NEWS

Master your own destiny! Command a nation!

The Sound of Explosions

Explosions are of course an important part of our game so we need to have many different sounding explosions. When you play the game you will learn to distinguish between the different explosions and it will help you decide whether you should run, take cover or stay and fight.

In the video blog below you can hear examples of many different explosions that are currently in the game. Please bear in mind that what you see and hear is a game in alpha-stage, it is not the final game.

The Next Two Play Sessions (first one TODAY)

EDIT: The Play Session tonight is over! We had a bug in our deployment system, so the servers were missing files. We’ll fix that for the next play session!

We’re truly sorry for this and are working hard on fixing that error for the next play session.

Thanks to everyone who showed up tonight!

Best Regards
The Reto-Moto Team

 

We have a new play session TODAY (Tuesday) at 19.00 UTC and another one Thursday this week.

H&G Concept Art German 001
So to all who have received an alpha key – Go to our new “live server” to access and play Heroes & Generals TODAY (Tuesday) at 19.00 UTC:

http://game.heroesandgenerals.com/

 

 PLEASE NOTE! That login is disabled outside the play session timeslots (read more below).

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The Campaign – Air Assault Teams

There has been quite a development in the Campaign department since Reto.Placebo wrote the latest blog-post about the Campaign: “The campaign map – a work in progress“.

We have ramped up our Campaign-development team with two great additions: Reto.Indusninja and Reto.Vashu and production is progressing fast. If you’ve attended one of our recent play sessions, you have already seen some of Reto.Vashu’s great frontend-work on the chat section.

There are a lot of screens that we are looking forward to sharing with you. And we are getting quite close to some of the first user-tests of the Campaign.

The latest feature I’m working on is Air Assault Teams. The whole concept and design is not final so be aware that it is a bit rough around the edges, and the images are from our developer-server and therefore very  work-in-progress. It might take some weeks before this is out on the live-server, but here is a sneak peak into how it works at the moment.

fighter_squad_01 If you have the necessary “credits” (and privileges) you can acquire an Air Assault Team, in the Assault Team menu.

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Congratulations – you crashed our servers!

It all started so promising…

At 20.00 more than 300 players had logged in and started to download and install the game.

At 20.10 540 players were logged in and the servers started to fill up nicely and bullets were sprayed among all of the action servers.

At 20.30 more than 600 players had joined and our servers and backend system suddenly started to become unstable and ultimately crash.

At 20.40 we decided to stop the play session and shut down for access to the servers, although a few sturdy Alpha-players are still stuck “in there” trying to make an even greater mess our of our poor servers. ‘-(

Our Dev and Test servers

Ouch!

To all of you who joined – thanks for crashing our servers! And to those who didn’t get the chance to log in – don’t worry, you’ll all get another chance.

Remember – this is part of the deal when you join a game in the Alpha-stage: find bugs and fix them, find new bugs and fix them, and so on an so forth… At some point we’ve eradicated the worst bugs and the game is starting to take shape – and at that point we call it Beta.

We’ve already found most of the bugs behind this mess and are making a plan for fixing them – we’ll make sure to let you all know when we’re ready for the next play session!

Cheers,
The Reto-Moto Team

6000 new Alpha-keys sent today!

6000 new Alpha-keys has just been sent today, and we’re looking forward to see a lot of new players in a HUGE play session later TODAY.

We’ve also invited 42 Clans, so with the new keys, the Clans and the existing Alpha-player base we hope for a massive session with some epic battles!

The next couple of weeks you can only play the game at certain play session timeslots and the game can’t be played outside these timeslots. If you try to log in at other times you will see a count-down to the next play session.

We have a play session TODAY (Saturday the 28th of January) and the timeslot for the play session is:

PST EST UTC / GMT
Saturday the 28th of January 11.00 – 13.00 14.00 – 16.00 19.00 – 21.00

PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)

UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

The play session TODAY is a server-stress test, and we’ve invited a HUGE amount of players, so everything will probably be a bit chaotic and the servers might crash at some point, but we still need your help!!!

So please don’t despair if your experience today is less than optimal! If you can’t log in or if everything crashes, you can always try again at the next play sessions.

We haven’t set a date yet for the play session to follow the one TODAY, as we have to analyze the data from the session before we know if we can proceed. However, we expect to have new play sessions next week, but we’ll keep you updated on the results of this and of upcoming play sessions!

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

See you on the Battlefield!

HUGE Play Session Tomorrow (Saturday) at 19.00 UTC

We’re now ready for a HUGE play session TOMORROW (Saturday) at 19.00 UTC.

Blowing up Hellcats
So to all who have received an alpha key – Go to our new “live server” to access and play Heroes & Generals TOMORROW (Saturday) at 19.00 UTC:

http://game.heroesandgenerals.com/

 

 PLEASE NOTE! That login is disabled outside the play session timeslots (read more below).

Our goal for the play session tomorrow is to reach 1000 concurrent users. Things might get a bit chaotic with that amount of players on our current system, but we really need to stress the servers to the max.

Some of the bugs we’ve encountered are fixed, and some aren’t. It all depends on the nature of the bugs. Some are easy to fix, and some might take weeks for us to fix – but that’s just the nature of game developing and in particular of the Alpha-stage.

And if you experience crashes, login problems, and general chaos – then please note, that it’s all a natural part of testing a game and a natural part of the duty as an Alpha-tester to experience these things.

Don’t worry – in time we will fix all bugs and make the game more solid, prettier, more fun, better sounding, etc. – However we need your help throughout the development process to make Heroes & Generals the game you want to play!

We hope that as many as possible will log in tomorrow (Saturday) at 19.00 UTC and play the game.

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Intelligence Bulletin Vol 2 * No 4

intelligencebulletingvol02no04

We’re getting very close to the culmination of our server stress-test. Actually we’ll send a HUGE number of new Alpha-keys for the next play session, which will be held tomorrow (Saturday) at 19.00 UTC.

So far we’ve had four play sessions on our new live servers and the largest number of concurrent users was 420 – i.e. we had 420 players logged in at the game at the same time, although many more logged in all in all at some point during the play sessions.

Our goal for the play session tomorrow is to reach 1000 concurrent users. Things might get a bit chaotic with that amount of players on our current system, but we really need to stress the servers to the max.

Some of the bugs we’ve encountered are fixed, and some aren’t. It all depends on the nature of the bugs. Some are easy to fix, and some might take weeks for us to fix – but that’s just the nature of game developing and in particular of the Alpha-stage.

The next play session is Saturday the 28th of January (tomorrow) at 19.00 UTC.

We hope that as many as possible of those who have received (or will receive) an Alpha-key will log in tomorrow and play the game.

And if you experience crashes, login problems, and general chaos – then please note, that it’s all a natural part of testing a game and a natural part of the duty as an Alpha-tester to experience these things.

Don’t worry – in time we will fix all bugs and make the game more solid, prettier, more fun, better sounding, etc. – However we need your help throughout the development process to make Heroes & Generals the game you want to play!

Read More

US Play Session Today (Thursday) at 21.00 EST

Our third server stress-test went quite well, and we’re now ready for a US play session TODAY (Thursday) at 21.00 EST.

Crossing the bridge
So to all who have received an alpha key – Go to our new “live server” to access and play Heroes & Generals TODAY (Thursday) at 21.00 EST:

http://game.heroesandgenerals.com/

 

PLEASE NOTE! That login is disabled outside the play session timeslots (read more below).

As promised we’re now setting up a US Play Session TODAY (Thursday) at 21.00 EST. That is, everybody is welcome to join no matter where in the world you’re located, but the time is tailored towards North- and South-American players.

We won’t send new keys for the play session TODAY, but we’ll send a whole bunch of keys VERY soon!

We hope to see as many of those who have received an Alpha-key as possible at the play session TODAY (Thursday) at 21.00 EST.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!