NEWS

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A new Videolog about Bradley is out!

Heroes & Generals – Beta Videolog 2: Bradley showing weapon tweaks, new ‘Town’ Map layout and a walkthrough of Weapon Modifications.

This videolog shows some of the features of the new ‘Bradley’ update for Reto-Moto’s upcoming Massive Online Strategic Shooter: Heroes & Generals. The game is currently in Beta-stage, so bear in mind that the graphics and sound shown here is still not final.

The features highlighted in this Videolog are:

  • Weapon tweaks
  • Walkthrough of Weapon Modifications
  • New ‘Town’ Map Layout
  • Support the development: Buy Warbonds!

The previous videologs covered amongst other gameplay, vehicles, environments, mines, NVIDIA Surround Gaming, upcoming iOS/Android app, bicycles and more:

Intelligence Bulletin Vol 2 * No 21

Do you want to receive the weekly Intelligence Bulletin by email? Then go to your Account settings, press ‘Change account settings’, check ‘I want to receive weekly development updates’ and press save!

intelligencebulletingvol02no21 The biggest news of this week is of course that the new Bradley build is up! We have really been looking forward to present all the new goodies to you!

Due to a new weapon modification and character system we had to reset the servers and clear the database. So this means that your earned gold and credits are gone, but bought gold, War Bonds or gold earned by War Bonds should still remain. If not, then please contact support.

A new batch of Beta-keys is coming up quite soon, and we’ll also run a new stress test as soon as we have fixed the most grave bugs on Bradley. It’s our goal to have the community grow quite a bit over the coming months, so next week, we’re preparing a major PR push, which hopefully will attract a lot of new players.

Starting next week we’ll also send the weekly Intelligence Bulletin (you’re reading one now) by email to those interested. So if you want the latest development news to hit your inbox each week, then go to your Account settings, press ‘Change account settings’, check ‘I want to receive weekly development updates’ and press save!

Propaganda this Week

Brutal Gamer Preview
Bagogames Podcast Interview

The Visuals of Explosions

Well, guess what this video is about… Yes, you guessed it – the look of explosions! Please note that it’s still work-in-progress – the explosions are only particle-based without 3d debris (but it will come) and there are no shadows on the particles yet.

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Tools of the Trade

Ever so often I have to test something that’s rather tedious. For example when testing the Ribbon system I had to test the “Walk 5km” ribbon, where I actually had to walk 5km in-game…

Sure, I could just edit my stats, but it’s always best to test stuff as it’s intended to be used/gained. Walking 5km means holding down “Alt” + “W” for quite some time and this is where the technical part comes in….

Some people would use a Macro system, Record tool etc. but again, these are all 3rd party programs. Man has already created a much better tool for this, all the way back since ancient China:

chopsticks Behold – The chopsticks

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The Bradley Build is Up and the Server Has Been Reset!

There is a new build up on our live servers called ‘Bradley’. We have started naming our builds so it’s easier for both you and us to communicate about the various builds throughout the development phase.

Heroes & Generals – Beta Videolog 2: Bradley showing weapon tweaks, new ‘Town’ Map layout and a walkthrough of Weapon Modifications.

Some of the new things includes an improved and easier to understand weapon modification system and a slightly modified character system, which means that we had to reset the servers and your player stats, because the old system and the new one aren’t compatible.

As promised all gold bought with ‘real money’ are refunded as gold, and all War Bonds are of course intact. Should you find that this is not the case, then please contact support.

The new character screen in Bradley The new character screen in Bradley

Other selected changes are:

  • You can’t run and shoot with the MG’s
  • Overall weapons sway and conefire has been tweaked
  • A new capture layout for the ‘Town’ map
  • New capture logic, incl. larger capture areas
  • 7 men in a car and 2 man on a bike!
  • Limited amount of Assault Teams per. Access Point
  • New prices and update per-battle earnings
  • Fix for the Disk Capture bug – no ‘too long’ filenames anymore

A more detailed changelog for the Bradley build can be found here!

The Visuals of Explosions

We can’t deny it – we all love them… Explosions! BOOOM!!! ;)

A while ago Reto.draebesmoelf made a video about “The Sound of Explosions“, where he demonstrated how the different in-game explosions sounds. Well, guess what this video is about… Yes, you guessed it – the look of ‘em!

I personally feel that the explosions are starting to look quite cool, and now I think it’s time to show them off. All you see here is in the upcoming Bradley build.

And please note that it’s still work-in-progress – the explosions are only particle-based without 3d debris (but it will come) and there are no shadows on the particles yet.

(…and YES, the ‘no-reload’ debug-bazooka is very fun to play with! :-P )

 

The Goddamn Sexual Tyrannosaurus and the Login Bug

So here I am, the new guy, and someone says ’can you write a blog entry?’.

Well sure. Sure I can.

However, it’s going to be real hard to come up with something that you guys would want to read. I could just flip completely and not write about the game at all, instead documenting my adventures in Copenhagen’s seedy nightlife (I am, after all, a goddamn sexual tyrannosaurus).  But I somehow doubt that would make it past the editor.

Yeah baby!

See, what I do on H&G is mess about with the backend, stuff we dearly hope you never even notice. Whenever I’m working on something that you did notice, it probably pissed you off. Think of me as those guys at Blizzard that work on the Diablo3 backend. Those guys sure got noticed around the launch of D3, and hoo-boy don’t they wish they didn’t ;). However, I really shouldn’t be pointing the finger too much at Blizzard, since we’ve had our own little spot of bother with H&G’s login a while ago, of which I shall now sing :

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Intelligence Bulletin Vol 2 * No 20

intelligencebulletingvol02no20 There is a new build on the way to the live server, and we expect it to be up in the beginning of next week. We have started naming our builds so it’s easier for both you and us to communicate about the various builds throughout the development phase, so the name for the next build is ‘Bradley’.

Some of the new things in Bradley includes a reworked weapon modification system and a slightly modified character system, which means that we need to reset the servers and the player stats, because the old system and the new one aren’t compatible.

However, all gold bought with ‘real money’ + gold earned from War Bonds are refunded as gold, and all War Bonds remains intact.

One of the other new things in the Bradley build is a fix for the dreaded ‘Disk Cleanup bug‘. Our two community-members mouseofpain and Wolf.Ferber discovered that Microsoft’s Disk Cleanup tool corrupted their Windows installation after installing Heroes & Generals. After a lot of research we discovered that the Disk Cleanup tool starts erasing the wrong files if it encounters a full-file-path longer than 260 characters in the %temp% folder. And as we install Heroes & Generals in the %temp% folder and some of our files have long names and paths this particular bug might be triggered. However, there is a fix in the Bradley build, where we make sure that no file-paths are too long!

This week we also found the winner of our Screenshot Competition on facebook, and it was Mateusz Stępień with Kevin Andrew as runner-up. Congratulations to both!

… onwards to Propaganda, Developer Blogs and Ream Debriefing for this week:

Propaganda this Week

Press Release: Fresh screens and artwork for E3 2012!

“To mark the occasion of E3, today we offer fresh new screens and artwork, including images of the forthcoming light tanks, MC with sidecar and two-man bicycles voted for by the Heroes & Generals community, and a glimpse at combat badges from H&G’s unique character advancement system.” Read More

Previews and interviews

MMOBomb
Comics & Gaming Magazine
FPSGuru

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Winner of the facebook Screenshot Competition

The winner of our first community competition ever, the “Screenshot Competition on facebook” is Mateusz Stępień with 35 votes. Runner-up is Kevin Andrew with 19 votes.

winner_h_g_photo The winner image by Mateusz Stępień

Congratulations to Mateusz – your prize will be shipped within the next couple of days and there will also be a runner-up prize on its way to Kevin.

This is only the first in a series of community competitions that we’ll launch regularly, and please let us know (by writing a comment) if you have any ideas for competitions.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!