Master your own destiny! Command a nation!

Happy Birthday! Reto.Lusa

Yesterday was our Project Coordinator reto.Lusa’s birthday and she created marvellous cakes for the rest of the gang. – Reto.Robotron3000

It is very important that our hard working Reto-team gets their mandatory sugar supplies. It makes them work faster and longer hours – and able to be more focused on their tasks and sharper when hunting bugs.

I expect that with these high energy cakes – the next build will be out one week before deadline, and include 6-8 more features that we haven’t even planned for and maybe even more.

I know I don’t have to tell you this – but as you all can see, one of the cakes is a M26 Pershing, and yes, it was supposed to look like it has been fighting tough battles! Just as the highly trained graphic designers – I prefer a tight hyper-realistic view to my work.

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Dev Q&A – May 13 part 2


Ladies & Gentlemen! The second set of answers to this month’s Developer Q&A session is here! Reto.Vashu has been gathering questions in a forum thread and then we have answered to the best of our abilities.

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Time & Money

Time is more valuable than money. You can get more money, but you cannot get more time. – Jim Roth – American Entrepreneur

With the Irwin build we introduced several changes to the monetary system in Heroes & Generals. We changed the way the virtual currencies work and introduced a new currency. Many changes at the same time. We could have introduced the changes gradually but we felt that it was best (also from a production point of view) to introduce them at the same time. In this post I will try to explain how it works and the reasons for the changes.

NB: There could also be a line showing you can earn Warfunds from the action game (by taking objectives etc.) but it was left out to keep the diagram easier to read, Ed.

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Intelligence Bulletin Vol 3 * No 21

Nasty! Naughty! And in other ways nefarious bugs! That has been the main theme this week. A lot of us are focusing on either fixing bugs for Jefferson, or hunting for them with our binary butterfly nets and looking glasses. We are doing our very best to find and fix as many of these issues as we can before we roll out the Jefferson build. This is both fixes for bugs that snuck unto the live servers with the last build as well as making sure the new features and optimization work as expected.

Apart from polishing the Jefferson build, we are also deep into the production of features for the next build “Keating” and planning of the build after that is going full steam as well. While you have been able to read about some of the new features in Jefferson, such as Cloud renders, Anti-Griefing, GUI/HUD improvements etc we still have a few interesting things for you that we will tell about in the time leading up to the release of Jefferson. As for what will happen in Keating, we will get to that after Jefferson is released.
That is all from me, so have a great weekend everybody! :-)

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Dev Q&A – May 13 part 1


Ladies & Gentlemen! The first set of answers to this month’s Developer Q&A session is here! Reto.Vashu has been gathering questions in a forum thread and then we have answered to the best of our abilities.

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Battle System

One of the core mechanics for Heroes & Generals is the way action and campaign games intermingle to introduce causality – actions of one game effect the outcome in the other. A major part of that is how the strategy game detects conflicts and assigns resources for the action game – we call this the “Battle System”.

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Intelligence Bulletin Vol 3 * No 20

Summer is here in Copenhagen. Weather has improved tremendously and biking to work has become a pleasure more than a pain. But with summer comes the yearly summer vacation puzzle. Reto.Lusa and Reto.KenSolo are donig their very best to plan ahead so we know who is off frolicking in the sun when, so we can still get work done AND do our very best to keep everything running smoothly.

Having spent part of last week formalizing how to gather and process feature data, we have now moved on to improving release cycles so we have a more formalized structure for formatting that data and feedback into a “feature request”, “tweak”, etc. While this might sound boring it is very important to get the structure right so we can make sure we neither lose any of your valuable feedback or ideas nor jeopardize other features or destroy the build schedules.

Oh and we have just welcomed Jose Luis Fernandez to the team. Jose is a web developer and will take charge of all the programming behind forums, community site, signup and registration and all other things web-related. We are very happy to have him on the team and we will of course do a developer profile as soon as he has had a bit more time to get to know us here at Reto HQ.

That is all from me, so have a great weekend everybody! :-)

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H&G Newspaper 11: Fighting for every inch IJ49D13

From the desk of Dondergod:

Welcome to this new set-up for the newspaper. After a long time I want to give this another try, but this time, I will write much shorter articles. Most often only about 1 item. As always, if you’d like to write an article yourself, you can send it to [email protected] or notify me ingame for more information.

Heroes & Generals News

Vol.: 1. Issue: 11

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!