NEWS

Master your own destiny! Command a nation!

Making The Factory Map Pretty

Im currently working with Reto.FleCK on the new factory map. Reto.FleCK handles the overall level design, where it’s my job to make props and buildings and to make it all pretty. So I just thought I would share a couple of screenshots of what I’m working on right now.

factoryhalla_001 In-game screenshot from Factory Hall A

factoryhalla_overview001 An overview of Factory Hall A from XSI showing all the props and lightsources

factoryhalla_overview002 factoryhalla_overview003 Factory Hall A in XSI (left) and in-game (right)

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Campaign map – the setup

Achtung! The enemy is trying to cross the river!

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But they can’t!

Because no-one thought about connecting the battlefields with a supply line that the troops move along. As avid readers of our blog will know we are working hard on the campaign part of Heroes & Generals, and today I’ll try to explain a bit about how the setup of this magnificent map is done.

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Upcoming Play Sessions

After a series of server stress-tests we’re moving on in the developer-trenches and are working on deploying a new build with bugfixes and new content. We expect the new build to be up within the next two weeks.

Until then we’ll continue to open the Live Servers to players with an Alpha-key in three weekly 4-hour play sessions.

The sessions will be attended by some of us (Reto-Moto developers) for the first hour of each play session – for the remaining three hours of each session you’re on your own. So please behave and help each other out! ;)

PST EST UTC / GMT
Tuesday 11:00 am – 3:00 pm 2:00 pm – 6:00 pm 19:00 – 23:00
Thursday 11:00 am – 3:00 pm 2:00 pm – 6:00 pm 19:00 – 23:00
Sunday 11:00 am – 3:00 pm 2:00 pm – 6:00 pm 19:00 – 23:00

PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)

UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

So feel free to log in and play the game at one of the play sessions if you’ve received an Alpha-key.

http://game.heroesandgenerals.com/


PLEASE NOTE! That login is disabled outside the play session timeslots.

Intelligence Bulletin Vol 2 * No 5

intelligencebulletingvol02no05

For the past two weeks we’ve run a series of server stress-tests. Some of them indeed resulted in stressed servers and some of them we’re more peaceful… well, as peaceful as things gets in a wargame. :-)

The latest stress-test was held two days ago and we peaked with 553 concurrent users. This session went, under the circumstances of being an Alpha-session, quite well. There were a lot of client-side bugs, but our servers and back-end system survived.

We’ve now identified a heap of bugs and are working on fixing them – however you should not expect us to fix all bugs at once. We’ll prioritize the bugs and fix the most serious ones first. Some bugs are quite difficult for us to reproduce, so we still need your help – keep sending us Crash-logs and report bugs!!!

Our main focus for the next couple of weeks is to get a new build up with new content. This build will have some bugfixes, but new bugs will probably be introduced. So don’t be alarmed if you encounter new bugs in the next build. That’s just a normal part of an early Alpha-stage.

We’re currently discussing what to do with the Play Sessions until we have a new build up, but haven’t reached a conclusion yet. So stay tuned for an update!

We have strengthened the developer-team with two new employees, who both started this week; Project Coordinator, Reto.Salu and Server Programmer, Reto.masterdisaster17. You can look forward to a “Featured Developer” introduction to both in the coming weeks!

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Remember our massive Play Session TODAY at 19.00 UTC

We have a play session TODAY (Saturday the 4th of February) and the timeslot for the play session is:

PST EST UTC / GMT
Saturday the 4th of February 11.00 – 13.00 14.00 – 16.00 19.00 – 21.00

PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)

UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

Join us if you’ve received an Alpha-key!!!

6000 new Alpha-players invited for a Play Session TOMORROW (Saturday)

We’ll try to gather a HUGE amount of players for a massive play session TOMORROW (Saturday), so we’ve just sent 6000 new Alpha-keys.

The next couple of weeks you can only play the game at certain play session timeslots and the game can’t be played outside these timeslots. If you try to log in at other times you will see a count-down to the next play session.

We have a play session TODAY (Saturday the 4th of February) and the timeslot for the play session is:

PST EST UTC / GMT
Saturday the 4th of February 11.00 – 13.00 14.00 – 16.00 19.00 – 21.00

PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)

UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

The play session TOMORROW is a server-stress test, and we’ve invited a HUGE amount of players, so everything will probably be a bit chaotic and the servers might crash at some point, but we still need your help!!!

So please don’t despair if your experience tomorrow is less than optimal! If you can’t log in or if everything crashes, you can always try again at the next play sessions.

We haven’t set a date yet for the play session to follow the one tomorrow, as we have to analyze the data from the session before we know if we can proceed. However, we expect to have new play sessions next week, but we’ll keep you updated on the results of this and of upcoming play sessions!

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

See you on the Battlefield!

Important Play Session TOMORROW (Saturday) at 19.00 UTC

Once more we’ll try to reach 1000 concurrent players in a huge Play Session TOMORROW (Saturday) at 19.00 UTC.

vegetationscreen21
So to all who have received an alpha key – Go to our new “live server” to access and play Heroes & Generals TOMORROW (Saturday) at 19.00 UTC:

http://game.heroesandgenerals.com/

 

PLEASE NOTE! That login is disabled outside the play session timeslots (read more below).

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The Sound of Explosions

Explosions are of course an important part of our game so we need to have many different sounding explosions. When you play the game you will learn to distinguish between the different explosions and it will help you decide whether you should run, take cover or stay and fight.

In the video blog below you can hear examples of many different explosions that are currently in the game. Please bear in mind that what you see and hear is a game in alpha-stage, it is not the final game.

What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!