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In the next major update, named Vasilevsky, we have greatly improved the melee combat. We know that a lot of players like to carry a knife or shovel or maybe a wrench with which they can also fix both their own and teammates vehicles. But we felt the melee combat could be improved and so we did.
We have just given our melee mechanics another iteration, using Inverse Kinematics and more precise animations to aid the attacker.
It will now be easier to hit your enemy with knives, shovels and wrenches.
This coming weekend is Memorial Day weekend in the United States with Memorial Day itself on Monday.
This is a day honoring those who lost their lives in military service, similar to Remembrance Day in the British Commonwealth, Volkstrauertag in Germany, the ANZAC Day in Australia and New Zealand and many other days of remembrance all over the world.
We want to take this opportunity to remember the ones who have sacrificed their lives to secure the future of their nation, not ONLY in the United States but all over the world.
In the next update to the game, one of the new features we are introducing is Morale for Assault Teams. The next update is called “Vasilevsky” after the Soviet general Aleksandr Vasilevsky
All assault teams now have a morale value that shows how combat-ready they are. Here is one of my “Mototized Guard” units happily moving towards Warsaw. This is how it looks on the campaign map.
We have just crossed the line of 5 MILLION registered Heroes & Generals! That is a lot of players! Thank you for your support and we hope you’re having great fun with the game. With players from more than 172 countries we TRULY do have a World War going and have players from more countries than what actually participated in WW2!
To celebrate we have been digging around in the database and gathered a few stats for you!
This brand-new update brings a much requested new feature – a brand new map ! The update is named Utz (after General Willibald Utz) and here’s a quick overview of the new features we’ve added for you to enjoy!
There is of course much more happening in the build, so continue reading for more details…
When attacking or defending maps, including of course the NEW Forward Airfield map, you need your weapons to perform! And while we’re not introducing any new weapons in this build or making any major changes, we do have a collection of tweaks to make the weapons feel better, and hopefully be more enjoyable to play with!
Speaking of walking, we have improved the inverse kinematics for the characters making them look much better when turning (banking) and standing on sloped surfaces. So as soon as the Utz Update rolls out, everybody will look much better. Take a look below!
NB: No catcalling at your fellow soldiers please!