NEWS

Master your own destiny! Command a nation!

News from the front, May 2012 – Closed Beta

“Heroes & Generals Storms into Closed Beta” – this is the headline of our latest press release, and this is exactly what we do! We believe that the look and feel of the game is quite mature with most game mechanics, features, graphics and audio well on the way. So we’re going to scale up the number of players in the coming weeks as we go into a phase, where we’re very focused on fixing bugs and balancing game mechanics.

So spread the word to your friends and don’t hesitate to give us feedback of any kind – bugs, balancing issues, gameplay suggestions, etc. Head to the forum for suggestions and discussions, or check in at the Support Center for reporting bugs!

Heroes & Generals – Beta Videolog 1 showing gameplay and a preview of our upcoming iOS and Android app – Heroes & Generals: Mobile Command

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Press Release: Heroes & Generals Storms into Closed Beta

Highly anticipated shooter from the creators of Hitman enters closed beta stage, invites soldiers from across the world to help redefine a genre.

The time to enlist is now! Independent studio Reto-Moto proudly announces the launch of the official closed beta for Heroes & Generals, the upcoming massively multiplayer shooter that features explosive online battles between axis and allied forces in a persistent war for European domination.

Heroes & Generals eliminates the formulaic baggage that weighs down the shooter genre by delivering satisfying strategic action in a full blown first-person shooter experience. Players are transported from the comfort of their browsers to authentic WWII battlefields, where they fight alongside thousands of gamers for persistent progression and military supremacy.

We encourage all gamers to enlist for a Beta-key now at our www.heroesandgenerals.com community site.

Heroes & Generals – Beta Videolog 1 showing gameplay and a preview of our upcoming iOS and Android app – Heroes & Generals: Mobile Command

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Intelligence Bulletin Vol 2 * No 17

intelligencebulletingvol02no17 The recent login-issues should now be resolved! A lot of players have had problems logging in through the last week or so, but we believe that we have fixed it now.

PayPal and our payment solution should also be working now, supporting both credit cards (except American Express and JCB) and PayPal. So now you should be able to buy War Bonds and gold no matter where you come from. And if you still encounter issues with payment, please don’t hesitate to contact our support so we can get it fixed.

A whole bunch of new previews are popping up and Reto.RedBjarne has also done a handful of interviews in the past weeks. We have listed the latest previews and interviews in the “propaganda” section below.

And just a small tweak-notice: Later today we’ll reduce the Assault Team movement speeds, so they move with half speed. We’ll also reset and delete all ingame chat-channels, so you need to re-create and join your old chat channels.

Propaganda this Week

Previews

Gaming Climax – Preview
Elder-Geek – Preview
Better Gaming Bureau – Preview
Gaming Shogin – Preview
Critical Gamer – Preview
Alter Gamer – Preview
MMORPGITALIA – Preview (IT)
FragWorld – Preview
UOL Jogos – Preview (BR)

Interviews

TechNoid – Interview (NL)
F2P.com – Interview

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Attention recruits! 2200 new Alpha keys sent!

It’s time for the newly enlisted soldiers to go to the frontline! 2200 new Alpha-keys has just been sent by mail.

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder. And if you find a mail from us there, please let us know, so we can try to improve on our mail-delivery.

See you on the Battlefield!

Combat Badges Update

The Combat Badges are now made in 3D. They are still work in progress and some of them still needs more polish – others might change or be redesigned.

cb0-show

For now there are no difference between the Badges for Axis and the Badges for Allies. Instead we chose to make the individual badges quite different from each other to make them more distinct and easier to spot when the Combat Badges are viewed in small size.

The design has changed a bit since the concept sketches to make them feel more like something from the WWII era in look and symbolism.

The Badges Shown are the Bronze Badges and Silver and Gold will follow.
(see all Combat Badges can be found on the wiki: http://wiki.heroesandgenerals.com/wiki/Combat_Badge )

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Another Day at the Office

Getting Ready

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[6:19 AM] The alarm clock tells me it is time to get up. I disagree but get out of bed anyway.
[6:50 AM] My wife leaves for work and before I wake up the kids I quickly check my mails.
[6:55 AM] Time to wake up the kids. The young ones should be easy to get out of bed today as they both have activities at school and kindergarten that they look forward to. Their older brother is struggling but manages to get out of bed too
[7:45 AM] Taking the young ones to school and kindergarten.
[8:10 AM] I find a seat on the train and begin working. Yesterday at work I created some sounds for Reto.Colding’s swimming animations that I am not quite pleased with. I need to find some better sounding source material in my sound library. I should be able to do that within the next half-an-hour that the train ride lasts.

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How our business cards would look like during WW2

When Reto.Topo and Reto.KenSolo went to GDC, we realized that we had to make some business cards, so Reto.RedBjarne started up his creative engine, and this is what came out of it.

businesscard2

We would like them to look raw with a touch of authentic WWII documents, so we made 2 rubber stamps, one for each faction – Germany and U.S. And one frontpage – ready to be filled with proper well documented personal information.

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Featured Developer Sarah Lund (Reto.Lusa)

Once in a while we feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s none other than the first lady of the production of Heroes & Generals: Project Coordinator, Reto.Lusa.

retolusa

What is your gamertag in Heroes & Generals, and what’s the story behind it?
Reto.Lusa – a combination of the first letters in my surname and the first letters in my first name. This is my first gamertag ever – Not the most inventive one though… Maybe Reto.Hardcoredinator would be better? :)

What is your position at Reto-Moto?
I’m project coordinator, which means that it’s my task to keep everyone informed about new tasks and bugs and do the best to make sure that we make our deadlines. I also do other ad hoc things.

For how long have you been working here?
I started at Reto-Moto February 1st 2012.

What games have you worked on?
This is my first game production ever, but I used to work in advertising and post production, so I’m familiar with some of the terms production-wise.

Which tools do you use for making Heroes & Generals?
Microsoft-Project, Mantis, Post-it, Pen and paper and a lot of talking.

What are your hobbies?
I’m pretty active doing the summer (during the winter I just eat and sleep). I have a nice little bungalow house on the outskirts of Copenhagen with a big garden that needs a lot of work – and I also love bike riding.

What’s the best thing about Heroes & Generals and working at Reto-Moto?
I could go on and on how the game is being designed and all the positive things about the game, but I must admit that I don’t know many games so I find it difficult to compare – but I am deeply impressed about H&G! I do know one thing and that is, this game is going to blow your mind.
I also have to mention all my colleagues who create amazing things to the game everyday. Reto-Moto is a great place to work – with a lot of dedicated, funny, nice and intelligent people.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!