Master your own destiny! Command a nation!

Intelligence Bulletin Vol 3 * No 26

Back to work! After Vacations are coming to an end and we got the Keating build online we have been spending a lot of time examining the data and feedback we have from Keating. As you might have noticed in the earlier Intelligence Bulletins we have spent quite some time profiling how the game performs and adding points where we can get some data to analyze. This has helped us locate and fix some bugs that had been in hiding deep in the code for a long time. It also enables us to better track performance and we are currently gathering as much info as we can on PC configurations that are not performing as we want it. Take a look at this forum thread for a bit more information.

We are currently in the process of locking down the features for the next build, and I am gathering screenshots and info from the rest of the devs so we can start presenting the new features in the coming build.

On another note I have press-ganged reto.Gargamel into starting a new column on the blog called “Half the battle“, with the title taken from the saying “Knowing is half the battle”. In it we’ll try to shine a light on some nifty things you can do in the game. Please drop him a PM in the forum or write a comment if you have ideas for future posts.

That is all from me, have a great week everybody! :-)

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Half the Battle: Flanking Manoeuvers

So they’re blocking access to the bridge and they brought the bigger guns. Some joker parked his Sherman right in the middle of the road and your infantry keeps getting mowed down by machine gun fire, or blown to bits — sometimes both at the same time. “Why don’t we have tanks?”, asks a green recruit. You do have tanks… but they have been deployed on another attack line. You can hear them shooting at something far away across the water. The body count is rising, but you’re not advancing. What now?

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Half the Battle: Quick Capture with Motorized Infantry

Q:How many infantrymen can you fit in a 4×4?
With some creative seating arrangements, the answer is… nah, I’m not telling you, just try it!

While weakly armored and definitely not designed to take on heavily defended positions, the 4×4 and Kübelwagen provide one major advantage: SPEED. When playing assault missions, you will often have to cover a lot of ground before reaching the first Capture Point. If you allow the enemy to take position closer to your Access Point, you may soon find yourself wondering who’s attacking who.

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Map Updates – Medium French Village – part 3

We saw you discussing the capture zones on the forum and thought it was a good idea to review all the capture zones for the Keating build. You are now able to play the Town map with pretty much every capture zone revamped. In this post, I’ll tell you about the changes. Overall, they have become larger, and some areas have even gotten some new entry paths to allow for more interesting close combat gameplay.

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Keating is online!

The new build named Keating (after the American Major General Frank A. Keating) is live on the servers!

New Features

Tier-based matchmaking

Tier-based match-making is here. The game will automatically try to sort players into groups depending on tier. This will make it easier for new players to learn the game. Read more here.


If the defender wins a mission, ATs for attacking faction will retreat from the battle location. Yesterdays guest blog explains a bit about it here.

Level polish and performance updates

Reto.Ratamahat keeps making the levels both play and look better. Here has detailed his work in a two three-part blog. Here is Part 1 and Part 2 & Part 3

There are of course more happening in the build, so continue reading for more details…

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Retreat!!! We have lost the battle!

I am very happy to be able to say, that this was the first and the last build that sponsored WOI. We are going back to WOII since retreating is enabled once more starting next build.
However, the retreating system will not work like it did in the past. In this article you can learn how we can capture and control towns in the future.
– Dondergod

(This screenshot has nothing to do with this article, but who cares? It has bikes!)

Sound the retreat!

The battle-system consists of 4 steps: Skirmish, assault, defense (counterattack) & retreat. Here is a quick walkthrough of what happens in the various phases.

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Map updates – Medium French Village – part 2

As promised in the last post I will now go through the 5 attack lines on the map and try to illustrate some of the upcoming changes in more detail. Enjoy!

Re-designed areas


The area between A2 and A3 has gotten a hill sneaking across the road, while the road leading towards A3 is more sunken into the terrain, secluded with shrubbery and bushes.

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Map updates – Medium French Village – part 1

After managing to sneak a lot of improvements into the town map, I managed to sneak up on Reto.Ratamahat and ask him to talk about the upcoming improvements and tweaks to the Town map. – Reto.Robotron3000

In the upcoming Keating build, we have given the Town map a graphical makeover and made some improvements to the level design. In this post I highlight some of the most important differences, and compare the old with the new. If you’ve been playing the map for a while, this might be a speedy way to find new hiding spots, and develop attack lines and defensive positions!

Continue reading to see what else has been polished and improved.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!