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From the desk of Dondergod:
Welcome to this new set-up for the newspaper. After a long time I want to give this another try, but this time, I will write much shorter articles. Most often only about 1 item. As always, if you’d like to write an article yourself, you can send it to [email protected] or notify me ingame for more information.
Heroes & Generals News
Vol.: 1. Issue: 11
To penetrate and dissipate these (ingame) clouds of darkness, the general mind must be strengthened by education. – Thomas Jefferson
This time I’ll write a bit about our upcoming real-time volumetric cloud system. Unless something goes horribly wrong and the sky is falling down the new clouds should make an appearance in the Jefferson build.
About a year ago I wrote the code and shaders for the current cloud system, that uses sprites to render the clouds seen in the action game. At that point I was already pursuing various options for rendering clouds in a different way, that I wasn’t satisfied with the quality and performance I could achieve using sprites, but due to lack of time I had to let go of the research and use the sprite system.
Following fast after last weeks videolog, we are currently in the process of locking down the features for the next build named Jefferson. One of the new features from Irwin that we have improved even further (ao. based on your feedback) is the GUI as Reto.Ogssan wrote about earlier in the week (see below for the link).
We are currently planning ahead for the next couple of builds, making sure we can get new features planned in proper detail so we can also have a bit of time off during summer.
One other thing happening behind the scenes is that we are hard at work improving how we gather and process data on new features (and when we change existing) so we are sure we don’t lose any of your valuable feedback or focus on something that only applies to a tiny minority.
The new version of Heroes & Generals: Mobile Command is out and Reto.sNell is hard at work trying to think up new things to add to the app, to make the game even more exciting on the go.
That is all from me, so have a great weekend everybody! :-)
NB: Train on cover is NOT the actual train that we took home from Malmö.
Mobile Command has been updated to allow generals full control over their Assault Teams on both iOS and Android.
Generals can deploy, resupply and move Assault Teams in and out of battles and thereby update their strategy to counter that of their enemies even when they’re on the go.
We recently gave the Heads-Up Display (HUD) a major overhaul and we think it improved it tremendously, but all was not perfect and so based on your (very welcome) feedback, and our thoughts, feelings & sketches on napkins, we decided to do a few updates and some polish for the Jefferson build to make it even better.
In Irwin we took a step towards cleaning up the HUD by removing all the unnecessary clutter, which resulted in a cleaner & simpler HUD as you can see below.
In Jefferson we wanted to bring back some of the information we removed, but this time without it taking up half the screen, in addition we also wanted to add some new information that you long have been asking for.
Below is the same screenshot in the upcoming Jefferson build.
Lights! Camera! Action! We have a new videolog out. Reto.Colding and Reto.KenSolo took an updated version of the capture and replay tool for a spin and presented a lot of the newer features for you to enjoy. We are currently working on finishing up new features for the Jefferson build so we can start working on stabilizing and testing the next build.
Mysterious whistling sounds has been heard from soldiers standing around vehicles lately and a couple of us has managed to get ourselves kicked from our own machines while playing with anti-griefing systems.
We are also having a lot of meetings with our friends from Square Enix to setup how we work together to make sure that we can play to each others’ strengths and we here at Reto can focus more on working with the community as much as possible to make the game better/faster/stronger.
That is all from me this lovely friday afternoon, so have a great weekend everybody! :-)
The new build ‘Irwin’ is online with a number of new exciting features (and a lot of bug fixes) and we hope you will all help us welcome new players and community members to the game. We also realized that we hadn’t made a videolog in some time, so Reto.KenSolo and Reto.Colding went to work. Take a look here:
We often have a lot of players raging complaining about one being MUCH better than the other.
This is not the case though.
After I had mentioned this to Reto.Robotron3000, he handed me a couple of virtual rifles and pushed me out on the virtual shooting range to take notes and look at the weapon stats.