Master your own destiny! Command a nation!

Warfunds: How do they work?

It’s a common question ingame, on the forums and pretty much everywhere: “What on earth are Warfunds?”
In this short article I am going to try and explain what you can use them for, how you earn them and share some strategies for a solid army.

The idea for warfunds is to add a deeper layer to the strategy game as the first iteration of a system of limiting supplies. It should make the strategy part more interesting, rather than just sending your limitless supply into combat. This new build will make it an important decision if you sent your tanks into battle A or into battle B. You could send them to A… but do you really need them there?

We have come to a stage where a lost battle, can actually be a win. If you managed to destroy a lot of tanks. The ‘heroic last stand’ can help your faction greatly.

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Irwin in infirmary!

After rolling the new Irwin build out unto the live servers, we unfortunately found a few nasty bugs in the game.

The worst bugs that forced us to wheel Irwin into the infirmary for some quick surgery are:

  • Large number of crashing action games due to miscommunication between action game servers and warserver
  • When Assault Teams are out of resources (if they f.ex. lose a battle) they LOOK like they get deleted from both map and your Assault Team screen. They don’t get deleted, but it looks that way and it is very confusing.

We are working as fast as we can to get the bugs fixed so we can so we can Irwin back to the front!

Irwin is online

The new build named Irwin (after the US General Stafford LeRoy Irwin) is online.

New Features

  • Warfunds added, Assault Teams earn Warfunds by fighting and spend them on supplies and reinforcements
  • True Triple Currency means no longer possible to convert gold to credits, but most items can be bought with either gold or Credits/Warfunds.
  • German semi-automatic rifle Gewehr 43 added
  • US M1903 bolt-action rifle (without scope) added
  • First iteration of improved character equipment system

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Intelligence Bulletin Vol 3 * No 15

SABOTAGE! A heinous crime has been committed! Nefarious persons unknown have been distributing small bits of broken glass on the road, thus leading to Reto.Robotron3000’s bike getting a flat tire!

[Yeah, yeah your bike had a flat, not THAT interesting for the rest of the world, get back to the real content NOW!, Ed.]

Oops got a bit carried away there, sorry!

Well after a couple of false starts it seems that spring has finally arrived. And so what better time for a hefty round of spring-cleaning?
We have spent most of this week cleaning up old code, checking under the carpets and behind the curtains for bugs, and removing graphical cobwebs,. In between these mad bursts of cleaning we have been polishing features and content for the Irwin build and also more detail-planning on Jefferson features and getting things into manageable chunks of tasks.

Have a great weekend everybody! :-)

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New weapon textures

We are constantly working on improving the game, one of the very visible things is when we update the look of weapons and vehicles and this time it was the weapons’ turn for a haircut, shave and manicure in the binary beauty parlor. – Reto.Robotron3000


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Intelligence Bulletin Vol 3 * No 14

Spring was apparently only a short visit last week. This week ‘Rain’ and his evil cousins ‘Sleet’ and ‘Snow’ came by for a surprise visit, so there is not much to do except sit inside and work on the game. So we have spent a lot of time this week focusing on fixing bugs and getting stuff fixed for the Irwin build, as well as designing and planning and generally improving our workflow.

Our delegation of graphics dudes managed to both get into France, and get around and collect photos and reference without any serious diplomatic incidents. There might be a single roadside inn or two where Danish gamedevs are no longer welcome for lunch due to their horrid behaviour, but everybody got back in one piece and with a lot of new ideas and ready to take the map building to a new level [Worst pun ever! Ed.]. As you can see from this week’s cover photo they have already started rebuilding and we have been told that most of the damage should be fixed before summer. :-)

If you missed it last week; we are looking for a web programmer to join the team here at HQ, so take a look and feel free to forward the post to friends/relatives or others that might be interested.

Have a great weekend everybody! :-)

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A horse is fine too

Our (almost) tame intern Reto.Desji is currently raising a herd of binary horses that he then intends to hurt horribly. This is all very confusing to me, so I’ll let him try and talk himself out of problems with whatever Binary-Animals’ Rights Groups that might be reading along. – Reto.Robotron3000

Did you know that over 6 million horses were utilized by the armed forces in during world war 2?

In times of oil shortage, large horse caravans would transport supplies and most nations had not even phased out cavalry units in the beginning of the war.

With this in mind, I (graphics intern/office slave) was tasked by reto.Owleater [Art Director, Ed.] to make “dead horse and wagon” props that will be put into a new map currently being developed by the gentlemen [read: Level Designer, Ed.] duo Reto.Fleck and Reto.Ratamahat.


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Creating Sounds – Equipment Should Not Steal Your Focus

When I first started to create music and sound effects in the late 1980s I only had a very limited amount of equipment. Well actually the only thing I had was an Amiga 500 computer to begin with. I was pretty happy with it and I was quite excited to have a computer where I was able to create music and sound effects.


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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!