Master your own destiny! Command a nation!

Beta Videolog 7: “Jefferson” is now online.

The new build ‘Jefferson’ is online with a number of new exciting features (and a lot of bug fixes) and we hope you will all help us welcome new players and community members to the game. Following hard on the videolog from May, we herded Reto.KenSolo and Reto.Colding into the editing booth and they went to work. Take a look here:

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Jefferson is online!

The new build named Jefferson (after the Canadian Brigadier James Curry Jefferson) is online.

New Features

Play With Friends

First iteration of Play With Friends. You can now join match-making as a group and play with your friends as your own squad on the battlefield. Read more here.

Anti-Grief System

Anti-Grief System contains a lot of data collection on the backend as well as the first iteration of the flag system to report players team killing and team damaging. Read more here.

Cover in vehicles

Holding down the crouch button (default: CTRL) in a tanks and tank destroyers will make your character duck and try to take cover behind whatever is nearby. This protects you somewhat from enemy fire, but also limits you to first person view. You can also see if a vehicle is occupied by looking at the hatches. Open hatch means empty.

Equipment System, Iteration 2

We have gone through and updated the equipment system. You can now decide how much ammunition you want to carry for each weapon you bring along. Read more here.

Improved LOD Models

Some of the game’s older Level-Of-Detail models needed a bit of polish, so the graphics guys went over them with their binary paintbrushes. Read more here.

HUD/UI improvements

The game’s user interface and HUD has gone through another round of polish since Irwin. This is ao. based on a lot of really good feedback from players. Read more here.

There are of course more happening in the build, so continue reading for more details…

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Jefferson and Mobile Command

The ‘Jefferson’ build will introduce some fairly large changes to all the rules behind the scenes of battles in the Strategy game, as Reto.indusninja has already described in an earlier post. Some of the changes – like the new skirmish battle implementation – have had some impact on Mobile Command, in that they of course need to be shown in some way.

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Jefferson sneak-peek weekend!

We are currently working on getting the Jefferson build ready for the live servers and while we are getting there, we need your help!

Tiger cover (Watermark)
We have been hunting some performance related bugs and while we think they are fixed we are not sure, so we have decided to do a quick load-test (and bughunt) over the weekend.

So if you want to check it out and help us iron out the last bugs.

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Intelligence Bulletin Vol 3 * No 24

Keep an eye out! We are currently in the final stretch on the Jefferson build and we are working as fast as humanly possible to fix the last bugs and make sure that everything works in the multiple languages the game is available in. While this might sound odd, words are for example often longer in German than in English and we also have to make sure that the accents used in f.ex. Czech and Spanish are in the right place so we don’t write nonsense (or something naughty) when you are modifying the spring in your rifle. By the way, here is a direct link to changing your language in the game.

Oh and on another much lighter note than bugs! Our (almost) tame intern/MMA fighter Reto.Desji has handed in his final exam work and thus completed his internment/internship/internet or what it is interns are in for. And we celebrated with cake. Glorious, delicious cake (not a lie!) and the sun broke through the clouds and in the distance (behind the tower of the cathedral) an angel choir was heard. [STOP! He completed his internship, handed in his exam and brought us cake! Enough with this nonsense, Ed.]

Ahem.. The fog of war is slowly creeping from the campaign room and unto the dev-servers. We are looking at various implementations and designs (f.ex. so just starting a secondary account on your laptop won’t defeat the entire system). So sound let your voice be heard in the campaign forum if you have fantastic ideas or suggestions for fog of war.

That is all from me, and have a great week everybody! :-)

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Featured Developer Jose Luis de la Peña (Reto.Jose_L)


First of all, what is your gamertag in Heroes & Generals, and what’s the story?
Reto.Jose_L – It is basically my real name. Apparently the first day at work I did not understand the question: “You are going to keep the gamertag you choose now, Are you sure? (Y/N)”

What is your position at Reto-Moto?
I am a web developer, so, well, I make web pages.

For how long have you been working here?
One month and two weeks.

What games have you worked on?

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Guns… Lots of guns..

In the Jefferson build we are rolling out the next iteration of the equipment system, that gives you a lot more flexibility as to what gear your hero brings to the battlefield. I cornered Reto.RedBjarne and had him explain. – Reto.Robotron3000

Equipment System iteration 2

For Jefferson we have updated the equipment system with a few new features.

Medium Loadout

The system was introduced in Irwin in its simplest form. Basically each uniform of the different soldier classes (Infantry, Paratrooper, Recon, Armor and Fighter Pilot) carries a number of equipment points and for every weapon equipped a number of these points are spent.

In Jefferson the next iteration is rolled out with more customization available.

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Intelligence Bulletin Vol 3 * No 23

Hooray! Everybody survived! On Friday the 21st we had our annual summer party and everybody survived! Our party committee once again outdid themselves and ensured a pulled-pork fueled extravaganza of fun, tall tales, new ideas, extensive game development talks and only one person managed to fall asleep on the train and wake up in the wrong country.

When we returned to the saddle yesterday we immediately sharpened our bug hunting spears and set to work. The Jefferson build is improving hour by hour and we are doing our very best to get the build stable so we can roll it on to the servers as soon as possible.

As you might have noticed from the last couple of weeks, we try to explain the features in Jefferson before we roll them out as we know there are a lot of curious players :-) We hope that you will enjoy the new features and we will of course monitor what happens behind the scenes and improve whatever might need improving.

That is all from me, and have a great week everybody! :-)

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!