NEWS

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Intelligence Bulletin Vol 1 * No 3

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Finally we have a new stable build up and running and we’ve invited more alpha-players. 200 alpha-keys has just been sent out to selected clan- and guild-leaders, so go check your inbox right away or spam your leader for a key!

If you haven’t received a key yet, don’t despair – in the coming weeks we’ll send out more.

As you can read in the Team Debriefing this week, we have all been busy with testing, debugging, bugfixing and polishing the current build and we’re very excited to welcome new players.

We’ll be online on our IRC channel and in our forum this weekend. You can find our IRC here:
irc://irc.heroesandgenerals.com:6667/#Testers

See you on the battlefield!

Now let’s proceed to the Team Debriefing…

 

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The next batch of Alpha-keys coming this week

We’re currently working on getting the latest stable build ready for deployment. If all goes well we’re sending alpha-keys to approx. 150 players at the end of this week, and then in the following weeks and months we’ll invite more and more.

The primary focus in the first week is installation and deployment. This means that we’re testing if you’re able to log in, install the Retox plugin and download and play missions.

When you log in to the game you’ll be met by a message of the day telling you the current test-focus. We strongly encourage you to only report in bugs and suggestions concerning the current test-focus, but if you can’t resist the urge to report in other stuff, feel free to do so anyway.

You can report bugs and suggestions in the following ways:

  1. File a bug in our Mantis system. The first time you file bugs there you need to create an account.
  2. Submit a bug using the form on this page.
  3. Post your feedback in the forums – this is probably the best approach if it is a suggestion that you have.
  4. Tell a member of the Reto-Moto team.

If you’re reporting a bug, please try to be as specific as possible about the problem and remember to note your system specs and which browser you’re using. To upload relevant screenshots or DX Diag information please go here.

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Stable is down for maintenance

Stable is down for maintenance, but will be back up sometimes tomorrow.

Featured Developer: Jesper Jørgensen (Reto.Mato)

retomato

What is your gamertag in Heroes & Generals?
Reto.Mato :O)

What is your position at Reto-Moto?
Lead Character Artist.

For how long have you been working here?
From day one.

What games have you worked on?
Hitman: Blood Money
Hitman: Contracts
Freedom Fighters
Hitman 2: Silent Assassin
Hitman: Codename 47
Scorcher
Red Zone
Sub-Terrania
OsWald
Sword of Sodan
And a butt load of unpublished stuff… :o)

Which tools do you use for making Heroes & Generals?
XSI
ZBrush
Photoshop
3D-Coat
XNormal

What are your hobbies?
It’s not really hobbies but I enjoy games, music and movies (good hi-fi gear), tinkering on a time machine, art and comic books I guess…

What’s the best thing about Heroes & Generals?
The feeling that you are a part of a huge war where every little action really makes a difference in the larger scheme of things.

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Intelligence Bulletin Vol 1 * No 2

Welcome to the second “Heroes & Generals Intelligence Bulletin”. The purpose of this bulletin is to give you an insight in the development progress of Heroes & Generals and show you what each of us are working on at a weekly basis.

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This week we have continued our work on preparing the game for invitation of alpha-players. Graphics has been polished up a bit more and backend-code has been optimized and prepared for having multiple action games running on the same server. We’ve also implemented and worked on new character models, so now we have a new rig, new character models and a whole bunch of new animations as well. We’re also in the process of making our first teaser-trailer and are preparing to “reveal” our presence to the public.

Now let’s proceed to the Team Debriefing…

 

 

 

 

 

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Featured Developer: Martin Munk Pollas (Reto.Lord)

retolord

First of all, what is your gamertag in Heroes & Generals?
Reto.Lord

What is your position at Reto-Moto?
Audio Programmer

For how long have you been working here?
Since the first daylight.

What games have you worked on?
Amok, Scavenger
Hitman series, IO Interactive
Freedom fighters IO Interactive
Currently Heroes & Generals

Which tools do you use for making Heroes & Generals?
Visual Studio
Audio editors
Fmod
Xsi

What are your hobbies?
Ladies ;-)

What’s the best thing about Heroes & Generals?
Well, it is great fun playing it.

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Intelligence Bulletin Vol 1 * No 1

Welcome to the first “Heroes & Generals Intelligence Bulletin”. The purpose of this bulletin is to give you an insight in the development progress of Heroes & Generals and show you what each of us are working on at a weekly basis.

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Our current primary focus is to make a stable version of the game so that we soon can invite alpha-players in to test the game and give us feedback. For the past couple of months we’ve been refactoring a lot of servercode, implementing a new character rig, worked on new character models, made more vehicles, started to replace prototype weapon models with new better ones and a whole lot of other things “behind the scenes”.

We’re extremely excited about inviting you in for an alpha-test soon, but please be a bit patient with us a little while yet, while we prepare the next development stage.

Now let’s proceed to the Team Debriefring…

 

 

 

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We’re hiring!

We are currently looking for a few good men/women to join us here in the Reto-Moto HQ.

More info can be found here (in Danish): Current Openings.

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