Master your own destiny! Command a nation!

Intelligence Bulletin Vol 3 * No 21

Nasty! Naughty! And in other ways nefarious bugs! That has been the main theme this week. A lot of us are focusing on either fixing bugs for Jefferson, or hunting for them with our binary butterfly nets and looking glasses. We are doing our very best to find and fix as many of these issues as we can before we roll out the Jefferson build. This is both fixes for bugs that snuck unto the live servers with the last build as well as making sure the new features and optimization work as expected.

Apart from polishing the Jefferson build, we are also deep into the production of features for the next build “Keating” and planning of the build after that is going full steam as well. While you have been able to read about some of the new features in Jefferson, such as Cloud renders, Anti-Griefing, GUI/HUD improvements etc we still have a few interesting things for you that we will tell about in the time leading up to the release of Jefferson. As for what will happen in Keating, we will get to that after Jefferson is released.
That is all from me, so have a great weekend everybody! :-)

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Dev Q&A – May 13 part 1


Ladies & Gentlemen! The first set of answers to this month’s Developer Q&A session is here! Reto.Vashu has been gathering questions in a forum thread and then we have answered to the best of our abilities.

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Battle System

One of the core mechanics for Heroes & Generals is the way action and campaign games intermingle to introduce causality – actions of one game effect the outcome in the other. A major part of that is how the strategy game detects conflicts and assigns resources for the action game – we call this the “Battle System”.

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Intelligence Bulletin Vol 3 * No 20

Summer is here in Copenhagen. Weather has improved tremendously and biking to work has become a pleasure more than a pain. But with summer comes the yearly summer vacation puzzle. Reto.Lusa and Reto.KenSolo are donig their very best to plan ahead so we know who is off frolicking in the sun when, so we can still get work done AND do our very best to keep everything running smoothly.

Having spent part of last week formalizing how to gather and process feature data, we have now moved on to improving release cycles so we have a more formalized structure for formatting that data and feedback into a “feature request”, “tweak”, etc. While this might sound boring it is very important to get the structure right so we can make sure we neither lose any of your valuable feedback or ideas nor jeopardize other features or destroy the build schedules.

Oh and we have just welcomed Jose Luis Fernandez to the team. Jose is a web developer and will take charge of all the programming behind forums, community site, signup and registration and all other things web-related. We are very happy to have him on the team and we will of course do a developer profile as soon as he has had a bit more time to get to know us here at Reto HQ.

That is all from me, so have a great weekend everybody! :-)

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H&G Newspaper 11: Fighting for every inch IJ49D13

From the desk of Dondergod:

Welcome to this new set-up for the newspaper. After a long time I want to give this another try, but this time, I will write much shorter articles. Most often only about 1 item. As always, if you’d like to write an article yourself, you can send it to [email protected] or notify me ingame for more information.

Heroes & Generals News

Vol.: 1. Issue: 11

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Clear sky to overcast from a rendering perspective

To penetrate and dissipate these (ingame) clouds of darkness, the general mind must be strengthened by education. – Thomas Jefferson

This time I’ll write a bit about our upcoming real-time volumetric cloud system. Unless something goes horribly wrong and the sky is falling down the new clouds should make an appearance in the Jefferson build.

About a year ago I wrote the code and shaders for the current cloud system, that uses sprites to render the clouds seen in the action game. At that point I was already pursuing various options for rendering clouds in a different way, that I wasn’t satisfied with the quality and performance I could achieve using sprites, but due to lack of time I had to let go of the research and use the sprite system.

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Intelligence Bulletin Vol 3 * No 19

Following fast after last weeks videolog, we are currently in the process of locking down the features for the next build named Jefferson. One of the new features from Irwin that we have improved even further (ao. based on your feedback) is the GUI as Reto.Ogssan wrote about earlier in the week (see below for the link).

We are currently planning ahead for the next couple of builds, making sure we can get new features planned in proper detail so we can also have a bit of time off during summer.

One other thing happening behind the scenes is that we are hard at work improving how we gather and process data on new features (and when we change existing) so we are sure we don’t lose any of your valuable feedback or focus on something that only applies to a tiny minority.

The new version of Heroes & Generals: Mobile Command is out and Reto.sNell is hard at work trying to think up new things to add to the app, to make the game even more exciting on the go.

That is all from me, so have a great weekend everybody! :-)
NB: Train on cover is NOT the actual train that we took home from Malmö.

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Mobile Command updated

Mobile Command has been updated to allow generals full control over their Assault Teams on both iOS and Android.

Generals can deploy, resupply and move Assault Teams in and out of battles and thereby update their strategy to counter that of their enemies even when they’re on the go.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!