NEWS

Master your own destiny! Command a nation!

6000 new Alpha-keys sent today!

6000 new Alpha-keys has just been sent today, and we’re looking forward to see a lot of new players in a HUGE play session later TODAY.

We’ve also invited 42 Clans, so with the new keys, the Clans and the existing Alpha-player base we hope for a massive session with some epic battles!

The next couple of weeks you can only play the game at certain play session timeslots and the game can’t be played outside these timeslots. If you try to log in at other times you will see a count-down to the next play session.

We have a play session TODAY (Saturday the 28th of January) and the timeslot for the play session is:

PST EST UTC / GMT
Saturday the 28th of January 11.00 – 13.00 14.00 – 16.00 19.00 – 21.00

PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)

UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

The play session TODAY is a server-stress test, and we’ve invited a HUGE amount of players, so everything will probably be a bit chaotic and the servers might crash at some point, but we still need your help!!!

So please don’t despair if your experience today is less than optimal! If you can’t log in or if everything crashes, you can always try again at the next play sessions.

We haven’t set a date yet for the play session to follow the one TODAY, as we have to analyze the data from the session before we know if we can proceed. However, we expect to have new play sessions next week, but we’ll keep you updated on the results of this and of upcoming play sessions!

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

See you on the Battlefield!

HUGE Play Session Tomorrow (Saturday) at 19.00 UTC

We’re now ready for a HUGE play session TOMORROW (Saturday) at 19.00 UTC.

Blowing up Hellcats
So to all who have received an alpha key – Go to our new “live server” to access and play Heroes & Generals TOMORROW (Saturday) at 19.00 UTC:

http://game.heroesandgenerals.com/

 

 PLEASE NOTE! That login is disabled outside the play session timeslots (read more below).

Our goal for the play session tomorrow is to reach 1000 concurrent users. Things might get a bit chaotic with that amount of players on our current system, but we really need to stress the servers to the max.

Some of the bugs we’ve encountered are fixed, and some aren’t. It all depends on the nature of the bugs. Some are easy to fix, and some might take weeks for us to fix – but that’s just the nature of game developing and in particular of the Alpha-stage.

And if you experience crashes, login problems, and general chaos – then please note, that it’s all a natural part of testing a game and a natural part of the duty as an Alpha-tester to experience these things.

Don’t worry – in time we will fix all bugs and make the game more solid, prettier, more fun, better sounding, etc. – However we need your help throughout the development process to make Heroes & Generals the game you want to play!

We hope that as many as possible will log in tomorrow (Saturday) at 19.00 UTC and play the game.

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Intelligence Bulletin Vol 2 * No 4

intelligencebulletingvol02no04

We’re getting very close to the culmination of our server stress-test. Actually we’ll send a HUGE number of new Alpha-keys for the next play session, which will be held tomorrow (Saturday) at 19.00 UTC.

So far we’ve had four play sessions on our new live servers and the largest number of concurrent users was 420 – i.e. we had 420 players logged in at the game at the same time, although many more logged in all in all at some point during the play sessions.

Our goal for the play session tomorrow is to reach 1000 concurrent users. Things might get a bit chaotic with that amount of players on our current system, but we really need to stress the servers to the max.

Some of the bugs we’ve encountered are fixed, and some aren’t. It all depends on the nature of the bugs. Some are easy to fix, and some might take weeks for us to fix – but that’s just the nature of game developing and in particular of the Alpha-stage.

The next play session is Saturday the 28th of January (tomorrow) at 19.00 UTC.

We hope that as many as possible of those who have received (or will receive) an Alpha-key will log in tomorrow and play the game.

And if you experience crashes, login problems, and general chaos – then please note, that it’s all a natural part of testing a game and a natural part of the duty as an Alpha-tester to experience these things.

Don’t worry – in time we will fix all bugs and make the game more solid, prettier, more fun, better sounding, etc. – However we need your help throughout the development process to make Heroes & Generals the game you want to play!

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US Play Session Today (Thursday) at 21.00 EST

Our third server stress-test went quite well, and we’re now ready for a US play session TODAY (Thursday) at 21.00 EST.

Crossing the bridge
So to all who have received an alpha key – Go to our new “live server” to access and play Heroes & Generals TODAY (Thursday) at 21.00 EST:

http://game.heroesandgenerals.com/

 

PLEASE NOTE! That login is disabled outside the play session timeslots (read more below).

As promised we’re now setting up a US Play Session TODAY (Thursday) at 21.00 EST. That is, everybody is welcome to join no matter where in the world you’re located, but the time is tailored towards North- and South-American players.

We won’t send new keys for the play session TODAY, but we’ll send a whole bunch of keys VERY soon!

We hope to see as many of those who have received an Alpha-key as possible at the play session TODAY (Thursday) at 21.00 EST.

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Yesterday’s Play Session

First of all thanks to all who joined us in yesterday’s Play Session and thanks for the bug-reports, crash-logs and comments on the forum!

Our goal was to reach 300 online players at the same time, and we peaked at 420 concurrent users, so we got a bit more than we planned for! :-)

In total more than 900 players joined the session at some point. Unfortunately we had some major issues with the chat and for that we’re truly sorry. It will be of highest priority to get that fixed before the next session.

We’re still analyzing the data and are trying to figure out when to do the next Play Session, and what urgent bugs to fix etc. You’ll all get an update when we have a plan for the next Play Session, so stay tuned!

Lead Tester – “So you just play games all day?!”

With a job title as mine, that’s a question I get asked a lot. Although I do play the game quite a lot while working and in my spare time, it’s not always what most people would combine with “playing”.

With each update/change/patch/tweak/fix there’s a chance that something else unexpectedly got changed also, and it’s part of my job to find it and report it back. At the moment we’re using a bug-handling tool called Mantis, where you simply add a Summary, Description and if needed a screenshot, then send it to whoever should fix it.

I'm just the messenger!

The bringer of bad news

There’s also a Q/A (quality assurance) part of the job also. Basically it means that I try to find anything that might miss textures, have textures flickering, missing collision (so you can’t walk/fall through the object) or something that’s out of place or simply acts another way than it should, then report it to the right people.

blog_nocoli Your world – This is basically how you see the game

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4000 new Alpha-keys sent today!

We continue to scale-up the number of alpha-players. 4000 new Alpha-keys has just been sent today, and we’re looking forward to see a lot of new players in the play session later TODAY!

The next couple of weeks Alpha-players can only play the game at certain play session timeslots and the game can’t be played outside these timeslots. If you try to log in at other times you will see a count-down to the next play session, but you can’t log in!

We have a play session TODAY (Tuesday the 24th of January) and the timeslot for the play session is:

PST EST UTC / GMT
Tuesday the 24th of January 11.00 – 13.00 14.00 – 16.00 19.00 – 21.00

PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)

UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

PLEASE NOTE! We haven’t set a date for the play session to follow the one TODAY yet, as we have to analyze the data from the next stress-tests before we know if we can proceed.

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

See you on the Battlefield!

Next Play Session Tomorrow (Tuesday) at 19.00 UTC

Our second server stress-test in the weekend was also a success, and we’re now ready for the next play session TOMORROW (Tuesday) at 19.00 UTC.

Blowing up Hellcats
So to all who have received an alpha key – Go to our new “live server” to access and play Heroes & Generals TOMORROW (Tuesday) at 19.00 UTC:

http://game.heroesandgenerals.com/

 

 PLEASE NOTE! That login is disabled outside the play session timeslots (read more below).

The previous Play Sessions

The two first stress-tests of the live servers are now over. The goal was to reach 100 concurrent users, and Saturday we peaked with 111 users logged in at the same time. Throughout the whole session we had 242 players, and we might have had more if not our login-handler had crashed, so people couldn’t login in from approx 20.30 UTC. :-(

But then again this is exactly what these tests are for and also the reason why we don’t let anyone in at the same time – when more and more players join these sessions we find more and more bugs. And try to fix the worst bugs before we invite new players.

In the play session Saturday we experienced a much faster download than in the previous play session, but we had a few issues regarding duplicate missions in the mission list, the downloader hangs occasionally and also a few server crashes. We try to fix as many of the bugs as possible before the next play session, but not all bugs can be hotfixed – some require a new build, which will take too long to deploy in order to make it before the next play session.

Thanks a lot to everybody who showed up at the two first server stress play sessions! We hope to see all of you and many more at the play session TOMORROW (Tuesday) at 19.00 UTC.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!