Master your own destiny! Command a nation!

The First Sound for the Strategy Game

To give you an idea of the process of creating the first sound for the strategy game I have created this short video.

The sound in question is an indication for when one of your assault teams engages the enemy.

  1. I think of this sound as one that needs to grab you attention and inform you that something important is happening. To achieve this I have used a deep impact sound with some metal sound on top.

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Intelligence Bulletin Vol 2 * No 32

intelligencebulletingvol02no32 Well, this week’s Bulletin is a bit delayed as we held a Friday Bar at Reto-Moto, and weren’t physically or mentally capable of writing anything comprehensible during the weekend.

So apologies for this short and delayed Bulletin – the team is now (almost) assembled again after a hard battle in the trenches, fighting mainly Polish beverages.

The Eisenhower build is still on our internal test server, but we hope soon to be able to deploy it to the stable server.

And as a last note – Beta-keys will probably be sent Wednesday or Thursday instead of Tuesday this week.


Do you want to receive the weekly Intelligence Bulletin by email? Then go to your Account settings, press ‘Change account settings’, check ‘I want to receive weekly development updates’ and press save!

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OpenCl = Faster installation and (hopefully) better textures

opencl_logo I’m currently working on getting OpenCL into our Retox engine – not the easiest task, since we need to be sure the you are able to run it even if you don’t have OpenCL installed.

But wait a minute, what is OpenCL? OpenCL is short for ‘Open Compute Language’, so it’s a language that can be compiled for a CPU, GPU, CELL or special extension unit at runtime. It will for instance make it possible for us to utilize the OpenCL for repacking textures from jpeg2000 to block compressed textures.

When you download the data-packages for Heroes & Generals, you download all textures in a compressed jpeg2000 format (in order to reduce the download size), but your graphics card needs the textures in another format (with a larger file size per texture). So we need to repack the textures from jpeg2000 to block compressed textures as a part of the installation process.

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2000 new Recruits drafted to the War!


We need more soldiers to the frontline, so 2000 new Beta-keys has just been sent!

We send keys on a first come, first serve basis, BUT you can fill out our Beta-key Survey and jump to the front of the queue.

So open your inbox and check if you’ve received a Beta-key! It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

As usual – new keys will go out next week!

Intelligence Bulletin Vol 2 * No 31

intelligencebulletingvol02no31 Recently there has been quite a few heated debates on the forum about dual accounts, parasoftcapping and other exploits. While this of course is very annoying to all of you Beta-testers, it’s vital that we all remember that the game is not yet finished and a huge part of the design hasn’t been implemented yet.

So the game you’re currently playing is not 100% the game that Heroes & Generals will end up being, but each release in the beta is (hopefully) a step forward and YOU can influence the decisions of what the next steps should be.

Allow me to quote myself in a response to one of the “hot topics” on the forum, as I personally feel that this adresses the most basic terms of development and playing in what we define as the current Closed Beta stage:

“It is important that we all agree that the game is not finished yet and that abuse, cheat and hacks will occur and to some extend that’s acceptable in beta, as it makes us, the developers, discover the hacks and abuses so we can fix them. We have (as Reto.Indusninja pointed out) measures in the pipeline that (hopefully) will fix some of the current issues and as soon as we discover new hacks/abuses we’re dealing with that either by a hotfix or by a fix in one of the coming releases.

But we also know that a lot of you community-members might be quite impatient and wishes everything to be fixed “right now” as H&G might be one of your main hobbies and you feel very strongly about the game and the community. But believe us – if we could fix everything and have the game launched “right now” we would do so!

Remember that we’re still in a development process. In a traditional development scenario you wouldn’t even be playing H&G at this point!!! But we believe that by inviting gamers in to play the game at an earlier state we’ll be able to make a better game that is in sync with what the gamers (you) want.

So please have some patience with us as we develop the game – we really appreciate your backup, feedback and support, but at times you also have to allow us to do our job in the way that we feel is right. ;)”

…nuff’ said…. Let’s proceed with Propaganda, Developer Blogs and Debriefing of this week…


Do you want to receive the weekly Intelligence Bulletin by email? Then go to your Account settings, press ‘Change account settings’, check ‘I want to receive weekly development updates’ and press save!

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A little bit about rubble


Yes, it is about rubble this time! Since rubble of buildings is missing in-game I have got the task to create some nice rubble. It is still in progress. I will make some rubble that is made of parts and not just a simple mesh with a tileable texture with bricks and stones.

The first parts are almost done, so next  up is to do a  3D physic scene and sprinkle with bricks, planks and what else comes to mind. So here is a preview of where I am in the process…

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The Longest War: War 64 (Dietl)

Community member Dondergod is guest blogging about one of his most memorable wars and fellow Community member K120 has chipped in with a piece of fan art.

By Dondergod, Veteran Community member

fanartk120 Fan art made by Community member K120

So many wars have come and gone since I started playing. Some were memorable, others were not.

I’ve seen wars of 15 minutes, when the generals gameplay saw first daylight. Then we saw wars of 3-4 days, when the paratroopers received some fixes. After about 60 wars, the War-number was reset, because Bradley build was born! That however, was not too good for the generals gameplay, the wars lasting 12-24 hours came back, right until Crace build.

Since Crace build, I’ve seen a lot of good wars, some lasting a week, some even a bit more. We’re still not even close to 4-6 week wars. Mostly the unit speed is way too fast. But as it is right now, things are running well. Hardly any units get stuck, supply units reach their units 99/100 times and the war is big and messy.  Even though some things need to be balanced out, and there is a lot yet to be added. The war progress is beautiful to see and many players start to feel a connection with their side.

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Server architecture for Tyrannosaurs

So, it’s another happy day in the land of the Backend Programming Tyrannosaurus. I’ve made peace with the sheep; We were just too different, I suppose, but I’ll miss the wool.

Anyhow, let’s talk about my other project, Y’know that game thing? We have servers! In fact we have lots of servers, that do different stuff, and I thought you might like to know what the hell that stuff is. Let’s have a look at a pretty picture, shall we?

Blobs, clouds, arrows. Y'know, computer stuff.

Oh, alright. maybe not that pretty. Editor, can I add naked ladies? <Dammit Tobias, NO! /Reto.KenSolo>

What we’ve got here is… failure to communicate a server architecture. It’s designed to keep you, the players, happy. And when are you happy?

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!