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Our latest newsletter is out!
“Where is my Alpha-key?”
“Is there a new Alpha VideoLog?”
“And what are those Intelligence Bulletin’s really about?”
Find the answers in your inbox or read it here.
A new VideoLog is out on our YouTube-channel showing you some of the features and assets available in the latest stable build
Please remember that the graphics, sound, physics, gameplay, etc. is work in progress and not yet final.
Another week has passed and we’ve finished and deployed a new stable build.
The previous build had some bugs with joining missions, where you sometimes ended up in another map and on a different mission than the one you wanted to join. This has been fixed and some new features and assets have also been added, which we’ll show more of in a new VideoLog, which we’ll publish next week.
Our Game Director Reto.RedBjarne did an interview with MMORPG ITALIA, a little while ago and you can find it here.
The next release is now in the works, and besides that a new vehicle is also in progress – this time a bicycle – which you can read more about in the Team Debriefing below.
And to those of you who have an Alpha-key: Remember that we have weekly play sessions, where we (the developers) will be online, every Tuesday, Thursday and Sunday at 20.00 – 24.00 CEST.
Currently we have three types of mines for each faction, the Anti-personnel, Anti-tank and magnetic/sticky mine.
“… you HEAR ME SOLDIER ? …Being a FirstPersonShooter is NO excuse for SLACKING POSES ! “
(…Below are screen grabs showing my ambitions on tight and dynamic posing…. SIR!)
“The Tight Grip”
Even though you don’t see the hands – apart from a couple of finger tips here and there (in 1st person view) – I still want to cater for when you are up close to your buddy or when screenshots will be made.
You could argue that posing fingers in a dynamic pose is a waste of time… I strongly disagree…
Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on.
What is your gamertag in Heroes & Generals?
What is your position at Reto-Moto?
Server framework programmer.
For how long have you been working here?
From the beginning.
What games have you worked on?
The Hitman series, Freedom Fighters, Scorcher, Red Zone, Sub-Terrania among others.
Which tools do you use for making Heroes & Generals?
Visual Studio and Perforce.
What are your hobbies?
Computers and coding – yes, quite sad, I know.
What’s the best thing about Heroes & Generals?
Hmm. I don’t really like war at all… I know it’s a bit odd, when we’re making a war game. But I really enjoy working with games – oh, and parachuting is actually fun… :-D
We’re still getting Alpha-signups – as a matter of fact we just passed 10,000 sign-ups this Friday!
So next step would of course be to give out a whole lot of Alpha-keys – AND we would love to invite all of you in to play Heroes & Generals – BUT, our back-end servers are still not ready for so many simultaneous players.
We are working hard on increasing the capacity and getting the servers more stable, so we can invite more Alpha-players, but please have some patience a little while yet! We will send out more Alpha-keys in the next couple of weeks.
Team Debriefing this week has been dropped because the office was closed down Friday (due to the Danish autumn holiday season) where we usually debrief, so we’ll jump directly to Developer Blogs this week.
Since we mentioned a short while ago that we are working on mortars, we felt that we should show you all a bit more, so here is a view of the in-game model of the Axis’ mortar.
If you are interested in Heroes & Generals’ mortars and their use, take a look at this thread in the forum.