NEWS

Master your own destiny! Command a nation!

2000 new Beta-keys sent

hg_teambeta

2000 new keys has just been sent! We send keys on a first come, first serve basis, BUT you can fill out our Beta-key Survey and jump to the front of the queue.

So open your inbox and check if you’ve received a Beta-key! It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

New keys will go out next week!

EDIT: It seems that there is a bug in our system, so some of those who have received a beta-key earlier might have received one more this time. So if you receive another key this time, please ignore it or give it to a friend

UPDATE: We’ve located the bug and sent 1000 new keys to the survey-respondents who should have received a key, but didn’t this time.

Intelligence Bulletin Vol 2 * No 29

intelligencebulletingvol02no29 We have just submitted Heroes & Generals to Steam Greenlight, as we believe that the community at Steam is right down our alley! So far the response has been overwhelmingly positive, and we hope that we’ll get enough attention to have the fine folks at Valve consider us for Steam.

To be honest we don’t know exactly what will happen if we get a “Community Greenlight” as Valve hasn’t been informative about that part at all. But we assume that they will contact us and offer us a contract. Usually it involves meetings, contract negotiations, more meetings, more negotiations, etc. before reaching an agreement.

There is also one risk: As we don’t know anthing about the terms of the Steam contract, we can’t guarantee that H&G will be on Steam even if we do get greenlighted. We might not be allowed to do things the way we want, or the deal Valve offers us might be very bad, or or a gazillion other reasons…

HOWEVER – as stated earlier, we do hope to get greenlighted, so thanks to all who have voted for us thus far!

The Eisenhower build is coming along nicely and with a bit of luck we’ll move the build from our developer server onto our internal test-server next week. There are quite a few “large” system-changes in Eisenhower, amongst other things a new version of the lobby, 16 vs. 16 missions, a lot of backend changes and optimizations, etc. So it might require a longer testing-phase than the previous couple of builds. A very rough guess would be to have the Eisenhower build up on the live servers in about 3 weeks from now… But as always,  we can’t say for sure – we might make it a tad faster, and we might be a bit delayed!

And to newcomers waiting for a Beta-key: Fill out this survey to jump to the front of the Beta-queue. New keys will be sent next week!

Do you want to receive the weekly Intelligence Bulletin by email? Then go to your Account settings, press ‘Change account settings’, check ‘I want to receive weekly development updates’ and press save!

Propaganda this Week

PCGames.de Preview (DE)

MMORPG Interview

ZonaMMORPG Interview (ES)

Skewed and Reviewed Interview

GamingBolt Interview

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Do you want Heroes & Generals on Steam? Then Vote for it!

Do you want Heroes & Generals on Steam? Then Vote for it!

Help us get Heroes & Generals on Steam by voting for it in the new Steam Greenlight system!

Heroes & Generals on Steam Greenlight

Steam has introduced a new system called “Steam Greenlight”, where the Steam community can vote for the games they want on Steam.

Well, we really want to publish Heroes & Generals on Steam, so please help us by going to our Steam Greenlight Profile, and vote for Heroes & Generals, by pressing the THUMBS UP BUTTON!

And we would appreciate it if you could also mark it as a favorite and add a friendly comment in the comment-section. :)

So please, go help us get Heroes & Generals on Steam NOW!

Coming soon: Support for Google Chrome and a new installer

About a month ago, Google released a new version of Chrome. That meant the death of self-installing plugins for Chrome. Heroes & Generals relies on a browser plugin to enable communication between the strategy game and the action game. Since they announced it, we have been working on a traditional installer that installs the plugin and the H&G downloader (“hngsync”).

installer The installer is actually not that fancy as far as installer go.

Having a proper installer also lets us fix a number of other issues; It becomes a lot easier to choose where to install the game. We can configure the firewall (well, Windows’ own firewall anyway) from the get-go. And we can download the entire game from the start, so you don’t have to wait for it the first time you log in.

It has been tested over the past few weeks, and it looks like we’re very close. Big thanks to everyone who helped testing!

When we release it, everyone will have to install, even if you already have a working version of the game on your machine. And, unfortunately, you will also have to download the game files again. The good news is that the whole install, download and patch process is more reliable now.

Expect an update soon!

Reto-Moto has been compromised… by a ninja!

I’ve patiently waited for months under the cover of mediocrity, and have finally succeeded in my mission.

You all know me as Reto.indusninja, and while my name should have already given you (as well as everyone else at Reto-Moto) a hint towards my actual profession – it seems to have raised no suspicion in this workplace. But there is no longer any need for my cover. I am indeed actually a ninja who was originally sent to this god-forsaken cold country to spy on Reto-Moto so we can bring them to their knees.

To accomplish this goal, I have meticulously observed them and their habits. Following the teachings of Sun Tzu, I now “Know thy enemy”! I have even recorded their everyday existence in video form as you all can see below.

Coders at Work – Timelapse from the Coder room showing actual work in progress of the coders at Reto-Moto.

In conclusion, they seem to work long, drink too much beer and like cakes too much. I’m still working on how that information can be used for their demise :(

1000 new Beta-keys to 1000 Survey respondents

1000 new keys has just been sent to 1000 users who filled out the Beta-key Survey. More than 2500 has filled out the survey, so far, so there are still survey users, who hasn’t received keys this time, but all who fill out the survey will be placed first in the Beta-key queue.

So open your inbox and check if you’ve received a Beta-key! It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

See you on the Battlefield!

Intelligence Bulletin Vol 2 * No 28

intelligencebulletingvol02no28 As you might know, we have introduced a survey, which players waiting in the Beta-queue can fill out in order to jump to the front of the queue. The data we have collected so far is very interesting and we’ll start to analyze it a bit deeper in the coming weeks.

When you start developing a game you have certain expectations to which kind of players (age, hours spent on gaming per week, how hardcore they are, etc.) will be interested in your game. And now that quite a few players has joined our community, we thought that we would like to know how our current playerbase (or at least the ones who currently sign up for keys) compares to the type of players we originally thought would play Heroes & Generals.

As we have mentioned before, we’re starting to focus quite a bit on getting the game more accessible and easier to understand for new players. We do this for a number of reasons – first and foremost to give all new players a great experience, but secondly when we go to the open beta, launch and post-launch phases we’ll hopefully be able to attract players who aren’t that hardcore and we would still like to give them a great experience. It’s not our goal to create a niche game with a small ultra-hardcore playerbase – no, we have quite high ambitions as to how large a playerbase we want, so the game better be easy to understand and fun from the first minute… but at the same time be challenging and compelling enough so hardcore players can find their home here!

…time for Propaganda, Developer Blogs and Team Debriefing of this Week:

Do you want to receive the weekly Intelligence Bulletin by email? Then go to your Account settings, press ‘Change account settings’, check ‘I want to receive weekly development updates’ and press save!

Propaganda this Week

Newsletter August 2012

Our latest newsletter with updates on the development of Heroes & Generals is out. Check your inbox or read it here.

Do you want to receive our newsletters by email? Then go to your Account settings, press ‘Change account settings’, check ‘I want to receive newsletters’ and press save!

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Servers – behind the scenes

When seeing the game from the outside it’s really hard to get an idea of just how many machines and services that is actually involved to run our game Heroes & Generals. So, I just wanted to give you a brief overview of the setup. While Reto.Hansg has already blogged about the actual server-hardware and physical locations, I’ll describe the various components.

Below is a diagram describing the setup and the communication channels involved.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!