- MEDIA ˇ
- GAME ˇ
- DEVELOPMENT ˇ
Tankers rejoice! Starting with the imminent Leeb build, your enemies will have to learn to aim better if they want to stop you. We have increased the level of combat realism by completely rewriting the armor physics model. Here’s how it works…
So the Germans got a new Recon uniform — where is the new US Recon uniform, you ask? Well, it’s on its way! Our model, Cpl. Joe Average, was a little bit delayed because he had to make his way around a German roadblock. Good thing he’s not afraid of going off-road!
New build incoming! We are currently hard at work hammering away at the new armor model getting it into tip-top shape. The ‘Leeb’ build will show the first iteration and it will form a solid base from which we can start expanding the damage models on vehicles to make them more fun to both fight in and against. Hiding behind trees and observing these metal beasts moving about are the new recon models. We have already released a sneak peek of the German and a sneak peek of the new American recon is on its way as well.
Based on ao. a lot of DxDiags detailing performance issues we have started focusing on more specific performance issues and we are working on making the game run better and more stable for everybody, so over the next couple of months a lot of our focus will be on these issues. We do of course have new features planned, but we also want to increase stability, performance, scalability, fix bugs etc. This might not be as exciting as new content, but it will make the game more fun and give us a more stable platform for the continued development of new features.
Also, as we have done a couple of times before Reto.Vashu is gathering questions from you guys in a new Developer Q&A session.
That is all from me, have a great week everybody! :-)
The Wehrmacht is about to unveil its September 1939 men’s collection, and this year the focus is on simplicity of form, light fabrics and neutral colors. Here is a glimpse of what you will soon be seeing on the runway in Paris… unless the Allies can prevent it!
Allies & Axis! Ladies & Gentlemen! We are currently gathering questions in a forum thread, curated by Reto.Vashu. So if you have questions for us head on over to this forum thread and fire away.
We will then sort the questions and go through them and answer as many as we can.
Have an awesome weekend everybody!
Guess what just rolled out of the factory? That’s right, here comes the American answer to the formidable Tiger… ladies and gentlemen, the M26 Pershing!
We are looking for a programmer to join the Heroes & Generals team (http://www.heroesandgenerals.com).
You will primarily be working on the client for the game, but should expect work in other areas as well. Most of the programming will be done in ActionScript3 (Flash), but we do not require prior knowledge of the language. However, we do expect candidates to learn the language quickly.
We need you to work full time at our office in central Copenhagen.
- Work with the rest of the team to implement the client for the game. You will participate in designing and implementing frameworks, network protocols, GUI and game logic.
- Implement and maintain frameworks and application-level parts of the clients.
- Work with the design team on improvements and new features
- Work with QA and production management to ensure that the game lives up to the players’ expectations
- Bachelor’s degree in computer science or similar background
- Good English skills (written and spoken)
- Passion for games, including strategy games
- Must have relevant work permit
- Experience with AS3 and Flex 4 is a plus
- Experience with profiling and optimization is a plus