- MEDIA ˇ
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Once in a while we feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s Server Programmer Tobias Larsen aka. Reto.masterdisaster17.
What is your gamertag in Heroes & Generals, and what’s the story behind it?
Reto.masterdisaster17. masterdisaster17 has always been my gamer name, because 17 is such a nice number, much better than, say, 16, or 3256 which is just horrible.(and let’s not even talk about 282, this is supposed to be a family website). So from a purely aesthetic standpoint, it makes a lot of sense.
What is your position at Reto-Moto?
‘Server Programmer’, which doesn’t really say much. I’m helping test and develop the server backend, the machinery that will keep track of all your stats and wars and pretty ribbons.
For how long have you been working here?
About two months now.
What games have you worked on?
Not a single one. This is my first experience working for a game developer, and so far it’s a blast.
Which tools do you use for making Heroes & Generals?
Visual Studio for all my coding needs, and notepad for everything else. Never underestimate notepad.
What are your hobbies?
I like reading lots of books, usually hard sci-fi, occasionally playing hockey (badly) and sometimes even writing my own stuff. Oh, and, shockingly, lots and lots of gaming.
What’s the best thing about Heroes & Generals?
I like that it’s not ‘just’ a shooter; It’s an entire gaming platform, able to spread across both strategic, action and to some extent casual gaming. It’s something very new wrapped in some very classic trappings.
We’ve started to send Alpha-keys again after a short break and we expect to send keys to all who are on the Alpha-list within the next couple of weeks. We’re also getting quite close to the Beta-stage, where the entire gameloop is fully operational (though it might still be a bit buggy), so we’ll start to scale up the server-capacity and you should expect the severs to be permanently open 24/7 quite soon.
The next build has just been moved to our test-server, but it’s still not ready for being deployed to the live server. We need to fix a few relatively simple bugs and we expect it to go up on live within a few days.
Our facebook page has now more than 2000 likes and it’s still climbing. Thank you to all who have liked us and help us spread the word of our common project – we are eternally grateful for the support and dedication this community is showing, and we’re doing our best to give it back to you!
Now it’s time for Propaganda, Developer Blogs and Team Debriefing for the past 3 weeks:
1000 new Alpha-keys has just been sent today!
The next couple of weeks you can only play the game at three weekly play session timeslots and the game can’t be played outside these timeslots. If you try to log in at other times you will see a count-down to the next play session.
The timeslots for the play sessions are:
|PST||EST||UTC / GMT|
|Tuesday, Thursday, Sunday||11:00 am – 3:00 pm||2:00 pm – 6:00 pm||19:00 – 23:00|
PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)
UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time
It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.
See you on the Battlefield!
Reto.Topo and I landed in Copenhagen airport Friday night after a looong trip to the US where we attended GDC to give press-previews, and had a bunch of other business-meetings. We’re now back in the trenches again with our fellow developers, and ready to continue the battle.
A lot has happened with the game the past 14 days. The next build is shaping up nicely and will hopefully be up late this week. The current focus is to get the Character-, Assault Team- and Weapon Mods-system up and running and to get the in-game shop functional. It will probably be quite a bit off balancing-wise, and requires quite a lot of tweaking, but at least it will be there. :)
The next build will push us further towards our Closed Beta stage, where all features should be active and the complete gameloop should be playable with the Strategic Campaign and the Action game connected.
Press Previews/First Look so far
Press coverage of GDC is starting to show, and so far we have had 5 very positive and interesting Preview and First Look articles:
Sorry for not making an update yesterday, but the internet connection at the hotel was completely gone last night. Anyway – GDC is now over, and we’ve had a great time here demonstrating Heroes & Generals to selected members of the press as well as various potential business-partners. The overall reception of the game has been very positive and it seems that we have converted a lot of people into ‘believers’.
One of the Heroes & Generals engraved USB-sticks we handed out to the journalists with press material, incl. new exclusive GDC screenshots, which you’ll see soon enough in the gaming press.
Yesterday I did 7 preview-sessions and today I did 8 – so including the 5 sessions Monday it sums up to 20 previews, so hopefully you’ll soon see some coverage of Heroes & Generals in your favorite gaming media!
Reto.Topo also had some really interesting biz-meetings, and we have made tons of new contacts to help us in the future.
Wednesday we went to an awesome Adobe/NVIDIA-party for a couple of beers, and on the way back to the hotel we stopped by the cool ‘Nordic Game & Funcom’-party. Thursday night I completely passed out at the hotelroom at 9.30 pm (I still struggle with jetlag), so there were no partying there, and tonight we took the famous cable-car to the Fisherman’s Wharf to grab something to eat… aaaand now I’m back at the hotel writing an update to you – our cooler-than-cool community.
We’re staying in San Francisco for the weekend where we’ll be having some more biz-meetings, and next week we’ll travel a bit around in the US to other biz-meetings.
Well… I guess it’s time for me to rest my eyes (and brain) a bit, but I would like to finish of by thanking all Alpha-players who helped us by playing the game while we did preview-sessions – you made the game come alive!
So you’ve heard about the Campaign Map, Assault Teams, Planes, Bicycles and more, but a thing I’ve been working on for a while, is the Soldier area. It’s the area where you control your characters, purchase and equip your hard-earned badges, weapons, grenades, mines, knives and so on!
The way our characters work is the following: When you enlist your character, you pick a weapon load-out (not a class!).
An example can be seen below.
I’ve picked a paratrooper