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In the last update about the strategy game, Reto.Vashu briefly introduced some of the new upgrades that are in the works for the Assault Team screen. Instead of only cosmetic uplifts of the screen, the new update will include some fundamental changes to how Assault Teams behave in the strategy game. In today’s post I’ll be introducing you to the ideas we’re working on related to progression of an Assault Team, and providing incentives to active and efficient generals.
The Eisenhower build was deployed to the live servers Thursday. And yes, we know there still are bugs and that it might not be the most painless experience to play it right now. But thanks to your feedback, we’ve identified a series of issues with the current state of the Eisenhower build which we are in the process of fixing. We also believe that some of the issues are related to the current number of active users, so in the coming weeks we’ll start to send more beta-keys to get more active users playing at the same time.
In relation to some of the heated forum threads the Eisenhower build has spawned we need to remind you that we’re still in Closed Beta, and we’ve invited those of you who have access to the game in to play the game at an earlier stage than most other developers usually do.
In a Closed Beta it should be expected that the game occasionally will be less playable than usual. We’re also still experimenting with the features and wish to try out new stuff to see how they will work when they go live, so quite often we’ll deploy something which might not be all done, just to get it live and to show it to you out there, so we can get some valid feedback and data, which we’ll use to improve the game.
This is the absolute essence of our Open Door Development strategy; design a feature, implement it in the game, get feedback from the community, improve the feature, get feedback from the community, and so on.
Oh, and we’re sorry that the previous Intelligence Bulletin didn’t go out last week, but we were simply swamped in tasks related to get Eisenhower out – hope you forgive us! ;)
Do you want to receive the weekly Intelligence Bulletin by email? Then go to your Account settings, press ‘Change account settings’, check ‘I want to receive weekly development updates’ and press save!
From the desk of dondergod:
Welcome to the first ‘normal’ edition for the H&G Newspaper.
Why ‘normal’? Because this edition is all about the coming ‘Eisenhower’ build.
Don’t forget, that this project has only just begun and will only improve over time.
To make it a bit easier for you guys to send me articles, I have created a special hotmail account just for this. So from now on you can send me articles to [email protected]
Again, if you want to make weekly articles I only welcome you to do it. It’s always good to have a few ‘stable-reporters’ to make sure the paper is filled every week.
Heroes & Generals News
Vol.: 1. Issue: 1
Eisenhower on stable!
In an attempt to give the community greater insight in to the game we have documented the rules of the action game which we thought might be of interest to you. What we hope to achieve by this is greater transparency and also more eyes to find obvious flaws.
If you feel some rules are missing or incomprehensible, please leave a comment and I will make sure to fix it.
You can find it here http://wiki.heroesandgenerals.com/wiki/Action_Rules
Make sure also to check out some of the other articles in the wiki and feel free to help us fix mistakes, translate, expand, and in general keep the wiki up to date.
With every new build, there’s going to be some new bugs.
– Ancient developer proverb
Some of these will be easy to fix, some will be hard to fix and some are just plain boring to fix.
Hence the other Devs need a little motivation.
You can only ask people to fix something so many times and when cookies don’t speed up the bug fixing…
I’m working at the moment together with Reto.Hr.Wille on creating some new rocks and cliffs for the environment. I’m doing the modeling and Reto.Wille is doing the shaders and working on the textures that I generated from my highpoly rocks and cliffs.
Once again we’ve sent another batch of 2000 Beta-keys.
We send keys on a first come, first serve basis, but we also send some keys to random players in order to be fair to newcomers.
So open your inbox and check if you’ve received a Beta-key! It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.
As usual – new keys will go out next week!