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There is a new build up on our live servers called ‘Bradley’. We have started naming our builds so it’s easier for both you and us to communicate about the various builds throughout the development phase.
Heroes & Generals – Beta Videolog 2: Bradley showing weapon tweaks, new ‘Town’ Map layout and a walkthrough of Weapon Modifications.
Some of the new things includes an improved and easier to understand weapon modification system and a slightly modified character system, which means that we had to reset the servers and your player stats, because the old system and the new one aren’t compatible.
As promised all gold bought with ‘real money’ are refunded as gold, and all War Bonds are of course intact. Should you find that this is not the case, then please contact support.
Other selected changes are:
- You can’t run and shoot with the MG’s
- Overall weapons sway and conefire has been tweaked
- A new capture layout for the ‘Town’ map
- New capture logic, incl. larger capture areas
- 7 men in a car and 2 man on a bike!
- Limited amount of Assault Teams per. Access Point
- New prices and update per-battle earnings
- Fix for the Disk Capture bug – no ‘too long’ filenames anymore
A more detailed changelog for the Bradley build can be found here!
We can’t deny it – we all love them… Explosions! BOOOM!!! ;)
A while ago Reto.draebesmoelf made a video about “The Sound of Explosions“, where he demonstrated how the different in-game explosions sounds. Well, guess what this video is about… Yes, you guessed it – the look of ’em!
I personally feel that the explosions are starting to look quite cool, and now I think it’s time to show them off. All you see here is in the upcoming Bradley build.
And please note that it’s still work-in-progress – the explosions are only particle-based without 3d debris (but it will come) and there are no shadows on the particles yet.
(…and YES, the ‘no-reload’ debug-bazooka is very fun to play with! :-P )
So here I am, the new guy, and someone says ’can you write a blog entry?’.
Well sure. Sure I can.
However, it’s going to be real hard to come up with something that you guys would want to read. I could just flip completely and not write about the game at all, instead documenting my adventures in Copenhagen’s seedy nightlife (I am, after all, a goddamn sexual tyrannosaurus). But I somehow doubt that would make it past the editor.
See, what I do on H&G is mess about with the backend, stuff we dearly hope you never even notice. Whenever I’m working on something that you did notice, it probably pissed you off. Think of me as those guys at Blizzard that work on the Diablo3 backend. Those guys sure got noticed around the launch of D3, and hoo-boy don’t they wish they didn’t ;). However, I really shouldn’t be pointing the finger too much at Blizzard, since we’ve had our own little spot of bother with H&G’s login a while ago, of which I shall now sing :
There is a new build on the way to the live server, and we expect it to be up in the beginning of next week. We have started naming our builds so it’s easier for both you and us to communicate about the various builds throughout the development phase, so the name for the next build is ‘Bradley’.
Some of the new things in Bradley includes a reworked weapon modification system and a slightly modified character system, which means that we need to reset the servers and the player stats, because the old system and the new one aren’t compatible.
However, all gold bought with ‘real money’ + gold earned from War Bonds are refunded as gold, and all War Bonds remains intact.
One of the other new things in the Bradley build is a fix for the dreaded ‘Disk Cleanup bug‘. Our two community-members mouseofpain and Wolf.Ferber discovered that Microsoft’s Disk Cleanup tool corrupted their Windows installation after installing Heroes & Generals. After a lot of research we discovered that the Disk Cleanup tool starts erasing the wrong files if it encounters a full-file-path longer than 260 characters in the %temp% folder. And as we install Heroes & Generals in the %temp% folder and some of our files have long names and paths this particular bug might be triggered. However, there is a fix in the Bradley build, where we make sure that no file-paths are too long!
This week we also found the winner of our Screenshot Competition on facebook, and it was Mateusz Stępień with Kevin Andrew as runner-up. Congratulations to both!
… onwards to Propaganda, Developer Blogs and Ream Debriefing for this week:
Propaganda this Week
“To mark the occasion of E3, today we offer fresh new screens and artwork, including images of the forthcoming light tanks, MC with sidecar and two-man bicycles voted for by the Heroes & Generals community, and a glimpse at combat badges from H&G’s unique character advancement system.” Read More
Previews and interviews
The winner of our first community competition ever, the “Screenshot Competition on facebook” is Mateusz Stępień with 35 votes. Runner-up is Kevin Andrew with 19 votes.
Congratulations to Mateusz – your prize will be shipped within the next couple of days and there will also be a runner-up prize on its way to Kevin.
This is only the first in a series of community competitions that we’ll launch regularly, and please let us know (by writing a comment) if you have any ideas for competitions.
The buzz surrounding E3 2012 is inescapable, and it’s becoming clear that gamers are seeking new and evolving frontiers in multiplayer World War II gaming. Enter Heroes & Generals, the upcoming combined online first-person shooter and strategic campaign from Denmark’s Reto-Moto, formed by the visionaries behind the Hitman franchise and a roster of top industry talent.
To mark the occasion of E3, today we offer fresh new screens and artwork, including images of the forthcoming light tanks, MC with sidecar and two-man bicycles voted for by the Heroes & Generals community, and a glimpse at combat badges from H&G’s unique character advancement system.
UPDATE 2: When you logon to the game our H&G Sync tool will now look for dangerous filenames and fix them, so it should be safe to run disk cleanup again. As far as we know Microsoft is still working on a proper fix for the bug.
UPDATE: We have located the error, and it’s a bug in Microsoft’s Disk Cleanup tool, which is triggered if the full path of a file becomes longer than about 260 characters. As a result Disk Cleanup starts deleting things it should leave alone.
So this is actually an issue with Microsoft’s tool, but we are working on making a workaround instead of waiting for them to fix it . Meanwhile, if you wish to run Disk Cleanup, you should locate and delete the %temp%\hng folder first.
A handful of players have reported, that running Microsoft’s Disk Cleanup tool, after installing Heroes & Generals, will corrupt their Windows installation. We have tried to reproduce it this morning and can confirm that this is happening at our test-machines also.
Disk Cleanup is a Windows tool, which is used to delete temporary files on your hard drive. Heroes & Generals installs by default in the %temp% folder, so the Disk Cleanup tool apparently corrupts the Windows installation, while trying to remove the Heroes & Generals files.
It appears to be a bug in the Disk Cleanup tool itself, so please don’t run it until we have investigated further!
We currently have a lot of server issues making it hard (if not impossible) to play the game at the moment.
We suspect the issues to be ripple-effects of the server stress test last week and are working hard to solve the issues. We apologize for any inconvenience this may cause.
UPDATE: We have temporarily shut down access to the servers, while we try to fix the issues.