- MEDIA ˇ
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The Guderian build is online. This build has a lot of ‘behind the scenes’ fixes and updates as well as the new ‘Squad Leader’ functionality and the ‘First Blood’ mode.
The new Squad Leader is the first iteration and we hope it will make it easier for players to understand where to go and what to do by following their Squad Leader’s orders. We have a lot of ideas of new functionality that we want to add to the Squad Leaders and we will gather feedback and statistics from the game to see what to implement/fix/change first.
‘First Blood’ is the first (hehe) step in building a set of tutorials for the game. New players will get a quick and fun introduction to the game and have a chance to setup their graphics settings before joining a ‘real’ game. The first addition you will see to ‘First Blood’ is the ability to replay the mission whenever you please. This was on the list for the Guderian build, but we could not get it done on time, so we rolled out ‘First Blood’ without it. This feature is first on the list to add.
Reto.Leto has been rewriting a lot of the vehicle code and that has been rolled out in Guderian, unfortunately we immediately found a lot of bugs, so we are hard at work getting them fixed. The reasons we are rebuilding the vehicle code are multiple, but some of them are: Easier to maintain and tweak wheeled and tracked vehicles when using the same code, friction system for slipping and sliding, climbers on tracked vehicles for better handling on rough ground AND it is the first step for having destructible terrain features!
While Reto.Mato is working on German RZ parachutes, reto.dave has been working on an allied item related to air. In the future we of course want to have different drop canisters for each faction as well as let airdrops of supplies be player controlled. – Reto.Robotron3000
I’m currently working on a CLE drop canister, it is going to be used for the supply depots. They look a bit boring at the moment; so we put a bit of effort into making them a more interesting.
As you might have noticed in the previous Intelligence Bulletins Reto.Mato has been hard at work expanding our character pipeline and building new parachutes. Here is a bit more information on how this process works. Enjoy! – Reto.Robotron3000
When creating the uniforms for the characters, we start out using a cloth simulation program to create the base uniforms cloth pieces draped over a body model. This creates realistic looking folds and wrinkles on the uniforms. We decided to make a parachute bag with it’s intricate straps and the open parachute canopy itself in this cloth simulation program. We wanted to see if we could benefit from the simulated forces from the pulling of straps, ropes and the effects of wind and gravity. The simulation for the bag and the straps is made on top of the German paratrooper uniform for a perfect match.
As some of you already noticed, we got some new servers up in Australia and Japan, with two more in Texas and Brazil on the way.
We do our best to keep an eye on where servers are needed and put servers there. If you feel that we missed a spot, please let us know in the forum.
Hooray! It seems that we have routed the ‘Army of the Flu’ – reto.injection ended up taking one for the team yesterday, but other than that we are back hammering away at the keyboards and shuffling mice across mousepads like there’s no tomorrow. We are steadily getting the Guderian build more and more stable and closer to release.
In the list of developers below you might also notice 2 new names; Reto.Stenum and Reto.CrazyCat. Reto.Stenum is working closely with Reto.mastermisaster17 and his tame dinosaurs on the server backend and thus also helping Reto.Vashu and Reto.Indusninja with the Generals part of the game. Reto.CrazyCat is our resident number cruncher. Her job is to crunch all the numbers and metrics we get from the servers and help us see the impact of f.ex. tweaks to weapons, bicycle speed, etc. In addition to this she has to explain the statistics to those of us without strong mathematical backgrounds. We have also set the wheels in motion for another batch of developer profiles, and hopefully we can get those started next week.
Now I have to help reto.splixxen test some things on the Guderian build so enough Intelligence Bulletin for this week. Have a great weekend everybody :-)
For a while now, the attentive reader has been seeing a lot of First Blood related items in our weekly bulletin updates. I even leaked what First Blood is by writing “(Tutorial)” behind it. We want you to feel comfortable playing the game and we are now putting the finishing touches on our First Blood scenario that everyone will encounter when they start up Heroes & Generals for the first time.
As the images might tell you, the scenario supports playing as both Allied and Axis. We want everyone to be comfortable with the weapons and how they work before they are thrown in front (or under) a tank or in the sights of a seasoned sniper. This scenario presents a great opportunity for everyone to check out their graphics settings and get a feel for how the game runs on their computer without being blown up or yelled at for standing still in the middle of an important fight!
We are currently looking for supporters who are able to work part-time to full-time depending on the workload. The job will be located in Copenhagen (speaking Danish is not a requirement).
Reto-Moto was founded in 1997 and quickly transformed into IO Interactive, which went on to release Hitman and Freedom Fighters. In 2004 IO Interactive was sold to Eidos, however the founding members of Reto-Moto left Eidos and reformed their old company in 2007, bringing in some of the core developers from IO Interactive to work on Heroes & Generals: http://www.heroesandgenerals.com/
Working at Reto-Moto
You’ll be part of a highly motivated team of about 30 people where individuals recognize responsibility for their own tasks as well as those shared in common. We work in an informal environment with plenty of room for ideas. Our offices in Copenhagen, Denmark are located in the center of the city. Our game Heroes & Generals takes place in second World War II and is an FPS game complemented by a strategic part.
The job as supporter
It will be your task to help our users in need, with anything from technical support, billing concerns, inventory management and bug reporting.
All support is handled by tickets and live support in writing.
Ad Hoc tasks may occur.
- Experience with written customer service.
- You must have above average English language skills both written and spoken.
- A plus, but not a requirement, is other language skills (German, Polish, Russian, French).
- You have insight in the gaming industry and are probably a “gamer” yourself.
- Basic insight in computer hardware, software and network.
- The capability of reading between the lines and understanding our customers concerns, even when their ability to formulate themselves are low.
- The ability to keep a cool head in pressured times.
- Have a high level of patience towards the customers.
- Flexible in terms of taking extra work hours when it is needed.
- Value a social work place, where humor is on the agenda.
If interested, please mark you application “supporter” and send your application and résumé to [email protected] by the 21th of January 2013.
Interviews will be held as applications are received.
If you have any further questions regarding the position, feel free to write to us using the mentioned email-address.