Master your own destiny! Command a nation!

1000 Pre-stresstest Beta-keys sent

The Dietl build is up, but before we run a massive stress test and send thousands of new Beta-keys, we’ve just sent 1000 new keys to see if the servers can handle that. So open your inbox and check if you’ve received one!

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

The stress test will probably be held next week, and a larger number of Beta-keys will be sent for that occasion.

See you on the Battlefield!

Strategy! Features and sneak peek at changes to Assault Teams!

We’ve been awfully silent, due to the fact that most of us have been on vacation for the last couple of weeks. So in order to get back in gear after the summer, we’ve decided to show you what we’re going to be working towards with the strategy game.

The current mockup of our upcoming revamp of the Assault Team ScreenWarning: Clicking on the picture opens a new browser window that is running a Flash Website with a concept demo of the coming Assault Team screen!

Read on to find out what features we’re planning to get up and running.

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Intelligence Bulletin Vol 2 * No 25

intelligencebulletingvol02no25 We’re slowly picking up speed now that most devs are back from vacation, and the offices are starting to buzz again.

We’ve just deployed Dietl on the live server, and if it doesn’t cause too many problems, we’ll do a server stress test sometime next week.

The upcoming stress test also means that we’ll send a quite large number of new beta-key, and we’ll also try to gather all the veteran alpha- and beta-players to participate in the stress test.

But if you do have a key, and access to the game, you’re able to play the new Dietl build now, and please remember to submit crash-reports, submit bugs and give us feedback in the forum!

In other news: Google Chrome has now officially been released in version 21, which means that you can only install new plugins/extensions through the Chrome Webstore.

The impact is has on Heroes & Generals is, that you can’t install Heroes & Generals through Chrome at the moment. The immediate workaround is to use another browser, but we’re working hard on a new installer. However, if you have already installed our “retox” plugin you can still access and play the game.

Do you want to receive the weekly Intelligence Bulletin by email? Then go to your Account settings, press ‘Change account settings’, check ‘I want to receive weekly development updates’ and press save!

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Do Zombies eat Bacon? – In DayZ they do!

So sometime last week I was sitting in our chat while at the office as usual and Fontan comes along. We chatted a little bit and I called him a traitor because he was talking about this new game that he just started playing called DayZ.
He gave me his sales speech on it and caught my attention.

bac2 One..two..three..many zombies

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Tutorials, accessibility and usability

usability “…now, where do I start…?”

Heroes & Generals can be a quite deep and complex game, if you want to explore all the possibilities of the game, but it’s our goal to be able to present it to new players in a simple and fun way. So, we’re currently discussing at the office, how to make Heroes & Generals easier and more intuitive to newcomers.

H&G is in its core a shooter, and it’s our intention to make a shooter that is easy to learn, but hard to master.

The strategy/campaign part of the game is truly what makes H&G unique, but it’s also what might confuse a lot of new players and might scare them off, before they even get to play the shooter part. And basically we need a lot of players who just want to play the shooter part of the game compared to the amount of players needed for the strategy part of the game, so we really need to find a great way of introducing the game in an easy and “edible” way.

But before we reveal our thoughts on this matter, we would like to hear your unbiased thoughts.

So, in your opinion, what can we do to make H&G easier to get started with for new players?

Should we make a tutorial, and what should the tutorial go through? Should we hide the campaign/strategy part of the game for new players? Should we make a mentor-system, where experienced players can train noobs, and in that case, how should we design it?

Please post all ideas and comments in this forum thread:

Intelligence Bulletin Vol 2 * No 24

intelligencebulletingvol02no24 The nice weather has finally hit Scandinavia, and luckily it is in the week where the majority of the Reto-team is on vacation. The offices are quite empty, but those left behind are working hard to stabilize the servers, fixing bugs and tweaking stuff.

The Dietl build is now on our stable server (the last step before reaching the live server), and with a little luck we might be able to deploy it to the live server next week. If Dietl behaves nicely there, we’ll set up a server stress-test and send a huge batch of new beta-keys. But as always: we might encounter issues that will delay things!

The most prominent feature (or fix) in Dietl is a new stats-database and backend-system for handling character and player stats. While it seems invisible to you when you play, it’s really what has stopped us from pushing huge numbers of Beta-keys out the door. The old system was unfortunately too slow and couldn’t scale as well as we had hoped. But this just reminds us of why we’re still in closed beta, and haven’t opened the doors yet.

Quite a few interviews and previews has been published during the past 4 weeks, and we have also published a handful of interesting Developer Blogs, which you can see below… Oh, and sorry for a quite “thin” Team Debriefing, but even game developers need som R&R. ;)

Let’s proceed…

Do you want to receive the weekly Intelligence Bulletin by email? Then go to your Account settings, press ‘Change account settings’, check ‘I want to receive weekly development updates’ and press save!

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It’s summer, the sun is shining and 2000 new Beta-keys are out the door!

Even though we haven’t released the Dietl build yet, we’ve decided to defy the heatwave at our office and stay cool by sending 2000 new Beta-keys. So open your inbox and check if you’ve received one!

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

See you on the Battlefield!

News from the front, July 2012

The summer is upon us (well at least in the northern hemisphere) and things are slowing down a bit at the office due to summer vacations. However we’ve not shut down the office entirely, so bugs are still being fixed and new stuff is being worked on and implemented.

The Crace Build is Up!

A few weeks ago the ‘Crace’ build was released. While this build primarily contained quite a few bug fixes and ‘small’ features it also contained a few major changes:

First of all we’ve implemented the first version af a mission lobby, in order to avoid having for instance 1 vs 12 missions, and besides it gives you a chance to see who’s on your team and who you’re going up against. However, this is not the final design, and you can read more about the design, and join the discussions in this forum thread.

We have also implemented the first version of the character rank system, so you can see your characters progression. This is not the final design either, but just the first step towards a deeper rank system, which will also affect the gameplay.

A more detailed changelog of the Crace build can be found here!

Status on Beta-keys

We haven’t sent Beta-keys for a while as we’ve been struggling with a broken stats-database/-backend system. This made the game quite unstable and made the servers crash with only a few hundred players on the servers. So we decided to ditch the old stats backend-system and create a new stats backend, including replacing the Berkeley Database we used with a PostgreSQL Database and rewriting almost all of the stats code.

We still have the data and are transferring it to the new database, while we do our best to avoid messing with your current Ribbons, Combat Badges and stats.

The new system is up and running in the upcoming Dietl build on our internal test server, so we expect to start sending a larger number of Beta-keys and have a new stress test as soon as Dietl is up on the live server and has proved stable.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!