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Master your own destiny! Command a nation!

Featured Developer: Bo Cordes (Reto.Placebo)

What is your gamertag in Heroes & Generals and what’s the story behind it?
Reto.Placebo – First of all my real life first name is contained in the gamertag, and besides that it’s funny having a handle which derives its meaning from a substance which is not all it seems to be.

What is your position at Reto-Moto?
Code connoisseur or programming artiste.

For how long have you been working here?
Since February 2011.

What games have you worked on?
Hitman, Hitman 2 – Silent Assassin, Hitman Contracts, Hitman Bloodmoney, Hitman Absolution, Mini Ninjas.

Which tools do you use for making Heroes & Generals?
As a programmer – living in a world of text – I almost exclusively use Visual Studio for whatever I am doing. The tools I don’t have already for making the game I have to make myself.

What are your hobbies?
Martial arts and fitness – although not exactly a martial art I have trained Krav Maga for a couple of years and been boxing to keep the body in shape. Furthermore I have recently been introduced to sea-kayaking which I will dedicate some hours to and try to master.

What’s the best thing about Heroes & Generals?
The idea about involving gamers to shape the game.

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Leveldesign: City Map, Boulevard

In the presentation of the “City-River” map, Carsten suggested an idea to a new city map – a more open space location.

I’ve tried to layout the idea – and would love some comments, before I mock it up.

The basic idea with this map is:
1) Very simple layout – opposite to many of the other very complexed maps
2) Only 1 Main Capture Point for winning
3) Open area combat
– snipers positioned in buildings along the boulevard
– canons/tanks positioned on the edge to cover the main boulevard
4) Close area combat
– shotguns/CC weapons usefull in the tunnels connecting the pavements
5) Group tactics are essential, working together to move ahead

/fleck

layout_new_map_main_street

 

Character Costumization: Combat Badges and Ribbons

In order to help you become the war’s greatest Sniper, Fighter Pilot, Tank Commander or whatever you prefer we’ll let you customize your character with Combat Badges.

combat-badges Initial design for some of the Combat Badges – 3 American badges in the top and 3 German badges below

A Combat Badge unlocks a special ability related to that particular badge. One special ability could be “Increase sprint time”, another could be “Faster startup time on airplanes”, etc. Your character can wear two Combat Badges at the same time and you can win the same Combat Badge multiple times, giving you a better version of the special ability. In order to be awarded a Combat Badge you need to earn two or more Ribbons related to that particular Combat Badge.

Ribbons are achieved by performing certain actions a number of times, such as winning a number of battles as attacker, making a number of knife kills, driving a certain distance in a vehicle, etc. A ribbon can be won multiple times and a “pip” will be added for each award.

We’re currently designing the Combat Badges and their abilities, so if you have any ideas for cool special abilities or designs, please write a comment to this post or make a thread in the forum.

Featured Developer: David Nilsson (Reto.Dave)

retodave

First of all, what is your gamertag in Heroes & Generals?
Reto.Dave !

What is your position at Reto-Moto?
Environment, props, some concept art, what not artist ;)

For how long have you been working here?
Just about 6 months now i think.

What games have you worked on?
Gangland, some GBA titles, an unreleased Unreal Engine project, an unannounced project at IO Interactive

Which tools do you use for making Heroes & Generals?
Mainly SoftImage XSI and Photoshop

What are your hobbies?
Playing games of course…. :) But else i spend a lot of skateboarding and doing skateboard related stuff such as drawing board graphics and so. And when I’m not doing that I like painting – got some stuff on my not so very updated blog: hrnilsson.tumblr.com :)

What’s the best thing about Heroes & Generals?
Driving the vehicles while somebody else is manning the guns – I really like that a lot and I’m also really into the whole team play thing.

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Newsletter August 12th 2011

Our latest newsletter with updates on Alpha keys, videologs and more is out. Check your inbox or read it here.

Work in progress

I’m currently working on the Sd.Kfz. 250 command variant.
Half-tracks will serve multiple purposes in Heroes & Generals but more about that later.

Sd.Kfz. 250/3 WIP

German Sd.Kfz. 250/3 Work in progress

Current Tank Arsenal

It’s no secret that we love tanks and wish to provide as many different kind of tanks as possible for Heroes & Generals. We currently have three tanks operational: Tiger I and Stug III for Axis and M18 Hellcat for Allies. We wish to start up with one tank and one tank destroyer for each side and then expand from there – the “missing Allies tank” is in development and will be revealed soon.

Tanks (and other vehicles) are limited resources and are tied up to the Campaign, so that the number of tanks available on a battlefield is defined by which Assault Teams are part of that battle. In other words – tanks are only available if an “Armor-specialized” Assault Team is part of the battle.

We’re currently working on a vehicle projectile and armor model with hit-locations and impact-angles. In this model we simulate varying thickness of the armor as well as take the impact-angle into account when calculating damage – so a direct 90 degree hit on a surface will cause more damage than a 45 degree hit. But more on this in a later post…

For more insight in our thoughts of vehicles in general, please visit this forum-thread and give us your input.

M18 Hellcat Allies – M18 Hellcat Tank Destroyer

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Live Tank Demonstration Debriefing

Yesterday we had a small field-trip to the Danish Oksbøl Garrison and Army Combat School for a live tank demonstration. We saw this as an opportunity to get some real-life references – and we sure did!

Besides Centurion, Leopard and the M10 (the latter in poorly shape unfortunately), we also saw the M109 Howizer, M113 Armored Personal Carrier, CV90 Combat Vehicle, Piranha III AFV and many other armored vehicles in action. Besides armored vehicles we also saw a Kübelwagen, Willys MB Jeeps, a Kettenkrad and a BMW R75 Motorcycle.

After seeing all the vehicles maneuver capabilities in the terrain it was time for the live fire exercise, where a training scenario was staged with an old tank wreckage and some red targets representing the enemy.

Picture 1 of 11

We’ve taken some photos to share with you, but the pictures doesn’t do the real experience justice. The sounds, the shockwave when the cannons fires, the muzzleflash, the impacts and the debris is really hard to capture in still images and video, but this experience has given us a lot of inspiration and new ideas.

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