NEWS

Master your own destiny! Command a nation!

Intelligence Bulletin Vol 2 * No 5

intelligencebulletingvol02no05

For the past two weeks we’ve run a series of server stress-tests. Some of them indeed resulted in stressed servers and some of them we’re more peaceful… well, as peaceful as things gets in a wargame. :-)

The latest stress-test was held two days ago and we peaked with 553 concurrent users. This session went, under the circumstances of being an Alpha-session, quite well. There were a lot of client-side bugs, but our servers and back-end system survived.

We’ve now identified a heap of bugs and are working on fixing them – however you should not expect us to fix all bugs at once. We’ll prioritize the bugs and fix the most serious ones first. Some bugs are quite difficult for us to reproduce, so we still need your help – keep sending us Crash-logs and report bugs!!!

Our main focus for the next couple of weeks is to get a new build up with new content. This build will have some bugfixes, but new bugs will probably be introduced. So don’t be alarmed if you encounter new bugs in the next build. That’s just a normal part of an early Alpha-stage.

We’re currently discussing what to do with the Play Sessions until we have a new build up, but haven’t reached a conclusion yet. So stay tuned for an update!

We have strengthened the developer-team with two new employees, who both started this week; Project Coordinator, Reto.Salu and Server Programmer, Reto.masterdisaster17. You can look forward to a “Featured Developer” introduction to both in the coming weeks!

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Remember our massive Play Session TODAY at 19.00 UTC

We have a play session TODAY (Saturday the 4th of February) and the timeslot for the play session is:

PST EST UTC / GMT
Saturday the 4th of February 11.00 – 13.00 14.00 – 16.00 19.00 – 21.00

PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)

UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

Join us if you’ve received an Alpha-key!!!

6000 new Alpha-players invited for a Play Session TOMORROW (Saturday)

We’ll try to gather a HUGE amount of players for a massive play session TOMORROW (Saturday), so we’ve just sent 6000 new Alpha-keys.

The next couple of weeks you can only play the game at certain play session timeslots and the game can’t be played outside these timeslots. If you try to log in at other times you will see a count-down to the next play session.

We have a play session TODAY (Saturday the 4th of February) and the timeslot for the play session is:

PST EST UTC / GMT
Saturday the 4th of February 11.00 – 13.00 14.00 – 16.00 19.00 – 21.00

PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)

UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

The play session TOMORROW is a server-stress test, and we’ve invited a HUGE amount of players, so everything will probably be a bit chaotic and the servers might crash at some point, but we still need your help!!!

So please don’t despair if your experience tomorrow is less than optimal! If you can’t log in or if everything crashes, you can always try again at the next play sessions.

We haven’t set a date yet for the play session to follow the one tomorrow, as we have to analyze the data from the session before we know if we can proceed. However, we expect to have new play sessions next week, but we’ll keep you updated on the results of this and of upcoming play sessions!

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

See you on the Battlefield!

Important Play Session TOMORROW (Saturday) at 19.00 UTC

Once more we’ll try to reach 1000 concurrent players in a huge Play Session TOMORROW (Saturday) at 19.00 UTC.

vegetationscreen21
So to all who have received an alpha key – Go to our new “live server” to access and play Heroes & Generals TOMORROW (Saturday) at 19.00 UTC:

http://game.heroesandgenerals.com/

 

PLEASE NOTE! That login is disabled outside the play session timeslots (read more below).

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The Sound of Explosions

Explosions are of course an important part of our game so we need to have many different sounding explosions. When you play the game you will learn to distinguish between the different explosions and it will help you decide whether you should run, take cover or stay and fight.

In the video blog below you can hear examples of many different explosions that are currently in the game. Please bear in mind that what you see and hear is a game in alpha-stage, it is not the final game.

The Next Two Play Sessions (first one TODAY)

EDIT: The Play Session tonight is over! We had a bug in our deployment system, so the servers were missing files. We’ll fix that for the next play session!

We’re truly sorry for this and are working hard on fixing that error for the next play session.

Thanks to everyone who showed up tonight!

Best Regards
The Reto-Moto Team

 

We have a new play session TODAY (Tuesday) at 19.00 UTC and another one Thursday this week.

H&G Concept Art German 001
So to all who have received an alpha key – Go to our new “live server” to access and play Heroes & Generals TODAY (Tuesday) at 19.00 UTC:

http://game.heroesandgenerals.com/

 

 PLEASE NOTE! That login is disabled outside the play session timeslots (read more below).

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The Campaign – Air Assault Teams

There has been quite a development in the Campaign department since Reto.Placebo wrote the latest blog-post about the Campaign: “The campaign map – a work in progress“.

We have ramped up our Campaign-development team with two great additions: Reto.Indusninja and Reto.Vashu and production is progressing fast. If you’ve attended one of our recent play sessions, you have already seen some of Reto.Vashu’s great frontend-work on the chat section.

There are a lot of screens that we are looking forward to sharing with you. And we are getting quite close to some of the first user-tests of the Campaign.

The latest feature I’m working on is Air Assault Teams. The whole concept and design is not final so be aware that it is a bit rough around the edges, and the images are from our developer-server and therefore very  work-in-progress. It might take some weeks before this is out on the live-server, but here is a sneak peak into how it works at the moment.

fighter_squad_01 If you have the necessary “credits” (and privileges) you can acquire an Air Assault Team, in the Assault Team menu.

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Congratulations – you crashed our servers!

It all started so promising…

At 20.00 more than 300 players had logged in and started to download and install the game.

At 20.10 540 players were logged in and the servers started to fill up nicely and bullets were sprayed among all of the action servers.

At 20.30 more than 600 players had joined and our servers and backend system suddenly started to become unstable and ultimately crash.

At 20.40 we decided to stop the play session and shut down for access to the servers, although a few sturdy Alpha-players are still stuck “in there” trying to make an even greater mess our of our poor servers. ‘-(

Our Dev and Test servers

Ouch!

To all of you who joined – thanks for crashing our servers! And to those who didn’t get the chance to log in – don’t worry, you’ll all get another chance.

Remember – this is part of the deal when you join a game in the Alpha-stage: find bugs and fix them, find new bugs and fix them, and so on an so forth… At some point we’ve eradicated the worst bugs and the game is starting to take shape – and at that point we call it Beta.

We’ve already found most of the bugs behind this mess and are making a plan for fixing them – we’ll make sure to let you all know when we’re ready for the next play session!

Cheers,
The Reto-Moto Team

What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!