- MEDIA ˇ
- GAME ˇ
- DEVELOPMENT ˇ
Today we’ve launched our Debut Teaser as an exclusive video on Gametrailers.com. We’re quite proud of the video and hope that it will be well received!
A new stable release is up with a lot of bugfixes, a new light-setting and more… Oh, almost forgot – bombs and mines! :-D
As a small test, your get a couple of “free” anti-personel/anti-vehicle mines and sticky/magnet bombs each time you spawn. We will continue to give you a few new “free” weapons to test from time to time.
This week’s test-focus is the spawn, capture and map elements of the game. Is the spawn mechanic logical, can you find the capture points and does the in-game map and icons make sense to you? Remember to give us feedback in the forum, and feel free to also comment on the new weapons.
Now let’s proceed to the Team Debriefing…
After trying many different approaches we have implemented a new routine for drawing grass and cornfields on the terrain. The routine we have used so far has a few issues that we were not happy with. It is very hardware intensive which means that it can only be drawn close to the player and not in the distance. This is particularly bad when it is used for cornfields and high grass. Players will crouch down thinking that they are in cover in a corn field and in reality everyone can see them and shoot them.
For your enjoyment Reto.Hr.Wille has just published two renders of the ingame versions of the MG42 and the M1903 scoped rifle.
Updated image of the M1903
The M1903 is the American sniper rifle in the game. It is a bolt-action rifle with a powerful scope, and as such it is a very nice rifle to bring if you, for example, plan to spend time in a church tower scouting for enemy troops.
Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.
First of all, what is your gamertag in Heroes & Generals and what’s the story behind it?
Reto.Hal9k, taken from the computer HAL 9000 from movie ‘2001: A Space Odyssey’
What is your position at Reto-Moto?
I’m a programmer mainly focusing on our rendering pipeline, but I also maintain our Build and Deploy system for our server setup.
For how long have you been working here?
I’ve been working since we founded the company back in August 2007.
What games have you worked on?
Prior to working here I was working for IO Interactive, where I worked on the games: Hitman, Hitman 2, Hitman 4, Freedom Fighters, Kane & Lynch and Hitman 5.
Which tools do you use for making Heroes & Generals?
As I’m a programmer I’m using Visual Studio (2008 mostly), Notepad++, and for debugging of the rendering pipeline I use PIX, Nvidia NSight, Nvidia PerfHud and AMD GPU PerfStudio.
What are your hobbies?
Programming, researching rendering stuff and playing games.
What’s the best thing about Heroes & Generals?
The game is not finished when we launch, so we can continue enhancing and tweaking it based on the feedback from the community, in order to make the best possible game. This is somewhat different from before where I worked on Boxed Games where you got the feedback after you were done with the game.
Welcome to the fourth “Heroes & Generals Intelligence Bulletin”. The purpose of this bulletin is to give you an insight in the development progress of Heroes & Generals and show you what each of us are working on at a weekly basis.
The first 200 keys were sent out last Friday, and yesterday we sent out 200 more. I was a pure pleasure to watch new players pop up in the game. We’ve already learned a lot from playing with the alpha-players and the feedback has been constructive and really positive. A few hotfixes has been applied to the current stable build to fix the worst bugs.
We’ve now working on the next release and expect to launch it at the end of next week.
Thursday we sent out our latest newsletter, which you can read here – and below you can also find our latest videolog.
Now let’s proceed to the Team Debriefing…
We’ve made a new videolog to show you some of the features and assets available in the latest stable build.
Some of you have already received a key and are playing it, and in the coming weeks we’ll invite a whole lot more. So in this video you can see some of the things you can look forward to when you get your key…
And once more, please remember that the graphics, sound, physics, gameplay, etc. is work in progress and not yet final.
Last Friday we sent out 200 alpha-keys to selected clans and later this week we’ll send out 200 more keys – this time to the ones who registered first.
The primary purpose of this weekends sessions was to test log in, installation of the Retox plugin and download and play missions. The reason why we haven’t invited all of you in yet is that we want to test the most basic stuff before we invited a whole lot of players.
During the weekend we were online on our IRC channel and monitored our forum as well, and everything actually went quite well. There were some log in and download issues, and the servers also had a few crashes, but all in all everything went better than we could have feared. :-)
So we’re currently looking at the feedback from the first alpha-players and trying to fix the most urgent bugs.
We’re rebooting our old “Play sessions” which means that every Tuesday, Thursday and Saturday between 20.00 – 24.00 CEST at least one of us developers will be online to support you and get your feedback in-game, on our IRC and in the forum. So we would like to encourage you to show up play with us and have a talk with us.