NEWS

Master your own destiny! Command a nation!

New Server Stress Test Today at 19.00 UTC

We have a new server stress test Today (Tuesday the 27th of November at 19.00 UTC), where we test how many users can be logged in at the same time. Access to the servers is closed until the test starts, but the servers will remain open after… unless you succeed in crashing the servers. ;)

Heroes & Generals – Beta Videolog 4: Eisenhower showing the new matchmaking system, ignore function, 32 player missions, new mounted machinegun handling and more.

So if you previously have played H&G or have received a Beta-key, please log in today at 19.00 UTC and help us test the servers! The primary goal for this stress test test is to see how many players can be logged in at the same time, so a simple log in really helps us a lot if you don’t have the time to play !

If you try to log in before the test starts you will see a count-down to when the servers opens and if you can’t log in today due to the stress test, then just try again tomorrow or another day

The servers opens today at:

PST EST CET UTC / GMT
Tuesday the 27th of November 11:00 am 2:00 pm 20:00 19:00

PST = Pacific Standard Time (US westcoast)
EST = Eastern
StandardTime (US eastcoast)
CET = Central European Time (Central europe)
UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

Intelligence Bulletin Vol 2 * No 39

intelligencebulletingvol02no39 Felber… Felber… Felber… It is one of the names one hears quite a lot both here at Reto HQ and in the forums. We are currently working as fast as we can getting this build stable and while stabilizing code, the people whose things are done and working are moving on to the NEXT build. As the observant reader will have noticed the builds are named alphabetically and those of you who are fond of tanks will probably have  a very good guess at the name for the next build :-)

We have made a videolog detailing some of the features in the current Eisenhower build, take a look further down for a link to this video, but if you have a beta-key come and take a look for yourself. We are constantly doing our very best to improve the game and both add new content and features and improve stability.

Other than that, it is a bright clear day here in Copenhagen, sunny but cold and in a short while I am going to play Sabaton’s song “Screaming Eagles” as loud as my speakers can manage! :-)

Do you want to receive the weekly Intelligence Bulletin by email? Then go to your Account settings, press ‘Change account settings’, check ‘I want to receive weekly development updates’ and press save!

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Animated textures for smoke and fun!

Reto.BombeBo is our in-house special effects ninja! Today he emerged from a nicely rendered cloud of smoke with a blog post about…. Smoke! – Reto.Robotron3000

Today I’ll show you guys how animated particle textures are used for making fake volumetric smoke effects.

When making smoke with simple particles the result is often a little flat looking. To beef up the complexity and give the smoke a volumetric look – animated textures are the way to go.

This is an example of a generic smoke texture:

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Beta Videolog 4: Eisenhower

A new VideoLog is out on our YouTube-channel showing you some of the features and assets available in the latest build.

The features highlighted in this Videolog are:

  • First version of Match-making system (w. fallback for advanced players)
  • Improved handling of mounted machineguns
  • 16vs16 – optimized network code
  • Ingame achievements ribbon
  • and more…

Please remember that the graphics, sound, physics, gameplay, etc. is work in progress and not yet final.

How do we actually show you this webpage?

Parts of developing a game like Heroes & Generals is making sure everything around the game runs as smoothly as possible as well, so today I cornered Reto.HansG or a quick look at how that part of the operation works. – Reto.Robotron3000

Today I will tell you about the backend design of the homepage system on heroesandgenerals.com.

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Intelligence Bulletin Vol 2 * No 38

intelligencebulletingvol02no38 Welcome to this Friday’s intelligence bulletin. We are currently working hard on getting the Felber build stabilized so we can get it out to you guys. We have tried to implement as much of the feedback we have received as possible and we are constantly gathering feedback from the forums and using the input to help prioritize and improve our designs.

The first couple of issues of the community driven H&G Newspaper has made their rounds. If you want to tell your stories or show off awesome screenshots or video – take a look at the newspaper  and grab hold of Dondergod.

This week we have also welcomed a new Level Designer Reto.Ratamahat to the team, and we are really looking forward to the fantastic levels and maps that will spew from his capable hands.

Do you want to receive the weekly Intelligence Bulletin by email? Then go to your Account settings, press ‘Change account settings’, check ‘I want to receive weekly development updates’ and press save!

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H&G Newspaper 4th edition

From the desk of Dondergod:

Welcome to the fourth edition of the H&G newspaper. In this edition you will find articles about: War 85 aftermath, the 1 day wars; 86,87,89 and 90. A very exiting battle-report over Houffalize during war 88, the second forum-mod interview, this time with Jumana and we end off with a video of the week. As always, if you want to see anything different, or would like to write an article yourself, you can send it to [email protected] or notify me ingame for more information.

Normal 4: driving to warNormal 4: driving to war

Heroes & Generals News

Vol.: 1. Issue: 4

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Updating weather & light settings.

I am currently working on updating our weather/light settings and will include these in the upcoming build “Felber”.

I am trying to get all parameters going, with among others – properly working “tone mapping” (adjusting light/darkness to simulate pupil expansion/contraction), so you should be able to adjust and see properly both inside dark rooms and outside in sunshine.

sunrise1

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!