Master your own destiny! Command a nation!

Featured Developer Christoffer Krogslund (Reto.Tobby)

First of all, what is your gamertag in Heroes & Generals, and what’s the story?
Tobby – It’s from an old Tuborg Gold commercial (misspelled – but hey, it happens!). Stuck with me for some reason.

What is your position at Reto-Moto?
Front-end developer. Working on the flash part of the game.

For how long have you been working here?
A few weeks now!

What games have you worked on?
I’m straight out of ‘school’ this is my first commercial game. I have however made several small games during my education, and game jams.

Which tools do you use for making Heroes & Generals?
Flash Builder and the very awesome internal admin tool.

What are your hobbies?
Playing games, from football to computer games to cardboard.

What’s the best thing about Heroes & Generals?
The mixture of two genres. I love that it is possible to help a side of the war by only doing one of the two, and still feel that you are doing yours to win the war.

What’s the best thing about working at Reto-Moto?
The very relaxed atmosphere, everybody has been really welcoming… that is until the first testing session where no quarter was given!

What are you working on right now?
Working on understanding the code already in the system so I can contribute effectively to the team in the near future, and helping with the GUI revamp.

What are your favorite games of all time?
Hm, this is a tough one, the game I’ve spent most time playing is without a doubt EverQuest. It is still the game that has kept my interest for the longest period of time. Other than Baldurs Gate, Neverwinter Nights 2, Half-Life and Bioshock that comes to mind. (and Scorched Earth!)

What is your favorite movies?
Boondock Saints, Reservoir Dogs, Pulp Fiction…. basically i like gratuitous violence and people swearing.

Half the Battle: The ABC of APCs

Back in August, I discussed flanking manoeuvers. One of the most useful ways to accomplish a flanking attack is to make use of the Armored Personnel Carriers, or APCs: the M3 Halftrack for the US Army, and the SdKfz 250 for the Wehrmacht. These are without question the two most misunderstood vehicles in the game. Let’s find out what they are good for!

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Map Updates – Mountain Town – Part 2

Just before Manstein was released, we gave you a tour of the eastern half of the new Mountain Town map. Today we visit the other half, where all the vertical action happens. Put on your helmets!

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Intelligence Bulletin Vol 3 * No 32

Fall is truly here. Stormclouds everywhere, rain falling from the clouds and cold winds blowing, so there’s nothing better to do than grab a hot cup of coffee and get to work! As you have probably noticed we have released the Manstein build and we are monitoring server performance as well as client issues and hotfixing whenever we see issues.

We are also doing all we can to gather feedback on new features and then match the community’s ideas with our plans and designs. So head over to the forums and discuss and chat with your fellow players.

We are currently in the process of locking down the features for the next build, and I am gathering screenshots and info from the rest of the devs so we can start presenting the new features in the coming build.

On another note reto.Gargamel is busy playing the Manstein build to find new exciting ideas for the “Half the battle” column. Please drop him a PM in the forum or write a comment if you have ideas for future posts.

That is all from me, have a great week everybody! :-)

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Manstein is online!

The new build named Manstein (after the German Field Marshall Erich von Manstein) is live on the servers! And here is a short update explaining the new features we have added for you to enjoy!

New Features

New Mountain Map

We have updated the Mountain Map with about 200% more mountain and a lot of improvements to how the map is constructed behind the scenes. This makes updating and adjusting easier, so we can make sure the map stays as fun as possible over time without turning level designer’s hair gray.
Take a look here for screenshots and additional details.


“Enough with these fences everywhere! Destroy them!” That is how it sounded here at HQ, so we can now destroy fences by crushing them with tanks, shooting them or by having things explode next to them. Click the link for more details (and a few splinters).

Asset Streaming & Partial-State Update

Behind this cryptic sounding point hides two very important features. Asset Streaming lets us load assets (textures now, models & modifications & vehicles in the future) into a running action game. Streaming also adds a layer of performance optimization on graphics adapters without tons of onboard memory as explained here. The Partial State Update is a new generation of the network code handling how your game communicates with the servers. This lets the game send smaller packages and gives a better game experience for all players, but especially those further away from the servers. More Techy info here.

Mounted MG34 & Weapons Sounds

In addition to improving the game’s performance we have also added a new weapon. The MG34 has been added as the mounted machinegun of choice on a couple of German vehicles and we have added the first batch of the new weapon sounds (with more to come).

Fog of War

In Manstein we introduce fog of war for the first time. This is mainly relevant for Generals as it now only let’s them see what their Assault Teams can see. Take a look here for more information!

There are of course more happening in the build, so continue reading for more details…

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Half the Battle: Become a Better Tanker!

Tanks often make the difference between victory and defeat — if they are maneuvered by capable hands, that is. Misused tanks are just big, dumb targets. But correctly employed, they are deadly and terrifying. This week I’ll give you some tips on how to get the most out of your armored Assault Team!

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Developer’s Corner: the Fog of War

In our recent Developer Q & A, we mentioned yet another new feature to be introduced with the imminent arrival of the Manstein build: the first iteration of the fog of war. It’s a fairly common feature in strategy games, and it should have a noticeable impact on the way Generals plan their moves.

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Map Updates – Mountain Town – Part 1

The time has come to announce the biggest change to come in the Manstein build: a complete overhaul of the Mountain Town map. In fact our level designer and graphics department haven’t “reworked” the map so much as completely rebuilt it! This is the first part of the tour. Hop onto my truck!

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!