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In 2011 we went on a company research-and-fun-trip to Munster, Germany, more exactly to the Panzer Museum located in Munster.
After spending some good hours looking at armored vehicles and the likes we went to a local restaurant called “Zur Wassermühle” aka “The watermill”, and what a place it was! An overload of traditional German food and beers – couldn’t have been much better!
Next to the restaurant was a watermill, hence the name, and the reason for me writing this blog post is (besides from telling you all about the Panzer-trip more then a year ago ;), that Reto.Fleck and I (Reto.dave) are designing a new level for the game. Fleck had an idea about a watermill as the main capture point for the level and we remembered the watermill in Munster. So we decided to use that exact watermill as inspiration for our own :)
Please look out for fake Heroes & Generals sites offering Beta-keys. We have already seen one example of a site claiming to be the original Heroes & Generals site (hagbeta [dot] com) offering a Beta-key by filling out a survey.This is a hoax trying to trick you into giving personal information about yourself. There has also been posted YouTube videos promoting the same fake site. If you stumble upon these youtube videos please help us out by flagging them as the scam/frauds they are.
However, we’ll soon do giveaways with other media as well, but none of them will offer keys through fake sites pretending to be the official Heroes & Generals site!
A few days ago, we sent 2000 new Alpha-keys and we’re currently doing an exclusive “pre-Betakey giveaway” with IGN Prime. So if you’re a premium member at IGN you will be able to get a betakey for Heroes & Generals directly from them this week. There will also be other betakey giveaways with other media in the coming weeks. So a huge welcome to all new community members from the entire developer team, and we hope that the existing community members will help us make it a pleasant stay for all. :)
There has already been played a lot of wars, and we have got some really great feedback from many dedicated community members. We know that the game might be unbalanced and unpolished, and in the coming weeks, we’ll tweak a lot of gameplay things, including weapon balancing, pricing on weapons, mods, assault teams, etc. partly based on our own experiences playing the game, partly based on the statistical data we collect, and partly based on your feedback. So don’t hold back your thoughts on anything and let your voice be heard in our forum.
We are soon going to do a round of gameplay tweaks for the action game and would therefore be very interested in hearing what you see as the worst exploits and annoyances and also if you have any suggestions for solving them.
To get you started here is a list of some the issues that we see as critical:
- Unbalanced teams
- Spawn camping – This seems to be very common
- Rushing – Basically setting up people at the next capturepoints and thereby advancing the front line very quickly without the defenders having time to react
- Mobile spawns – We recently tweaked the spawn delays a bit to make them a little more fair, but they might still be too powerful.
- The MG42 and the Browning M1919 are somewhat overpowered
- Scouting by using the projectile camera
- Ability to get into trees and shooting from the inside
Let your voice be heard in this forum post:
We need new recruits for the war over European domination, so we’ve decided to send 2000 more Alpha-keys. Go check your inbox NOW!
It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder. And if you find a mail from us there, please let us know, so we can try to improve on our mail-delivery.
See you on the Battlefield!
This week has truly been an exciting week; The servers are now open 24/7, a new build is up where the Campaign and the Action game are tied together, we’ve opened the shop and not least – you can now support the development by buying War Bonds!
We released the latest Videolog and we also sent the latest Newsletter to you out there.Over the weekend more than 4000 players has logged in and checked out the latest build and we’re looking forward to welcome many more in the coming days and weeks.
We’ve also started selling War Bonds. There has been some confusion about how War Bonds works, so Reto.RedBjarne has made a quite thorough blog-post explaining what War Bonds is all about. The short version is this:
When you buy War Bonds in the game, you support the development of Heroes & Generals and in return, we will give you a monthly in-game interest back in gold, AND buy back your War Bonds after 6 months.
We have got really good feedback on our warbonds initiative, but it seems that some players are confused about how they actually work.
I will try and explain the mechanics here and give a few examples. Financial mechanics can be very complex and if you have never looked at this stuff before it’s perfectly fine to be confused.
To start I will clarify one thing. If we have to reset the servers, you get everything you bought refunded as gold (charcters, weapons etc.) except the warbonds. You will KEEP the warbonds until they expire (6 months) and then we will pay back the gold.
This article will be available on our wiki too (and updated if stuff are added or changed).
We’ve just deployed our pre-Beta build, which means that we’re very close to go into Closed Beta, so if you’ve received a key you can now play Heroes & Generals 24/7 with all the basic elements of the game. This is a major milestone for us, and we hope that you’ll play the game as much as possible, recommend it to your friends and remember to give us feedback.
Check out the latest Videolog to see what awaits you in our pre-Beta build: