NEWS

Master your own destiny! Command a nation!

Featured Developer Alex Chinchen (Reto.Chinch)


First of all, what is your gamertag in Heroes & Generals, and what’s the story?
My “official” gamertag is Reto.Chinch, although I generally don’t use this in-game – I have a number of different accounts I use depending on what I’m up to… ‘Chinch’ is an abbreviation of my rather unusual surname (and is apparently slang for numerous other things if Urban Dictionary is to be believed…), so it seemed the obvious choice, really.

What is your position at Reto-Moto?
I’m a Community Manager, working alongside Reto.Robotron3000 and Reto.Circinus and the rest of the Reto guys, but am based out of the Square Enix office in sunny, sunny London.

For how long have you been working here?
I’ve been with Square Enix for around 6 years now, but I’m a relatively new recruit to the Heroes & Generals ranks: I only joined the project in September of this year.

What games have you worked on?
I’ve mainly been working on games out of our Japanese studios up until now, with Final Fantasy XIV: A Realm Reborn being my main focus over the last couple of years, but have also helped out with various bits and pieces on other stuff like Tomb Raider, Deus Ex: Human Revolution and Hitman: Absolution, as well as some of our mobile games, so a pretty wide-ranging list, really.

Which tools do you use for making Heroes & Generals?
Anything that I can get my hands on! I’m mostly focusing on the game channels like Facebook, YouTube & Twitter, and obviously the forums and the blog (although I’ve not been posting much yet, I’m often lurking there…) I’m also looking at bringing new things into the mix soon, such as Twitch.tv, to make sure we’ll be getting as much cool stuff out to our players in the most interesting ways we possibly can

What are your hobbies?
I’m obviously big into games of all kinds, whether PC, console, board or mobile; I love books and music, and am a big fan of interesting and unusual beers (which we have a rather good selection of here in England).

What’s the best thing about Heroes & Generals?
The fact that everything that happens in the game is driven by the decisions of real people is so cool – it’s such an ambitious concept, and I really do think that what the dev team have managed to achieve so far is pretty incredible.

What’s the best thing about working at Reto-Moto?
It’s very exciting working on a game that is constantly evolving and expanding over time, especially as our players are right there with us on every step of that journey.

What are you working on right now?
I’m mostly working on lots of exciting things behind the scenes for next year that will hopefully help to bring lots of new soldiers to the war!

What are your favorite games of all time?
Legend of Zelda: Ocarina of Time, X-Com: Enemy Unknown, Goldeneye (N64 version, of course), WoW, Fallout 3, C&C, Minecraft, Broken Sword, Grim Fandango…I could go on all day if you’d let me…

What are your favorite movies?
Maltese Falcon, Build My Gallows High, Sideways, The Usual Suspects, The Royal Tenenbaums, Pulp Fiction, Synecdoche, New York and pretty much anything Studio Ghibli, to name a few.

Happy Christmas (War Isn’t Over)

To quote a certain Mr John Lennon, we wish you all “A very Merry Xmas, and a happy New Year”!

We also hope it’s a good one, without any fear, but we’ll stop quoting Christmas songs for now and get to the point…

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Beta Videolog 10: “Newgarden” is now online.

The new build ‘Newgarden’ is online with a lot of exciting new stuff! We hope you will all help us welcome new players and community members to the game. With Winter Solstice & Christmas upon us we managed to get Reto.KenSolo and Reto.Colding in from the cold and into the editing booth and they went straight to work on a new videolog showing you some of the updates in the Newgarden build. Take a look here:

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Half the Battle: Squad Tactics 1 – Using Map Coordinates

By popular demand, I am launching a series of blog posts about squad tactics, which is to say tips on how to function better as a team. This week I want to draw your attention to the grid coordinates found on the in-game map. You will see that they can function as a very efficient tool for quick communication.

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Newgarden Feature: Hit Feedback Sounds

The Newgarden build is here, and it brings a neat improvement in the audio department: hit feedback sounds to let you know when you have succesfully wounded an enemy. Actually, it’s a little bit more than just new sound effects.

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Featured Developer Peter Nimmrichter (Reto.Greenbow)

First of all, what is your gamertag in Heroes & Generals?
Reto.GreenBow

What is your position at Reto-Moto?
As QA Assistant, I assist Reto.Splixxen with hunting for the most devious and nefarious bugs!

For how long have you been working here?
since April 2013

What games have you worked on?
I worked on Microsoft Flight Simulator ages ago, but in general I’m coming from a different branch of the IT business.

Which tools do you use for making Heroes & Generals?
We are using a whole army of tools for QA. Network simulation software and specific test tools help us to identify bugs and problems which will then be reported and handled using our bug-tracking software.

What are your hobbies?
I can’t think of anything specific that I would call “my hobby”, but I like various activities. That begins with reading books, playing board games, chatting with friends etc. and ends at playing challenging computer games.

What’s the best thing about Heroes & Generals?
The combination of RTS and FPS gameplay makes it really unique. I like the idea of fighting for “a higher goal” when playing shooter games.

What’s the best thing about working at Reto-Moto?
Having the opportunity to work on a game that I got to know from playing it in earlier stages feels like helping Santa Claus to prepare your Christmas presents :-)

What are you working on right now?
Testing, reporting, testing again – did I mention testing already?

What are your favorite games of all time?
BF2, Sim City, C&C – and of course: H&G

What are your favorite movies?
2001 A Space Odyssey, Gladiator, The Great Dictator, Pi, Southland Tales to name a few

Newgarden Feature: Prone Movement

Among the new features in Newgarden is one that is better explained with pictures. It is a discreet change but it makes a huge difference in terms of gameplay. See for yourself…

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Newgarden is online!

The new build named Newgarden (after the American Major General Paul Newgarden) is live on the servers! And here is a short update explaining the new features we’ve added for you to enjoy!

New Features

Character Progression and new Combat Ribbons & Badges

The biggest new feature in this build is the brand new Character Progression Tree! Now all new heroes start out as infantrymen and as you capture points, kill enemies and gain experience your hero will climb in rank. Whilst moving through these ranks, your hero will be offered the opportunity to branch off and join the armour forces, recon or the air force, as well as unlocking the ability to use more advanced weapons and equipment. If you want to know more, you can take a look at our special videolog here and you can take a look at these blog posts: Character Progression Part 1, Part 2 & Part 3.

NB: For specific information on how the conversion of existing characters work take a look here.

New Airfield Map

The old Airfield has been closed for takeoff and landing and a brand new Airfield map is here! It is now a much more fully-fledged and exciting map with multiple attack routes, and will require some tactical thinking when choosing a direction for attack. If you want to know more about the Airfield map read along here: Part 1 & Part 2.

New game interface

We have worked our way through the game and updated the interface and streamlined the look and layout. Mainly the interface is now split into a ‘Heroes’ and a ‘Generals’ section to help you see where to depending on what you want to do. We will continue to work on the interface to make it more accessible, more consistent and easier to use.

New Pz.I & Pz.III textures

On a smaller scale, we have also updated the textures and shaders on the Panzer I and the Panzer III and in the coming builds we will continue to polish vehicles to make sure they look as good as possible. You can see a couple of pictures of the new versions here. And as the commander of the Panzer III was done emptying the crate full of cake he had momentarily placed on top of his turret, he of course removed it, so it wouldn’t block his viewports. ;-)

Improved Low Quality Render

We have also updated the “low quality” render to give a graphical boost to lower-end machines. This will raise the minimum requirements a tiny bit, but more than makes up for it by making the low quality setting look so much better. Read more and see a few example screenshots here.

There is of course much more happening in the build, so continue reading for more details…

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!