NEWS

Master your own destiny! Command a nation!

US Play Session Today (Thursday) at 21.00 EST

Our third server stress-test went quite well, and we’re now ready for a US play session TODAY (Thursday) at 21.00 EST.

Crossing the bridge
So to all who have received an alpha key – Go to our new “live server” to access and play Heroes & Generals TODAY (Thursday) at 21.00 EST:

http://game.heroesandgenerals.com/

 

PLEASE NOTE! That login is disabled outside the play session timeslots (read more below).

As promised we’re now setting up a US Play Session TODAY (Thursday) at 21.00 EST. That is, everybody is welcome to join no matter where in the world you’re located, but the time is tailored towards North- and South-American players.

We won’t send new keys for the play session TODAY, but we’ll send a whole bunch of keys VERY soon!

We hope to see as many of those who have received an Alpha-key as possible at the play session TODAY (Thursday) at 21.00 EST.

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Yesterday’s Play Session

First of all thanks to all who joined us in yesterday’s Play Session and thanks for the bug-reports, crash-logs and comments on the forum!

Our goal was to reach 300 online players at the same time, and we peaked at 420 concurrent users, so we got a bit more than we planned for! :-)

In total more than 900 players joined the session at some point. Unfortunately we had some major issues with the chat and for that we’re truly sorry. It will be of highest priority to get that fixed before the next session.

We’re still analyzing the data and are trying to figure out when to do the next Play Session, and what urgent bugs to fix etc. You’ll all get an update when we have a plan for the next Play Session, so stay tuned!

Lead Tester – “So you just play games all day?!”

With a job title as mine, that’s a question I get asked a lot. Although I do play the game quite a lot while working and in my spare time, it’s not always what most people would combine with “playing”.

With each update/change/patch/tweak/fix there’s a chance that something else unexpectedly got changed also, and it’s part of my job to find it and report it back. At the moment we’re using a bug-handling tool called Mantis, where you simply add a Summary, Description and if needed a screenshot, then send it to whoever should fix it.

I'm just the messenger!

The bringer of bad news

There’s also a Q/A (quality assurance) part of the job also. Basically it means that I try to find anything that might miss textures, have textures flickering, missing collision (so you can’t walk/fall through the object) or something that’s out of place or simply acts another way than it should, then report it to the right people.

blog_nocoli Your world – This is basically how you see the game

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4000 new Alpha-keys sent today!

We continue to scale-up the number of alpha-players. 4000 new Alpha-keys has just been sent today, and we’re looking forward to see a lot of new players in the play session later TODAY!

The next couple of weeks Alpha-players can only play the game at certain play session timeslots and the game can’t be played outside these timeslots. If you try to log in at other times you will see a count-down to the next play session, but you can’t log in!

We have a play session TODAY (Tuesday the 24th of January) and the timeslot for the play session is:

PST EST UTC / GMT
Tuesday the 24th of January 11.00 – 13.00 14.00 – 16.00 19.00 – 21.00

PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)

UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

PLEASE NOTE! We haven’t set a date for the play session to follow the one TODAY yet, as we have to analyze the data from the next stress-tests before we know if we can proceed.

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

See you on the Battlefield!

Next Play Session Tomorrow (Tuesday) at 19.00 UTC

Our second server stress-test in the weekend was also a success, and we’re now ready for the next play session TOMORROW (Tuesday) at 19.00 UTC.

Blowing up Hellcats
So to all who have received an alpha key – Go to our new “live server” to access and play Heroes & Generals TOMORROW (Tuesday) at 19.00 UTC:

http://game.heroesandgenerals.com/

 

 PLEASE NOTE! That login is disabled outside the play session timeslots (read more below).

The previous Play Sessions

The two first stress-tests of the live servers are now over. The goal was to reach 100 concurrent users, and Saturday we peaked with 111 users logged in at the same time. Throughout the whole session we had 242 players, and we might have had more if not our login-handler had crashed, so people couldn’t login in from approx 20.30 UTC. :-(

But then again this is exactly what these tests are for and also the reason why we don’t let anyone in at the same time – when more and more players join these sessions we find more and more bugs. And try to fix the worst bugs before we invite new players.

In the play session Saturday we experienced a much faster download than in the previous play session, but we had a few issues regarding duplicate missions in the mission list, the downloader hangs occasionally and also a few server crashes. We try to fix as many of the bugs as possible before the next play session, but not all bugs can be hotfixed – some require a new build, which will take too long to deploy in order to make it before the next play session.

Thanks a lot to everybody who showed up at the two first server stress play sessions! We hope to see all of you and many more at the play session TOMORROW (Tuesday) at 19.00 UTC.

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Level designing terrains

Getting a game-map from idea to a finished playable state is process that involves a lot of steps. Here I will explain how one of the early steps is done here at Reto-Moto.

hg_leveldesign_001

When I first start on a new map I’m sketching out the overall Level Design – on the back of a napkin, a beer coaster or in Adobe Illustrator :-). The layout depends on the mission type - and some maps will be more symmetrical than others.

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Join us in another test TODAY!

We had a quite successful server stress-test Thursday this week, and would like to invite you to another play session TODAY (Saturday) at 19.00 UTC.

Stug III impact
So to all who have received an alpha key – Go to our new “live server” to access and play Heroes & Generals:

http://game.heroesandgenerals.com/

 

Thursday this week we had our first stress-test of the live servers. It wen’t quite well and around 150 players logged in throughout the play session and we peaked at 75 concurrent users.

We experienced some issues regarding slow download, startup in fullscreen crashes for some, firewall and Norton blocks the game and we also had a few server-crashes. We’re looking at all these issues and try to solve as many of them as possible before each new play session, but we cannot promise to fix all of them, as some of them need more long-term fixes and can’t be hotfixed.

Big ups to all who joined us Thursday! We hope to see all of you and many more at the play session later TODAY (Saturday) at 19.00 UTC

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Scaling up – 1000 new Alpha-keys sent today

We’re now starting to invite more players than previously. 1000 Alpha-keys has just been sent today!

We’re currently running a series of server stress-tests, where we need a lot of players to log in and play Heroes & Generals, so withing the next couple of weeks we’ll invite many more players. So hang in there!!!

The next couple of weeks Alpha-players can only play the game at certain play session timeslots and the game can’t be played outside these timeslots. If you try to log in at other times you will see a count-down to the next play session.

We have a play session TODAY (Saturday the 21st of January) and the timeslot for the play session is:

PST EST UTC / GMT
Saturday the 21st of January 11.00 – 13.00 14.00 – 16.00 19.00 – 21.00

PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)

UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

PLEASE NOTE! We haven’t set a date for the next play session yet, as we have to analyze the data from the first two server stress-tests before we know if we can proceed to the next step.

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

See you on the Battlefield!

What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!