- MEDIA ˇ
- GAME ˇ
- DEVELOPMENT ˇ
But then there are some, who logs on to actually test. Most of them might not even know it, but the impact they have on the game is more than they imagine. Every post written on the board, every crash log sent and every bug report made, is getting looked into.
Can small things have a big impact?
Sure! It can be small feedback like “You should be able to shoot the small speakers with the German propaganda, to make them stop!”. Which won’t have a major impact on the game play, but it will give the game that ‘little extra’.
“Argh crash! Send crash log?”
Yes! Send them, gimme gimme!
You might think that the crash reports don’t matter much, but nothing could be further from the truth. Like ripples in the water, a single crash log might prevent tons of other people from crashing later on. Best thing is also to add in the crash report, what you were doing at the time of the crash (in-game that is… “Eating cookies and talking to my dad on the phone” is nice to know, but wont help us ;)).
“Found a bug/exploit/’this is not working’/issue, but what do I do with it?”
I’m glad you ask!
Go to: http://www.heroesandgenerals.com/community/development/bug-reporting
If it’s your first time there, you’ll need to create an account (Trust me, it’s painless). From there simply fill out the blanks and (Please please please!) add screenhots and/or DX Diag file.
“What do I get out of it?”
Properly nothing. Except you might later on be able to brag about, you’re the reason why so and so is in the game and in the process getting to kill the dev’s. But in the end, combined with the others testing the game, you will have helped us shape Heroes & Generals into the game you want to play.
300 new Alpha-keys has just been sent by mail, so we hope that those of you who receive it will be able to join us at the weekly Play Sessions: Tuesday, Thursday and Sunday at 20.00 – 24.00 CET.
Once again, remember that it can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.
See you on the Battlefield!
Award-winning composer of Assassin’s Creed® and Hitman® series hooks up with Reto-Moto to score studio’s upcoming combined online FPS and Strategy game, Heroes & Generals.
Following the critically-acclaimed launch of Assassin’s Creed Revelations® featuring his powerful soundtrack, BAFTA-winning composer Jesper Kyd has announced a partnership with Reto-Moto to provide key music for Heroes & Generals, the studio’s highly-anticipated combined online FPS and Strategy game. Playing to the themes of a realistic World War II setting, Jesper Kyd crafts a rich musical tapestry to reflect the ongoing battle for European domination in the online war being waged in Heroes & Generals. Working with longtime collaborators and countrymen at Reto-Moto, Jesper Kyd lends his musical expertise to the team of proven veterans.
In Heroes & Generals, players will help to turn the tide of a massive online war being fought by thousands of other real players, either in the role of a soldier engaged in blistering first-person shooter combat, or as a strategic officer influencing the grand scheme of the campaign on a tactical war map. Heroes & Generals, now in Alpha testing, aims to deliver this combined one-two punch in a thrilling multiplayer online battle across realistic WWII environments, all playable from within a browser thanks to a Reto-Moto’s own potent 3D engine, called “Retox”.
Heroes & Generals Jesper Kyd Soundtrack TeaserPlease enter the url to a YouTube video.
Jesper Kyd brings a lifetime of game and film soundtrack experience to the Heroes & Generals score, renowned for his incomparable blending of atmospheric acoustic instrumentation and scintillating electronic melodies. Kyd has received multiple honors for his previous soundtrack works, acknowledged by the British Academy of Film and Television Arts, the International Film Music Critics Association, and winning Best Original Music awards at top game industry destinations like G4TV, GameSpot.com, and IGN.com.
There are many stages before a final vehicle model end up in Heroes and Generals. The first step is obviously to decide on a vehicle.
I then spend the first day or two gathering photo and blueprint reference from books and from the Internet.
Whenever possible we go on field trips. Here we have the opportunity to see all the vehicles in real life and really get a sense of their scale and mass.
When I’m confident that i have all the reference material i need i start the modeling process.
First I block out the basic shapes trying to get the proportions just right.
When I’m happy with the overall shape I start adding detail always working on the largest parts first.
Final details such as dashboard, nuts and bolts go in last.
A new stable build is online with bicycles, new capture logic and a whole lot of bug- and graphics-fixes. And a major update of the Action part of the game is coming up in the near future (hopefully next week, but no promises! :-) ), where you’ll see new vehicle textures, a new friction model for the vehicles, so the feeling and response from the vehicles is better, new poses and updated animations for the weapons, and much more.
300 Alpha keys went out this week, and we’ll continue to send more next week.
As a last comment before continuing to Developer Blogs and Team Debriefing – We’re looking for community-members to participate in our launch-trailer. Read more about it here if you’re intrigued. And don’t worry it won’t hurt (much)… ;)
Oh… (I promise this will be the last comment before proceeding) – Tonight we have our annual Christmas party – so sorry for any misbehaviors and drunk talk from our side on the forum or in-game. Cheers! :-)
Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.
First of all, what is your gamertag in Heroes & Generals, and what’s the story?
The full story behind it is an almost well-kept secret! But I can reveal it has something to do with Scrabble..
What is your position at Reto-Moto?
For how long have you been working here?
Since November 1st 2011
What games have you worked on?
I’ve been an active Alpha/Beta/Game tester for 15 years, but this is the first game where I’m paid for it!
Which tools do you use for making Heroes & Generals?
Mainly MS Visual Studio 2010, Notepad++, ingame debugging tools, Red Bull.
What are your hobbies?
Believe it or not.. Gaming! I’m also quite the movie addict.
What’s the best thing about Heroes & Generals?
It matters if you win or lose. Instead of what you do in almost any other game – just logging on to a map and once done, you wipe the slate clean and start over.
We’ve started working on our launch-trailer and are looking for 20-30 community-members to participate in it.
We won’t reveal too much about the plot yet, but we have two days planned already for shooting:
- Saturday the 3rd of December – outdoor shoot in Jægersborg Dyrehave (near Copenhagen, Denmark) from 08.00 – 20.00 (15-20 people)
- Sunday the 4th of December – indoor shoot in central Copenhagen, Denmark at 13.00 – 18.00 (8-10 people)
Send us a mail if you find this interesting and wish to participate in our launch-trailer, which will be watched by thousands of people on gametrailers.com, our own YouTube channel and hopefully loads of other places.
Send the mail to [email protected] with the following information:
- Your name
- Your phone number
- A picture of yourself
- Which shoot/day you wish to participate in
We’re looking for ordinary gamers at any age, so don’t be shy.
The task is unpaid, but we’ll provide food and beverages and hopefully a fun day! Oh, and the participants will of course also get an Alpha-key, should they not have one already. :-)
It’s Tuesday, which means that it’s time for new Alpha-keys. 300 Alpha-keys has just been sent out, so within short time 300 of you should be able to see a mail with a key from us in your inbox. It can take up to a few hours for a mail to find it’s way, so remember to check again later today. Also – check your junk/spam folder – just in case…
See you on the Battlefield!