- MEDIA ˇ
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We decided to use this as a test case of how our own capture system works, so Reto.Ogssan dug around in the server records and found the time and place where the stunt happened. Then we grabbed the corresponding data-files and set to work.
As you might know, we record all game sessions and we can play these back when needed, this is both a nifty tool for making videos, but also a secondary part of the Anti-Grief system, as it lets us playback situations from the game and look for bugs, cheats, exploits, random griefing etc.
Reto.Colding was the man with the binary camera (and full control of the weather).
In the Jefferson build we’re adding the first version of our Anti-Grief system. Let’s face it. It’s never fun to have some duck on your team, who continues to run the team over with a car, blows them up with grenades, etc.
So we made a system to help you avoid these players, as much as possible.
In the proud tradition of summer group photos here is this year’s group shot of the dev team :-)
And yes, we actually print out pictures of the people absent and stick them on the wall every single day. (or maybe not)
You can also visit the new “Meet the Developers” page, where you can see an overview of all the devs and further click on their image or name to read a detailed interview with each one.
New! Nice! Natural! Gah! I was trying to follow last week’s intro with positive words starting with the letter ‘N’, but that was harder than expected. Right now some of you are probably reaching for your calendars in confusion – thinking ‘Intelligence Bulletin – Is it Friday already? I haven’t gotten through half the stuff I was supposed to do this week!‘ BUT fear not, it is NOT Friday yet.
What you are looking at is the updated version of the Intelligence Bulletin. The previous setup where individual developers reported in took way too much time away from real development tasks and took a lot of time for me to censor and make sure that the content made sense to people outside of the studio. So instead we have grouped the Intel by the teams as they report it to one another.
We might still modify how we write the Intelligence Bulletin if we find more effective ways or if anyone has fantastic ideas or feedback.
That is all from me, and I hope you had a great weekend everybody! :-)
One of the things we need to do when creating buildings and other props for the game is to build LOD (Level Of Detail) models. LOD Models are low-resolution models that are used when you are looking at something far away. If you imagine a door with hinges, keyhole, door handle etc. When you are 50 meters away you cannot really see any of these, so there are no reasons for the computer to spend CPU and GPU power drawing them.
Continue reading to see how we got there :-)
An oft requested feature for the game is to make it easier to play alongside your friends in the same battle. This is something we have also wanted to build for a long time and now the time is here for the first version to make its public appearance. So in the upcoming build ‘Jefferson’ you will be able to create a squad, grab your friends and join match-making as a group.
Press ‘Create Squad’ on the bottom of the Characters page and see what happens
We’ve brought the forum back up.
There might be some issues with a number of accounts where, when you login, it looks as if your account is brand new without any posts etc.
We will start working on a fix for that (so you can get your posts etc. back) now, but wanted to get the overall forum up first.
The ONLY thing that this bug caused was the possibility to impersonate other forum accounts and act as them (that is bad enough). As soon as we became aware of what the issue was and were able to reproduce it we took the forum down and got to work fixing the bug.
Yesterday was our Project Coordinator reto.Lusa’s birthday and she created marvellous cakes for the rest of the gang. – Reto.Robotron3000
It is very important that our hard working Reto-team gets their mandatory sugar supplies. It makes them work faster and longer hours – and able to be more focused on their tasks and sharper when hunting bugs.
I expect that with these high energy cakes – the next build will be out one week before deadline, and include 6-8 more features that we haven’t even planned for and maybe even more.
I know I don’t have to tell you this – but as you all can see, one of the cakes is a M26 Pershing, and yes, it was supposed to look like it has been fighting tough battles! Just as the highly trained graphic designers – I prefer a tight hyper-realistic view to my work.