NEWS

Master your own destiny! Command a nation!

News from the front, November 2012

Today we’re proud to announce a partnership with Square Enix for the global launch of Heroes & Generals.

Tiger Attack

We’ve partnered up with Square Enix

If you don’t know who or what Square Enix is, then the short version is that it’s a publisher, who amongst other titles has developed, published and distributed Final Fantasy, Hitman, Tomb Raider, Deus Ex: Human Revolution, Dead Island, Dragon Quest, Sleeping Dogs, and many other great titles. We’re vey proud to be part this lineup and we believe that Square Enix is a perfect match for Heroes & Generals.

We’ll continue to run a community driven development, and the main difference to how we’ve run things so far, is that Square Enix will be handling marketing and PR… oh, and we’ll also be able to deliver a lot more content and expand the game a lot faster!

We really wanted to involve you in this sooner, but as Square Enix is a publicly traded company on the Tokyo Stock Exchange we couldn’t leak it to you before the deal was signed and Square Enix were ready for the announcement.

This is a fantastic opportunity for us at Reto-Moto, and the enthusiasm we feel from the people at Square Enix concerning Heroes & Generals is incredible! They are extremely impressed with our community (yup – that’s YOU!) and what we have achieved so far, and we hope that you will help us give the crew at Square Enix a warm welcome and support.

hg_teambeta

More Beta-keys

We’ve started scaling up the playerbase and many new betakeys are sent on a daily basis.

We are looking to put the game and server architecture through its paces with a larger playerbase, and we also wish to see what happens with the gameplay when the playerbase grows.

There are still several thousands of players waiting for a betakey, and some have waited for a very long time. It’s our goal to bring down the waiting time to a minimum, instead of having to wait for months – but please bear with us, as it might take a few weeks until we’ve “emptied” the list.

A shorter version of the Come Out to Play trailer

We’ve made shorter version of the Come Out to Play trailer to celebrate the partnership with Square Enix. Go watch it, and share it with you friends!

Receive Intelligence Bulletin each week by email

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That’s all for now. Remember that you can follow us on facebook, twitter, YouTube or Google+ for videos, realtime news and updates.

The Heroes & Generals Team

Intelligence Bulletin Vol 2 * No 37

intelligencebulletingvol02no37 Another server stress test is coming up. This time it’s our goal to hit a really high number of concurrent players (players logged on at the same time), so we’re going to use the help from all who already have a betakey. But we’re not stopping there, we’ll also send a helluvalot (pardon my broken french) new betakeys to new players.

The goal of the upcoming stress test is to see how many players our servers can handle before they put their hands in the air and wave the white flag.

A stress test usually is a quite messy affair, with chat channels being flooded, servers crashing and loads of new players trying to figure out how to maneuver the game, while veteran players usually are trying to help the new players get in to the game. And at our end almost all developers are online playing the game, chatting with you, monitoring the servers and trying to support you if you run into problems.

We know that it’s not the best introduction to the game for new players, to log in for the first time during a stress test, but it simply is a nessecary evil, in order to be able to scale up the game for more players.

We hope that you will join us for the stress test, and that you will forgive us if the servers crashes (which will mean that you have succeded ;) ). And we also hope that veteran players will help the newcomers out and give them a great introduction to Heroes & Generals.

If everything goes as we hope, we’ll do the stress test end next week. But more info will follow as soon as we have a confirmed date and time.

Do you want to receive the weekly Intelligence Bulletin by email? Then go to your Account settings, press ‘Change account settings’, check ‘I want to receive weekly development updates’ and press save!

Read More

New forum layout finally online

Just a quick update – Today we’ve rolled out a new forum layout that we think is much better than the old one :-)
As always if you have questions, comments, or find something that is broken in the new layout. Please let us know in the forum thread here:
http://forum.heroesandgenerals.com/viewtopic.php?f=5&t=4605

H&G Newspaper 3rd edition

From the desk of Dondergod:

Welcome to the third edition of the H&G newspaper. In this newspaper I will show you: War 83: Aftermath, War84: day by day (multiple articles) and the first Dondercolumn (isn’t it a great name!) I am still hoping on some more community feedback. Either simply on what can be improved, or articles which you of course can sent to [email protected]

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Awesome community art

One of the really nice things about this game is working with a community of heroes and general (I only KNOW of one general, but there might be more lurking). We have started to see more and more community art showing up and recently londonsmee has performed the heroic deed of creating a batch of nice banners using assets from the game. So take a look below (click to enlarge) and thanks ‘londonsmee’! :-)

Here is a link to the forum thread where they were first posted and you can click here to grab them all as one image.

H&G Newspaper 2nd edition

From the desk of Dondergod:

Welcome to the second edition of the H&G newspaper. In this paper you can read about the previous war, number 83 and about the current war, number 84. You can read the very first interview with one of our forum-moderators: Chlodovech. And all the way down you can find a short video showing some of the Generals gameplay. If you want to add one of your stories for the next newspaper, you can send me a mail at [email protected]

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Intelligence Bulletin Vol 2 * No 36

intelligencebulletingvol02no36 Today, Reto.KenSolo is unavailable. He is sitting at home, in his workshop, tinkering with a new intelligence gathering device. I imagine the place looking like a cross between Grimeton Radio and Bletchley Park with Enigma rotors and half-assembled Bombe devices lying everywhere.

Therefore I, Reto.Robotron3000 is typing up this week’s intelligence bulletin. This week we have spent a lot of time planning and working on both the next feature build codenamed ‘Felber’ and fixing bugs on ‘Eisenhower’. We are currently deploying new builds with fixes on Game.heroesandgenerals.com (almost) daily and we are gathering player feedback and stats to help us improve the process for getting new builds out, so it will be smoother in the future.

The first issue of the community driven H&G Newspaper has been posted, and I have heard from a trustworthy source that a new edition is right around the corner. If you want to tell YOUR stories take a look at the newspaper’s first edition and grab hold of Dondergod.

Oh, and winter is coming to Copenhagen. Temperature dropped to just above freezing so we are gathering firewood and woolen blankets so we can spend all winter building the game without freezing to death.

Do you want to receive the weekly Intelligence Bulletin by email? Then go to your Account settings, press ‘Change account settings’, check ‘I want to receive weekly development updates’ and press save!

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Assault Team Progression

In the last update about the strategy game, Reto.Vashu briefly introduced some of the new upgrades that are in the works for the Assault Team screen. Instead of only cosmetic uplifts of the screen, the new update will include some fundamental changes to how Assault Teams behave in the strategy game. In today’s post I’ll be introducing you to the ideas we’re working on related to progression of an Assault Team, and providing incentives to active and efficient generals.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!