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Press Release: Heroes & Generals – Come Out to Play Trailer

Announcing the Heroes & Generals “Come Out to Play” trailer

Heroes & Generals – Come Out to Play Trailer
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We are proud to present our new Heroes & Generals “Come Out to Play” trailer.

Based on Heroes & Generals, the Massive Online Strategic Shooter being built by a veteran team that includes the original creators of the Hitman franchise, “Come Out to Play” is produced to entertain and inform. By splicing live action and in-game sequences together, the movie celebrates H&G’s innovative combined online first-person shooter and strategic campaign in an authentic World War II setting.

Community members and developers on the frontline Community members and developers on the frontline

Community Stars

As a true testament to our open door development model, where developers work with Heroes & Generals players in the alpha and beta community to enhance the game, we invited some hardcore fans to join us on set for the filming of “Come Out to Play.” From near and far, these community co-stars arrived and happily joined members of our development team on the frontlines and in the strategy room for a few days of glorious make-believe war.

“We wish to create a living and breathing game universe, where we deliver the setting and the scene, but the real ‘star’ is the community who plays out all the active roles in a persistent war and helps us tweak the experience into the game that they want to play,” says Jacob Andersen, Game Director at Reto-Moto. “I believe that the ‘Come Out to Play’ trailer shows the scope of Heroes & Generals – and it’s just perfect that we have actual community members participating as actors in it!”

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2000 new Beta-keys just sent!

The war needs reinforcements, so we’ve just sent 2000 new Beta-keys by email.

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

See you on the Battlefield!

A new Videolog about Bradley is out!

Heroes & Generals – Beta Videolog 2: Bradley showing weapon tweaks, new ‘Town’ Map layout and a walkthrough of Weapon Modifications.

This videolog shows some of the features of the new ‘Bradley’ update for Reto-Moto’s upcoming Massive Online Strategic Shooter: Heroes & Generals. The game is currently in Beta-stage, so bear in mind that the graphics and sound shown here is still not final.

The features highlighted in this Videolog are:

  • Weapon tweaks
  • Walkthrough of Weapon Modifications
  • New ‘Town’ Map Layout
  • Support the development: Buy Warbonds!

The previous videologs covered amongst other gameplay, vehicles, environments, mines, NVIDIA Surround Gaming, upcoming iOS/Android app, bicycles and more:

Intelligence Bulletin Vol 2 * No 21

Do you want to receive the weekly Intelligence Bulletin by email? Then go to your Account settings, press ‘Change account settings’, check ‘I want to receive weekly development updates’ and press save!

intelligencebulletingvol02no21 The biggest news of this week is of course that the new Bradley build is up! We have really been looking forward to present all the new goodies to you!

Due to a new weapon modification and character system we had to reset the servers and clear the database. So this means that your earned gold and credits are gone, but bought gold, War Bonds or gold earned by War Bonds should still remain. If not, then please contact support.

A new batch of Beta-keys is coming up quite soon, and we’ll also run a new stress test as soon as we have fixed the most grave bugs on Bradley. It’s our goal to have the community grow quite a bit over the coming months, so next week, we’re preparing a major PR push, which hopefully will attract a lot of new players.

Starting next week we’ll also send the weekly Intelligence Bulletin (you’re reading one now) by email to those interested. So if you want the latest development news to hit your inbox each week, then go to your Account settings, press ‘Change account settings’, check ‘I want to receive weekly development updates’ and press save!

Propaganda this Week

Brutal Gamer Preview
Bagogames Podcast Interview

The Visuals of Explosions

Well, guess what this video is about… Yes, you guessed it – the look of explosions! Please note that it’s still work-in-progress – the explosions are only particle-based without 3d debris (but it will come) and there are no shadows on the particles yet.

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Tools of the Trade

Ever so often I have to test something that’s rather tedious. For example when testing the Ribbon system I had to test the “Walk 5km” ribbon, where I actually had to walk 5km in-game…

Sure, I could just edit my stats, but it’s always best to test stuff as it’s intended to be used/gained. Walking 5km means holding down “Alt” + “W” for quite some time and this is where the technical part comes in….

Some people would use a Macro system, Record tool etc. but again, these are all 3rd party programs. Man has already created a much better tool for this, all the way back since ancient China:

chopsticks Behold – The chopsticks

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The Bradley Build is Up and the Server Has Been Reset!

There is a new build up on our live servers called ‘Bradley’. We have started naming our builds so it’s easier for both you and us to communicate about the various builds throughout the development phase.

Heroes & Generals – Beta Videolog 2: Bradley showing weapon tweaks, new ‘Town’ Map layout and a walkthrough of Weapon Modifications.

Some of the new things includes an improved and easier to understand weapon modification system and a slightly modified character system, which means that we had to reset the servers and your player stats, because the old system and the new one aren’t compatible.

As promised all gold bought with ‘real money’ are refunded as gold, and all War Bonds are of course intact. Should you find that this is not the case, then please contact support.

The new character screen in Bradley The new character screen in Bradley

Other selected changes are:

  • You can’t run and shoot with the MG’s
  • Overall weapons sway and conefire has been tweaked
  • A new capture layout for the ‘Town’ map
  • New capture logic, incl. larger capture areas
  • 7 men in a car and 2 man on a bike!
  • Limited amount of Assault Teams per. Access Point
  • New prices and update per-battle earnings
  • Fix for the Disk Capture bug – no ‘too long’ filenames anymore

A more detailed changelog for the Bradley build can be found here!

The Visuals of Explosions

We can’t deny it – we all love them… Explosions! BOOOM!!! ;)

A while ago Reto.draebesmoelf made a video about “The Sound of Explosions“, where he demonstrated how the different in-game explosions sounds. Well, guess what this video is about… Yes, you guessed it – the look of ‘em!

I personally feel that the explosions are starting to look quite cool, and now I think it’s time to show them off. All you see here is in the upcoming Bradley build.

And please note that it’s still work-in-progress – the explosions are only particle-based without 3d debris (but it will come) and there are no shadows on the particles yet.

(…and YES, the ‘no-reload’ debug-bazooka is very fun to play with! :-P )

 

The Goddamn Sexual Tyrannosaurus and the Login Bug

So here I am, the new guy, and someone says ’can you write a blog entry?’.

Well sure. Sure I can.

However, it’s going to be real hard to come up with something that you guys would want to read. I could just flip completely and not write about the game at all, instead documenting my adventures in Copenhagen’s seedy nightlife (I am, after all, a goddamn sexual tyrannosaurus).  But I somehow doubt that would make it past the editor.

Yeah baby!

See, what I do on H&G is mess about with the backend, stuff we dearly hope you never even notice. Whenever I’m working on something that you did notice, it probably pissed you off. Think of me as those guys at Blizzard that work on the Diablo3 backend. Those guys sure got noticed around the launch of D3, and hoo-boy don’t they wish they didn’t ;). However, I really shouldn’t be pointing the finger too much at Blizzard, since we’ve had our own little spot of bother with H&G’s login a while ago, of which I shall now sing :

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!