NEWS

Master your own destiny! Command a nation!

4000 new Alpha-keys sent today!

We continue to scale-up the number of alpha-players. 4000 new Alpha-keys has just been sent today, and we’re looking forward to see a lot of new players in the play session later TODAY!

The next couple of weeks Alpha-players can only play the game at certain play session timeslots and the game can’t be played outside these timeslots. If you try to log in at other times you will see a count-down to the next play session, but you can’t log in!

We have a play session TODAY (Tuesday the 24th of January) and the timeslot for the play session is:

PST EST UTC / GMT
Tuesday the 24th of January 11.00 – 13.00 14.00 – 16.00 19.00 – 21.00

PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)

UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

PLEASE NOTE! We haven’t set a date for the play session to follow the one TODAY yet, as we have to analyze the data from the next stress-tests before we know if we can proceed.

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

See you on the Battlefield!

Next Play Session Tomorrow (Tuesday) at 19.00 UTC

Our second server stress-test in the weekend was also a success, and we’re now ready for the next play session TOMORROW (Tuesday) at 19.00 UTC.

Blowing up Hellcats
So to all who have received an alpha key – Go to our new “live server” to access and play Heroes & Generals TOMORROW (Tuesday) at 19.00 UTC:

http://game.heroesandgenerals.com/

 

 PLEASE NOTE! That login is disabled outside the play session timeslots (read more below).

The previous Play Sessions

The two first stress-tests of the live servers are now over. The goal was to reach 100 concurrent users, and Saturday we peaked with 111 users logged in at the same time. Throughout the whole session we had 242 players, and we might have had more if not our login-handler had crashed, so people couldn’t login in from approx 20.30 UTC. :-(

But then again this is exactly what these tests are for and also the reason why we don’t let anyone in at the same time – when more and more players join these sessions we find more and more bugs. And try to fix the worst bugs before we invite new players.

In the play session Saturday we experienced a much faster download than in the previous play session, but we had a few issues regarding duplicate missions in the mission list, the downloader hangs occasionally and also a few server crashes. We try to fix as many of the bugs as possible before the next play session, but not all bugs can be hotfixed – some require a new build, which will take too long to deploy in order to make it before the next play session.

Thanks a lot to everybody who showed up at the two first server stress play sessions! We hope to see all of you and many more at the play session TOMORROW (Tuesday) at 19.00 UTC.

Read More

Level designing terrains

Getting a game-map from idea to a finished playable state is process that involves a lot of steps. Here I will explain how one of the early steps is done here at Reto-Moto.

hg_leveldesign_001

When I first start on a new map I’m sketching out the overall Level Design – on the back of a napkin, a beer coaster or in Adobe Illustrator :-). The layout depends on the mission type – and some maps will be more symmetrical than others.

Read More

Join us in another test TODAY!

We had a quite successful server stress-test Thursday this week, and would like to invite you to another play session TODAY (Saturday) at 19.00 UTC.

Stug III impact
So to all who have received an alpha key – Go to our new “live server” to access and play Heroes & Generals:

http://game.heroesandgenerals.com/

 

Thursday this week we had our first stress-test of the live servers. It wen’t quite well and around 150 players logged in throughout the play session and we peaked at 75 concurrent users.

We experienced some issues regarding slow download, startup in fullscreen crashes for some, firewall and Norton blocks the game and we also had a few server-crashes. We’re looking at all these issues and try to solve as many of them as possible before each new play session, but we cannot promise to fix all of them, as some of them need more long-term fixes and can’t be hotfixed.

Big ups to all who joined us Thursday! We hope to see all of you and many more at the play session later TODAY (Saturday) at 19.00 UTC

Read More

Scaling up – 1000 new Alpha-keys sent today

We’re now starting to invite more players than previously. 1000 Alpha-keys has just been sent today!

We’re currently running a series of server stress-tests, where we need a lot of players to log in and play Heroes & Generals, so withing the next couple of weeks we’ll invite many more players. So hang in there!!!

The next couple of weeks Alpha-players can only play the game at certain play session timeslots and the game can’t be played outside these timeslots. If you try to log in at other times you will see a count-down to the next play session.

We have a play session TODAY (Saturday the 21st of January) and the timeslot for the play session is:

PST EST UTC / GMT
Saturday the 21st of January 11.00 – 13.00 14.00 – 16.00 19.00 – 21.00

PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)

UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

PLEASE NOTE! We haven’t set a date for the next play session yet, as we have to analyze the data from the first two server stress-tests before we know if we can proceed to the next step.

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

See you on the Battlefield!

Intelligence Bulletin Vol 2 * No 3

intelligencebulletingvol02no03

We’ve now jumped into Alpha-stage 2, where we’ve begun to test our new live servers, which is where the public version of Heroes & Generals is to be played when launched.

Yesterday we had our first server-stress test and it went quite well. We sent a reminder mail to all who had activated their Alpha-key and asked them to join a play session.

It was our goal to have 100 concurrent users, and we peaked at 75 simultaneous online users. For the next play session we wish to reach 100+ concurrent users, which means that we’ll send a new batch of Alpha-keys tomorrow!

We experienced some issues regarding slow download, startup in fullscreen crashed for some, firewall and Norton blocks the game and we also had a few server-crashes. We’re looking at all these issues and try to solve as many of them as possible before each new play session, but we cannot promise to fix all of them, as some of them need more long-term fixes and can’t be hotfixed.

And to all who helped us out at the play session yesterday: thanks a gazillion!!!

The next play session is Saturday the 21st of January (tomorrow) at 19.00 UTC.

So if you already have an alpha key or receive one tomorrow – login at the play session, play the game and help us make it better!

Clans should not expect to receive a key for the play session tomorrow though – we’re saving you guys for one of the later play sessions in one of the coming weeks.

Read More

Featured Developer Prakash Prasad (Reto.Indusninja)

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s our incredibly super-fast mastercoder, IT Architect Prakash Prasad aka. Reto.Indusninja.

retoindusninja

First of all, what is your gamertag in Heroes & Generals, and what’s the story?
Until two days ago, it was “Reto.Prakash”. But now I changed it to the one that I prefer – “Reto.Indusninja”. The name derives from Indus river, which also is the reason why India’s called what it is now. And yes, I am a ninja from India.

What is your position at Reto-Moto?
I’m the IT Architech at Reto-Moto. I’m working on creating the system that runs in the background to support game actions and integrates different parts of Heroes & Generals. What that translates to is that I work on the strategy game’s logic and how the actions in the strategy game affect the action game and vice versa.

For how long have you been working here?
I’ve been working here since November 2011.

What games have you worked on?
While this is my first job in the games industry, I’ve been working on several games over the last two years. Mostly small scale, casual games – almost all made within the short timeframe of 2-3 months. Head over to my youtube channel and take a look at some of those games – http://www.youtube.com/prakashf1

Which tools do you use for making Heroes & Generals?
The most important one is definitely Microsoft’s Visual Studio (love that thing). We primarily use C# as the language of choice for the game’s backend logic and for making utility tools for the development team. And for those rare occasions that I delve into Flash programming – Flash Builder is the tool of choice. As for other tools – there’s Perforce (for source code versioning), Microsoft’s Remote Desktop Connection tool (for server management) and good old Notepad++ (for light reading of log files and python scripts).

What are your hobbies?
Games, of course. I play some of the casual and indie games as well as a lot of strategy games. However, I’m a massive photography buff too. And I mean HUGE! Travelling is another that goes hand-in-hand with photography. I’ve recently started doing some rock climbing (bouldering) that has a game-like satisfaction feedback-loop to physical exercise – climbing a route brings satisfaction of solving a puzzle as well as accomplishing a goal.

What’s the best thing about Heroes & Generals?
The strategy game. I know, I know… it doesn’t do anything right now. But trust me that thing is a Pandora’s box of unimaginable options and I’m drooling over the keyboard right now thinking how I will flank around to shock the allied forces. They won’t even see it coming. Muhahahahaha… haha.. ha.. ha…. More menacing laughter to follow…

Read More

Help us test our new live server TODAY!

We have a new build of Heroes & Generals online on our new live server with lot’s of new stuff and we want all who have received an Alpha-key to help us test it!

The first play session is TODAY (Thursday) at 19.00 UTC and the next one is Saturday at 19.00 UTC

Hellcat ambush
So to all who have already received an alpha key – Go to our new “live server” to access and play Heroes & Generals:

http://game.heroesandgenerals.com/

 

New Play Session Timeslots

The next couple of weeks you can only play the game at certain play session timeslots and the game can’t be played outside these timeslots. If you try to log in at other times you will see a count-down to the next play session.

We have two play sessions planned so far. The first one is today (Thursday the 19th of January) and the next one is Saturday the 22nd of January.

The timeslots for the next two play sessions are:

PST EST UTC / GMT
Thursday the 19th of January 11.00 – 13.00 14.00 – 16.00 19.00 – 21.00
Saturday the 22nd of Jaunary 11.00 – 13.00 14.00 – 16.00 19.00 – 21.00

PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)

UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

And for North- and South-American players – don’t worry, we’ll soon make some additional ‘evening’ play sessions that will be a better match for your timezones.

We’ll keep you updated on the results of the tests and of upcoming play sessions!

Read More

What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!