NEWS

Master your own destiny! Command a nation!

Map Updates – Medium French Village – part 3

Hi!
We saw you discussing the capture zones on the forum and thought it was a good idea to review all the capture zones for the Keating build. You are now able to play the Town map with pretty much every capture zone revamped. In this post, I’ll tell you about the changes. Overall, they have become larger, and some areas have even gotten some new entry paths to allow for more interesting close combat gameplay.

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Keating is online!

The new build named Keating (after the American Major General Frank A. Keating) is live on the servers!

New Features

Tier-based matchmaking

Tier-based match-making is here. The game will automatically try to sort players into groups depending on tier. This will make it easier for new players to learn the game. Read more here.

Battlesystem

If the defender wins a mission, ATs for attacking faction will retreat from the battle location. Yesterdays guest blog explains a bit about it here.

Level polish and performance updates

Reto.Ratamahat keeps making the levels both play and look better. Here has detailed his work in a two three-part blog. Here is Part 1 and Part 2 & Part 3

There are of course more happening in the build, so continue reading for more details…

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Retreat!!! We have lost the battle!

I am very happy to be able to say, that this was the first and the last build that sponsored WOI. We are going back to WOII since retreating is enabled once more starting next build.
However, the retreating system will not work like it did in the past. In this article you can learn how we can capture and control towns in the future.
– Dondergod


(This screenshot has nothing to do with this article, but who cares? It has bikes!)

Sound the retreat!

The battle-system consists of 4 steps: Skirmish, assault, defense (counterattack) & retreat. Here is a quick walkthrough of what happens in the various phases.

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Map updates – Medium French Village – part 2

As promised in the last post I will now go through the 5 attack lines on the map and try to illustrate some of the upcoming changes in more detail. Enjoy!

Re-designed areas

A-line

The area between A2 and A3 has gotten a hill sneaking across the road, while the road leading towards A3 is more sunken into the terrain, secluded with shrubbery and bushes.

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Map updates – Medium French Village – part 1

After managing to sneak a lot of improvements into the town map, I managed to sneak up on Reto.Ratamahat and ask him to talk about the upcoming improvements and tweaks to the Town map. – Reto.Robotron3000

In the upcoming Keating build, we have given the Town map a graphical makeover and made some improvements to the level design. In this post I highlight some of the most important differences, and compare the old with the new. If you’ve been playing the map for a while, this might be a speedy way to find new hiding spots, and develop attack lines and defensive positions!

Continue reading to see what else has been polished and improved.

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Tier based matchmaking

As an extension to the matchmaking work required by  ‘Play with Friends‘ and as part of the general effort in making the game easier to understand for new players we are working on adding tiers to matchmaking as has been requested by the community for a LONG time. So without wasting further keystrokes, take it away Reto.Hal9K (tier 3) – Reto.Robotron3000

To help avoid the situation where first-time players are being completely overrun by more experienced players, we are working on adding tiers into the action game matchmaking. This is also a benefit for the veterans, as they won’t be as frustrated with people new to the game who might not yet understand what “NMY pz3 at B2 app. B3″ means. :-)


In the first iteration we will stick with two tiers, cleverly named: Tier 1 & Tier 2

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Fishing for frames.

We are continuously trying to improve performance as well as add more content to the maps. These two things often pull in opposite directions as more objects in the game gives more hiding places while also hurting performance. We try to keep ahead of the issues of bad performance by tracking performance over the different builds.


[image caption=”Jefferson build – Average framerates (< 60)"]http://www.heroesandgenerals.com/community/wp-content/uploads/2013/07/J60.png[/image] [/fancy_images] [raw]

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Intelligence Bulletin Vol 3 * No 25

Jefferson and the accompanying Videolog is online. As you will probably be aware, it is summer here on the Northern hemisphere, so a lot of us are having some time off to go on vacation, frolick in the sun and spend time with family and friends. But fear not, not everything stops. We are gathering feedback and data and hotfixing Jefferson as fast as possible, if you run into issues, please head to the forums, and even if you might not get a reply from a developer immediately, we are reading and following up on all the important threads. As I am up next for some R&R there won’t be an Intelligence Bulletin for the next two weeks, but then I expect to be back with tall tales from the Swedish forests and a lot of information on the next exciting features for the game.

The team here is currently working on four major things: First is hotfixing bugs on the Jefferson build on live, second is helping the next build Keating through it’s Quality Assurance sessions to get it stabilized, third is working on features for the upcoming builds and last, but not least – vacations at various beaches and chilled white wine in the shade.

That is all from me, and have a great Wednesday everybody! :-)

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