NEWS

Master your own destiny! Command a nation!

Intelligence Bulletin Vol 3 * No 29

We are lurking! After the release of the build you might have noticed a lot less happening on the blog, that is because we like the new build as much as you do and spend all our waking hours playing the game, both on our Reto. accounts and lurking on other accounts getting as indepth a feel of how you like the build as possible. And yeah, we are just as happy with it as you are, but alas, we cannot just sit around and play games. We have to build it. So we are now shifting our primary focus back on development and we are hammering away at new features, stability etc.

Reto.vashu recently gathered 20!!! pages of questions from the forum and we are currently sorting them into groups based on whether they relate to the action game, strategy, bugs, general feedback etc. and I (Reto.Robotron3000 and Reto.Gargamel) just started pestering devs for answers that we can then translate from the long sequences of 0s & 1s and colourful squiggles the coders and graphics guys normally use for communication.

That is all from me, have a great week everybody! :-)

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Half the Battle: The War Economy

The way your assault teams earn warfunds has changed in the Leeb build, as we are moving towards a system which rewards risk-taking and initiative. This blog post is for you, Generals!

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Intelligence Bulletin Vol 3 * No 28

After a bit of downtime, the servers are back up with the Leeb build. A couple of the servers also moved physical location, some of the got updated hardware and they all had a bit of TLC. Rolling out a new build is always exciting as it is such a great feeling to let you guys play with and experience the new features we have built.

On another note we have reinforced the community team with Alex aka Reto.Chinch – Reto.Chinch is based in London and will work as a spy in the War Office, community manager, helping us take better care of all players, their feedback, questions etc. as well as help me (Reto.Robotron3000) with getting more exciting information out in various formats. We will of course do a full developer profile (detailing and disclosing every single skeleton in every single closet) shortly, but until that surfaces, please join me in welcoming Reto.Chinch to the team. I also hope that you have all enjoyed the last couple of weeks’ posts on the new features in Leeb, and that they have given you some ideas of what you can expect to experience in the game. As always if you have ideas for stuff you would like to know more about in the game, please let us know and we will do our best to answer your questions!

That is all from me, have a great week everybody! :-)

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Leeb is alive and online!

The new build named Leeb (after the German Field Marshall Wilhelm Ritter von Leeb) is live on the servers! And here is a short update explaining the new features we have added for you to enjoy!

New Features

New Deploy System

We have updated the deploy system with a much more streamlined presentation, cool flyover animations and better info boxes to make it easier for you to deploy where you will have the most fun. Take a look here for screenshots and additional details.

New Recon character models

The recon units has finally had their new uniforms delivered, and we hope you’ll like them. Check out the German one here and click here for the new US Recon.

New US Heavy Armor Assault Team

The rumbling in the distance has revealed it’s source! New US Heavy Armor Assault Teams are joining the battle in their M26 Pershing tanks.
Take a look here for more information on the Pershing.

Improved Armor Model

We have been working on improving the armor model in the game for quite some time as we want to improve the experience of fighting with tanks. The new system is easier for us to maintain, and more precise to boot. This first iteration is designed to improve ricochets, penetration and non-damaging shots and lay out the groundwork for adding additional layers of features and complexity in the future. Take a look here for a more detailed explanation.

We are also still looking for a Front-End Programmer to join our team, so if you are in the Copenhagen area (or willing to relocate) take a look here.

There are of course more happening in the build, so continue reading for more details…

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New Armor Model

Tankers rejoice! Starting with the imminent Leeb build, your enemies will have to learn to aim better if they want to stop you. We have increased the level of combat realism by completely rewriting the armor physics model. Here’s how it works…

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New Deploy Menu

The time has come to reveal the main attraction in the coming Leeb build: a brand new deploy menu with a more streamlined presentation, a cool new flyover animation and detailed information boxes that pop up when you need them! We think you’ll enjoy this one, as it lets you really visualize where your character is going to be deployed in relation to the mission objectives — and more importantly, it lets you see in real-time what your teammates are doing!

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New US Recon Uniform

So the Germans got a new Recon uniform — where is the new US Recon uniform, you ask? Well, it’s on its way! Our model, Cpl. Joe Average, was a little bit delayed because he had to make his way around a German roadblock. Good thing he’s not afraid of going off-road!

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Intelligence Bulletin Vol 3 * No 27

New build incoming! We are currently hard at work hammering away at the new armor model getting it into tip-top shape. The ‘Leeb’ build will show the first iteration and it will form a solid base from which we can start expanding the damage models on vehicles to make them more fun to both fight in and against. Hiding behind trees and observing these metal beasts moving about are the new recon models. We have already released a sneak peek of the German and a sneak peek of the new American recon is on its way as well.

Based on ao. a lot of DxDiags detailing performance issues we have started focusing on more specific performance issues and we are working on making the game run better and more stable for everybody, so over the next couple of months a lot of our focus will be on these issues. We do of course have new features planned, but we also want to increase stability, performance, scalability, fix bugs etc. This might not be as exciting as new content, but it will make the game more fun and give us a more stable platform for the continued development of new features.

Also, as we have done a couple of times before Reto.Vashu is gathering questions from you guys in a new Developer Q&A session.

That is all from me, have a great week everybody! :-)

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!