- MEDIA ˇ
- GAME ˇ
- DEVELOPMENT ˇ
So they’re blocking access to the bridge and they brought the bigger guns. Some joker parked his Sherman right in the middle of the road and your infantry keeps getting mowed down by machine gun fire, or blown to bits — sometimes both at the same time. “Why don’t we have tanks?”, asks a green recruit. You do have tanks… but they have been deployed on another attack line. You can hear them shooting at something far away across the water. The body count is rising, but you’re not advancing. What now?
Q:How many infantrymen can you fit in a 4×4?
With some creative seating arrangements, the answer is… nah, I’m not telling you, just try it!
While weakly armored and definitely not designed to take on heavily defended positions, the 4×4 and Kübelwagen provide one major advantage: SPEED. When playing assault missions, you will often have to cover a lot of ground before reaching the first Capture Point. If you allow the enemy to take position closer to your Access Point, you may soon find yourself wondering who’s attacking who.
We saw you discussing the capture zones on the forum and thought it was a good idea to review all the capture zones for the Keating build. You are now able to play the Town map with pretty much every capture zone revamped. In this post, I’ll tell you about the changes. Overall, they have become larger, and some areas have even gotten some new entry paths to allow for more interesting close combat gameplay.
I am very happy to be able to say, that this was the first and the last build that sponsored WOI. We are going back to WOII since retreating is enabled once more starting next build.
However, the retreating system will not work like it did in the past. In this article you can learn how we can capture and control towns in the future.
Sound the retreat!
The battle-system consists of 4 steps: Skirmish, assault, defense (counterattack) & retreat. Here is a quick walkthrough of what happens in the various phases.
As promised in the last post I will now go through the 5 attack lines on the map and try to illustrate some of the upcoming changes in more detail. Enjoy!
The area between A2 and A3 has gotten a hill sneaking across the road, while the road leading towards A3 is more sunken into the terrain, secluded with shrubbery and bushes.
After managing to sneak a lot of improvements into the town map, I managed to sneak up on Reto.Ratamahat and ask him to talk about the upcoming improvements and tweaks to the Town map. – Reto.Robotron3000
In the upcoming Keating build, we have given the Town map a graphical makeover and made some improvements to the level design. In this post I highlight some of the most important differences, and compare the old with the new. If you’ve been playing the map for a while, this might be a speedy way to find new hiding spots, and develop attack lines and defensive positions!
Continue reading to see what else has been polished and improved.
As an extension to the matchmaking work required by ‘Play with Friends‘ and as part of the general effort in making the game easier to understand for new players we are working on adding tiers to matchmaking as has been requested by the community for a LONG time. So without wasting further keystrokes, take it away Reto.Hal9K (tier 3) – Reto.Robotron3000
To help avoid the situation where first-time players are being completely overrun by more experienced players, we are working on adding tiers into the action game matchmaking. This is also a benefit for the veterans, as they won’t be as frustrated with people new to the game who might not yet understand what “NMY pz3 at B2 app. B3″ means. :-)
In the first iteration we will stick with two tiers, cleverly named: Tier 1 & Tier 2