NEWS

Master your own destiny! Command a nation!

Featured Developer Filip Lange Nielsen (Reto.Ratamahat)

retoratamahat
First of all, what is your gamertag in Heroes & Generals, and what’s the story?
Reto.Ratamahat. As a teenager I was a big fan of Sepultura and especially the song Ratamahatta. At the time my IRC client wouldn’t allow nicks with more than 9 characters, so I shortened the inspirational name. I have no idea what ratamahatta actually means. It might be happen to be a swear word in some language (!). Or gibberish. I like gibberish.

What is your position at Reto-Moto?
I’m a level designer. I work with the action team, where I design and sketch levels, then build them using our tools.

For how long have you been working here?
I started in November 2012.

What games have you worked on?
Before I started at Reto-Moto, I worked on the game “FORCED”, which is being developed by BetaDwarf Entertainment.

Which tools do you use for making Heroes & Generals?
World Machine 2, XSI SoftImage, Gadwin PrintScreen, Google Drawing, pen and paper.

What are your hobbies?
Aside from gaming, in my spare time I play the guitar and dream about time travel.

What’s the best thing about Heroes & Generals?
I really like the whole idea that the game has a campaign that is persistent. It keeps on going even when you’re not there, and like a real war, it isn’t settled in just an evening’s rotation of rote death-matches. I also think players can grow tight bonds and respect for each other on the strategic map as well as in combat, and any game that promotes teamwork is a good game. The concept of sending reinforcements, potentially having a fight last for hours, is fun and also feels very real.

What’s the best thing about working at Reto-Moto?
Every day I learn something new and get to face and solve new challenges. Working with professionals who don’t seem to flinch when met with any task.

What are you working on right now?
I’m working on my first Skirmish map and a script for easier updating our roads in SoftImage when there has been made changes to them in World Machine.

What are your favorite games of all time?
Sharing the first prize, we have Zelda: A Link to the Past, Final Fantasy VII, and Metroid Prime. I also have fond (?) memories from Resident Evil and Silent Hill!

What is your favorite movies?
The Shawshank Redemption, Fargo, Hero, House of Flying Daggers, Twelve Monkeys, and Primer.

Scheduled server maintenance on February 12

We are expecting server down time on the 12th of February, as servers are getting software  upgrades. The maintenance window is scheduled for one hour, and during, players may experience total downtime or higher latency.

The maintenance will take place on 12th of February 2013 between 05:30 and 06:30 CET (UTC+1).

Intelligence Bulletin Vol 3 * No 6

intelligencebulletingvol03no06 In Robotron3000′s absence I, Reto.megaman, have been doing his duties. But since I do not have many stories from the front, for this week’s Intelligent Bulletin, I give the word to Mr. KenSolo

The upcoming Hansen build is now being tested on our internal test-server and Reto.Ratamahat and Reto.Dave are currently racing against time in order to finish a new Skirmish map that didn’t make the “feature lock” deadline.

Usually it is forbidden by Reto-Moto governmental law to work past the feature lock deadline, but we really want to deliver a new map for you brave soldiers out there, so we try to see if we can fit it in for the Hansen build.

Speaking of feature lock and builds – let me give you a short brief about our production cycle:

We devide each build into two main phases: Development and Test & Deploy. In the Development phase we hammer away on all the new features, tweak old ones and fix occasional bugs on the live server. And at some point we set a “feature lock” deadline, which is where all developers are to deliver what they have been working on in the development phase.

Then Reto.hal9k starts integrating all the different features and tweaks and move the build from our development servers onto our test server. Reto.Splixxen and his QA team now tests the build from a-z (and sometimes even beyond that) and report bugs. Then the developers fixes the bugs and QA verifies the fix, and so on… At some point we find the build mature enough to put to the next step, which is the “stable” server, and we put more testers on the stable build for more testing. Occasionally we also jump into the chat-channels on the live server and invite players in to stress test the build on the stable server.

And when we feel that the build on the stable server is ready, we release it to the live server for all of you… :)

Reto.KenSolo Over and Out!

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Featured Developer Lene Jung Kjær (Reto.CrazyCat)

retocrazycat

First of all, what is your gamertag in Heroes & Generals, and what’s the story?
Reto.CrazyCat because I’m a huge animal lover and have 2 cats – and my friends call me Crazy Cat Lady (from The Simpsons). I don’t throw my cats at people though :-)

What is your position at Reto-Moto?
Games analyst

For how long have you been working here?
Since 2/1-2013, so I’m still very new to Reto-Moto and the world of computer games.

What games have you worked on?
I am completely new to the gaming world, since I have a PhD in biology – you know, Icelandic sweater and green rubber boots. But throughout my education I have done a lot of programming, analysis and statistics. Now I’m working on developing/investigating/running analytic tools for Heroes & Generals.

Which tools do you use for making Heroes & Generals?
I don’t take part in developing the actual game, my focus is analysis and statistics.

What are your hobbies?
Running, Thai boxing (although I haven’t practiced this in a while), spending time with friends, movies, reading books (I have quite an obsession with historical novels), history, animals – did I mention my cats :-) And of course now, I am hooked on Heroes & Generals!

What’s the best thing about Heroes & Generals?
I’m quite new to the game so I still suck immensely at playing, but it definitely gets my adrenaline pumping. I think the graphics are exceptional – I absolutely love the lighting. And of course shooting people (a great way to get rid of aggressions) although right now it is mostly me getting shot!!

What’s the best thing about working at Reto-Moto?
So far – the people, everyone is really nice here and very professional. I’m still quite new to this line of work, so I’m sure it will be challenging, but I love challenges.

What are you working on right now?
Investigating analytical tools to use for analyzing and running stats on Heroes & Generals, remembering all my co workers names and faces and trying to understand what everyone is talking about when they use very specific gaming lingo (which is quite hard, actually!).

What are your favorite games of all time?
I’m assuming you mean computer games (otherwise it is Trivial Pursuit:-)) [Yeah, the interviewer forgot that non-computer-gamers exists, Ed.] – As I mentioned, I am not a hard core gamer but I have quite enjoyed playing Diablo and Age of Empires back in the days – I also played a lot of Doom when I was younger :-) Now of course it has to be Heroes & Generals :-)

What is your favorite movies?
The last of the Mohicans, The Shawshank Redemption, Leon, The Usual Suspects, Lord of the Rings trilogy, Star Wars (IV,V and VI), Moulin Rouge (for the girl in me), Gladiator, Highlander (only the first one – the rest sucked!), Blade Runner, the Matrix (again the first, I was not fond of the sequels), Stalingrad, The longest Day, Apocalypse Now, The Big Lebowski, and lots more…..

Featured Developer Christian Sinding Nellemann (Reto.sNell)

retosnell

First of all, what is your gamertag in Heroes & Generals, and what’s the story?
Reto.sNell – A play on my name and the german word for ‘fast’ (misspelled).

What is your position at Reto-Moto?
Mobile Programmer

For how long have you been working here?
Since December 1st, so not very long. I am still finding my way around the code.

What games have you worked on?
None that people would know of. A mod for UT3 called The Witching Hour that died when UDK was released, and an artsy game about growing plants, as well as some GameJam games. So this is my plunge into professional game programming.

Which tools do you use for making Heroes & Generals?
Since we are developing for two platforms, we use MonoTouch and Mono for Android. This allows us to write everything in C#, and share a fair amount of game logic code across platforms. Apple’s rules means that the iOS version has to be built on a Mac, so I work on both OSX and Windows.

What are your hobbies?
Gaming, gardening, hiking, food, beer, and wine, music.

What’s the best thing about Heroes & Generals?
The game makes you feel that you’re influencing the outcome of something greater than yourself. Winning a battle as Hero really feels like it has more purpose than just frags, and sending in troops as General feels cool too, since you know it will influence the experience of other players.

What’s the best thing about working at Reto-Moto?
The large amount of freedom in the day-to-day work, and the people here. Just the right amount of geek culture.

What are you working on right now?
Work on the mobile clients has been done by an external company up until now, so right now I’m shaping the applications up for their first release while figuring out how everything works in the system. Also, I attend meetings where we discuss the changes we’d like to make to the strategy game.

What are your favorite games of all time?
The original XCOM, Dune II, Colonization, Baldur’s Gate, Mount & Blade Warband with C-RPG mod, DOTA, Quake II Action and loads of others.

What is your favorite movies?
That’s tough. 12 Monkeys is definitely high on the list, but other than that, I’d rather name Shows. The Wire, Battlestar Galactica, Deadwood, that sort of thing.

Intelligence Bulletin Vol 3 * No 5

intelligencebulletingvol03no05 This week has seen a lot of progress on the ingame GUI, we are doing our best to make the game easier to understand and get started with. We have been running a few in-house sessions with new players, where we observe what they do an gather data to try and make the game easier to use and more intuitive for all. There are a few new weapons on the way and while the characters in the game currently handle both a Gewehr 43 and a Panzerschreck as if they were some kind of giant radioactive sausages we are getting to a point where we can start to tweak the setup. We have also hammered away at Reto.Ratamahats new skirmish map to get it ready for the game. The level design workflow is being worked on so we can make new maps faster and Reto.RedBjarne has made some great improvements to the landscape code so the new fast made maps will also look better.

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Featured Developer Shaun Mechen (reto.scratchliquid)

retoscratchliquid First of all, what is your gamertag in Heroes & Generals, and what’s the story?
Scratchliquid. Scratch is from an old inside joke and liquid is from solid snake’s bad ass brother liquid snake.

What is your position at Reto-Moto?
3D Artist. I am overlooking the weapons.

For how long have you been working here?
2 months.

What games have you worked on?
I have worked on a few unannounced games I can not talk about. But I used to work doing weapons on Interstellar Marines at ZeroPoint Software.

Which tools do you use for making Heroes & Generals?
Maya, Softimage and Zbrush

What are your hobbies?
I like the outdoors but I also like to build plastic model kits of WWII German armour when I am not looking after my little girl.

What’s the best thing about Heroes & Generals?
WWII what more can I say.

What’s the best thing about working at Reto-Moto?
Having great support for something I love to do.

What are you working on right now?
Guns, guns and more guns.

What are your favorite games of all time?
I have a few ZX Spectrum and Commodore 64 games I love.
But more into this century I played a lot of Battlefield 2 and Company of Heroes.

What is your favorite movies?
Well I can’t say one movie but i generally love most WWII movies and I am not saying that because I am working on Heroes and Generals.

Support is growing!

Hi all!

With the increased number of players and in preparations for the open beta, the demand for more support is on the rise. I have therefore over the last couple of weeks been in the field looking for more medics to join the field hospital, and I am happy to introduce our newest field medics to you. Please assist me in giving Reto.Gargamel and Reto.Hanzyl a warm welcome!

The support team is now an astounding number of 4 geeky gamer nerds and we are here to help you the best way we can!

reto-support3

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!