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Having shown the Soviet Uniforms yesterday, and a lot of tanks in previous posts, we also need something to protect the Soviet soldiers from attacks from enemy airplanes, AND give the infantry a way to defend themselves against enemy armor! So here is a presentation of the Maxim M4 Quad Anti-air setup and the PTRD 1941 Anti-Tank Rifle.
Having recently looked at the new Infantry Uniform Variations for the Germans and American it is time to present a line-up of the soldiers of the Soviet faction.
Read more for details of the how the various soldiers and their variations look!
Among the many new light tanks, Medium tanks, heavy tanks, weapons, uniform variations etc. that the Timoshenko update brings, a seemingly small update to the spawn rules is hiding. This will have a marked impact on the way you play the action game and help promote teamwork across the board.
- For the first 10 seconds after a Car/Motorcycle/Halftrack or tank is spawned it now works as a mobile spawn!
But what does that even mean? Keep reading for more details!
A feature that has been requested by the community for a long time is uniform variations for infantry. And since this has been requested for a long while, we found it prudent to start off by showing the variations for the German & American faction!
What about the Soviets I hear you ask? Don’t worry! More information about their uniforms is coming soon.
Soviet troops are marching! And beside (and behind) the tanks we have recently shown, infantry advances. These soldiers carry a selection of weapons, including SMGs, light machineguns & semi-automatic rifles. A crucial part of flanking is being able to keep your moves quiet, hence equipping a knife or shovel is a good way to kill some enemies without anyone knowing.
Soviet troops are marching! And beside (and behind) the tanks we have recently shown, infantry advances. These soldiers carry a selection of weapons, including SMGs, light machineguns & semi-automatic rifles. Among them are the SVT-40 Semi-Automatic rifle and the PPD-40 Tier 1 Submachine-Gun.
The Timoshenko Update not only brings us Soviets with their tanks and weapons, but also a new feature called Resource Pooling.
What Resource Pooling does is to take the resources brought to a battlefield and pool them, this allows for players to spawn from all the Assault Teams present for which type they have characters, and eliminates the situation where, for example, Two Motorized Infantry teams are present and one is completely wiped out (costing the owner a fair chunk of Warfunds), whereas the other only loses maybe 5 spawns. In Timoshenko the losses (AND the wins) will be distributed evenly between the ATs present.
Soviet troops are marching! And beside (and behind) the tanks we have recently shown, infantry advances. These soldiers carry a selection of weapons, including SMGs, light machineguns & semi-automatic rifles, but a lot of them carry the bolt-action Mosin-Nagant 1891-30 rifle.