessions!

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New keys in 300 player’s inboxes

We’ve just sent 300 keys to 300 player’s inboxes.

Quite soon we’re starting our stress-test of the servers which means that we’ll shut down the servers outside the play sessions. We’re also rearranging some of the play sessions, so US players will have a much greater chance of joining. So stay tuned for more info on this here on our news blog.

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

See you on the Battlefield!

Intelligence Bulletin Vol 2 * No 2


The second week of 2012 is coming towards an end and we’re getting ready for a massive invasion of our new live-servers by all of you out there in our community.

We had hoped that we could begin the next Alpha-stage, which involves inviting a huge amount of new players into our new live-servers, but unfortunately things didn’t turn out as planned. The servers were not configured right when we got them and we found some bugs we would like to fix before inviting thousands of new players in.

So the current plan is to start the next Alpha-stage next week, and begin to ramp up the number of players over the next couple of weeks.

As mentioned in the Intelligence Bulletin last week, we’ll shut down the servers outside the Play Session time-slots, so remember to be there or miss all the action! And please note, that we’ll probably also change the time for the Play Sessions compared to what they are right now!

Stay tuned for more updates, and meanwhile enjoy reading about what your favorite developer-team have been doing the past week:

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Combat Badges update

I’m currently working on the Combat Badges at the moment and have made a bunch of sketches that hopefully soon will be in-game. Read this post if you want to know more about how you can specialize your character with Combat Badges.

All the graphics for the Combat Badges are still sketches and will be much prettier in time, but the first versions will be these sketches. :).

collection_wm Here is a selection of the badges that are going in-game.

The first set of badges we’re implementing, are all “Bronze” badges which can be upgraded to “Silver” and “Gold” boosting their related special ability.

germancombatbadge_wm This is the work in progress shape of the German badges in Bronze, Silver and Gold.

alliedcombatbadge_wm An this is one of the Allied badges in Bronze, Silver and Gold.

300 new Alpha-keys are away!

EDIT: We currently have quite a few server-issues on the stable-servers, which might give login-issues and might break the play sessions. We’re working on solving the problems, but we might not be able to fix the before the play session tonight.

Once again we’ve sent out 300 keys. We’re preparing a series of tests, where we need many players, so don’t despair if you haven’t received a key yet – your time will come too!

Remember to join us at the weekly Play Sessions: Tuesday, Thursday and Sunday at 20.00 – 24.00 CET.

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

See you on the Battlefield!

We need Clans for testing Heroes & Generals

Quite soon we’ll start our server performance test and shortly after we’ll start to test the Campaign (the strategy part of the game).

So besides all who have already signed up for an Alpha-key we would like to get in touch with clans who would like to help us!

Stug III impact

We’ll provide clans with their own exclusive “Clan-key”, which they can use to invite their own members to the alpha, and we’ll also let you be among the first “Generals” to test the Campaign.

So send a mail to [email protected] with the following information:

  • SUBJECT: Clan-key application
  • Name of the clan
  • Link to your clan-page
  • Clan gaming experience (what games have you played and do you have alpha-/beta-experience)
  • The number of players who will participate in the Alpha
  • The best reason why your clan should have an Alpha-key!

We’ve seen that some new Alpha-players join one time, try the game and then leave and don’t return. We’re really dependent of your opinion and continuous feedback, as well as seeing how the game plays out with other players than ourselves, so you should only apply for a Clan-key if you’re serious about your involvement in the H&G-community!

Featured Developer Henrik Skov Jakobsen (Reto.Vashu)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s our newest employee, Flash Programmer Henrik Skov Jakobsen aka. Reto.Vashu.


First of all, what is your gamertag in Heroes & Generals, and what’s the story?
Reto.Vashu – it’s a bit of blur really, but my interest in Vash the Stampede from Trigun mainly influenced the name. I was pretty sure there was something that inspired the “u”, but we’ll probably never find out!

What is your position at Reto-Moto?
It says “Programmer”, but I’m only working with the Flash part of the game, so I’m probably better described as a Flash Programmer (though they are dying out slowly).

For how long have you been working here?
I started on the 2nd of January 2012, I’m the latest and greatest addition to the team (in 2012)!

What games have you worked on?
I have never worked making games before! I was a beta tester for Playdead Games’ Limbo, but I haven’t been creating any game before, so this was a quantum leap into Games Development from working in a Digital Agency before.

Which tools do you use for making Heroes & Generals?
Adobe Flash Builder 4.6 / ActionScript 3.0, Adobe Photoshop, Evernote, Perforce, a lot of Browsers and asking a lot of questions to everyone.

What are your hobbies?
I’m an enthusiast. I love computer games, tabletop games, card games and adrenalin kicks from either skiing, rollercoasters or just trying new things. Shiny gadgets and having good hardware also takes up a lot of my sparetime! I’m also a collector of books and I read as much as I can.

What’s the best thing about Heroes & Generals?
The level of control a player will have on determining the fate of the Second World War. The fact that every spawned soldier count towards the grand goal of conquering the other side. That battles are determined not only by the cunning of strategy and supply lines, but also by the skill with a tank, plane or grenade.

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Intelligence Bulletin Vol 2 * No 1


A new year has come and the war continues in the developer trenches and on the alpha-servers.

We’re currently preparing to leap into the next Alpha stage, where we’ll invite thousands of players to test the game on our new “live servers”, where the public game will take place.

If everything turns out as we planned, we’ll start the test next week, by inviting a smaller group of players to test the game, and then invite more and more players. The end goal with the test, which runs over a few weeks, is to have approx. 1000 users online playing the game at the same time.

We’ll set up some play session timeslots for the test and we want as many players as possible to help us test the game. We’ll shut down the servers outside the play session timeslots, so you need to be online at those play sessions if you want your Heroes & Generals fix the next couple of weeks.

We also wish to welcome our newest developer on the team; Reto.Vashu who is a Flash Programmer. Read more about what he and the rest of the team is working on below in the Team Debriefing!


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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!